Android

A.L.I.C.E's page

20 posts. Alias of Edward Sobel.


Race

| HP 23/23| AC 15; touch 15; flat 12 | Fort +4; Ref +7; Will +5 | Init: +5 | Perc: +10

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Female N Android Wizard (Sword Binder) 3

About A.L.I.C.E

A.L.I.C.E.
Advanced Light Infantry Combat Engine

Female advanced android wizard (sword binder) 3
image
theme song
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +11
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Defense
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AC 17, touch 15, flat-footed 12 (+5 Dex, +2 natural)
Mage Armor or Shield AC 21, touch 15, flat-footed 16
Mage Armor and Shield AC 25, touch 15, flat-footed 20
hp 23 (3d6+9)
FCB +1 HP
Fort +4, Ref +7, Will +6; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee
. . +1 undead bane scimitar +7 (1d6+6/18-20)
(vs undead). . +1 undead bane scimitar +9 (3d6+8/18-20)

. . unarmed strike +6 (1d3+5 nonlethal)
Ranged
. . fragmentation grenade +6 (6d6/19-20/×4, range increment 10’, burst radius 20’, Reflex DC 15 for half)
. . +1 undead bane pistol - Glock 20 +7 (2d6+4/×4, range 40’ range touch out to 200’ max range 400’ has expanded clip to hold 34 rounds, swift action to swap clips )
(vs undead). . +1 undead bane pistol - Glock 20 +9 (4d6+6 /×4, range 40’
. . Hand of the apprentice (scimitar) +10 (1d6+6/18-20, range 30’)
(vs undead). . Hand of the apprentice (scimitar) +12 (3d6+8/18-20, range 30’)

her pistol

Special Attacks hand of the apprentice (9/day)
Wizard (Sword Binder) Spells Prepared (CL 3rd; concentration +10)
. . 2nd—stone discus [ACG], warding weapon [UC], Winged Sword, levitate
. . 1st—mage armor, magic missile (x2), obscuring mist, shield
. . 0 (at will)—detect magic, disrupt undead, mage hand, open/close (DC 17)
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Statistics
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Str 20, Dex 20, Con 15, Int 25, Wis 15, Cha 10
Base Atk +1; CMB +6; CMD 21 (19 vs. dirty trick)
Feats Arcane Strike, Combat Expertise (+/- 1), Deadly Aim (-1/+2), Power Attack (-1/+2), Scribe Scroll, Simple Weapon Proficiency – All, Alertness
Traits military, nanite revival, reckless
Skills
Acrobatics +12
Appraise +7
Bluff +0
Climb +5
Diplomacy +0
Disguise +0
Escape Artist +6
Fly +11
Heal +2
Knowledge (arcana) +13
Knowledge (engineering) +12
Knowledge (Geography) +13
Knowledge (history) +11
Knowledge (local) +11
Knowledge (planes) +12
Knowledge (religion) +12
Knowledge (tactics) +13
Knowledge (Tech) +11
Linguistics +11
Perception +11
Perform (dance) +1
Profession (soldier) +7
Ride +5
Sense Motive +0
Spellcraft +13
Stealth +5
Survival +2 (+3 to avoid becoming lost when using this)
Swim +5
Racial Modifiers +2 Perception, -4 Sense Motive
Languages Celestial, Common, Draconic, Greek, Orc, Proto-indo-european, Russian, Spanish, Japanese
SQ arcane bond (masterwork scimitar), emotionless, exceptional senses, finesse weapon attack attribute, naive, repairing nanites

Gear pearl of power (1st level) , ring of resistance +1 , boots of speed , headband of mental prowness +2 (Int & Wis) , fragmentation grenade (12), +1 undead bane scimitar, +1 undead bane pistol - glock 20, binoculars - range finding, compass, flashlight, standard, grappler tag, heads-up display (hud), holster - concealed carry, wizard starting spellbook, 10mm rounds (400), Duracable, area road map, tactical map, state map. 44 gp 4 sp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hand of the Apprentice (Bonded sword only, 11/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Naive -2 to AC vs. improvised weapons.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Repairing Nanites (6 hp, 1/day) You are healed the first time each day you've taken more damage than twice your HD.
binoculars - range finding Standard binoculars reduce the range penalty for Perception checks to –1 for every 50 feet (instead of –1 for every 10 feet). In addition, range finding binoculars include a digital readout that indicates the exact distance to the object on which they are focused.
grappler tag Often used in conjunction with duracable, the grappler tag is a small disc roughly six inches in diameter. When placed against a solid surface, the grappler tag attaches to that surface by magnetism (if the surface is ferrous) or by an array of nearly microscopic metal barbs (if not). The tag can then be attached to duracable and used as an anchor for climbing, pulling, or any other purpose. A button on the top of the disc releases the grappler tag's hold.
duracable Strong as steel, flexible as rubber, and almost as light as normal rope, duracable replaces most cables and ropes as the standard device for lifting, pulling, and support. Duracable is made of lightweight and durable wiring wrapped hundreds of times in a swirl that reinforces itself as more stress is placed on the coil. Duracable is able to support up to 10 metric tons of weight.
Heads-Up Display (HUD) One of the most valuable innovations in portable information technology is the personal heads-up display (HUD). A HUD is composed of optical sensors for taking in data and a display device that projects an overlay in the user's field of vision. A HUD also typically incorporates some sort of communications link or data link to allow another person or computer to see what the wearer sees and transmit valuable information back to the HUD.
Over the years, the HUD display device transforms from a simple eyepiece worn on a headband to contact lenses that can display data, all the way up to a neural interface that simply taps into the bearer's optical nerve and tampers with the signals sent to the brain.
The standard HUD can be used to highlight the outline of a person or object on voice command, granting a +2 bonus on perception checks when pursuing a specific target. Additionally, a person with a link to the HUD can freely send data and images to the wearer at any time. Individual software packages (represented as gadgets) can further augment the abilities of a HUD.

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Rex
male medical drone
N Medium construct (robot)
Hero Points 1
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 30 (2d10+20); fast healing 2
Fort +0, Ref +1, Will +1
Immune construct traits
Weaknesses vulnerability to critical hits, vulnerability to electricity
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Offense
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Speed 30 ft.
Melee
. . unarmed strike +6 (1d3+4 nonlethal)
. . claw +6 (1d4+6 + injection)
Special Attacks injection
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Statistics
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Str 18, Dex 12, Con —, Int 14, Wis 12, Cha 2
Base Atk +2; CMB +6; CMD 17
Feats Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Heal)
Traits caretaker, reactionary
Skills
Fly +6
Heal +14 (+15 circumstance to treat wounds or deadly wounds)
Perception +6
Stealth +3
Languages Androffan, Common, Proto-indo-european
SQ finesse weapon attack attribute, remote communication, repair robot
Combat Gear healer’s kit x2; Other Gear cracked magenta prism ioun stone, boline, surgeon's tools [UE]
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Construct Traits (+20 HP) Constructs have many immunities.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Injection (3/day, DC 11) (Su) Inject anesthetic with a claw attack three times a day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Remote Communication (Ex) You can communicate remotely.
Repair Robot (Ex) Repair self or adjacent robot for 1d10 hp as a standard action.
Vulnerability to Critical Hits When take extra dam from a crit, stunned 1 rd (DC 15 Fort neg).
Vulnerability to Electricity You are vulnerable (+50% damage) to Electricity damage.