HWalsh wrote:
AHeroNamedHawke wrote:
Combat has been mostly designed to be 8 characters standing still in an open field and full attacking each other with ranged weapons
Combat maneuvers are nowhere near worth the risk of wasting your turn, and standing up from prone doesn't even provoke anymore. People can't think of things like tying a cable to your gun or not standing 5ft away from a cliff I suppose.
Enemies in SF tend to have low ACs though. CR 1/2's have 11-12, 1's 13-14
A level 1 full Bab with a +3 to str and improved (insert here) can do it to a CR 1/2 on a 15-16, with a +4 bonus they only need an 11.
1/2 CR enemies arent worth the action, and CR 1 enemies are even harder. It also doesnt work if you have a 2h weapon, because they can just pick theirs back up again
Not only that, but the others are near worthless now. The margin is so close that youre only ever going to be getting single round effects, or moving targets 5ft. Grappling has all the same problems as before, and now with no feats to improve it and pinning is near impossible with no +5 to maintain. Both falling prone and standing up do not provoke, and with 1 feat you can do it as a swift action.
That leaves disarm and bullrush, with the former only working on humanoids and the latter only working beside cliffs.