I'm a developer at Paizo who started in the freelance mines. My design work can be found in products spread across nearly all of Paizo's RPG lines, and I'm also an award-winning third-party freelance game designer, developer, and editor. My work has been featured by publishers such as Hammerdog Games, Kobold Press, Legendary Games, and Mechanical Muse. Most notably, I was the lead developer and editor for Kobold Press's ENnie-winning Deep Magic, and I have led multiple other third-party projects of similar scope.
Gaming and making games is a huge part of my life, and I'm privileged to be in this industry among some of the best folks I've ever met. As a player, GM, and game designer, I have a simple philosophy: the weirder, the better!