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![]() So one of my players asked me a question about stacking archetypes that forces choices for certain abilities, without explicitly altering the feature itself. For example stacking two ranger archetypes that must choose to bond with an animal companion. My gut instinct is to say that is not allowed, but I wanted to see what other people think or if this is officially addressed anywhere. ![]()
![]() So it is my understanding that a magus who is wearing a buckler uses spell combat it will not benefit from the buckler's shield bonus to it's AC. So I was curious about the wording on this spell. Ward Shield:
The shield grants spell resistance 10 + your caster level against spells so long as the shield can be interposed between the wielder and the spell effect. A spell shield does not provide spell resistance against area effect spells such as fireball, but does provide a +5 bonus on Reflex saving throws against such spells. So for purposes of "interposing between the wielder and the spell effect" would not benefiting from it's shield bonus through spell combat and the like hinder you from interposing your buckler? And if not what exactly would prevent someone from just having SR all the time? ![]()
![]() Java Man wrote: Does it strike anyone else as wonky that the archetype that gives you free proficiency in the mathematically best sword, is also the only one that will grant precise strike while TWF? What incentive, from an optimizing standpoint, to use any other archetype? While I don't think anyone would argue that the falcata isn't amazing (certainly not I) from the perspective of a swashbuckler who relies on threatening crits to sustain panache, it's threat range is lower (if only slightly) which means less panache per day. ![]()
![]() So I was looking over the Falcata Swashbuckler, and was thinking about the possibility of a TWF Swashbuckler, but I'm not sure how buckler bash interacts with precise strike. Buckler Bash:
At 2nd level, a falcata swashbuckler can perform a shield bash with a buckler (use the same damage and critical multiplier as for a light shield). He can treat a buckler as a one-handed piercing melee weapon for the purposes of the swashbuckler's finesse and all feats and class abilities that refer to such a weapon. Precise Strike:
Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). So is a buckler bash considered an attack "with a weapon in her other hand..." or not since the buckler doesn't occupy her off-hand? ![]()
![]() Obviously, the weirdness comes in because for some reason there are no rules for retraining traits(probably for this exact reason, because there are a couple of traits that give you money or items), but there is a feat that gives you traits. Also, this isn't the only case of strange happening, what about gunslingers? If you retrain out of gunslinger into a new class that doesn't start off with a gun(Oh IDK maybe a particular barbarian that TWF with guns) what becomes of your gun? I guess a GM could step in and say, "Well, one day you wake up and your battered pistol gives up on you entirely and can only be repaired at whatever it would cost you to buy a pistol, and don't even try to magically fix it either!" But, back to the topic of traits; just because you lose a trait doesn't mean that your character just erases a page of his history and writes in a new one. Elves CAN take the warrior of old trait, but not all elves HAVE the warrior of old trait. If you lost the warrior of old trait it doesn't necessarily mean that you no longer have those memories, but your fighting style has evolved and changed over your character's career and for one reason or another he no longer calls upon those memories when in battle. Maybe they don't mesh well with what he's learned, or maybe he's outlived their usefulness. An orc who loses the tusked trait doesn't necessarily no longer have tusks(although he could say that they broke and are now no longer useful for biting), it could simply mean that he no longer incorporates them into his fighting. Lastly, the wording on gifted adept is very vague; "a spell" had a profound effect on you and now you have an easier time casting "similar magic." I guess the intent may have been the spell in question, but not necessarily(you use that word a lot, I do not think it means what you think it means). ![]()
![]() Hello all, So I was messing around with the retraining rules today when I started to wonder how does retraining the additional traits feat work? I took the additional traits feat at level one with my sorcerer and I used it to take rich parents and gifted adept(shocking grasp). But, now that I'm a little higher level shocking grasp is capped as far as how many dice I can use to deal damage with it. So, I was thinking about retraining out of my old additional traits into a new additional traits so I can change my gifted adept trait to enhance a higher level spell, but I was thinking about it and I started to wonder; can I drop rich parents for something more useful? So my questions are: A. Can I use the feat retraining rules to change a feat into the exact same feat, but with different choices(so for example weapon focus and skill focus)? B. If I can retain additional traits into additional traits; if I choose to drop a trait that gave me money or items and I drop them by retraining additional traits do I lose said money or items? What if I no longer have the money or items in question? |