I have repeatedly poked David, and he just seems to be too busy to do anything. You're right, I'll just finish up playing as his character. Will try to get a post up today.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster (X] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster (X] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Didn't realize I forgot to choose a location, sorry about that. Starting at Woods. Displaying Cockroach Coat.
Nok-Nok see a forest nearby, decide he might find yummy animals to eat in there. He walk into woods, find discarded potion right away, happy times!
Intelligence 4:1d4 + 4 ⇒ (1) + 4 = 5 Auto.
Then Nok-Nok send his lady-gob servant to look around in woods... she a little scared, but Nok-Nok no care. Discarding Reformarium Servant to explore, I get an extra 1d4 to acquire. I find one of the most useless weapons, a Sling.
Silly servant lady bring back a really stupid Sling, not even bring any bullets. Nok-Nok still take it from her.
Dexterity 5:1d8 + 1 + 4 + 1d4 ⇒ (1) + 1 + 4 + (1) = 7 Auto.
Then he brings out a holy symbol, and throws it at a tree to see if anything falls out. Discarding BotGobs to explore. A Traitor. I have to discard Masque.
As Nok-Nok is about to start climbing the tree to see what he can find, his best friend Masque tries to stabby him in the back! Masque isn't very good at stabbying, though, so Nok-Nok sigh and stab him back. Using the Captain's Cutlass Combat 11:1d8 + 1d6 + 1 + 2 + 1d4 ⇒ (2) + (4) + 1 + 2 + (3) = 12 Defeated.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster (X] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster (X] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok want Item 1 for Quick-Change Mask, let him use Stealth for all non-combat things!
Item 1:1d1000 ⇒ 510
Second choice Blessing B for Asmodeeus.
Blessing B:1d1000 ⇒ 552
Nok-Nok comes into the cabin just as Raz is putting down a very bad dog. Nok-Nok approves.
He pushes past Raz and steps over the dog's carcass to find a set of Thieves' Tools (spelled incorrectly, will have to fix that).
I get an extra +2 from the location list. Dexterity 4:1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 Auto.
Then he pulls a vulture out of his pack (how on Golarion did that get in there?) and tells it to look around. The bird's flapping wings barely fit inside the cabin, but it flies around awkwardly and brings back a spell scroll. Nok-Nok scoffs and snatches the scroll from the bird, burning it. Force Missile. Letting it banish.
He then pulls out a holy symbol with the face of a goblin on it and points it into a dark corner. Exploring with BotGobs mimicking BotGods.
He finds some leathery armor and puts it on. Fortitude 2:1d10 + 2 ⇒ (8) + 2 = 10 Auto.
End turn, recharge Magic Leather Armor, draw up.
Nok-Nok wrote:
Hand: Blessing of the Ancients, Rapier, Sword Cane, Doghide Armor, Thieves' Tools 2,
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok, up on the deck of the grounded ship, starts poking around at barrels and crates that have deteriorated with much age. Displaying my Cockroach Coat, then exploring to find ACK HENCHMAN ALREADY!
He pulls aside a barely-held-together wooden pallet and awakens a sleeping dog! Using my new Sword Cane on him, which uses my Stealth (which Cockroach Coat adds 1d4 to)! I also add 2 from the number of Barriers listed on the location (1) and 1d4 for Finesse. Combat 10:1d8 + 4 + 1d4 + 1d6 + 2 + 1d4 ⇒ (5) + 4 + (3) + (5) + 2 + (4) = 23 Nok-Nok instinctively skewers the dog directly through the eye, and it falls to the deck.
Revealing Rapier to close. Ship's Deck closed."This place boring! Nothing else useful up here. There a door up here though. Mebbe it captain house?"
Nok-Nok wrote:
Hand: Blessing of the Gobs 1, Rapier, Sword Cane, Doghide Armor, Vulture,
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok want Weapon B for Sword Cane. Weapon B:1d1000 ⇒ 558
Second he want Ally 1 for Dandy Brute (he add Finesse to any of Nok-Nok Combat checks.) Ally 1:1d1000 ⇒ 924
If he failses, third choice is Blessing 1 for Blessing of Achaekek. Blessing 1:1d1000 ⇒ 912
Nok-Nok, seeing that the other gobs have the Cave well in-hand, decides to keep looking for treasures.
Exploring the Garrison to find a Spiked Chain. Strength 8:1d8 + 3 ⇒ (5) + 3 = 8
He picks it up and wraps it around his waist like a spiky belt.
No more explores, and the other two cards in the deck are armors which I get no bonus to acquire for, so I'll discard a couple of these weapons clogging my hand and plan to come help you all out next turn. Discarding Spiked Chain and Rapier.
Nok-Nok wrote:
Hand: Captain's Cutlass, Alchemist's Fire, Animalbane Dagger +1, Blessing of the Spy, Doghide Armor,
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok go looking for treasure in the quiet Garrison, all the longshanks now gone.
Exploring to find an Animalbane Dagger +1.
Nok-Nok look under a rug made from a bear pelt. He find a little hidden door under bear, and open it to see a pretty dagger! Dagger have a bow and arrow on handle, sign of Erry-still. But that ok, it still look like nice dagger.
Dexterity 7:1d8 + 1 + 3 ⇒ (1) + 1 + 3 = 5GAH! Of course... it's a weapon 1, so I'm going to use my reroll. Reroll:1d8 + 1 + 3 ⇒ (8) + 1 + 3 = 12Better.
Nok-Nok almost fall over and smother self in bear rug, but manage to pick up dagger and slip it in his belt.
Then he look around one more time.
Discarding BoGobs to explore again. A Horsechopper +1 (P).
This time, he look behind a wardrobey-thing, and see handle of really awesome horse-killer.
Strength 9:1d8 + 3 ⇒ (4) + 3 = 7 but it really wedged in there, and he leave it go.
With so many weapons hanging from his belt and pockets that Nok-Nok look like Merry-seel, he sit down and rest for a minute, ready to go look for monsters to fight soon.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck list.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok sees that this location is ripe with weapons that he can try to steal from the longshanks, and happily starts poking around after putting on his shiny new coat. Displaying Cockroach Coat. Exploring to find a Giant Gecko.
Someone's pet lizard seems to have gotten loose, so Nok-Nok decides to put it down. Using my Rapier, extra 1d4 from Finesse. No barriers in the decklist here, so no bonus. Combat 8:1d8 + 2d4 + 1d4 ⇒ (2) + (1, 3) + (2) = 8 He stabs it in the eye, and in its panic it falls right out a window. Not his best work, but it'll do.
Nok-Nok then uses some of his innate goblin luck to explore again.
Exploring again with Blessing of the Gobs, emulating a BoSarenrae. Poison Trap henchman
He finds an easily-spotted trap, and pulls out his tools, disabling it with almost no effort. Using my Thieves' Tools.
Immediately after he disables the trap, some longshank pops out and says "Hey! That was my trap! Gimme that!" Summoned Bandit. I'm going to recharge my Cockroach Coat to evade him so I don't have to recharge anything, otherwise my fight to close will be nigh-impossible.
Nok-Nok throws his jacket over the man's face, stabbys him in the eye through the tattered material, and runs away dragging his jacket behind him.
Close check is a Bandit with +2 to difficulty. First I have to recharge a card, which will need to be my Blessing of the Ancients. Requesting a BoSamurai from Raz, which will recharge. Combat 10:1d8 + 2d4 + 1d4 + 1d8 ⇒ (6) + (1, 2) + (4) + (2) = 15
He immediately runs into ANOTHER guard, but this time he just stabs him real hard.
Defeated. Garrison closed. Note: The Weapons and Armors shuffle into the deck after closing, which include a Weapon 1. Nok-Nok will likely stay at the location and grab a few of the weapons, since he adds +3 to his Weapon-acquire checks at the location.
End turn, draw up.
Nok-Nok wrote:
Hand: Captain's Cutlass, Alchemist's Fire, Blessing of the Gobs 1, Rapier, Doghide Armor,
Displayed: Deck: 9 Discard: 2 Buried: 0
Notes: Reroll: Not Used
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck.
You may recharge up to 2 cards you would discard as damage.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck.
You may recharge up to 2 cards you would discard as damage.
OK, so Nok-Nok is replacing his Punching Dagger with a Captain's Cutlass from Ultimate Intrigue, and his banished Caltrops with Cockroach Coat from the same deck. Next scenario, I'm hoping to grab a Weapon B for the Sword Cane, since it uses Stealth to attack.
He'll also take the +1 to Dexterity, though he's super MAD so it's a tough choice.
slashing damage:1d4 ⇒ 1
Nok-Nok's armor protect him from slashy blades, he feel happy.
Recharging my Doghide Armor to reduce the slashing damage from 1 to 0.
Nok-Nok have tools, so he know he can handle stupid slashy blade.
Exploring to find... random?:1d6 ⇒ 3
Instead he find goblin waiting to club him. He show goblin tools he use to open locks, then while other goblin distracted hit him on head.
Discarding Thieves' Tools to defeat the barrier. Close check is banish an item, and I'll happily banish my Caltrops. WE WIN!!!
Nok-Nok moves around the camp, looking for more dares.
Exploring to find a Battered Chest or... random?:1d6 ⇒ 2 He needs to eat some slugs! Hopefully they taste better than those apples...
Fortitude 5:1d10 + 2 ⇒ (9) + 2 = 11 Fortitude 5:1d10 + 2 ⇒ (1) + 2 = 3 Using my reroll on that.
reroll Fort 5:1d10 + 2 ⇒ (5) + 2 = 7
[ooc]Defeated, and Nok-Nok gets to recharge a card from discards. (Blessing of the Spy). Barrier displayed!
He sends his friend who wears a mask and calls himself mask and likes masks to go try to find him a mask.
Discarding Masque to explore again. Boots of Elvenkind.
Mask brings him back some boots. Dexterity 5:1d8 ⇒ 6 He picks them up, shrugs, and puts them on.
End turn, draw up.
Nok-Nok wrote:
Hand: Rapier, Caltrops, Thieves' Tools, Boots of Elvenkind, Doghide Armor,
Displayed: Explosive Runes (defeated!), Goblin Raid (defeated!), Battered Chest (defeated!),
Deck: 8 Discard: 3 Buried: 0
Notes: Reroll: Not Used
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok is challenged to eat more apples, and he accepts.
Fortitude 8:1d10 + 2 ⇒ (5) + 2 = 7 He pukes this time, which is unfortunate.
Barrier shuffled back in, and I have to recharge 2 random cards random:1d4 ⇒ 2 Kama random:1d3 ⇒ 2 Punching Dagger.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok STILL looking for someone to fight, but all gobs seem too scared of him. He look around some more and find a Warrior willing to spar with him!
Exploring to find a Goblin Warrior, I will choose not to evade it. Using my Rapier against it, finesse gives me an extra 1d4 and I get +2 from the location's card list. Combat 9:1d8 + 2d4 + 1d4 + 2 ⇒ (5) + (3, 4) + (1) + 2 = 15 Nok-Nok skewers his opponent on his rapier, having temporarily forgotten this was just supposed to be a sparring match. He shrugs. "Was a ugly gob anyway. Amirite??"
Then he looks around some more. Discarding BotGobs to explore again, finding a Pit Trap. Kiya, can I have your Blessing of the Spellbound, since it seems to be the only blessing on the table?
Nok-Nok laughs along with the other goblins at the strangely-less-green-than-most goblin getting her small, weak arm flipped by her much bigger opponent.
Then he looks around for someone to challenge, himself. Instead he trips over a scroll case.
Intelligence 6:1d4 ⇒ 4 He opens the scroll case to find a scroll with WRITING ON IT and spends a great deal of time gleefully burning it. Invisibility banishes.
Then he sits down and watches the other goblins for a bit.
Nok-Nok wrote:
Hand: Rapier, Kama, Blessing of the Gobs 1, Punching Dagger, Doghide Armor,
Displayed: Explosive Runes (defeated!), Goblin Raid (defeated!),
Deck: 7 Discard: 3 Buried: 0
Notes: Reroll: Not Used
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck.
You may recharge up to 2 cards you would discard as damage.
Nok-Nok grabs the club that he uses to drum on his head, and starts stalking around the camp, trying to find a goblin dumb enough to challenge him to a race or an eating contest or SOMETHING.
Going to forego my free explore and explore using my Blessing of the Spy, which will give me a free die on whatever I hit. Exploring to find that Explosive Runes, which turns into... random barrier:1d6 ⇒ 5 still the Explosive Runes! LOL.
Nok-Nok isn't much for reading, but he knows something dangerous when he sees it. Will use the offered blessing as well, and request a second blessing from either Poog or Tup, since this will hurt all of us if I fail! Dexterity 10:1d8 + 1d8 + 1d8 + 1d8 ⇒ (1) + (2) + (4) + (3) = 10 Haha! Nok-Nok is successful in his disabling of the fiery reading trap, and rejoices!
In his excitement, he sends his Reformarium Servant to find him some food. Exploring once more. Goblin Raid barrier. Or is it... random?:1d6 ⇒ 1
He finds a goblin challenging him to eat some apples that look rotten and terrible, but Nok-Nok has no fear of apples!
Fortitude 8:1d10 + 2 ⇒ (7) + 2 = 9 He easily eats the apples and becomes apple-eating champion of the day!
End turn, draw up.
Nok-Nok wrote:
Hand: Rapier, Kama, Blessing of the Gobs 2, Punching Dagger, Doghide Armor,
Displayed: Deck: 8 Discard: 2 Buried: 0
Notes: Reroll: Not Used
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck.
You may recharge up to 2 cards you would discard as damage.
Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors Weapons
Powers:
On your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Fiensse or Knife trait, add an additional 1d4 ([ ] 1d6).
On your check against a weapon or an item, add ([ ] 1d4 plus) the number of monsters in your location's deck.
You may recharge up to 2 cards you would discard as damage.
Kama Weapon B
Punching Dagger Weapon B
Rapier Weapon B
Dogslicer Weapon B
Doghide Armor Armor B
Caltrops Item B
Thieves' Tools Item B
Alchemist's Fire Item B
Masque Ally B
Reformarium Servant Ally B
Vulture Ally B
Blessing of the Gobs 1 Blessing B
Blessing of the Gobs 2 Blessing B
Blessing of the Ancients Blessing B
Blessing of the Spy Blessing B
Nok-Nok ready to kill work peacefully with ALL the longshanks! Nok-Nok is Godthief, loves stealing and maiming and destroying... you know, the usual.
Okay, so here's Nok-Nok! I will need to know the number of monsters and the number of barriers that go into the locations right at the start of the scenario as those affect his powers directly. :)