Man in Mask

AAUGHWHY's PFSACG Aric/TRR's page

234 posts. Alias of AAUGHWHY.


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Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

When Varian encounter Kazavon, switch to TRR

Kazavon BA Acrobatics 12, revealing Evangelist: 1d10 + 2d4 + 7 ⇒ (6) + (1, 3) + 7 = 17

Ok; time to nuke the dragon. From me: reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Location adds 1. Recharge Isiem to add 1d6 and Fire. Freely reload Ring of Splendid Security for +7. Cloak adds 1d4[/dice]

[ooc]From Varian: Discard the Publican to Bless 2x. Use Power to recharge check for +1d4+1. Reveal Grimoire for +1d4

From Heggal: Reveal Kazavon's Sheild for +1d6 and magic

Hour adds 1

Combat 30: 3d10 + 1d12 + 4d6 + 3d4 + 24 ⇒ (9, 1, 10) + (7) + (2, 5, 5, 5) + (1, 1, 1) + 24 = 71 I think he's dead...


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

I did discard The Paladin for Ukuja, I just typed the wrong thing.

Continuing my turn. Hour is still Norgorber's Shadow: On your Stealth check or your check that invokes the Poison trait, add 1d4.

It's clear that all of the attacks on Kazavon are starting to wear the dragon and his forces down, with large swathes of his army deserting. Still, some remain loyal; The Red Raven catches one such Siege Deck 1: Cultist trying to infiltrate the Tavern. Free Explore. Reveal Serithtial for Acrobatics+1d12+2d6+4.

Combat 20: 1d10 + 1d12 + 2d6 + 1d4 + 10 ⇒ (10) + (6) + (6, 1) + (2) + 10 = 35

The Red Raven defeats the cultist but failed to prevent their ritual from completing. Reinforcements begin to appear in the Tavern, starting with a Siege Deck 2: Baykok. Discard Blessing of the Vaultmaster to explore again. BA doesn't apply. For the combat, reveal Seriththial for Acrobatics+1d12+4. Keppira adds 1d4.

Combat 21: 1d10 + 1d12 + 2d4 + 10 ⇒ (6) + (12) + (2, 3) + 10 = 33

The Baykok goes down but the reinforcements keep coming. This time it's a Siege Deck 3: Skeletal Minotaur. Discard Blessing of Zon-Kuthon to explore again.

BA Stealth 10: 1d10 + 3d4 + 6 ⇒ (9) + (3, 3, 4) + 6 = 25 For the combat, reveal Serithtial for same dice as Baykok
Combat 23: 1d10 + 1d12 + 2d4 + 10 ⇒ (4) + (3) + (3, 4) + 10 = 24

As the minotaur falls, the runes on the outside of the summoning circle begin to glow. That's not a good sign... End of turn, examine Siege Deck 4: Obsession of Servitude. On examine, switch to Aric.

"

Aric wrote:

Hand: Evangelist, Ring of Splendid Security, Corrosive Backsword +4 (Finesse), The Lost Harrows, Dandy Brute, Isiem, Serithtial,

Displayed: Silver War Paint, Glamered Leather Armor, Thousand Bones, Sabina Merrin, Keppira D'Bear, Cockroach Coat,
Kit: Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
Deck: 8 Discard: 4 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 on any local check
Isiem: Recharge for +1d6 and Cold or Fire or Poison to combat
Other: Thousand Bones:
You may bury to heal a character 1d4+1 cards.
* ? You may bury and spend 1 hero point to let a dead character return from death; they heal 10 cards from their bury pile and reset.

Sabina Merrin:
* On your checks against Gray Maiden cards, add 1d4.
* ? When a character suffers damage, you may bury to reduce it to 0.

Keppira D'Bear:
On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fortune Teller, Vampiric Backsword +3 (Finesse), Blessing of Bastet, Heister, Lockpick Shield, Blessing of the Ancients, Ausio Carowyn, Blessing of the Midnight Lord
Recharged:
Discard Pile: The Paladin, Quick-Change Mask, Blessing of The Vaultmaster, Blessing of Zon-Kuthon,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Recharge the Paladin for Ukuja

Hour is Norgorber's Shadow: On your Stealth check or your check that invokes the Poison trait, add 1d4.

Start of turn, switch to TRR.

Move to Tavern. End of Move step, examine top card of Siege Deck: Kazavon. each character must succeed at a Dexterity or Acrobatics 12 check or suffer 2d4 damage and the scourge Wounded.

Acrobatics 12: 1d10 + 2d4 + 6 ⇒ (10) + (3, 4) + 6 = 23 For the combats, reveal Seriththial for Acrobatics+1d12+2d6+4.Vulnerability to Slashing adds 4

Combat 30: 1d10 + 1d12 + 2d6 + 1d4 + 14 ⇒ (8) + (7) + (6, 6) + (2) + 14 = 43
Combat 30: 1d10 + 1d12 + 2d6 + 1d4 + 14 ⇒ (8) + (2) + (1, 4) + (4) + 14 = 33 Defeated!

Banish Cards: 1d4 ⇒ 2 Banish 2 cards

Pausing for a BR Update; lots of cards have been moved around.


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

On Heggal's turn fight Kazavon again

BA Acrobatics 12, revealing Evangelist: 1d10 + 1d4 + 7 ⇒ (7) + (1) + 7 = 15

For the combat, reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Reveal Evangelist for +1.

Combat 30: 1d10 + 1d12 + 2d6 + 15 ⇒ (5) + (8) + (1, 3) + 15 = 32 Kazavon Defeated!

Banish Siege Deck: 1d4 ⇒ 3 Cards 2-4 banished. Kazavon shuffled back in

Starting my actual turn now. Hour is Benefaction: No Effect.

Start of turn, discard top card of deck from wounded.

Move to Base. End of move step, examine top card of siege deck

Random Card: 1d15 ⇒ 15 Dragon. Encounter it.

Dragon Type: 1d4 ⇒ 2 Cold
Acrobatics 13, revealing Evangelist: 1d10 + 1d4 + 7 ⇒ (8) + (3) + 7 = 18 For the combat, reveal Seriththial for Acrobatics+1d112+2d6+4. Reveal Evangelist for +1. Reload Ring of Splendid Security to add 7
Combat 30: 1d10 + 1d12 + 2d6 + 18 ⇒ (5) + (11) + (6, 5) + 18 = 45 On defeating a monster, switch to Aric.

At Base, draw top 7 cards and display Sabina Merrin. Remove Wounded.

Use power to recharge Dandy Brute to explore again. Draw top 7 cards and display Keppira D'bear. Draw a card: Ring of Splendid Security

Use power to recharge Evangelist to explore. Draw top 7 cards and display Thousand Bones. Heal a card.

Aric wrote:

Hand: The Paladin, Ring of Splendid Security, Corrosive Backsword +4 (Finesse), Blessing of The Vaultmaster, Cockroach Coat, Blessing of Zon-Kuthon, Serithtial,

Displayed: Silver War Paint, Glamered Leather Armor, Thousand Bones, Sabina Merrin, Keppira D'Bear,
Kit: Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
Deck: 12 Discard: 1 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)
Vaultmaster: +2 dice vs Barriers
Zon-Kuthon: +2 dice on CON or has Finesse
Other: Thousand Bones:
You may bury to heal a character 1d4+1 cards.
* ? You may bury and spend 1 hero point to let a dead character return from death; they heal 10 cards from their bury pile and reset.

Sabina Merrin:
* On your checks against Gray Maiden cards, add 1d4.
* ? When a character suffers damage, you may bury to reduce it to 0.

Keppira D'Bear:
On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them"

display Cockroach Coat

"

Aric wrote:

Hand: The Paladin, Ring of Splendid Security, Corrosive Backsword +4 (Finesse), Blessing of The Vaultmaster, Blessing of Zon-Kuthon, Serithtial,

Displayed: Silver War Paint, Glamered Leather Armor, Thousand Bones, Sabina Merrin, Keppira D'Bear, Cockroach Coat,
Kit: Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
Deck: 12 Discard: 1 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)
Vaultmaster: +2 dice vs Barriers
Zon-Kuthon: +2 dice on CON or has Finesse
Other: Thousand Bones:
You may bury to heal a character 1d4+1 cards.
* ? You may bury and spend 1 hero point to let a dead character return from death; they heal 10 cards from their bury pile and reset.

Sabina Merrin:
* On your checks against Gray Maiden cards, add 1d4.
* ? When a character suffers damage, you may bury to reduce it to 0.

Keppira D'Bear:
On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Bastet, Evangelist, Vampiric Backsword +3 (Finesse), Blessing of the Midnight Lord, Blessing of the Ancients, Lockpick Shield, The Lost Harrows, Fortune Teller, Heister, Ausio Carowyn, Dandy Brute, Isiem
Recharged:
Discard Pile: Quick-Change Mask,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (3)

Seige 1, 5-14 shuffled remain // 1=Kazavon,
Location #1: Den Of Iniquity 1-6 remain
Location #2: Boat 1-5 remain
Location #3: Library 1-6 remain
Ukuja, Varian, Heggal - Location #4: Tavern 1-6 remain
Location #5: Ossuary 1-5 remain
Location #6: Arsenal 1-7 remain
"Aric - Location #7: Base 3, 5-11 remain // 3. Laori Vaus, 5. Vencarlo Orisini, 6. Krojun Eats-what-he-kills, 7: Trinia Sabor, 8: Grandmaster Boule, 9:Neolandus
No longer at Base: Cressida Kroft, Marcus Endrin, Amin Jalento, Shadowcount Sial, Thousand Bones, Keppira D'bear, Sabina Merrin
"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Acrobatics 12, aided by same as Ukuja but also revealing Evangelist: 1d10 + 2d4 + 7 ⇒ (1) + (1, 3) + 7 = 12

I'll take the first combat vs Kazavon. Reveal Serithtial for Acrobatics+1d12+2d6+4. Vulnerability adds 4. Reveal Evangelist for +1. Varian reveals Grimoire for +1d4

Combat 30: 1d10 + 1d12 + 2d6 + 1d4 + 15 ⇒ (10) + (4) + (2, 6) + (2) + 15 = 39


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

On Ukuja encountering a Henchman (the dragon), switch to TRR

Acrobatics 13: 1d10 + 1d4 + 6 ⇒ (10) + (1) + 6 = 17 Success!

The Paladin is now only adding 1d4 in addition to the bless


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is The Demon's Lantern: On your check against a barrier, the difficulty is increased by 3.

Aric takes the gem Heggal is trapped in and hides it somewhere safe. Surely he'll be able to get out himself. Since Heggal will automatically get out on his turn, I'm not going to spend resources. And with the Hour power, I can't beat the check

Aric suits up and moves to the Tavern. Still start of turn, switch to TRR, exchanging Mask of TRR for Fortune Teller. Move to Tavern to spread out the dragons coming from Flanking Attack

End of Move step, reveal Fortune Teller declaring Bane. Examine and encounter Card 1: Flanking Attack. On the examine, switch Shadowless Sword for Vampiric Backsword +3

Random Other Character encounters danger. 1=U, 2=V, 3=H: 1d3 ⇒ 1 Ukuja faces Dragon, difficulty is increased by 7. I think he can evade it though. For my Dragon, recharge Cockroach Coat to evade it. Barrier still banishes and is defeated

As The Red Raven travels, he receives telepathic intel that a Dragon is lurking nearby. He sends the signal to Blackjack and they stealthily get in position for their future Card 1: Flanking Attack.

Still end of move step, use power to examine top card of siege deck. Examine and encounter Card 2: Dubbyuk. Reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse gives me Melee: DEX+3. Recharge Heggal's Blessing of Shizuru to bless

Combat 22: 2d10 + 2d6 + 10 ⇒ (6, 3) + (2, 1) + 10 = 22 On defeating a monster, switch Dreamstalker for Clockwork Spy

The Red Raven notices a Card 2: Dybbuk latched onto a seat at the tavern, probably the spirit of an unlucky patron caught in the crossfire of the coup agains Ileosa. He defeats it and lets it pass on.

The barkeep approaches The Red Raven and tells about a large Card 3: Labyrinth they discovered the tavern. That's weird... Taking Free Explore. Reload Ring of Splendid Security to add 7

Perception 15: 1d8 + 1d4 + 11 ⇒ (3) + (2) + 11 = 16

The Red Raven remembers that the tunnels below the city were once used by the "doctors" in charge of spreading the Blood Veil around the city. They've been mostly blocked, so they should be safe to use as storage or something.

The Red Raven sends out his clockwork spy to do some scouting. It reports back with information about a Card 4: Sentinel Devil lurking nearby. He goes to take care of it before it can do something unsavory. Display Clockwork Spy to examine then explore. For the combat, reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse gives me Melee: DEX+3. Banish Clockwork Spy to add 1d6

Combat 23: 1d10 + 3d6 + 10 ⇒ (4) + (1, 3, 2) + 10 = 20 Discard Heister to reroll
Combat 23: 1d10 + 3d6 + 10 ⇒ (2) + (5, 2, 2) + 10 = 21 Aw... Suffer Wounded. Silver War Paint reduces damage by 1 and allows me to recharge Vampiric Backsword as the damage. Sentinel Devil is shuffled back in.

The Devil gets the jump on The Red Raven, wounding him before flitting off to who knows where.

end of turn, examine top card of siege deck

Random Card: 1d21 + 3 ⇒ (4) + 3 = 7 Card 7: Dragon. I won't encounter it. On examine, switch to Aric and exchange Fortune Teller with Mask of TRR

Aric wrote:

Hand: The Paladin, Ring of Splendid Security, Evangelist, Mask of the Red Raven, Dandy Brute, Glamered Leather Armor, Serithtial,

Displayed: Silver War Paint,
"Kit: Shadowless Sword (Finesse), Fortune Teller, Dreamstalker,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

"
Deck: 13 Discard: 1 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)

"

Display Glamered Leather Armor

"

Aric wrote:

Hand: The Paladin, Ring of Splendid Security, Evangelist, Mask of the Red Raven, Dandy Brute, Serithtial,

Displayed: Silver War Paint, Glamered Leather Armor,
Kit: Shadowless Sword (Finesse), Fortune Teller, Dreamstalker,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 13 Discard: 1 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lost Harrows, Blessing of Zon-Kuthon, Isiem, Ausio Carowyn, Blessing of The Vaultmaster, Quick-Change Mask, Lockpick Shield, Blessing of Bastet, Blessing of the Ancients, Corrosive Backsword +4 (Finesse), Blessing of the Midnight Lord
Recharged: Cockroach Coat, Vampiric Backsword +3 (Finesse),
Discard Pile: Heister,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Varian: Recharge Samisen on Heggal's turn
Notes for Heggal: Recharge BoShizuru on Aric's Turn
Notes for Ukuja: Discard The Midwife on Heggal's turn

Seige 7, then rest of 4-24 Shuffled remain // 7=Dragon, 4=Sentinel Devil

Varian - Location #2: Boat

Aric - Location #4: Tavern

Ukuja, Heggal - Location #6: Arsenal

EDIT: I forgot about the Hour Power, which means I actually didn't beat Labyrinth. To try to fix it, I'll discard the Fortune Teller that was in my hand to reroll

Perception 18: 1d8 + 1d4 + 11 ⇒ (5) + (2) + 11 = 18 Ok good. That mean's that Fortune Teller wasn't in my hand to exchange with Mask of TRR. Here's what my hand should be

"

Aric wrote:

Hand: The Paladin, Ring of Splendid Security, Evangelist, Blessing of The Vaultmaster, Dandy Brute, Serithtial,

Displayed: Silver War Paint, Glamered Leather Armor,
Kit: Shadowless Sword (Finesse), Mask of the Red Raven, Dreamstalker,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 13 Discard: 1 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

The Paladin: On any check discard to bless, on non-combats vs Bane, add my 1d10+7 (or 1d4 if I'm TRR)
Vaultmaster: +2 dice vs Barriers

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lost Harrows, Blessing of the Ancients, Blessing of Bastet, Fortune Teller, Lockpick Shield, Blessing of Zon-Kuthon, Isiem, Ausio Carowyn, Quick-Change Mask, Corrosive Backsword +4 (Finesse), Blessing of the Midnight Lord
Recharged: Cockroach Coat, Vampiric Backsword +3 (Finesse),
Discard Pile: Heister,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Starting Location: Arsenal

Starting Identity: Aric

Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial. Exchanging Mask of Stolen Mein for Rink of Splendid Security

Aric wrote:

Hand: The Paladin, Heister, Shadowless Sword (Finesse), Silver War Paint, Mask of the Red Raven, Cockroach Coat, Ring of Splendid Security, Dreamstalker,

Displayed:
Kit: Vampiric Backsword +3 (Finesse), Fortune Teller, Clockwork Spy,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

"

Display Silver War Paint and Cockroach Coat

"

Aric wrote:

Hand: The Paladin, Heister, Shadowless Sword (Finesse), Mask of the Red Raven, Ring of Splendid Security, Dreamstalker,

Displayed: Silver War Paint, Cockroach Coat,
Kit: Vampiric Backsword +3 (Finesse), Fortune Teller, Clockwork Spy,
Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Isiem, Serithtial, Evangelist, The Lost Harrows, Lockpick Shield, Quick-Change Mask, Dandy Brute, Blessing of Zon-Kuthon, Blessing of The Vaultmaster, Glamered Leather Armor, Blessing of the Midnight Lord, Blessing of the Ancients, Ausio Carowyn, Corrosive Backsword +4 (Finesse), Blessing of Bastet
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Keeping the Hero Point

Not taking any upgrades.

I've got room for the new Loot Ring, if no one else wants it.

I think I'll take The Paladin as my Harrow. Playing it as Aric lets me add 1d10+7 on top of the bless. I'll do some kit shuffling to make sure I have it when I'm in the right identity.


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

On Varian's Turn, banish Enchant Weapon

Hour is Benefaction: No Effect

Start of turn, switch to TRR. Exchange Shadowless Sword with Fortune Teller

Move to Blood Pool. End of move step, Third Eye lets me Examine top card of location. Wand of Flame has Magic Trait; encounter it. On examine switch to Aric. Reveal Evangelist for +1

INT 9: 1d8 + 2 ⇒ (1) + 2 = 3 Banished

Still end of move step, reveal Fortune Teller declaring bane. Examine and Encounter Ghost. On examine, switch to TRR. Exchange Mask of Stolen Mien with Blessing of Zon-Kuthon.

For the Combat, reveal Corrosive Backsword+4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Ukuja recharges Shadowcat to add his Survival

Combat 23: 1d10 + 1d6 + 4 + 7 + 1d10 + 7 ⇒ (9) + (1) + 4 + 7 + (5) + 7 = 33 Defeated

Still end of move step, examine top card of location. Encounter Immortal Ichor. On examine, stay as TRR. Exchange Fortune Teller with Shadowless Sword

BA Ukuja and Heggal take combat damage equal to the allies in their hand. I have one ally, but the damage is negated by Silver War Paint. For the combat, reveal and discard Shadowless Sword for Melee+1d8+2+1d6+AD. Weapon Finesse gives me Melee: DEX+3 Reveal Evangelist for +1. Recharge BoZon-Kuthon for +2 dice

Combat 23: 3d10 + 1d8 + 2 + 1d6 + 6 + 1 + 7 ⇒ (7, 2, 9) + (4) + 2 + (3) + 6 + 1 + 7 = 41 Defeated

Finally Free Explore. Explore Card 4: Keen Spiked Chain

Acrobatics 15: 1d10 + 1d4 + 6 ⇒ (4) + (1) + 6 = 11 Banished

End of turn, Examine top card of location: Old Deadeye. Switch Back to Aric

"

Aric wrote:

Hand: Corrosive Backsword +4 (Finesse), Quick-Change Mask, Dreamstalker, Evangelist, Blessing of the Ancients, Lockpick Shield, Serithtial,

Displayed: Third Eye, The Lost Harrows, Cockroach Coat, Silver War Paint,
Kit: Fortune Teller, Blessing of The Vaultmaster, Mask of Stolen Mien,
Deck: 8 Discard: 3 Buried: 2
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heister, Vampiric Backsword +3 (Finesse), Clockwork Spy, Mask of the Red Raven, Isiem, Blessing of Bastet
Recharged: Dandy Brute, Blessing of Zon-Kuthon,
Discard Pile: Shadowless Sword (Finesse), Blessing of the Midnight Lord, The Theater,
Buried Pile: Ausio Carowyn, Glamered Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Heggal: take combat damage equal to the number of allies in your hand
Notes for Ukuja: recharge BotGF for Varian, Recharge Shadowcat then take combat damage equal to the number of allies in your hand

Ukuja, Heggal, Aric - Location #1: Blood Pool 1-10 remain // 5=Old Deadeye
Location #2: Ruin 4,2,3,5,6,7 remain // 4=villain, (2,3 known) / Create Mindscape displayed

Varian - Location #6: Repository 4-10 remain // 4=Scabbard of Keen Edges

I have Seriththial in hand! Also, I still didn't have The Theater accounted for in my handler so I've just put it in my discards.


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

I forgot to put my Harrow in my hand. I also have The Theater in my hand

On Heggal's Turn take 1d4 force damage
Force Damage: 1d4 ⇒ 4 Ouch! Bury Glamered Leather Armor to reduce it to 0

Hour is Our Lord in Iron: On your combat check, you may reveal any number of weapons; for each, add 1.

Start of turn, switch to TRR. Exchange Blessing of the Vaultmaster for Fortune Teller.

Stay at Repository. (These dang monsters with their resistance/immunity to acid...)

End of move step, examine top card of repository. Card 1: Enchant Weapon.

Still end of move step, reveal Fortune Teller declaring boon. Examine and encounter Enchant Weapon. On examine, switch to Aric

Aric spots a scroll of Card 1: Enchant Weapon. They're going to need all the help they can get.

WIS 4: 1d8 + 1 ⇒ (7) + 1 = 8 Acquired! On Acquire, examine top card of location. Card 2: Third Eye. On examine, switch to TRR and exchange Fortune Teller with Ausio

And he means all the help. The Red Raven asks Ausio to help him implant a Card 2: Third Eye. Take free explore. Bury Ausio to add 2d12

Perception 13: 1d8 + 2d12 + 4 ⇒ (1) + (8, 12) + 4 = 25 Nice! Display it

With his newly enhanced vision, The Red Raven scans the area. He spots a hidden tripwire which, combined with the unmistakable sulfurous smell of explosives, suggests the presence of a Card 3: Crematory Blast trap somewhere nearby. Discard Blessing of the Midnight Lord to explore again. Draw Third Eye to add 1d10 to perception

Perception 10: 1d8 + 1d10 + 4 ⇒ (5) + (1) + 4 = 10 Defeated! Redisplay Third Eye

Queen Ileosa is certainly craft, even setting out a Card 4: Scabbard of Keen Edges as bait for a less perceptive hero. end of turn, examine top card of location to find Scabbard. Switch back to Aric.

Aric wrote:

Hand: Corrosive Backsword +4 (Finesse), Quick-Change Mask, Enchant Weapon, Evangelist, Mask of Stolen Mien, Silver War Paint, Shadowless Sword (Finesse),

Displayed: Third Eye, The Lost Harrows, Cockroach Coat,
Kit: Fortune Teller, Blessing of The Vaultmaster, Blessing of Zon-Kuthon,
Deck: 12 Discard: 0 Buried: 2
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Enchant Weapon: +1d4+6 to combat w/ weapon"

Display Silver War Paint

"

Aric wrote:

Hand: Corrosive Backsword +4 (Finesse), Quick-Change Mask, Enchant Weapon, Evangelist, Mask of Stolen Mien, Shadowless Sword (Finesse),

Displayed: Third Eye, The Lost Harrows, Cockroach Coat, Silver War Paint,
Kit: Fortune Teller, Blessing of The Vaultmaster, Blessing of Zon-Kuthon,
Deck: 12 Discard: 0 Buried: 2
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Enchant Weapon: +1d4+6 to combat w/ weapon

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Midnight Lord, Blessing of Bastet, Isiem, Mask of the Red Raven, Clockwork Spy, Blessing of the Ancients, Heister, Vampiric Backsword +3 (Finesse), Serithtial, Dreamstalker, Lockpick Shield
Recharged: Dandy Brute,
Discard Pile:
Buried Pile: Ausio Carowyn, Glamered Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)

Location #1: Blood Pool 1-10 remain // 1: Wand of Flame, 2: Ghost, 3: Immortal Ichor
Varian - Location #2: Ruin 1-7 remain
Ukuja - Location #3: Swamp 1-3 remain // 1=Henchman (Ileosa's Furies), 2=Forbiddance, 3=Banshee

Heggal - Location #5: Cave 1-10 remain
Aric - Location #6: Repository 4-10 remain // 4=Scabbard of Keen Edges


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Starting Location: Fishery

Starting Identity: Aric

Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial.

Aric wrote:

Hand: Corrosive Backsword +4 (Finesse), The Lost Harrows, Cockroach Coat, Quick-Change Mask, Glamered Leather Armor, Blessing of the Midnight Lord, Blessing of The Vaultmaster,

Displayed:
Kit: Fortune Teller, Ausio Carowyn, Blessing of Zon-Kuthon,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Midnight Lord: +2 dice on CON or has Finesse
Vaultmaster: +2 dice vs Barrier"

Display Glamered Leather Armor, Cockroach Coat, and The Lost Harrows: Fortitude

"

Aric wrote:

Hand: Corrosive Backsword +4 (Finesse), Quick-Change Mask, Blessing of the Midnight Lord, Blessing of The Vaultmaster,

Displayed: Glamered Leather Armor, The Lost Harrows, Cockroach Coat,
Kit: Fortune Teller, Ausio Carowyn, Blessing of Zon-Kuthon,
Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Midnight Lord: +2 dice on CON or has Finesse
Vaultmaster: +2 dice vs Barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Silver War Paint, Mask of the Red Raven, Mask of Stolen Mien, Dreamstalker, Evangelist, Serithtial, Isiem, Lockpick Shield, Blessing of Bastet, Blessing of the Ancients, Heister, Vampiric Backsword +3 (Finesse), Shadowless Sword (Finesse), Clockwork Spy
Recharged: Dandy Brute,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hero Point: Spending it on Skill Feats:
Aric: INT
TRR: WIS

Not taking any upgrades.

Loot:

Does anyone want to take Serithtial? If so, then I can take Shocking Sawtooth Saber. If not then I will gladly keep Serithtial


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Ran out of edit time

Combat 25: 2d10 + 1d6 + 4 + 1d4 + 7 ⇒ (8, 3) + (6) + 4 + (2) + 7 = 30 Defeated! I'll attempt to close

For the close attempt, Reveal Corrosive Backsword+4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Location adds 1d4.

Attempt to close Combat 20: 1d10 + 1d6 + 4 + 1d4 + 7 ⇒ (6) + (5) + 4 + (2) + 7 = 24 Location mostly closes, but Queen Ileosa is Card 8

Discard Fortune Teller to explore again and encounter Card 8: Queen Ileosa. We should probably guard Chambers

BA each local character must make a WIS, Arcane, Divine 10 check or shuffle a random card into their deck and move to a random location

Queen Ileosa Encounter:
I auto-fail my BA check. Random Shuffled Card is Dreamstalker

Which location?: 1d2 ⇒ 1 Cool I still get to encounter her. For the combat, Reveal and discard for Corrosive Backsword+4 for Melee+3d6+4. Weapon Finesse gives me Melee: DEX+3. Location adds 1d4. Recharge Scabbard of Keen Edges for +2d4 and 4s count as 6

Combat 22: 1d10 + 3d6 + 4 + 1d4 + 2d4 + 7 ⇒ (3) + (2, 6, 1) + 4 + (3) + (2, 1) + 7 = 29 That's lower than I thought it would be. Assuming the guard goes well, regicide still achieved!

If she escapes to the Chambers, I will examine the top card of chambers and use that examine to switch back to Aric and exchange Andachi with Ausio

"

Aric wrote:

Hand: Serithtial, Mask of the Red Raven, Dreamstalker, Heister, Jasan Adriel, Clockwork Spy, Ausio Carowyn,

Displayed: The Lost Harrows,
Kit: Andachi, Isiem, Blessing of Bastet,
Deck: 13 Discard: 4 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Ausio: bury for +2d12 to local check to acquire.
Hiester: +1d12 on check vs barrier. I get an item on success
Other: The Lost Harrows: Fortitude

[spoiler=Deck, Discard, Buried]

Reloaded:
Middle of Deck (Unknown Order): Blessing of The Vaultmaster, Vampiric Backsword +3 (Finesse), Mask of Stolen Mien, Lockpick Shield, Evangelist, Blessing of the Midnight Lord, Silver War Paint, Dandy Brute, Shadowless Sword (Finesse), Cockroach Coat, Quick-Change Mask, Glamered Leather Armor, Blessing of the Ancients
Recharged: Scabbard of Keen Edges,
Discard Pile: Blessing of Zon-Kuthon, The Tyrant, Fortune Teller, Corrosive Backsword +4 (Finesse),
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

[/spoiler]


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is The Dance: When at least 3 types of boon are played on any check, a character may draw a card.

Start of turn, Switch to TRR. Exchange Ausio with Fortune Teller in kit

Move step: Move to Barracks. End of move step, examine Card 1:Baykok, which triggers

Baykok Trigger Force Damage: 1d6 ⇒ 6 Ouch! I'm tempted to use Sabina Merrin to negate that damage, but would be 1d4 vs Grey Maidens be more valuable for the team as a whole? I'm going to use Sabina Merrin to negate the damage and hopefully this will be a good turn

Baykok BA doesn't apply. For the combat, Reveal Corrosive Backsword +4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Keppira and location add 1d4 each.

Combat 21: 1d10 + 1d6 + 4 + 2d4 + 7 ⇒ (8) + (4) + 4 + (2, 2) + 7 = 27 Defeated

Still end of move step, reveal Fortune Teller declaring Boon. Examine and encounter Card 2: Andachi. On examine, switch to Aric

location increases Diplo difficulty: 1d4 ⇒ 1
Diplomacy 13: 1d10 + 1d4 + 7 ⇒ (4) + (2) + 7 = 13 Acquired!

Free explore. Explore Card 3: Scabbard of Keen Edge. Taking Varian's Blessing of Sivanah to bless twice

INT 12: 3d8 ⇒ (4, 4, 6) = 14 Acquired. On acquire, examine top card of my location: Grey Maiden Guard. Switch to TRR

Discard Jasan Adriel to explore again ane Encounter Grey Maiden Guard. For the combat, reveal Corrosive Backsword +4 for Melee+1d6+4. Weapon Finesse gives me Melee: DEX+3. Location adds 1d4. Reload The Tyrant to bless, which lets me draw Jasan Adriel from discards

Tyrant discard cards: 1d4 - 2 ⇒ (3) - 2 = 1


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

I never added The Tyrant into my hand. Its there now

Hour is Prayer: No Effect

Start of turn, stay as TRR. Exchange Fortune Teller in kit for Ausio

Move to Throne Room. End of move step examine top card of location: Grey Maiden Guard. Encounter her. On examine switch to Aric.

Aric knows a thing or two about rallying people during a revolt and sees the tumult surrounding the Throne Room as an opportunity. He starts with the Card 1: Grey Maiden Guard stationed there.

Diplomacy 12: 1d10 + 1d4 + 7 ⇒ (8) + (2) + 7 = 17

With her on their side, he turns to the gathering Rioting Mob Summon and encounter Rioting Mob to close

Diplomacy 12: 1d10 + 1d4 + 7 ⇒ (10) + (2) + 7 = 19

He tells the mob to disperse into the city and rally the rest of the citizens against the treacherous queen. Even if their mission to eliminate her fails, an entire city organized against a common enemy is a very powerful backup plan. Throne Room is closed. I move back to Chambers and Varian moves to Reading Room

Still end of move step, reveal Fortune Teller declaring Boon - Chambers Card 1: Breath of Life. Encounter it, but can't acquire. It shuffles back in.

Taking Free Explore, Random Card: 1d10 ⇒ 1 Breath of Life again; still can't acquire it.

Discard BoZon-Kuthon to explore again: 1d10 ⇒ 5

Aric finds Card 5: Jasan Adriel in the chambers. Great minds really do think alike.

Diplomacy 11: 1d10 + 1d4 + 7 ⇒ (2) + (4) + 7 = 13 On acquire, examine top card of location

Random Card: 1d10 ⇒ 2 Ice Strike

end of turn, examine top card of my location: Ice Strike. Summon and Encounter Danger: Gray Maiden Guard. On examine, exchange Ausio in kit with fortune teller

Diplomacy 12: 1d10 + 1d4 + 7 ⇒ (6) + (1) + 7 = 14

End turn

"

Aric wrote:

Hand: Corrosive Backsword +4 (Finesse), Mask of the Red Raven, Dreamstalker, Heister, Jasan Adriel, Ausio Carowyn, The Tyrant,

Displayed: The Lost Harrows,
Kit: Fortune Teller, Isiem, Blessing of Bastet,
Deck: 15 Discard: 1 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Ausio: bury for +2d12 to local check to acquire.
Zon-Kuthon: +2 dice on CON or check has Finesse

Other: The Lost Harrows: Fortitude

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Evangelist, Serithtial, Glamered Leather Armor, Mask of Stolen Mien, Vampiric Backsword +3 (Finesse), Cockroach Coat, Shadowless Sword (Finesse), Dandy Brute, Blessing of the Midnight Lord, Quick-Change Mask, Silver War Paint, Clockwork Spy, Blessing of the Ancients, Blessing of The Vaultmaster
Recharged: Lockpick Shield,
Discard Pile: Blessing of Zon-Kuthon,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Ukuja: Blessing of the Green Faith
Additional Info 1: EOT examine location; if boon, bury a card or summon danger.

Location #1: Barracks (Random 1-11) remain // 11=Bl or Villain
Aric - Location #2: Chambers 2, (1, 3-4, 6-10 Random) remain // 2=Ice Strike 1=Breath of Life

Ukuja, Varian - Location #4: Reading Room 1-10 remain

Heggal - Location #6: Library (Random 1-11) remain // 11=Bl or Villain
Location #7: Base 1-15 remain


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

When Heggal encounters Queen Ileosa, switch to TRR. Attempt to close

Stealth 11: 1d10 + 6 ⇒ (8) + 6 = 14


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Starting Location: Chambers

Starting Identity: Aric

Loot: Exchanging Masque for Ausio Carowyn. Exchanging Rapier for Serithtial. I am not taking Red War Paint.

Aric wrote:

Hand: Dreamstalker, Heister, Corrosive Backsword +4 (Finesse), Mask of the Red Raven, The Lost Harrows, Blessing of Zon-Kuthon, Ausio Carowyn,

Displayed:
"Kit: Fortune Teller, Isiem, Blessing of Bastet,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

"
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 to local check
Bastet: Recharge to reroll 1 die. Bury to reroll all dice"

Display The Lost Harrows selecting Fortitude

"

Aric wrote:

Hand: Dreamstalker, Heister, Corrosive Backsword +4 (Finesse), Mask of the Red Raven, Blessing of Zon-Kuthon, Ausio Carowyn,

Displayed: The Lost Harrows,
Kit: Fortune Teller, Isiem, Blessing of Bastet,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Ausio: bury for +2d12 to local check to acquire.
Zon-Kuthon: +2 dice on CON or check has Finesse

Other: The Lost Harrows: Fortitude

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clockwork Spy, Serithtial, Blessing of the Ancients, Quick-Change Mask, Dandy Brute, Blessing of the Midnight Lord, Cockroach Coat, Shadowless Sword (Finesse), Silver War Paint, Mask of Stolen Mien, Evangelist, Vampiric Backsword +3 (Finesse), Glamered Leather Armor, Blessing of The Vaultmaster
Recharged: Lockpick Shield,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Boon?: 1d20 ⇒ 4


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hero Point: Spending it on a Card Feat: Item. Fill in the hole with Silver War Paint (Finesse 4)

Supporter Feat: Keppira d'Bear

Upgrades:
Weapon 6 for Corrosive Backsword +4: 1d1000 ⇒ 504
Ally 6 for Isiem: 1d1000 ⇒ 5
Item 6 for Ring of Energy Resistance: 1d1000 ⇒ 726


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is The Peacock: On your check, if no boons are played, it is blessed.

Start of turn, stay as Aric. Exchange Shadowless Sword with Ausio Carowyn in kit. Wounded makes me discard top card of my deck

Stay at Arsenal. End of Move Step, reveal Fortune Teller declaring Boon. Banish Horrorbane Heavy Pick.

During Explore step, use power to recharge Dreamstalker to examine Card 1: Evidence at cell. It triggers, letting me encounter it and adding 1d8 to the check

Perception 16: 3d8 + 3 ⇒ (5, 7, 3) + 3 = 18 Display Evidence

The Red Raven finds a heavy pick that seems to have been used very recently. Hm...

Attempt to close the location. Summon and attempt to acquire Thundering Earthbreaker. Bury Ausio Carowyn to add 2d12

STR 15: 1d6 + 2d12 ⇒ (5) + (12, 6) = 23 Nice! Move to mountain

End turn
"

Aric wrote:

Hand: Fortune Teller, Blessing of Bastet, Thundering Earthbreaker, Evangelist, Serithtial, Mask of the Red Raven, Heister,

Displayed: Cockroach Coat, Red War Paint, The Lost Harrows, Clockwork Spy,
Kit: Shadowless Sword (Finesse), Captain's Cutlass (Finesse), Blackjack's Rapier,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 6 Discard: 7 Buried: 5
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 to local check
Bastet: Recharge to reroll 1 die. Bury to reroll all dice

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Heister, Lockpick Shield, Blessing of the Midnight Lord, Quick-Change Mask, Psychic Detective, Dreamstalker,
Discard Pile: Blessing of the Ancients, Blessing of The Vaultmaster, Ring of Immolation, Blessing of Zon-Kuthon, Dandy Brute, The Courtesan, Vampiric Backsword +3 (Finesse),
Buried Pile: Glamered Leather Armor, Greater Bolstering Armor, Silver War Paint, Bearskin Armor, Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (12)
Random Card(s) Used: weapon 1
Additional Info 1: if close, check for evidence (evidences displayed: Cliff, Library, Cell)
Additional Info 2: Togomor defeated -> Semignatto and more monsters

Varian, Heggal - Location #3: Cell
Ukuja, Aric - Location #5: Mountain 5-9 remain
Location #6: Library 1-3 remain // 1: Sermignatto, 2: Giant Form, 3: Quickened Ray
Location #7: Base 1,2,4-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 3=Sabina Merrin, 4=Krojun Eats-what-he-kills, 5=Grandmaster Boule


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is The Betrayal: When you acquire a boon, bury it.

Start of turn, switch to TRR. Exchange Captain's Cutlass with Dandy Brute in kit

Move to Arsenal. (I like how we're all avoiding the Cell). End of move step, examine top card: Greater Bolstering Armor. Still End of move step, reveal Fortune Teller, declaring Boon. Encounter Greater Bolstering Armor. The Lost Harrows give me Fortitude 1d12+6. Reveal Evangelist for +1

Fortitude 14: 1d12 + 7 ⇒ (7) + 7 = 14 The Betrayal makes me bury

Take Free Explore: Sentinel Devil. Reveal Serithtial to use Acrobatics+1d12+4. Reveal Evangelist for +1. Arsenal adds 1.

Combat 23: 1d10 + 1d12 + 1d4 + 12 ⇒ (9) + (3) + (4) + 12 = 28 I suffer Wounded

Display Clockwork Spy to examine then explore: Silver War Paint. On examine, switch to Aric. The Lost Harrows lets me auto acquire but The Betrayal make me bury. On Acquire examine top card of location: Bearskin Armor.

Discard Dandy Brute to explore again. The Lost Harrows and Evangelist give me Fortitude 1d12+7.

Fortitude 12: 1d12 + 7 ⇒ (11) + 7 = 18 The Betrayal makes me bury. On acquire, examine top card of location

Discard the Courtesan to explore: Ghost. Playing my Harrow lets me draw a random ally from my discards: Psychic Detective. For the combat, reveal Serithtial to use Acrobatics+1d12+4. Reveal Evangelist for +1. Arsenal adds 1.

Combat 23: 1d10 + 1d12 + 1d4 + 12 ⇒ (5) + (4) + (3) + 12 = 24 On defeating a monster, switch to Aric

Use power to Recharge Psychic Detective to examine then explore: Darb Tuttle. Reveal Evangelist for +1

Diplomacy 15: 1d10 + 1d4 + 8 ⇒ (6) + (1) + 8 = 15 The Betrayal makes me bury. On Acquire, examine top card of location: Ileosa's Furies

Ending turn there. Maybe we should disperse so less of us get hit by the AA 1d4 force damage from the henchman

"

Aric wrote:

Hand: Fortune Teller, Blessing of Bastet, Dreamstalker, Evangelist, Serithtial, Mask of the Red Raven, Shadowless Sword (Finesse),

Displayed: Cockroach Coat, Red War Paint, The Lost Harrows, Clockwork Spy,
Kit: Ausio Carowyn, Captain's Cutlass (Finesse), Blackjack's Rapier,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 6 Discard: 6 Buried: 4
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 to local check
Bastet: Recharge to reroll 1 die. Bury to reroll all dice

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Vampiric Backsword +3 (Finesse), Heister, Lockpick Shield, Blessing of the Midnight Lord, Quick-Change Mask, Psychic Detective,
Discard Pile: Blessing of the Ancients, Blessing of The Vaultmaster, Ring of Immolation, Blessing of Zon-Kuthon, Dandy Brute, The Courtesan,
Buried Pile: Glamered Leather Armor, Greater Bolstering Armor, Silver War Paint, Bearskin Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (12)
Notes for Ukuja: Trinia Sabor used by Varian
Random Card(s) Used: weapon 1
Additional Info 1: if close, check for evidence (evidences displayed: Cliff, Library)
Additional Info 2: Togomor defeated -> Semignatto and more monsters
Varian, Heggal, Aric - Location #1: Arsenal 10-12 remain // 10=Ileosa's Furies ?=Horrorbane Heavy Pick

Location #3: Cell 1-12 remain // ?=The Twin

Ukuja - Location #5: Mountain 3-9 remain
Location #6: Library 2-4 remain // 2: Sermignatto, 3: Giant Form, 4: Quickened Ray
Location #7: Base 1,2,4-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 4=Sabina Merrin, 5=Krojun Eats-what-he-kills, 6=Grandmaster Boule


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

For my Lost Harrows that I displayed last turn, I'll assign them to Fortitude

Hour is the Liar:At the start of your check, the difficulty is increased by the number of allies in your hand.

Start of turn, switch to TRR. Exchange Ausio with The Courtesan in kit

End of move step examine top card of Location: Togomor. Encounter it

The Red Raven locates on of their targets: the new seneschal Togomor and his Diabolical Imp familiar. He swoops in to take them out; its gonna get messy... BA summon and encounter Diabolical Imp.

BA Perception 6, revealing Evangelist for +1: 1d8 + 4 ⇒ (8) + 4 = 12 Reveal Serithtial for Acrobatics+1d12+2d6+4. Reveal Evangelist for+1

Combat 12: 1d10 + 1d12 + 2d6 + 1d4 + 11 ⇒ (8) + (3) + (3, 1) + (4) + 11 = 30

Togomor BA part 2: each character must make DEX/Acro 13 or bury a random card and suffer 1d4 Electricity Damage

BA Acrobatics 15, revealing Evangelist: 1d10 + 1d4 + 7 ⇒ (8) + (1) + 7 = 16 Combat Togomor using the same dice as above

Combat 22: 1d10 + 1d12 + 2d6 + 1d4 + 11 ⇒ (6) + (12) + (6, 1) + (1) + 11 = 37 Sermingnatto and monsters get shuffled into the locations

As the bloatmage pops like a balloon, The Red Raven hears an infernal roar from somewhere in the distance. "That wasn't in the intel..."

Still end of move step, reveal Fortune Teller choosing Bane. 1 and 4 are the new cards

Random Card: 1d4 ⇒ 2 Landshark Whelp

The Red Raven spots something flopping around on the ground. As he approaches, the Card 2: Landshark Whelp gets up and runs away. With the hour effect, I auto-fail the check. Discard Blessing of Zon-Kuthon to explore again

Random Card: 1d4 ⇒ 4
Is this the Villain? 1 is the Villain: 1d6 ⇒ 2 Random Monster 1

The Red Raven doesn't even have the time to consider before he's accosted by a Catoblepas! Reveal Seriththial for Acrobatics+1d12+4. Reveal Evangelist for +1

Combat 22: 1d10 + 1d12 + 1d4 + 11 ⇒ (6) + (10) + (1) + 11 = 28

The Red Raven is incredulous at the creatures Queen Ileosa is keeping around. Sharks that walk, weird cows... There was no mention of strange animals in any of the intel.

End of turn, examine top card of the location

Random Card: 1d3 ⇒ 1
Is this the Villain? 1 is the villain: 1d5 ⇒ 3 Random card 2: Banshee. Encounter it.

BA Fortitude 12: 1d12 + 6 ⇒ (9) + 6 = 15 For the combat, Reveal Seriththial for Acrobatics+1d12+4. Reveal Evangelist for +1

Combat 23: 1d10 + 1d12 + 1d4 + 11 ⇒ (7) + (3) + (4) + 11 = 25

The Red Raven hears a bloodcurdling scream and moves to try and rescue its source, only to find himself falling for a Banshee's ruse! At least it wasn't a weird animal...

On defeating a monster, switch back to Aric. Based on process of elimination, I think the final card left in Castle is the Evidence. End turn

"

Aric wrote:

Hand: Fortune Teller, Clockwork Spy, The Courtesan, Evangelist, Serithtial, Mask of the Red Raven, Captain's Cutlass (Finesse),

Displayed: Cockroach Coat, Red War Paint, The Lost Harrows,
Kit: Ausio Carowyn, Dandy Brute, Blackjack's Rapier,
Deck: 8 Discard: 5 Buried: 1
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 to local check
Captain's Cutlass: Recharge to reduce local combat damage by 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dreamstalker, Blessing of Bastet, Shadowless Sword (Finesse)
Recharged: Vampiric Backsword +3 (Finesse), Heister, Lockpick Shield, Blessing of the Midnight Lord, Quick-Change Mask,
Discard Pile: Blessing of the Ancients, Psychic Detective, Blessing of The Vaultmaster, Ring of Immolation, Blessing of Zon-Kuthon,
Buried Pile: Glamered Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Ukuja: Blessing of green faith used by Varian
Random Card(s) Used: Monsters 1-2
Additional Info 1: if close, check for evidence (evidences displayed: Cliff, Library)
Additional Info 2: Togomor defeated -> Semignatto and more monsters
Location #1: Arsenal 1-11, R (Shuffled) remain // 1=Horrorbane Heavy Pick, R=Random Monster or Villain
Heggal, Aric - Location #2: Castle 2 remain // 2=Evidence?
Location #3: Cell 1-11, R (Shuffled) remain // 1=The Twin, R=Random Monster or Villain

Ukuja - Location #5: Mountain 1-8, R (Shuffled) remain // R=Random Monster or Villain
Varian - Location #6: Library 1-3, R (Shuffled) remain // Friendly Game of Sredna, Giant Form, Quickened Ray, R=Random Monster or Villain
Location #7: Base 1-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 3=Truthspeaker Akram, 4=Sabina Merrin, 5=Krojun Eats-what-he-kills

Everyone must make DEX/Acro 13 or bury a random card and suffer 1d4 Electricity Damage


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

On Ukuja's turn, receive Blackjack's Rapier and take 1d4 force damage

Force Damage: 1d4 ⇒ 4 Bury Glamered Leather Armor to reduce damage to 0

Hour is Cayden Cailean's Revelry:On your check, you may discard a card to reroll 1 die showing 1 or 2. (great for the cliff!)

Start of turn, switch to TRR. Exchange Mask of TRR with Blessing of the Vaultmaster in kit

Stay at Cliff. End of move step, reveal Fortune Teller, choosing Bane. Examine and encounter Evidence. Trigger effect adds 1d8. Discard Blessing of the Vaultmaster to add 2 dice. Reveal Evangelist for +1

Perception 16: 4d8 + 4 ⇒ (8, 5, 6, 2) + 4 = 25 Display next to the scenario

From his vantage point on the cliff, The Red Raven can make out some suspicious activity in the woods just outside the city. What is that?

Still end of move step, use power to examine top card of location: Sayona. Encounter it. Reveal Serithtial for Acrobatics+1d12+4. Reveal Evangelist for +1

Combat 21: 1d10 + 1d12 + 2d4 + 11 ⇒ (2) + (10) + (1, 2) + 11 = 26 Still 21 with Cliff effect. I have more cards in hand than hand size, so After the Roll effect doesn't happen

His hypothesizing is cut short when he's approached by a young woman, but something seems off: tears of blood continually trickle over her face. Before long, the Card 2: Sayona drops her living guise and attacks! With just a few slashes, The Red Raven ends her fiendish fate. Was this another one of Ileosa's deeds?

Taking free explore. Card 3: Banudor. Banish it. Location is empty: attempt close. Reveal Evangelist for +2

Acrobatics 12: 1d10 + 1d4 + 7 ⇒ (2) + (3) + 7 = 12 Discard Ring of Immolation to reroll the d10
Acrobatics 12: 1d10 + 10 ⇒ (9) + 10 = 19

The Red Raven makes a note of the suspicious forest activity and moves to do more investigation at the Castle. Ukuja moves to Mountain. I move to Castle

End of turn, examine top card of castle: Commander's Falchion. On examine, switch to Aric. Exchange Blackjack's Rapier with Mask of TRR in kit[/ooc]

Aric wrote:

Hand: Fortune Teller, The Lost Harrows, Ausio Carowyn, Evangelist, Serithtial, Mask of the Red Raven, Blessing of Zon-Kuthon,

Displayed: Cockroach Coat, Red War Paint,
Kit: The Courtesan, Dandy Brute, Blackjack's Rapier,
Deck: 10 Discard: 4 Buried: 1
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 to local check

"

Display The Lost Harrows to gain a skill equal to 1d12+3. I don't actually know what to take... I think we're missing Craft, Disable, and Fortitude, but would those actually super useful? Any Ideas?

"

Aric wrote:

Hand: Fortune Teller, Ausio Carowyn, Evangelist, Serithtial, Mask of the Red Raven, Blessing of Zon-Kuthon,

Displayed: Cockroach Coat, Red War Paint, The Lost Harrows,
Kit: The Courtesan, Dandy Brute, Blackjack's Rapier,
Deck: 10 Discard: 4 Buried: 1
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 to local check
Ausio: Bury for +2d12 to local check to acquire

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Bastet, Clockwork Spy, Captain's Cutlass (Finesse), Shadowless Sword (Finesse), Dreamstalker
Recharged: Vampiric Backsword +3 (Finesse), Heister, Lockpick Shield, Blessing of the Midnight Lord, Quick-Change Mask,
Discard Pile: Blessing of the Ancients, Psychic Detective, Blessing of The Vaultmaster, Ring of Immolation,
Buried Pile: Glamered Leather Armor,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) +2 (Salvator x2)
Notes for Ukuja: Green Faith recharged for Varian
Random Card(s) Used: Monster 1, Armor 1
Additional Info 1: if close, check for evidence
Additional Info 2: Togomor defeated -> Semignatto and more monsters
Location #1: Arsenal 1-11 remain // 1=Horrorbane Heavy Pick
Heggal, Aric - Location #2: Castle 4-8 remain // 4=Commander's Falchion
Location #3: Cell 1-11 remain // 1=The Twin

Ukuja - Location #5: Mountain 1-11 remain // 1=Cursed Statue
"Varian - Location #6: Library 1-5 remain // 1=Henchman, 2=Friendly Game of Sredna
Library Card, 3=Giant Form
"
Location #7: Base 1-8 remain // 1=Marcus Endrin, 2=Laori Vaus, 3=Truthspeaker Akram, 4=Sabina Merrin, 5=Krojun Eats-what-he-kills


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is Varian's The Wind and the Waves: At the start of the turn, any character may recharge a card to move.

Start of turn, switch to TRR. Exchange The Courtesan with Blessing of the Ancients in kit

Stay at Cliff. Examine top card of location: The Rakshasa.

Encounter Card 1: The Rakshasa. Auto-Fail INT 10

Discard Blessing of the Ancients to examine then explore. Examine Card 2: Lockpick Shield, which triggers. On examine, Exchange Blessing of the Vaultmaster with Psychic Detective in kit. Perception Skill increases difficulty by 6. For the check, recharge Lockpick Shield to use 2d10+2 for disable. Also recharge Heister for +1d12

Disable 18: 2d10 + 1d12 + 2 ⇒ (4, 8) + (11) + 2 = 25 Heister lets me draw a new item: Random Item 2: Ring of Immolation

Take explore from Blessing of the Ancients (since the runes encounter was a trigger). Encounter Card 3: Mantle of Life. Auto-Fail CON check and Banish.

Discard Psychic Detective to examine then explore. Examine and explore Card 4: Corpse Lotus. Wild Location increases difficulty by 6. For the combat, reveal Serithtial for Acrobatics+1d12+4. Recharge Blessing of the Midnight Lord for +2 dice.

Combat 28: 3d10 + 1d12 + 1d4 + 10 ⇒ (10, 10, 8) + (12) + (4) + 10 = 54 Wow!

End of turn, examine top card of location. Card 5: Cytillipede. Encounter it. For the BA, Recharge Quick-Change Mask to use my Stealth instead of the listed skills.

BA (Stealth) 7: 1d10 + 1d4 + 6 ⇒ (3) + (3) + 6 = 12

For the combat, reveal Serithtial for Acrobatics+1d12+4

Combat 16: 1d10 + 1d12 + 1d4 + 10 ⇒ (8) + (4) + (2) + 10 = 24 Even removing the 2 due to the location, I still succeed. On defeating a monster, switch back to Aric

Aric wrote:

Hand: Fortune Teller, Red War Paint, Glamered Leather Armor, Evangelist, Serithtial, Mask of the Red Raven, Ring of Immolation,

Displayed: Cockroach Coat,
Kit: The Courtesan, Dandy Brute, Blessing of The Vaultmaster,
Deck: 13 Discard: 2 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

"

Display Red War Paint and Glamered Leather Armor

Copy/paste from here:
"

Aric wrote:

Hand: Fortune Teller, Evangelist, Serithtial, Mask of the Red Raven, Ring of Immolation,

Displayed: Cockroach Coat, Red War Paint, Glamered Leather Armor,
Kit: The Courtesan, Dandy Brute, Blessing of The Vaultmaster,
Deck: 13 Discard: 2 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Evangelist: Recharge for +1d4 to local check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clockwork Spy, Ausio Carowyn, Blessing of Zon-Kuthon, Captain's Cutlass (Finesse), Blessing of Bastet, The Lost Harrows, Shadowless Sword (Finesse), Dreamstalker
Recharged: Vampiric Backsword +3 (Finesse), Heister, Lockpick Shield, Blessing of the Midnight Lord, Quick-Change Mask,
Discard Pile: Blessing of the Ancients, Psychic Detective,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1) +2 (Salvator x2)
Notes for Heggal: recharged BotGF for Varian
Additional Info 1: if close, check for evidence
Additional Info 2: Togomor defeated -> Semignatto and more monsters
Location #1: Arsenal 1-11 remain // 1=Horrorbane Heavy Pick
Heggal - Location #2: Castle 4-11 remain
Location #3: Cell 1-11 remain // 1=The Twin
Ukuja, Aric - Location #4: Cliff 6-11 remain
Location #5: Mountain 1-11 remain // 1=Cursed Statue
Varian - Location #6: Library 2,3,5-11 remain // 2=Rovagug's Destruction, 3=Henchman
Location #7: Base 1-15 remain


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Starting Location: Cliff

Starting Identity: Aric

Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint. Exchanging Rapier for Serithtial

Aric wrote:

Hand: Lockpick Shield, Quick-Change Mask, Blessing of the Midnight Lord, Serithtial, Heister, Cockroach Coat, Blessing of The Vaultmaster,

Displayed:
Kit: Blessing of the Ancients, Dandy Brute, Psychic Detective,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Vaultmaster: +2 dice vs Barriers
Midnight Lord: +2 dice on CON or has Finesse
Hiester: +1d12 to local barrier, I draw an item if you succeed"

Display Cockroach Coat

"

Aric wrote:

Hand: Lockpick Shield, Quick-Change Mask, Blessing of the Midnight Lord, Serithtial, Heister, The Courtesan, Blessing of The Vaultmaster,

Displayed: Cockroach Coat,
Kit: Blessing of the Ancients, Dandy Brute, Psychic Detective,
Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard card to allow reroll on failed local check to defeat monster or barrier (only as TRR)

Vaultmaster: +2 dice vs Barriers
Midnight Lord: +2 dice on CON or has Finesse
Hiester: +1d12 to local barrier, I draw an item if you succeed

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lost Harrows, Mask of the Red Raven, Clockwork Spy, Glamered Leather Armor, Fortune Teller, Dreamstalker, Blessing of Bastet, Captain's Cutlass (Finesse), Shadowless Sword (Finesse), Ausio Carowyn, Blessing of Zon-Kuthon, Red War Paint, Evangelist
Recharged: Vampiric Backsword +3 (Finesse),
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hero Point: Spending it on a Power Feats:

Aric: Hand Size 7
TRR: "When a [local] character would fail a check against a monster or a barrier"

Upgrades:
Item 6 for The Lost Harrows: 1d1000 ⇒ 682
Weapon 6 for Dancing Dagger: 1d1000 ⇒ 740


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

The notes I posted in the retcon are correct, but the hand is not Here's what it should actually be, with the Cockroach Coat already displayed

Aric wrote:

Hand: Serithtial, Blessing of The Vaultmaster, The Cricket, Clockwork Spy, Captain's Cutlass (Finesse),

Displayed: Cockroach Coat,
"Kit: Dreamstalker, Ausio Carowyn, Fortune Teller,

Deck: 14 Discard: 4 Buried: 2
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Vaultmaster: +2 dice vs Barrier
Cricket: Discard to bless, Recharge on other character's DEX check

Hour is Ukuja's Torag's Power: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of turn, switch to TRR. Exchange The Cricket with Fortune Teller in kit

Move to Plaza. End of move step, examine top card: Bearskin Armor. Switch to Aric. Exchange Captain's Cutlass for Ausio Carowyn in kit.

Still end of move step, reveal Fortune Teller and declare Boon. Encounter Bearskin Armor. Location makes me draw an armor and encounter my choice: Random Armor 1 is Kazavon's Shield which Heggal has. Random Armor 2 is Mantle of Life. I can't really get either of these...

Aric moves to the Plaza and begins making preparations for their third target; hopefully their plan to lure out Zarmangarof works... Aric consider's a suit of Card 1: Bearskin Armor but decides against it; too bulky.

Aric begins to feel nervous; regicide, no matter how justified, is always a daunting endeavor. He remembers something Zellara's spirit mentioned to him, something about "opening his Random Item 1: Third Eye to the future consequences of his current actions." It's probably just some harrower mumbo-jumbo. But what if... Free explore. Location power takes effect. Bury Ausio to add 2d12

Perception 13: 1d8 + 2d12 + 3 ⇒ (2) + (12, 1) + 3 = 18 Display Third Eye. On acquire examine top card of location: Brawl. Mechanically switch to TRR

Aric closes his eyes and concentrates. He's not entirely sure if he's doing it right, but he supposes it can't hurt. He stands there for a while before he senses movement on his flanks. Someone's coming; it looks like he's in for a Card 3: Brawl Discard Blessing of the Vaultmaster to explore again, adding 1 die to checks vs Barriers Everyone at Plaza must encounter Brawl

Brawl:
Core
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
Strength
Dexterity
Melee 4+#
Before acting, each other local character summons and encounters this barrier.
If undefeated, suffer 1+# Combat damage.
After all encounters, if any character defeated this barrier, banish it.

DEX 10: 2d10 + 4 ⇒ (9, 9) + 4 = 22

Aric flips over the would-be assailant, putting them into a chokehold that knocks them out. "Didn't think a helpless noble could do that, did you?" Aric releases his clockwork spy to search the unconscious thief while he stays alert for any other threats. After a few minutes, the spy hasn't found anything, only a mostly empty bottle of Random Item 4: Wyvern Poison. Display Clockwork Spy to examine then explore. Plaza Card 4 is Staff of Greater Necromancy which is taken by Varian. Random Item 2 is Fireball Beads. Location Power takes effect: Random card 3 is Ukuja's Blackjack's Gear; Random Card 4 is Wyvern Poison. Varian's Mindscape adds 1d4 (I forgot about this for the Third Eye, but I didn't need it and adding the d4 to the roll might mess up all the other rolls)

INT 12: 1d8 + 1d4 ⇒ (3) + (1) = 4

End of turn, examine top card of location: Ashbringer (Lots of loot in this location/random cards. This one is unclaimed, but still) On examine, switch to Aric; switch Fortune Teller for the Cricket in kit

"

Aric wrote:

Hand: Serithtial, Shadowless Sword (Finesse), Vampiric Backsword +3 (Finesse), Psychic Detective, Blessing of Zon-Kuthon, The Cricket,

Displayed: Third Eye, Cockroach Coat, Clockwork Spy,
Kit: Dreamstalker, Fortune Teller, Captain's Cutlass (Finesse),
Deck: 8 Discard: 5 Buried: 3
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Zon-Kuthon: +2 dice to CON/Finesse
Cricket: Discard to bless, Recharge on other character's DEX check
Captain's Cutlass: Recharge to reduce local combat damage by 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glamered Leather Armor, Mask of the Red Raven, Heister, Blessing of the Midnight Lord, Lockpick Shield, Quick-Change Mask
Recharged: Dandy Brute, Evangelist,
Discard Pile: Shocking Sawtooth Saber, Blessing of Bastet, The Theater, Blessing of the Ancients, Blessing of The Vaultmaster,
Buried Pile: Hypnotist's Locket, Red War Paint, Ausio Carowyn,

Skills and Powers:
SKILLS
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (9)
Notes for Heggal: Drained.
Random Card(s) Used: Armor 1-2, Item 1-4
Additional Info 1: Non-veteran story bane if undefeated uncheck supporter
Additional Info 2: before closing shuffle non-veteran story banes into another location/ 2 villains unlock plaza and final villain
"Heggal, - Location #7: Base 1,2,5,6 remain // 1 Thousand Bones
2 Laori Vaus
5 Truthspeaker Akram
6 Keppira D'bear
"
Aric, Ukuja, Varian - Location #8: Plaza 5-10 remain // 5=Ashbringer, Create Mindscape is displayed


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Retcon: To defeat Cinnabar, you need to make the first Combat check then either of the 2 "or" options. Since no one is able to comfortably take the combat, Switch to Aric on the examine, but choose not to explore (Blessing of the Ancients is "Examine then you may explore")

Here's what my hand should be w/o taking the BA damage and w/o taking drawing the 2 allies

Aric wrote:

Hand: Serithtial, Blessing of the Ancients, The Cricket, Clockwork Spy, Cockroach Coat, Captain's Cutlass (Finesse),

Displayed: Red War Paint,
"Kit: Dreamstalker, Ausio Carowyn, Fortune Teller,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

"
Deck: 14 Discard: 7 Buried: 2
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)
"

Display Cockroach Coat

"

Aric wrote:

Hand: Serithtial, Blessing of the Ancients, The Cricket, Clockwork Spy, Captain's Cutlass (Finesse),

Displayed: Red War Paint, Cockroach Coat,
Kit: Dreamstalker, Ausio Carowyn, Fortune Teller,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 14 Discard: 7 Buried: 2
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Vaultmaster: +2 dice vs Barrier
Cricket: Discard to bless, Recharge on other character's DEX check
Captain's Cutlass: Recharge to reduce local combat damage by 2

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Midnight Lord, Blessing of Zon-Kuthon, Mask of the Red Raven, Lockpick Shield, Vampiric Backsword +3 (Finesse), Jasan Adriel, Psychic Detective, Heister, Quick-Change Mask, Toff Ornelos, Shadowless Sword (Finesse), Glamered Leather Armor
Recharged: Dandy Brute, Evangelist,
Discard Pile: Shocking Sawtooth Saber, Blessing of Bastet, The Theater, Blessing of the Ancients, Serithtial, Blessing of The Vaultmaster, The Cricket,
Buried Pile: Hypnotist's Locket, Red War Paint,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

When/if Cinnabar is fought, I can take the Diplo check. Unassisted roll is 1d10+7


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Continuing turn. Discarding The Theater to examine and explore again

Random Card: 1d12 ⇒ 7

When all the dust clears, it's quiet. A Cricket chirps to punctuate the silence. On examine, switch Fortune Teller in hand for Blessing of the Ancients in kit

DEX 10: 1d10 + 4 ⇒ (10) + 4 = 14

Discard Blessing of the Ancients to examine then explore

Random Card: 1d12 ⇒ 5 I hope I'm interpreting the check to defeat correctly ("Or" takes priority over "then" so I'm reading the choices as 2 combats or 1 diplo). If that's the case, mechanically switch to Aric on the examine.

Just as all seems calm another battle cry rings out, this time from Cinnabar in a last ditch effort to complete their mission. Pain shoots through him as the sawtooth saber slices his arm but The Red Raven senses a hesitation, a disillusionment that he though he'd left behind in Galt. He extends an open hand instead of his blade.

BA Damage and difficulty increase: 1d6 ⇒ 6Ouch! discard the rest of my hand, which also makes me bury Red War Paint. Requesting Varian's BOTG to copy Orison and recharge to add 1 die

Diplomacy 17: 2d10 + 7 ⇒ (5, 3) + 7 = 15 I'll spend a hero point to reroll. I need to go back and see how many that leaves me with, but I know I have at least 1

Diplomacy 17: 2d10 + 7 ⇒ (7, 5) + 7 = 19 Draw Ally 1 Toff Ornelos. Examine top card of base: Thousand Bones. Location closes; everyone moves to base (since I don't think the Plaza exists yet?). Draw Ally 2 Jasan Adriel. Plaza with Dragon gets built.

end turn

Aric wrote:

Hand: Toff Ornelos, Jasan Adriel, Clockwork Spy, Cockroach Coat, Captain's Cutlass (Finesse), Glamered Leather Armor,

Displayed: Red War Paint,
"Kit: Dreamstalker, Ausio Carowyn, Fortune Teller,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

"
Deck: 11 Discard: 7 Buried: 2
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Toff: Recharge to add 1d8 to local check that invokes magic
Jasan: +1d6 to local noncombat CHA/Knowledge"

Display Cockroach Coat and Glamered Leather Armor

"

Aric wrote:

Hand: Toff Ornelos, Jasan Adriel, Clockwork Spy, Captain's Cutlass (Finesse),

Displayed: Red War Paint, Cockroach Coat, Glamered Leather Armor,
Kit: Dreamstalker, Ausio Carowyn, Fortune Teller,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 11 Discard: 7 Buried: 2
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Toff: Recharge to add 1d8 to local check that invokes magic
Jasan: +1d6 to local noncombat CHA/Knowledge

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lockpick Shield, Heister, Blessing of the Midnight Lord, Psychic Detective, Blessing of Zon-Kuthon, Mask of the Red Raven, Vampiric Backsword +3 (Finesse), Quick-Change Mask, Shadowless Sword (Finesse)
Recharged: Dandy Brute, Evangelist,
Discard Pile: Shocking Sawtooth Saber, Blessing of Bastet, The Theater, Blessing of the Ancients, Serithtial, Blessing of The Vaultmaster, The Cricket,
Buried Pile: Hypnotist's Locket, Red War Paint,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Once The Red Raven gets the signal that all escape routes are guarded, he swoops in blade drawn!

BA Fire Damage: 1d4 ⇒ 3 Red War Paint reduced the damage by 3 to 0. For the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Barracks adds 1d4. Reveal Evangelist for +1

Combat 26: 1d10 + 1d12 + 2d6 + 1d4 + 12 ⇒ (8) + (4) + (4, 1) + (3) + 12 = 32

Location closes, Varian and TRR move to the Cell and can heal an Attack, Melee, or Ranged boon

Still end of move step, reveal Fortune Teller, declaring Bane

Random Card: 1d12 ⇒ 3 Foes on All Sides: Each local character (I think that's TRR, Heggal, and Varian) must summon and encounter the danger, difficulty is increased by #. Only one of us needs to defeat the danger to get rid of the barrier

Which Danger?: 1d2 ⇒ 2

With Tisharue defeated, The Red Raven travels with Varian to the Cell: straight into a trap! A Red Mantis Assassin lunges at The Red Raven from the shadows!

Perception 10: 1d8 + 3 ⇒ (5) + 3 = 8
Increased by how much: 1d6 ⇒ 2
For the combat, reveal and discard Shocking Sawtooth Saber for Melee+3d8+6. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1

Combat 30: 1d10 + 3d8 + 14 ⇒ (1) + (5, 8, 2) + 14 = 30 Ooh. Close...

The Red Raven out-sabers his opponent and uses the chaos to search for his true target. Finally taking free explore

Random Card: 1d12 ⇒ 6

The Red Raven finds a set of Shoanti Barbarian Hide but he can't risk getting distracted now. Discard Blessing of Bastet to examine the explore

Random Card: 1d12 ⇒ 9

The Red Raven hears a battle cry that snaps him out of his search just in time to witness Kordaitra Destaid pouncing on Heggal. He and Varian engage some of the surviving Grey Maiden Guards to keep their teammate from getting outnumbered. I don't have Melee until I play a weapon, so Heggal encounters Kordaitra instead. Everyone else needs to summon and encounter Grey Maiden Guard. (I think this includes Ukuja, even though he's at base For my combat vs the Grey Maiden Guard, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1

Kordaitra Destaid:
CotCT
Story Bane 6
Type: Monster
Traits:
Cavalier
Human
To Defeat:
Combat 24
When you would encounter this monster, a local character that has the highest Melee modifier encounters her instead.
Before acting, each other character summons and encounters the story bane Gray Maiden Guard.

Combat 23: 1d10 + 1d12 + 2d6 + 11 ⇒ (8) + (11) + (5, 2) + 11 = 37

Pausing turn to let everyone else deal with their fights. I've got BoVaultmaster (+1 die), The Theater (+1 die and non-blessing harrow can be played freely), and local rerolls for support)


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is Orison: No Effect

Start of turn, switch to TRR. Exchange Dreamstalker for Fortune Teller in kit

Move to Barracks and examine the top card: Tisharue. Encounter them

The Red Raven receives Varian's intel and moves into position to take care of Tisharue.

If we want to, Cell needs to get guarded.


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Returning Totem Spear is already in use so the weapon I encountered was actually Random Weapon 2 Banudor. Since its only a STR/Melee, I still don't get it

Continuing my turn, encounter the Red Mantis Assassin. On exaimine, exchange Blessing of the Vaultmaster for Hypnotist's Locket in kit.

BA Perception 10: 1d8 + 3 ⇒ (7) + 3 = 10 for the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1

Combat 22: 1d10 + 1d12 + 2d6 + 12 ⇒ (6) + (4) + (5, 6) + 12 = 33

To close, bury Hypnotist's Locket. Dungeons Card 5: Koriantu moves

Random Locaiton: 1d3 ⇒ 3 Barracks

The Red Raven follows the trail left by his flighty foe and stumbles upon an illegal Red Mantis hit-ring based in the Bank of Abadar. A hero's job is never done...

On close, rejoin Ukuja at base. Varian moves to Barracks. On defeating a monster, switch to Aric. Exchange Blessing of the Vaultmaster in kit with Fortune Teller

"

Aric wrote:

Hand: Dreamstalker, Serithtial, Blessing of The Vaultmaster, Evangelist, Blessing of Bastet, The Theater,

Displayed: Red War Paint,
Kit: Fortune Teller, Ausio Carowyn, Blessing of the Ancients,
Deck: 14 Discard: 0 Buried: 1
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Vaultmaster: +2 dice vs Barrier
Bastet: Recharge to reroll 1 local die. Bury for all dice
Theater: Discard to Bless, non-blessing Harrow may be played freely
Other: Red War Paint: Reduce Fire/Elec damage to me by 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Zon-Kuthon, Glamered Leather Armor, Captain's Cutlass (Finesse), Cockroach Coat, Shadowless Sword (Finesse), Quick-Change Mask, Heister, Vampiric Backsword +3 (Finesse), Lockpick Shield, Psychic Detective, Clockwork Spy, Mask of the Red Raven, Blessing of the Midnight Lord
Recharged: Dandy Brute,
Discard Pile:
Buried Pile: Hypnotist's Locket,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (3)
Notes for Heggal: Drained.
Notes for Ukuja: recharged blessing green faith for varian
Additional Info 1: Non-veteran story bane if undefeated uncheck supporter
Additional Info 2: before closing shuffle non-veteran story banes into another location/ 2 villains unlock plaza and final villain

Location #4: Cell 1-11 remain
Heggal - Location #5: Oubliette 1-11 remain
Varian - Location #6: Barracks 1-9, Dungeons Card 5 (Random) remain // Yzahnum the Efreeti, Tisharue, Henchman A, Greater Bolstering Armor, Red Mantis Ambush, Thundering Earthbreaker, Dust of Appearance, Gorum's Iron, Mantle of Faith, Dungeons Card 5: Koriantu
Aric, Ukuja, - Location #7: Base 1-8 remain


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is Prayer: No Effect

Start of turn, switch to TRR. Exchange Hypnotist's Locket with Serithtial in kit

Move to Dungeons. End of move step, examine top card of dungeons

Random Card: 1d12 ⇒ 12 Red Mantis Assassin. Encounter it. Hm... Looking at it again, I think the Red Mantis Assassin should have just been banished since its Veteran and the Scenario Power only affects Non-Veterans. I'll just examine Card 1 since it shouldn't have been shuffled: Returning Totem Spear.

On examine Ausio Carowyn with Fortune Teller in kit. End of move step, reveal Fortune Teller and choose boon. Encounter Returning Totem Spear

The Red Raven delves into the dungeons and spots a Card 1: Returning Totem Spear. Any tool could potentially be useful in the situation they're in...

DEX 14 revealing Evangelist: 1d10 + 5 ⇒ (4) + 5 = 9

...if only he knew how to use it. He puts it back down just as he hears the clanking of armor descending down the stairs. He slips behind a corner and sees a Card 2: Grey Maiden Guard emerge and take interest in the spear. She's distracted, perfect time to strike! If only I could encountered her during my move step... for the combat, reveal Serithtial for Melee+1d12+2d6+4. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1

Combat 25: 1d10 + 1d12 + 2d6 + 12 ⇒ (3) + (9) + (6, 4) + 12 = 34

Summon Danger to Close: 1d2 ⇒ 1 Grey Maiden Guard

The Queen has trained her guards well, she's putting up a good fight! Combat is the same as above

Combat 25: 1d10 + 1d12 + 2d6 + 12 ⇒ (4) + (7) + (3, 5) + 12 = 31

But one small mistake is all The Red Raven needs to subdue his opponent. The Red Raven secures the dungeons, though he swears he sees something take off into the distance Card 5: Koriantu moves to a random location

Random Location: 1d4 ⇒ 1 Bank of Abadar

On close, move to the Bank of Abadar. End of turn, examine top card

Random Card: 1d12 ⇒ 7 Red Mantis Assassin. I can encounter it and exchange for Hypnotist's Locket to close. But do we want to close? It's only turn 4 and we'd already be halfway through the locations


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Starting Location: Arsenal

Starting Identity: Aric

Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint. Exchanging Rapier for Serithtial

Aric wrote:

Hand: Red War Paint, Hypnotist's Locket, Ausio Carowyn, Evangelist, Blessing of Bastet, Blessing of The Vaultmaster, The Theater,

Displayed:
Kit: Serithtial, Fortune Teller, Blessing of the Ancients,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Other: Red War Paint: Reduce Fire/Elec damage to me by 3
Cockroach Coat: +1d4 to my Acro/Stealth"

Display Red War Paint

"

Aric wrote:

Hand: Hypnotist's Locket, Ausio Carowyn, Evangelist, Blessing of Bastet, Blessing of The Vaultmaster, The Theater,

Displayed: Red War Paint,
Kit: Serithtial, Fortune Teller, Blessing of the Ancients,
Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Other: Red War Paint: Reduce Fire/Elec damage to me by 3

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shadowless Sword (Finesse), Clockwork Spy, Vampiric Backsword +3 (Finesse), Psychic Detective, Heister, Blessing of the Midnight Lord, Cockroach Coat, Dreamstalker, Quick-Change Mask, Blessing of Zon-Kuthon, Glamered Leather Armor, Lockpick Shield, Captain's Cutlass (Finesse), Mask of the Red Raven
Recharged: Dandy Brute,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Adventure Reward: I almost never go to the base, so I'd be willing to rally Shadowcount to help keep base open for longer

Hero Point: Saving it

Upgrades:

Ally 5 (For Fortune Teller): 1d1000 ⇒ 359
Weapon 4 (For Blackjack's Rapier): 1d1000 ⇒ 388

Loot:

In addition to the loot I normally take, I'm very interested in Serithtial


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is Prayer: No Effect

Start of turn, wounded makes me discard top card of my deck.

Start of turn, switch to TRR. Exchange Sharper with Rapier in kit

Give card phase, give Ukuja Blessing of the Midnight Lord

When Varian rearranges the location, he puts Ildervok on top. Encounter Ildervok. BA, each local character either buries the top card of their deck, discards a random card, or suffers 1d4+1 Cold damage. I bury the top card of my deck

For the combat, reveal and reload rapier for Acrobatics+1d8+1d4. Cockroach Coat (which is always active, bypassing exhausted) adds 1d4. Heggal plays Flaming Longsword to add 1d8+1. Varian uses his Urban Assist power to add 1d4+1 and plays his Limning Starknife for another 1d4+1. Ukuja plays Landshark Whelp for 2d6 and piercing and my BoMidnight Lord for +2 dice.

Combat 30: 3d10 + 1d8 + 1d4 + 6 + 1d4 + 1d8 + 1 + 1d4 + 1 + 1d4 + 1 + 2d6 - 11 ⇒ (4, 4, 9) + (8) + (4) + 6 + (3) + (6) + 1 + (2) + 1 + (4) + 1 + (6, 6) - 11 = 54

We win!

Ukuja still needs to make a Survival 9 to keep the shark


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

I'm good with the BA, my normal Acrobatics is +6

For the combat, I'll use my Captain's Cutlass for Melee+1d6+1d8+1. Weapon Finesse gives me Melee: DEX+3. Varian's Grandmother Nightmare for +2 dice. Varian's Urban Assistance for +1d4. Vulnerability adds 4. And we'll use Vencarlo if needed.

Combat 27: 1d10 + 1d6 + 1d8 + 8 + 2d10 + 1d4 + 1 + 4 - 6 ⇒ (1) + (4) + (6) + 8 + (1, 7) + (3) + 1 + 4 - 6 = 29 Good! On defeating a monster, switch to Aric.

"

Aric wrote:

Hand: Blessing of the Midnight Lord, Sharper, Irori's Mastery, Lockpick Shield, Ausio Carowyn, Dandy Brute,

Displayed: Cockroach Coat, Red War Paint,
Kit: Rapier (Core, Finesse), Psychic Detective, Blessing of The Vaultmaster,
Aric has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 10 Discard: 6 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Ausio: bury for +2d12 on local check to acquire
Midnight Lord: +2 dice on CON or has FInesse
Other: Red War Paint: Reduce Fire/Elec damage to me by 3
Cockroach Coat: +1d4 to my Acro/Stealth

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glamered Leather Armor, Clockwork Spy, Vampiric Backsword +3 (Finesse), Hypnotist's Locket, Evangelist, Blessing of the Ancients
Recharged: Blessing of Bastet, Mask of the Red Raven, Quick-Change Mask, Captain's Cutlass (Finesse),
Discard Pile: The Mute Hag, Shadowless Sword (Finesse), Dreamstalker, Blessing of Zon-Kuthon, Sands of the Hour, Heister,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (12)
Notes for Varian: Used HP, TRR used Grandmother Nightmare and Urban Assist
Additional Info 1: When you close your location, a random character summons and encounters the danger.
Additional Info 2: Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok
Location #1: Base 1-5 remain // 1. Trinia Sabor, 2. Truthspeaker Akram, 3. Laori Vaus, 4. Cressida Kroft.
Everyone - Location #2: Small Tower 3-6, Ildervok remain


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Off turn, recharge Quick-Change Mask to use Stealth for my BA check vs Mithrodar the Chained. That makes me auto-pass

Hour is The Vision: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.

Examine top card of location: Ausio Carowyn is in my deck, so it's actually Hippogriff Fledgling

Start of turn, wounded makes me discard top card of my deck

Explore Hippogriff Fledgling

WIS 11: 1d8 + 1d4 + 1 ⇒ (2) + (1) + 1 = 4

Discard Heister to explore again. Encounter Kleestad. BA each local character suffers Dazed, Drained, and Exhausted, then must succeed at a Dexterity or Acrobatics 13 check or suffer 1d4 Acid damage.

Acrobatics 13: 1d10 + 1d4 + 4 ⇒ (7) + (3) + 4 = 14

For the combat, reveal and discard Captain's Cutlass for Melee+1d6+1d8+1. Weapon Finesse gives me Melee: DEX+3. Vulnerability to slashing adds 4.

[dice=Combat 27]1d10+1d6+1d8+9 I don't like these odds. I'm gonna wait until everyone resolves the BA to see what additional support is available.


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Off turn, I have to fight the Danger

Which Devil?: 1d5 ⇒ 5 Diabotical Imp

Recharge Mask of TRR to switch to TRR. Auto-pass the perception check. By revealing Captain's Cutlass, I also auto-pass the combat.

On defeating a monster, switch Rapier in my hand with Hiester in kit

Now that I'm TRR, I can discard a card to allow local characters to reroll failed checks to defeat monsters

"

Red Raven wrote:

Hand: Heister, Captain's Cutlass (Finesse), Lockpick Shield, Ausio Carowyn, Quick-Change Mask,

Displayed: Cockroach Coat, Red War Paint,
Kit: Rapier (Core, Finesse), Psychic Detective, Blessing of The Vaultmaster,
Red Raven has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 12 Discard: 5 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Ausio: bury for +2d12 on local check to acquire
Heister: +1d12 vs local barrier. If you succeed, I draw a new item
Other: Red War Paint: Reduce Fire/Elec damage to me by 3
Cockroach Coat: +1d4 to my Acro/Stealth

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Irori's Mastery, Blessing of the Ancients, Dandy Brute, Evangelist, Blessing of the Midnight Lord, Hypnotist's Locket, Clockwork Spy, Sharper, Vampiric Backsword +3 (Finesse), Glamered Leather Armor
Recharged: Blessing of Bastet, Mask of the Red Raven,
Discard Pile: The Mute Hag, Shadowless Sword (Finesse), Dreamstalker, Blessing of Zon-Kuthon, Sands of the Hour,
Buried Pile:
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
===================================
ARIC: SKILLS AND POWERS

Spoiler:
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
[ooc][ ] You may discard ([ ] or recharge) a card to evade a bane you encounter

[ooc][ ] When temporarily closing locations, you may discard a card to temporarily close your location

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

On Ukuja's turn, get healed. Thanks!

Hour is the Bear: On your Strength check, add 2.

Start of turn, switch to TRR, exchange Dreamstalker in kit with top card of my deck: Psychic Detective

Start of turn, Wounded makes me discard top card of my deck: Dreamstalker

With Varian's intel one of Scarwall's few remaining lieutenants, Card 7: Nihil the Ashbringer is in The Red Raven's sights. Well, they need to start somewhere... End of move step, examine top card of location and encounter it. Botting the guard attempt

Ukuja tries to guard Twisting Passages Survival 10: 1d10 + 1d4 + 7 ⇒ (2) + (2) + 7 = 11

Once he gets the signal that the twisting passages are sealed off, The Red Raven reveals himself to the devil. Nihil tries to take wing and flee, but The Red Raven stays toe to toe with the outisider. BA, suffer exhausted without Fort. Acrobatics prevents the damage

Acrobatics 8: 1d10 + 1d4 + 6 ⇒ (9) + (2) + 6 = 17 For the combat, reveal and discard Shadowless Sword to use Melee+1d8+1d6+7. Weapon Finesse gives me Melee: DEX+3. Resistance to Melee adds 4 to difficulty. Requesting Ukuja's BoGF for 1 die
Combat 27: 2d10 + 1d8 + 1d6 + 14 ⇒ (4, 10) + (3) + (6) + 14 = 37 On defeating a monster, exchange Captain's Cutlass in kit with Mask of TRR

Nihil the Ashbringer goes down like nothing. Who's next up the chain? Nihil the Ashbringer is replaced by Mithrodar the Chained and the location is shuffled.

Random Card: 1d3 + 5 ⇒ (3) + 5 = 8

The sky above shines bright with a Card 8 Divine Blaze as the curse on the area continues to weaken. Take Free explore

WIS 12: 1d8 + 1d4 + 1 ⇒ (5) + (4) + 1 = 10 Recharge Blessing of Bastet to reroll the d8
WIS 12: 1d8 + 5 ⇒ (4) + 5 = 9 Oh well...

The blaze is fleeting, but it's enough to illuminate the silhouette of...

End of turn examine: 1d2 + 5 ⇒ (1) + 5 = 6

... an Card 6: Emperor Cobra lurking in the shadows. The Red Raven moves to take care of it before it can strike at an inopportune moment. Encounter the cobra. For the combat, reveal Captain's Cutlass for Melee+1d6+1. Weapon Finesse gives me Melee:DEX+3

Combat 13: 1d10 + 1d6 + 8 ⇒ (5) + (1) + 8 = 14 For the AA, Discard BoZon-Kuthon to add 2 dice
CON 9: 3d6 ⇒ (5, 1, 4) = 10

On defeating a monster, switch to Aric. Exchange Hiester for Mask of TRR in kit

"

Aric wrote:

Hand: Mask of the Red Raven, Rapier (Core, Finesse), Captain's Cutlass (Finesse), Lockpick Shield, Ausio Carowyn, Quick-Change Mask,

Displayed: Cockroach Coat, Red War Paint,
Kit: Heister, Psychic Detective, Blessing of The Vaultmaster,
Aric has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 11 Discard: 5 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Ausio: bury for +2d12 on local check to acquire
Other: Red War Paint: Reduce Fire/Elec damage to me by 3
Cockroach Coat: +1d4 to my Acro/Stealth

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Midnight Lord, Hypnotist's Locket, Sharper, Evangelist, Blessing of the Ancients, Irori's Mastery, Clockwork Spy, Glamered Leather Armor, Dandy Brute, Vampiric Backsword +3 (Finesse)
Recharged: Blessing of Bastet,
Discard Pile: The Mute Hag, Shadowless Sword (Finesse), Dreamstalker, Blessing of Zon-Kuthon, Sands of the Hour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Varian: Used HP
Notes for Ukuja: TRR used BoGF
Random Card(s) Used: spell 1, Ally 1-2
Additional Info 1: When you close your location, a random character summons and encounters the danger.
Additional Info 2: Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok
Location #1: Base 1-5 remain // 1. Trinia Sabor, 2. Truthspeaker Akram, 3. Laori Vaus, 4. Cressida Kroft.

Aric - Location #4: Tower 7 remain // 7=Mithrodar the Chained (2nd Villain)

Varian, Heggal, Ukuja - Location #7: Twisting Passages 3,2,5-10 remain // Create Mindscape displayed, 3=Landshark Whelp,2=dragonbane greatsword


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is The Mountain Man: On your Strength or Constitution check, you may recharge a card to reroll.

Start of turn, examine top card of Spider Nest: Mananaggal

Start of turn, switch to TRR. Exchange Captain's Cutlass with Red War Paint in kit. Display Red War Paint

Start of turn, Wounded makes me discard top card of my deck: Sharper

End of move step, examine top card of location: Wood Golem. Encounter it

From his vantage point, The Red Raven can swear a nearby shed is moving. He fixes his eyes on the structure and his suspicions are confirmed; they've got a Card 1: Wood Golem on their hands!

BA CON 6: 1d6 ⇒ 6 For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3.
Combat 18: 1d10 + 1d8 + 9 ⇒ (8) + (6) + 9 = 23

The Red Raven swoops down to dismantle the construct before it has a chance to fully form. The structure's collapse kicks up some Sand. Free explore Sands of the Hour

Perception 4: 1d8 + 3 ⇒ (5) + 3 = 8

The Red Raven starts to look through the rubble of the shed-golem. He finds the blade to one of the infamous Card 3: Tall Knives. The Red Raven steers a wide berth around it. Discard Irori's Mastery to explore again. Banish The Tall Knife

All the commotion has attracted a Card 4 Firepelt Cougar to investigate. Discard Sands of the Hour to examine then explore. On examine, switch to Aric.

WIS 12: 1d8 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10

It notices Aric and flees.

"

Aric wrote:

Hand: Shadowless Sword (Finesse), Blessing of Bastet, Mask of the Red Raven, Lockpick Shield, Blessing of Zon-Kuthon, Heister,

Displayed: Cockroach Coat, Red War Paint,
Kit: Captain's Cutlass (Finesse), Dreamstalker, Blessing of The Vaultmaster,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 11 Discard: 5 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Heister: +1d12 vs local barrier

Bastet: Recharge to reroll 1 local die. Bury to reroll all
Zon-Kuthon: +2 dice to CON or has Finesse
Other: Red War Paint: Reduce Fire/Elec damage to me by 3
Cockroach Coat: +1d4 to my Acro/Stealth

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dandy Brute, Hypnotist's Locket, Glamered Leather Armor, Vampiric Backsword +3 (Finesse), Ausio Carowyn, Blessing of the Ancients, Quick-Change Mask, Evangelist, Clockwork Spy, Psychic Detective, Rapier (Core, Finesse)
Recharged:
Discard Pile: The Mute Hag, Blessing of the Midnight Lord, Sharper, Irori's Mastery, Sands of the Hour,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Varian: Used HP
Random Card(s) Used: spell 1
Additional Info 1: When you close your location, a random character summons and encounters the danger.
Additional Info 2: Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok
Location #1: Base 1-5 remain // 1. Trinia Sabor, 2. Truthspeaker Akram, 3. Laori Vaus, 4. Cressida Kroft.

Heggal - Location #3: Spider Nest 1-9 remain // 1=Manananggal
Aric, Ukuja - Location #4: Tower 5-8 remain // ?=Villain

Varian - Location #7: Twisting Passages 1-10 remain


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is the Foreign Trader: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.

Start of turn, examine top card of distant location: Rooftops.

Random Card 2,3,6,8,10: 1d5 ⇒ 1 CotCT Gargoyle

On examine, exchange Hypnotist's Locket in kit with top card of my deck: Shadowless Sword

Start of turn, switch to TRR. Exchange Captain's Cutlass for Shadowless Sword in kit

The Red Raven swoops down into the Oubliette from his vantage point. Someone left a Card 1: Dire Lion as a guard. End of move, examine top card of location. Encounter the Dire Lion

BA Stealth 7: 1d10 + 1d4 + 6 ⇒ (3) + (3) + 6 = 12 For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3
Combat 17: 1d10 + 1d8 + 9 ⇒ (6) + (5) + 9 = 20

As the lion goes down, it spits up a holy symbol of Irori. The Red Raven tries not to think too hard about how the lion swallowed it. Free explore, encounter Card 2: Irori's Mastery

Acrobatics 9: 1d10 + 1d4 + 6 ⇒ (6) + (1) + 6 = 13

The take down wasn't as clean as The Red Raven was hoping it would be. The battle was loud enough to attract the attention of a nearby Card 3: Ghast. Discard Blessing of Bastet to examine then explore. On examine, exchange Blessing of the Vaultmaster for Blessing of the Midnight Lord in kit. For the BA check, reveal Evangelist, which I had forgotten about until now, for +1 and recharge Quick Change Mask to use my Stealth

CON (Stealth) 6: 1d10 + 1d4 + 7 ⇒ (1) + (1) + 7 = 9 For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1. Recharge Irori's Mastery to bless
Combat 23: 2d10 + 1d8 + 10 ⇒ (7, 7) + (3) + 10 = 27 On defeating a monster, switch to Aric

The Red Raven is getting sloppy; the puts up a fight too and attracts the attention of one of the Card 4: Ashwing Gargoyles! Play The Mute Hag to examine then explore my location. When I play my Harrow, I heal Blessing of Bastet. On the examine, switch to Aric and exchange Captain's Cutlass with the top card of my deck: Red War Paint

BA, Suffer Wounded. For the combat, reveal Shadowless Sword for Melee+1d8+2. Weapon Finesse gives me Melee: DEX+3. Reveal Evangelist for +1. Ukuja recharges Blessing of the Green Faith for +1 die

Combat 23: 2d10 + 1d8 + 10 ⇒ (8, 5) + (6) + 10 = 29

For the close, Recharge Blessing of the Midnight Lord for +2 dice and Discard Evangelist for 1d4

Close Oubliette CON 10: 3d6 + 1d4 ⇒ (3, 2, 4) + (3) = 12

Who encounters the Danger? 1=V, 2=H, 3=A, 4=U: 1d4 ⇒ 3
Which Devil?: 1d5 ⇒ 4 Accuser Devil. Easy combat, but the BA is really gross at this location. Recharge Cockroach Coat to evade

The Red Raven is getting really sloppy. The gargoyle sounded the alarm and scored a couple really good hits, one of which continues to bleed. But by the time reinforcements arrived, all they found was a dead gargoyle.

On close, heal Evangelist and move to Tower

End of turn, examine top card of Tower: Obsession of Battle. Switch to Aric

Aric wrote:

Hand: Shadowless Sword (Finesse), Captain's Cutlass (Finesse), Irori's Mastery, Lockpick Shield, Cockroach Coat, Heister,

Displayed:
Kit: Red War Paint, Dreamstalker, Blessing of The Vaultmaster,
Deck: 15 Discard: 2 Buried: 0
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Heister: +1d12 vs local barrier
"

Display Cockroach Coat

"

Aric wrote:

Hand: Shadowless Sword (Finesse), Captain's Cutlass (Finesse), Irori's Mastery, Lockpick Shield, Heister,

Displayed: Cockroach Coat,
Kit: Red War Paint, Dreamstalker, Blessing of The Vaultmaster,
Aric has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


Deck: 15 Discard: 2 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Heister: +1d12 vs local barrier

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Vampiric Backsword +3 (Finesse), Evangelist, Mask of the Red Raven, Clockwork Spy, Rapier (Core, Finesse), Blessing of Zon-Kuthon, Glamered Leather Armor, Dandy Brute, Hypnotist's Locket, Blessing of Bastet, Psychic Detective, Sharper, Quick-Change Mask, Blessing of the Ancients, Ausio Carowyn
Recharged:
Discard Pile: The Mute Hag, Blessing of the Midnight Lord,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (1)
Notes for Varian: Used HP
Notes for Ukuja: Aric used BotGF
Random Card(s) Used: spells 1-3, Weapon 1
Additional Info 1: When you close your location, a random character summons and encounters the danger.
Additional Info 2: Deadly: +1 damage taken | villain progression: Nihil->Mithrodar->Tower->Kleestad->Ildervok
Location #1: Base 1-11 remain
"Heggal - Location #2: Rooftops 2, (Random 3,6,8,10) remain // 2: Cotct Gargoyle, 3: Henchman Proxy A2
"
Ukuja, Varian - Location #3: Spider Nest 1-10 remain
Aric - Location #4: Tower 1-10 remain // 1=Obsession of Battle

Location #7: Twisting Passages 1-10 remain


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Starting Location: Tower

Starting Identity: Aric

Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint

Aric wrote:

Hand: Captain's Cutlass (Finesse), Quick-Change Mask, Cockroach Coat, Evangelist, Blessing of The Vaultmaster, Blessing of Bastet, The Mute Hag,

Displayed:
Kit: Hypnotist's Locket, Dreamstalker, Blessing of the Midnight Lord,
Deck: 15 Discard: 0 Buried: 0
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Vaultmaster: +2 dice vs Barriers
Bastet: Recharge to reroll 1 local die, Bury for total reroll
"

Start of first turn, display Cockroach Coat

"

Aric wrote:

Hand: Captain's Cutlass (Finesse), Quick-Change Mask, Evangelist, Blessing of The Vaultmaster, Blessing of Bastet, The Mute Hag,

Displayed: Cockroach Coat,
Kit: Hypnotist's Locket, Dreamstalker, Blessing of the Midnight Lord,
Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Vaultmaster: +2 dice vs Barriers
Bastet: Recharge to reroll 1 local die, Bury for total reroll

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Psychic Detective, Blessing of the Ancients, Vampiric Backsword +3 (Finesse), Rapier (Core, Finesse), Ausio Carowyn, Red War Paint, Glamered Leather Armor, Shadowless Sword (Finesse), Lockpick Shield, Mask of the Red Raven, Blessing of Zon-Kuthon, Heister, Dandy Brute, Clockwork Spy
Recharged: Sharper,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hero Point: Spending it on a Card Feat: Blessing

Filling in the hole with Blessing of Zon-Kuthon (UI Blessing 2)

Upgrades:

Armor 3: 1d1000 ⇒ 721
Ally 3: 1d1000 ⇒ 185
Weapon 5: 1d1000 ⇒ 201


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

On Varian's turn, switch to TRR. Exchange Shadowless Sword for Psychic Detective in Kit

Hour is Ukuja's Urgathoa's Gluttony: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.

The Red Raven establishes a tele-phone connection with his contacts in Korvosa and tries to requisition some equipment that would be helpful in destroying the dealing with watever threats the undead citadel still had in store. The Deathbane Throwing Axe is tempting... Requesting Ukuja's Blessing of Green Faith on this check. It's a 5 and I have decent odds of getting it.

DEX 13: 2d10 + 1d6 + 4 ⇒ (3, 7) + (3) + 4 = 17 Hour makes me bury it

That scroll of Instrument of Agony could come in handy... Discard Psychic Detective to examine then explore again. On examine, switch to Aric.

WIS 10: 1d8 + 1d6 + 1d4 + 1 ⇒ (3) + (3) + (2) + 1 = 9

Hm... Maybe not... How about that Ring of Immolation? Use Power to recharge Heister to explore again. I'll bury my Blessing of the Ancients to add 1 die

INT 9: 2d8 + 1d6 ⇒ (1, 4) + (2) = 7

Decisions, decisions...

Aric wrote:

Hand: Sharper, Red War Paint, Vampiric Backsword +3 (Finesse), Blessing of the Midnight Lord, Captain's Cutlass (Finesse), Blessing of Bastet,

Displayed: Clockwork Spy, Brooch of Protection, Gambeson, Cockroach Coat,
Kit: Hypnotist's Locket, Rapier (Core, Finesse), Shadowless Sword (Finesse),
Deck: 10 Discard: 2 Buried: 1
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Captain's Cutlass: Recharge to reduce local combat damage by 2

Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
Other: Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)"

Display Red War Paint

"

Aric wrote:

Hand: Sharper, Vampiric Backsword +3 (Finesse), Blessing of the Midnight Lord, Captain's Cutlass (Finesse), Blessing of Bastet,

Displayed: Clockwork Spy, Brooch of Protection, Gambeson, Cockroach Coat, Red War Paint,
Kit: Hypnotist's Locket, Rapier (Core, Finesse), Shadowless Sword (Finesse),
Deck: 10 Discard: 2 Buried: 1
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Midnight Lord: +2 dice on Finesse/CON
Bastet: Recharge to reroll 1 die; bury to reroll all dice

Captain's Cutlass: Recharge to reduce local combat damage by 2

Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
Other: Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of The Vaultmaster, Quick-Change Mask, Evangelist, Dreamstalker, Ausio Carowyn, The Midwife, Orison, Mask of the Red Raven, Dandy Brute
Recharged: Heister,
Discard Pile: Psychic Detective, Lockpick Shield,
Buried Pile: Blessing of the Ancients,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (10) + 1 (Salvator Scream)
Notes for Ukuja: used 1 HP, TRR used BOGF
Random Card(s) Used: blessing 1, ally 1, item 2, monster 1
Additional Info 1: bad things: damage, blessings for checks
Additional Info 2: eot: recharge random divine/blessing

"Varian, Aric, Heggal, Ukuja - Location #6: Repository (Random 4,5,7) remain // 4: Lich (Villain)
5: Drums of Panic (I3)
7: Corpse Plate
"
Location #7: Base 1,3,7 remain // 1 (Vencarlo Orisini);(Amin Jalento);3 (Krojun Eats-what-he-kills); ; 7 (Laori Vaus)


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is the Healing Light: Characters cannot suffer scourges

Start of turn, switch to TRR. Exchange Mask of TRR with Orison in kit.

Move to Cathedral. End of Move step, examine top card of Cathedral, Incitation (Emperor Scorpion has already been defeated). Switch back to Aric. Exchange Rapier with Mask of TRR in kit.

Encounter Incitation.

Divine 4: 1d4 ⇒ 3

Discard Orison to explore again. Encounter Cave Bear. Recharge Mask of TRR to switch to TRR. For the combat and BA, reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse gives me Melee: DEX+3

BA Combat 16: 1d10 + 2d6 + 10 ⇒ (6) + (4, 2) + 10 = 22
Combat 21: 1d10 + 2d6 + 10 ⇒ (2) + (5, 2) + 10 = 19 Use power to discard a random card (Lockpick Shield)and reroll
Combat 21: 1d10 + 2d6 + 10 ⇒ (7) + (4, 5) + 10 = 26 On defeating a monster, heal a blessing and switch to Aric. Exchange Sharper with Dreamstalker in kit

Use power to recharge Dreamstalker for power. Examine Top card of Repository: Bogeyman. Bring it to Cathedral and encounter it. On examine switch to TRR. Exchange Sharper top card of my deck: Psychic Detective. The BA doesn't matter cuz the Hour negates the consequence. For the combat, reveal Vampiric Backsword for the same dice as the Cave Bear fight.

Combat 14: 1d10 + 2d6 + 10 ⇒ (3) + (5, 3) + 10 = 21 On defeating a monster, heal a blessing.

end of turn, examine top card of Cathedral: The Desert. Switch to Aric.

"

Aric wrote:

Hand: Sharper, Heister, Vampiric Backsword +3 (Finesse), Blessing of the Ancients, Captain's Cutlass (Finesse), Shadowless Sword (Finesse),

Displayed: Clockwork Spy, Brooch of Protection, Gambeson, Cockroach Coat,
Kit: Hypnotist's Locket, Rapier (Core, Finesse), Psychic Detective,
Deck: 12 Discard: 1 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Captain's Cutlass: Recharge to reduce local combat damage by 2

Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
Other: Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dreamstalker, Blessing of Bastet, Blessing of The Vaultmaster, Blessing of the Midnight Lord, Quick-Change Mask, Dandy Brute, Mask of the Red Raven, Evangelist, Ausio Carowyn, Orison, Red War Paint, The Midwife
Recharged:
Discard Pile: Lockpick Shield,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (10)
Notes for Varian: Heggal: The Real Rabbit Prince into Discard
Random Card(s) Used: Weapon 1, Spell 1-5*
Additional Info 1: bad things: damage, blessings for checks
Additional Info 2: eot: recharge random divine/blessing
Varian, Ukuja - Location #1: Cathedral 4-5 remain // Create Mindscape displayed; 4=The Desert

Heggal - Location #3: Shrine 1-4 remain
Location #4: Oubliette 1-6 remain // 1=Sayona

Ukuja, Aric - Location #6: Repository 2-8 remain
Location #7: Base 1-7 remain // 1 (Vencarlo Orisini);(Amin Jalento);3 (Krojun Eats-what-he-kills); 4(Trinia Sabor):


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

On Ukuja's turn, suffer 3 ranged combat damage. Brooch of Protection and Lockpick Shield reduce the damage to 0

Hour is Orison: No Effect

Start of turn, switch to TRR. Exchange Hypnotist's Locket with Psychic Detective in kit

Move to Ossuary and examine top card: Ash Giant Zombie. Encounter it. For the combat, reveal Vampiric Backsword +3 for Melee+2d6+3. Weapon Finesse give me Melee:DEX+3.

Combat 23: 1d10 + 2d6 + 10 ⇒ (2) + (2, 3) + 10 = 17 Use power to discard random card (Blessing of the Ancients) and reroll
Combat 23: 1d10 + 2d6 + 10 ⇒ (9) + (4, 6) + 10 = 29 That's more like it! After defeating a monster, switch back to Aric

Use power to recharge Psychic Detective to examine Card 2: Brawl and explore again. On examine, switch to TRR

DEX 9: 1d10 + 4 ⇒ (1) + 4 = 5 I take 6 combat damage. Place a Marker on Brooch to reduce by 5 and reveal Shield for the last one. Brawl gets shuffled back in

Discard Blessing of the Midnight Lord to explore again

Random Card: 1d8 + 1 ⇒ (3) + 1 = 4

Mummy: one of the closing henchman. For the combat reveal Vampiric Backsword +3 for Melee+2d6+3. Requesting one of Varian's blessings (since he has the most right now) Weapon Finesse gives me Melee:DEX+3

Combat 24: 1d10 + 2d6 + 1d4 + 10 ⇒ (9) + (2, 4) + (2) + 10 = 27 Nice! Summon and encounter Ancient Skeleton. BA, Take 1 combat damage which is mitigated by the Brooch. For the combats, reveal Vampiric Backsword again

Combat 21: 1d10 + 2d6 + 10 ⇒ (8) + (6, 6) + 10 = 30 On defeat, reload Vampiric Backsword to recharge a random card from discards. On close, move to Repository

End of turn, examine top card of Repository: Curse of the Worm. Switch back to Aric

Aric wrote:

Hand: Sharper, Mask of the Red Raven, Vampiric Backsword +3 (Finesse), Rapier (Core, Finesse), Lockpick Shield, Cockroach Coat,

Displayed: Clockwork Spy, Brooch of Protection, Gambeson,
Kit: Hypnotist's Locket, Orison, Dreamstalker,
Deck: 10 Discard: 4 Buried: 0
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
Other: Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)"

Display Cockroach Coat

"

Aric wrote:

Hand: Sharper, Mask of the Red Raven, Vampiric Backsword +3 (Finesse), Rapier (Core, Finesse), Lockpick Shield,

Displayed: Clockwork Spy, Brooch of Protection, Gambeson, Cockroach Coat,
Kit: Hypnotist's Locket, Orison, Dreamstalker,
Deck: 10 Discard: 4 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
Other: Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 1/6)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Bastet, Shadowless Sword (Finesse), Dandy Brute, Red War Paint
Recharged: Ausio Carowyn, Quick-Change Mask, Evangelist, Heister, Psychic Detective, Blessing of the Midnight Lord,
Discard Pile: Captain's Cutlass (Finesse), The Midwife, Blessing of The Vaultmaster, Blessing of the Ancients,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Hour is The Theater: At the start of your turn, examine the top card of your location; you may encounter it.

Examine top card of Crypt: Zombie Minions. Encounter them. On examine, switch to TRR. Exchange Hypnotist's Locket with Captain's Cutlass in kit

Zombies are practically flooding out of the Crypt. That makes things easier... For the combats, reveal Captain's Cutlass for Melee+1d6+1. Reveal Evangeist for +1. Weapon Finesse gives me Melee: DEX+3.

Combat 12: 1d10 + 1d6 + 9 ⇒ (8) + (5) + 9 = 22

For the second combat, also discard Captain's Cutlass to add another 1d8
Combat 19: 1d10 + 1d8 + 1d6 + 9 ⇒ (7) + (2) + (1) + 9 = 19

On defeating a monster, Switch to Aric For the close, recharge Quick-Change Mask to use my Diplomacy. Reveal Evangelist for +1

WIS (Diplomacy) 10: 1d10 + 8 ⇒ (7) + 8 = 15

On close, examine top card of Hourglass and draw Ukuja's Orison. Move to Oubliette.

With all the zombies rushing out, the Crypt is empty in record time. Aric moves to examine the Oubliette instead.

Start of turn, switch to TRR. Exchange Hypnotist's Locket with top card of my deck: Vampiric Backsword +3. Stay at Oubliette. End of move step, examine top card of Oubliette: Zombie Minions again! Exchange Psychic Detective for Vampiric Backsword +3. Use Power to encounter the Zombie Minions

For the combats, reveal Vampiric Backsword +3 for Melee+2d6+3. Reveal Evangelist for +1. Weapon Finesse gives me Melee:DEX+3

Combat 9: 1d10 + 2d6 + 11 ⇒ (4) + (5, 1) + 11 = 21
Combat 16: 1d10 + 2d6 + 11 ⇒ (2) + (5, 5) + 11 = 23

For the close check, Request Heggal's The Winged Serpent to add 1 die and recharge Evangelist for +1d4

Constitution 10: 2d6 + 1d4 ⇒ (2, 4) + (1) = 7 Oh well. I tried...

Zombies flood out of the Oubliette as well, but The Red Raven has a hunch that something important still remains within. He steps inside and is greeted by a Card 2: Giant Anaconda! For the combat, reveal Vampiric Backsword for Melee+2d6+3. Weapon Finesse gives me Melee:DEX+3.

Combat 18: 1d10 + 2d6 + 10 ⇒ (6) + (1, 2) + 10 = 19

The Red Raven cuts down the snake and walks deeper inside. He finds himself in the middle of a Random Barrier 1 replacing Card 3: Summoning Trap. Display Clockwork Spy to examine and explore again. On examine, Exchange Orison with Heister in kit Discard The Midwife to replace Brain Mold with Summoning Trap. Checks against it are blessed. Adventure Suit adds 1d4. Recharge Heister for +1d12

WIS 13: 2d8 + 1d12 + 1d4 + 1 ⇒ (5, 1) + (11) + (2) + 1 = 20 I draw a random card: Brooch of Protection. Yes! Display it

The Red Raven gingerly steps around the summoning circle and has to force himself away from the Card 4: Speed Battleaxe temptingly placed in the center. Discard Blessing of the Vaultmaster to explore again. Auto-fail check to acquire Battleaxe

The Red Raven receives some intel on his tele-phone; there's a Card 5: Sayona nearby. End of turn, examine top card of location. Choose not to encounter it right now. Switch back to Aric

Aric wrote:

Hand: Hypnotist's Locket, Blessing of the Midnight Lord, Vampiric Backsword +3 (Finesse), Blessing of the Ancients, Lockpick Shield, Gambeson,

Displayed: Clockwork Spy, Brooch of Protection,
Kit: Psychic Detective, Orison, Dreamstalker,
Deck: 12 Discard: 3 Buried: 0
"NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Midnight Lord: +2 dice on CON or has Finesse
Ancients: +1 die on check. Recharges if Hour is 0

Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
Other: Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 0/6)"

Display Gambeson

"

Aric wrote:

Hand: Hypnotist's Locket, Blessing of the Midnight Lord, Vampiric Backsword +3 (Finesse), Blessing of the Ancients, Lockpick Shield,

Displayed: Clockwork Spy, Brooch of Protection, Gambeson,
Kit: Psychic Detective, Orison, Dreamstalker,
Deck: 12 Discard: 3 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Midnight Lord: +2 dice on CON or has Finesse
Ancients: +1 die on check. Recharges if Hour is 0

Brooch of Protection: Add Marker to reduce local combat/Force damage by 5
Other: Brooch of Protection: Reduce combat/force damage dealt to me by 1 (Current Markers: 0/6)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dandy Brute, Blessing of Bastet, Red War Paint, Mask of the Red Raven, Shadowless Sword (Finesse), Sharper, Rapier (Core, Finesse), Cockroach Coat
Recharged: Ausio Carowyn, Quick-Change Mask, Evangelist, Heister,
Discard Pile: Captain's Cutlass (Finesse), The Midwife, Blessing of The Vaultmaster,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

"

Status Link
Most Recent BR Refresh
Current Blessing = Blessings Deck Card X where X = Current Turn - BR Refresh Turn (0)
Notes for Heggal: Used The Winged Serpent
Random Card(s) Used: Barrier 1, Item 1, Hourglass 1 (Ukuja's turn)
Additional Info 1: bad things: damage, blessings for checks
Additional Info 2: eot: recharge random divine/blessing
Varian - Location #1: Cathedral 1-10 remain

Heggal - Location #3: Shrine 3-10 remain
Aric - Location #4: Oubliette 5-10 remain // 5=Sayona
Ukuja - Location #5: Ossuary 1-10 remain
Location #6: Repository 1-10 remain
Location #7: Base 1-11 remain


Aric's Deck // Searching For: Item 3 > Weapon 3 >> Ally 3 >>>>> Armor 3

Starting Location: Crypt

Starting Identity: Aric

Loot: Exchanging Masque for Ausio Carowyn. Exchanging Mask of Stolen Mien for Red War Paint

"

Aric wrote:

Hand: Hypnotist's Locket, Quick-Change Mask, Psychic Detective, Clockwork Spy, Evangelist, Blessing of The Vaultmaster, The Midwife,

Displayed:
Kit: Captain's Cutlass (Finesse), Heister, Dreamstalker,
Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Can discard random card to allow reroll on failed local check to defeat monster (only as TRR)

Vaultmaster: +2 dice vs Barriers

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dandy Brute, Red War Paint, Shadowless Sword (Finesse), Rapier (Core, Finesse), Vampiric Backsword +3 (Finesse), Blessing of the Midnight Lord, Mask of the Red Raven, Blessing of Bastet, Gambeson, Cockroach Coat, Lockpick Shield, Blessing of the Ancients, Sharper
Recharged: Ausio Carowyn,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d4 ☐ +1
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Diplomacy: Charisma +3

Favored Card: None
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Light Armor
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when a character encounters a villain or a henchman), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand ([X] or the top card of your deck) with a card in your kit.
When you would discard an ally that has Diplomacy in its check to acquire ([ ] or a weapon) as damage ([X] or for its power), you may instead recharge it.
[X] When you acquire a boon, you may examine the top card of your location deck. ([ ] If it is an ally that has Diplomacy in its check to acquire, draw it)[ooc]
===================================
THE RED RAVEN: SKILLS AND POWERS

Spoiler:
Strength d6 [ooc]☐ +1 ☐ +2
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Wisdom d8 ☑ +1 ☐ +2 ☐ +3
Perception: Wisdom +2
Charisma d4 ☐ +1

Favored Card: None
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Light Armor, Weapons
POWERS:
At the start of your turn ([X] or when you examine a card in a location deck) ([X] or when you defeat a monster), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([X] If it is a monster, you may encounter it.)
[ ]On your combat check, you may discard ([ ] or recharge) a card that has the Accessory or Clothing Trait or an armor to add 1d8 ([ ] 1d12).
[X] If a character at your location would fail a check to defeat a monster ([ ] or a barrier) you may discard a card to allow her to reroll the dice and take the new result
[ ]When a Villain escapes, you may move to a new location that was neither closed nor temporarily closed

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