Mark Carlson 255 wrote: In general where do you draw the line when allowing any class to take restricted things? better question to be asking: "Why is this restricted?" Quote:
there's an archtype for that. Quote: Can Wizards get fighter only feats?there are like 3 total, most of which even fighters don't take. Quote: Can Wizards get druid only feats?Ironicly the few that do exist involve an animal companion, thus covered by familar feats, or allowing futher spell casts in wild shape, which could be useful to a transmuter who likes being animals, but can be easily circimvented by smart transformation choices. Quote: Do you need to worship a deity or have one empower you to cast divine spells? Actually the rules are already clear here, you don't need a god to cast divene spells, see every cleric of an ideal.
thejeff wrote:
no, it's more "remember these rules will be used somewhere other than Golarion" and "book theme doesn't need to be all encompassing" for example look at Heroes of the Streets feat Mud In Your Eye; because the book is urban theme, your character will forget how to throw goop in somethings eye if he leaves the city. wut?
Kalindlara wrote:
And it's a crappy measuring stick; who's reliance on which continues to have organized play make bad decisions. Technarken almost certainly has the actual reason pinned down; and I, for one, am tired of having to throw interesting characters away because of nonsensical bannings, of which possessed hand is most definitely one.
My Brawler tribute to Ric Flair took Mud in your eye. Thankfully my DM lets me not suddenly forget how to throw goop at someone's face when I leave the caves and cities.
MisterSlanky wrote:
Of course it doesn't, you think the other hats are worth the gold. They aren't. oh look, it makes sense now.
Dracoknight wrote:
only starting? oh honey. also whoever said AC 36 is too high; LOL.
James Risner wrote:
Because this isn't our first ride on the "what the hell are they doing!" train. We've had 7 years of illogical nonsense from this crew; and our patience is wearing thin. they, to be blunt, should know better by now.
James Risner wrote:
Which is understandable when you consider the history of said question. Most bonuses of the same type do not stack, while some do. Since 3.5 Size bonuses stacked. Because this is different than how most bonuses work it spawns questions of "wait it's different?" which leads to James complaining that a heavy spiked shield shouldn't hit as hard as a great sword, and that he personally doesn't let this one instance stack. Que people taking this as Word of God, leading to more questions leading to the FAQ that size bonuses no longer stack. That FAQ, like most of them honestly, is poorly received; and thrown into the pile of stupid, ignored FAQs. Add in how spiked shields get their separate lines on the weapon tables, which can lead players not even knowing that there is a double up in size bonuses. In short is a product of Typical WoTC Editing(TM) exasperated by Typical Paizo Editing(TM).
I'd spring for it. It's a fighting man with actual reserves. he's not healing himself with "lay on hands" his body is healing itself through Sheer will. he's not smiting something, he's swinging his weapon with extra purpose. he isn't using "detect alignment", he's sizing the boy up. Also don't laugh around his mule, or the mule might think your laughing at it. The whole idea that chassis must always be a LG P-Word is, was, and always will be b%&+!!!s.
I hate the shear number of riders on combat maneuvers. "can't move an enemy into a dangerous square" then what's the bloody point? also the fact you can not hockey-check people with a bullrush is inane. Also fun, feats with use riders that the user could not possible fulfill by himself, like deadly stroke.
Mark Seifter wrote: On the topic of Intrigue, I think that it's early yet to decide the result of the vigilante playtest. No one on the design team thinks that the things we put out for playtest are perfect; otherwise we wouldn't playtest them (in fact, they aren't perfect even after playtest, no RPG product is). Not to issue a guarantee about anyone in particular liking the final vigilante, but wait until it's out before deciding how much we changed the final version (once it's out, if you read it and don't like it, then that's totally fair). Sorry Mark but when Jason pops into a thread and says "we aren't changing the #1 thing you are saying needs to be changed" I think it is quite resonable to say we know the result of the playtest.
Ascalaphus wrote:
which has more to do with PFS scenarios having terrible encounter design. Granted, this is because PFS's structure makes good encounter design either next to impossible or extremely deadly. This is the number 1 reason why PFS is not a good indicator of balance. Quote:
They don't need to throw out anything, they need to respect the action economy of the party. also compared to a simple smokestick, deflect arrows is weaksause when it comes to ranged attacks. Quote:
the problem is, the problem isn't slumber hex, or crane wing, it's that people insist that a single monster will somehow be a challenge against any properly played party.
Quote: So this means Mark had to make a lot of special exemptions in the base class, or he has/had to issue clarifications on how things work. Either to prevent abuse, or because the original description got messed with in editing. For example, apparently the description he submitted to the editors for Metakinesis explicitly allowed for Gather Power/Supercharge to work, but the editors re-formated it and now it's unclear. to be blunt, I don't think he had to make those excemptions, but a boss who's known for limiting player choice made him put them in. That said out of all the things in this class, the fact you need two free hands to channel power makes me irrationally angry.
Azten wrote:
that is assuming that the PDT listens to the feedback; and lets face it, if they did this thread wouldn't exist.
Crai wrote:
well there is always Explode Head, if only because it's hilarious.
Tormsskull wrote:
And there has been plenty... Now if only paizo actually listened. It isn't being hostile to call the Vigilante playtest not a playtest when the devs say flat out they are going to ignore the biggest feedback thread in the entire section. It isn't hostile when I can point to threads showing what the underlining problem of an option is; and the devs go on their merry way insisting the sky is orange. As you say, the attitudes of the devs are well known: and anyone who spells them out has their post removed for "baiting." It's been 6 years, and the devs have apparently learned nothing.
Eryx_UK wrote:
this is more to do with PFS being piss easy than a classes power. PFS is not, will not, and never will be an accurate gauge of power, Which makes it's treatment that it is all the more frustrating.
Dylos wrote: Without dual identity, you are not filling the role of the vigilante who is taking on another identity in order to do things that would otherwise harm their social standing (possibly because those things are illegal and punishable by death). that's what the disguise skill is for. So far the vigilante is three archetypes + a useless duel identity that does nothing but give the party and gm headaches.
Morzadian wrote: The subtypes work in any campaign. No, they don't. Quote:
Except for when it actively clashes with a fantasy world? As usual Paizo screws people over if they aren't playing in the One True Setting.
neferphras wrote: i honestly dont see a issue with the new summoner. is it de-powered. Sure it is, but thats not a bad thing. Summoner was over powered. Nothing about the rework makes me cry and i have 3 summoners active. I just wish the nerfs did something other than just encourage more of the same, either you make the best DPR monster you can, or make your eidolon a skill monkey and fight with the completely not nerfed in any way SLA. (protip to GMS: read up on stirges and elementals, you'll be seeing them alot now) Quote:
Don't blame the Gunslinger for what are the Gun Rules problems, as paizo decided to make guns super-special-awesome before ever making the class that uses them. Anybody with enough feats can go to town with double barreled pistols. Why paizo didn't make guns ranged scimitars and muskets ranged heavy picks will constantly mystify me.
TriOmegaZero wrote:
Sorry if I feel that half way through my career is a bit late for a character to reach it's base concept. Cause no way can I fudge a creepy-empty-suit-of-armor ediolon as an azatas. Psychopomp, maybe, but again, LEVEL 5; FOR A SWORD.
Ravingdork wrote: A real test of the new summoner will be "what kind of concepts can I make with it?" If the answer is "more things than the old summoner" than I will be quite happy, even if it is a little weaker mechanically. Prepare to be a sad panda. ... Why do I have to be level 2 to give an my ediolon a sword?
DrSwordopolis wrote:
hate to break it to you, but the barbar/fighter can do all that already, without pummeling style. all Pum style does in that case is minimize dr. there was literally no reason for it to be banned.
Undone wrote:
Considering neither build has any way of combining the two styles, it's dpr isn't greater than a standard Sacred fist. Even with a full 3 levels in MoMs, it just means a 1-2 more rounds of full-attacking provided you can charge. If this is the best they can come up with, then there wasn't anything to be afraid of to begin with.
Lormyr wrote:
man it's like that word "Generally" doesn't exist. ah well, not like missing an important word isn't a time honored tradition in this hobby. 9mm wrote: there's no space constriction at all. The fact that when most people use MoMS to grab the first then third style feats and almost never grab the middle, says more about the quality of the middle style feats than the power of MoMS.I am inclined to believe that it speaks to both aspects, and both should be considered carefully as separate entities, as well as in combination. To do otherwise would not provide a very illuminated broad picture. Almost all feat evaluations are based on resources in to effect out. MoMS makes many style feats resource efficient, because no one wants to take Combat Expertise, improved trip, improved repositon just to knock someone down with pummeling style. Almost all the style feats have easy to acquire pre-reqs for the first, a bazillion for the second with a very underwhelming benefit, and the first two style feats for number 3 which is often decent. So you grab the two you want and move on, and grabbing the missing one later if you want it. Simply put, most style feats just aren't worth it without MoMs reducing the resource cost.
TheJayde wrote:
Means nothing if no one is willing to play it. Quote: Your opinion and view is shallow but the company has a much broader view of things. LOL, just LOL. Quote: They get more feedback and information, and actually do testing with numbers and comparatives.Pity then their math is so constantly WRONG. not to mention the wealth of supposedly uncomparables. Quote: You wanting this ability does not entitle you to the ability. The customer is not always right. The customer is usually too uninformed to know what they trully want. While sometimes true, this is not one of those times. The is no logical reason why a generic dex to damage feat does not exist out side of the devs deliberately not printing one is the face of the math behind the game. Quote:
Previous experience says otherwise. Quote:
Nope, it IS badly edited, rife with power imbalance and non-sensical decisions, and has an entire section that boils down to paizo telling itself it sucks at class design.
zapbib wrote:
While I agree that it is probably an overly narrow reading, the problem is, and always will be, rules english is not normal english. one handed weapon means a very specific thing in Pathfinder, namely a weapon in the one handed category. See also pummeling style, which for all the mentions of punching, because punching means nothing in pathfinder, means the style works regardless of weapon. I really wish paizo would adapt a bracketing format around keywords, mostly because it makes intent far easier to find. because if it was normally done
Quote: Choose one kind of [one-handed] [slashing] weapon. When wielding your chosen weapon one-handed, you can treat it as a [one-handed [piercing melee] weapon for all feats and class abilities that require such a weapon (such as aswashbuckler’s or a duelist’s precise strike)and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size. would read different than Quote: Choose one kind of one-handed [slashing] weapon. When wielding your chosen weapon one-handed, you can treat it as a [one-handed] [piercing melee] weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size.
Apocryphile wrote:
no. but at this point it is reasonable to assume it's because the same reason why they now are writing fencing grace; the developers in a rush to fix things forgot light weapons existed.
Gorbacz wrote:
one question: does the wizard cast spells with golf clubs?
Tels wrote: Could you guys *not* get so hostile or snarky? I've been informed that we're unlikely to get a designer response here (at least as far as Mark is aware) because the tone in this thread is really hostile and combative. Unfortunately for the designers, this is one of Paizo's biggest cock-ups in a long while, and is part of a long string of 6 years worth of work that has confirmed many an opinion of the dev teams attitudes. Opinions I might add that are removed as "flame baiting" on this board. But I suppose it's easier to stick your head in the ground than admit your mistakes.
Deadmanwalking wrote:
Now if only those reasons weren't so utterly backwards, because that's what people are reacting too. "Because it's not iconic" is really just that stupid. Even if we Weren't talking about a class named "Swashbuckler."
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