Adivion Adrissant

2goth4U's page

Organized Play Member. 56 posts (271 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 6 aliases.




7 people marked this as FAQ candidate.

Text of Feat:
Draconic Breath
You possess draconic defenses and a draconic breath weapon.
Prerequisites: Draconic Aspect, kobold.
Benefit: You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by either the Draconic Aspect feat or the dragon-scaled racial trait. Using a breath weapon is a standard action that does not provoke attacks of
opportunity. You can use your breath weapon once per day. Creatures within the area of your breath weapon who succeed at a Reflex saving throw (DC 10 + your character level + your Constitution modifier) take only half damage.
Black (Su): You breathe a 30-foot line of acid that deals 2d6 points of acid damage.
Blue (Su): You breathe a 30-foot line of electricity that deals 2d6 points of electricity damage.
Green (Su): You breathe a 15-foot cone of acid that deals 2d6 points of acid damage.
Red (Su): You breathe a 15-foot cone of f ire that deals 2d6 points of fire damage.
White (Su): You breathe a 15-foot cone of cold that deals 2d6 points of cold damage.
Special: Kobold sorcerers with either the Draconic or Kobold bloodline can use their Charisma modifier instead of their Constitution to determine the number of times per day they can use this breath weapon and the DC of this breath weapon.

The special section says instead of and seems to imply that the uses per day is based on Con mod, yet the benefit text says otherwise.
Was this just missed?

Should it say the following?

Errata:
Special: Kobold sorcerers with either the Draconic or Kobold bloodline can use their Charisma modifier to determine the number of times per day they can use this breath weapon (min. 1) and use their Charisma modifier instead of their Constitution to determine the DC of this breath weapon.


I found the logic of the strength bonus for offhand/twohand strikes a bit lacking in some circumstances.

If a character with a +0 strength mod is wielding a weapon offhanded or using a twohanded, it makes no sense that they still have +0 in both cases.
Don't even get me started if the character has a -1 penalty...

I've created an alternate more sensible table drawing on the rules as the basic principle

(str mod) (offhand) (twohand)
+5 +2 +7
+4 +2 +6
+3 +1 +4
+2 +1 +3
+1 +0 +2
+0 -1 +1
-1 -2 +0
-2 -3 -1
-3 -4 -1
-4 -6 -2


I know some gaming groups use double strength bonus for two handed weapons, but I'm not going there.

Rather I found the logic of the strength bonus for offhand/twohand strikes a bit lacking in some circumstances.

If a character with a +0 strength mod is wielding a weapon offhanded or using a twohanded, it makes no sense that they still have +0 in both cases.
Don't even get me started if the character has a -1 penalty...

I've created an alternate more sensible table drawing on the rules as the basic principle

  • (str mod) (offhand) (twohand)
  • +5 +2 +7
  • +4 +2 +6
  • +3 +1 +4
  • +2 +1 +3
  • +1 +0 +2
  • +0 -1 +1
  • -1 -2 +0
  • -2 -3 -1
  • -3 -4 -1
  • -4 -6 -2