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![]() I can see where the player is coming from, though I don't think it's your fault at all. I never got this far in Jade Regent, my group got TPK'd early on (quite hilariously I might add) but I find when I play a game and am faced with opponents that outclass me so easily I feel like my actions don't matter. I am being railroaded to do what these powerful people want so screw it what is the point? I can choose to die or follow the railroad (death seems kinda promising). If I don't get a roll to even try it just irks me. I am not power gamer at all but doing well in combat and doing well in social interactions are completely different and just because a player dominates in one doesn't mean that want to be useless in the other. The problem to me, seems to be the social encounter design. It just seems bad (mind you I havn't read the book)and should be balanced. which is a lot harder to do than balance combat encounters, but I suggest balancing it all the same. It isn't as simple as changing to hit values or hp but give the players a chance to shine and make choices outside of combat. It differs for every group and its a lot of work, but thats the curse we DM's suffer. ![]()
![]() In my experience, running an adventure for 2 players isn't as much of giving your players bonus items and more of altering the encounters to suit your group. With only 2 players a lot of bases will not be covered so you will have to find out what those are and how you can change them so they are still fun but also beatable. ![]()
![]() I think something to keep in mind when creating races, is that less is often more. For example instead of altering almost all of the races ability scores just try and think of the 2 or 3 that NEED to be altered. It is very easy to make an excuse for an ability score to be altered for almost any race but I have found that it ends up being more troublesome than enriching. I find this the same for additional abilities. Personally I would remove the powerful build ability because it just doesn't seem like a race defining trait for anything short of a half giant. Im not claiming to be an expert in starcraft lore (only played the first game) so I could very well be wrong but I don't remember getting that impression of them. Other than that though I think this is great and I may implement it in my games. ![]()
![]() So I was looking at another thread speaking of this item and a thought occurred to me after reading the helm rules
So the rules say that someone cannot return to their former alignment unless a wish or miracle is used. But then look at the changing alignment rules and I believe we have a problem
It says that a player is free to change their character's alignment so for example a LG character fails his will save and becomes CE. Now he cannot return to his lawful good alignment through anything short of a wish but could he not just change his character to CG or NG? ya it isnt the same alignment but its close enough to not have the character brutally murdering innocents. I know the alignment rules are ambiguous but im curious what you guys think. ![]()
![]() @blahpers the reason ability drain isnt as bad is a low level spell fixes it so it is not permanent but rather a temporary hamper, unlike a lvl 7 spell like negative levels (i think its lvl 7 but dont quote me on that). Just to be clear I am fine with temporary negative levels, I just dont understand permanent ones ![]()
![]() So as a GM I have always avoided including monsters or spells that could cause negative levels. This initially resulted in my playing of ADnD where negative levels were way too powerful and always permanent (at least to my understanding of the rules, ADnD is not known for its clarity) and this just naturally transitioned into future games.
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![]() 1. Well I have been playing rpgs as long as I can remember but most of the have been small short runs that are based mostly on ideas and rping rather than rules. Ive never done one of these online runs and I am really interested. What first got me into it was my friend’s dad’s AD&D books. We would sneak away with them find some sticks and stones to represent things and then try and decipher those poorly written rules with our 8 year old minds
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![]() darkwarriorkarg wrote: My advice is to not ask for a special snowflake from someone who is new to GMing. I would allow it if it were my game, but the I've at this for 27 years. Your GM most likely does not have the experience to handle balancing between PCs and adjusting encounters. Further, would your GM appreciate evil characters? Thx for the quick reply, and my GM doesn`t care about evil characters. Also since there would be at least 10 more levels until it is even an option he might be able gain enough experience to work with it. I agree though with the balancing thing, I am not sure he will be able to balance it properly so I think I might make the character and keep him as normal and save the whole lich thing in my back pocket until I can judge if the GM could handle it. ![]()
![]() My group started a new adventure (lvl 1) and my character really didn`t fit the flavor of the adventure so I am making a new one by DM`s approval. Now my group doesn`t have an arcane caster so I am thinking of making a wizard not sure the exact details yet, but im hoping to incorporate illusions and necromancy spells. What im hoping to accomplish at later levels is to become a lich, following of course all the normal procedures for doing so that the lich section in the bestiary discusses. Now this will not happen until at least level 11 and 100000s of gold pieces. My question is, will this template unbalance the game. I have not yet talked to my GM about this as he is rather new at GMing so I don't want to trouble him with something that I believe can be better solved on these forums. The reasoning that I think it probably will not be unbalanced is that I will not have magic equipment as I would be investing everything in achieving lichdom. The problem I think that might arise will be, being underpowered before being a lich because of lack of magic items, and being overpowered once a actually lich. Anyways any insight would be appreciated. |