
123Houdini |
So this is my first post here, but I simply want to know why the medium changed so much between the play test and book release? I bought Occult adventures last night and overall every class seemed for fleshed out except the medium.
The original concept that made it similar to the occultist 3rd party class or the Binder from 3.5 made it an interesting and versatile class option. Your spells being bound to the spirits you had running was also an awesome concept requiring planning. Also every spirit seemed unique and you could use different combinations to create very interesting power structures for your character. Simply taking that original concept and adding more spirits, either the base way they where printed or maybe even adding just a Law and Chaos spirit to each stat would have been fantastic.
That being said I'm a little disappointed with the book version. Instead of gaining interesting spirits with an array of varied powers, and making an oddball yet effective combination of spirits, it all seemed to get whitewashed. What I mean by that was instead of that, now the Medium has an array of only six options Vanilla Wizard, Vanilla Cleric, Vanilla Rogue, Vanilla Cav., Vanilla Fighter 1, Vanilla Fighter 2.
I just want to know why this switch? Was there a broken or unfair ruling I missed play this class? Am I the only one with this opinion?
Just curious because right now I'm sticking with occultist or binder