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![]() ...and immediately knows everything. Since research in a library normally takes 1d4 hours, but a Skald 7 has Lore Master, not only can s/he take 20, but it takes only a standard action! It's not even Dewey mastery, the skald walks in, breathes the must and says "yep, a Balor can cut your head off really easily" or some other high-level factoid. Here's the kicker, because it's a library he doesn't even have ranks in Knowledge (planes)! ![]()
![]() Every so often you find threads of Make X in Pathfinder or What level is Y? What if there was some different way of equating the real world with PF mechanics to make you experience more grounded? I thought, the classic heroes in literature keep killing monsters and they should be gaining XP. How much XP have such characters earned and has their power become greater as a result? Do they go on to face CR appropriate enemies? I am not such an avid reader myself, so I come to these forums, to request XP gains of characters as varied from Hercules to Harry Potter and opinions on this system of judging characters. ![]()
![]() I am the GM of a newly starting Skull and Shackles campaign. One player was interested in playing a mad scientist kind of character, but also wanted to be a necromancer. I suggested Vivisectionist or Reanimator, but they weren't good enough at necromancy so we settled on the Undead Lord archetype. I'm not sure how we found Haagenti after that, considering he isn't a death domain deity... I allowed it for now, and I really like the deity. The current build has 16 Int but only 13 Wis and 8 Cha, pretty bad for a cleric, dire for a necromancer. I've seen the unchained multiclassing rules and currently I think that's the only way to save the concept... Are there any other alchemy-themed archetypes or domains for a cleric? Or is there a feat tree that would keep the mad science theme? Is brew potion the only thing required? Or would Technologist possibly work as well? Or should I suggest a different deity? ![]()
![]() Let's say that my DM or the deity my character worships grants me a summon-able monster that can cast Antimagic Field. It casts AF on itself, but being a summoned creature it blinks out? Can it move or take actions? Can it even take the free action to dispel its own field? That brings me to another more applicable question. Many of the higher CR monsters on the list have Dispel Magic and Banishment. If they are fed up with the summoner can they cast it on themselves? ![]()
![]() This is my first attempt at creating a custom magic item. The characters were lacking vital knowledge skills, so I am handing them a few of these items if they can find them. The way I priced it was using magic item creation rules, Skill Bonus (1^2)x100. Then multiply by 2 for No Space Limitation, 200gp. Add on the single use of Hold Person (but with diminished effect), 200+300 = 500gp. Is it balanced? Too complex? Too cheap? Out of line with the setting information about Abadar and his church? Abadarian Intensive Teaching Tome Aura weak divination, transmutation and enchantment; CL 3rd
Description This thick, clasped tome has a variety of beneficial and runes bordering the cover and every page. The clasp has a lock and a gold plated key shaped like Abadar’s symbol is embedded on the cover. The book is filled with small text and diagrams of condensed study material on a specific topic (one knowledge skill chosen by GM). A character who reads the book for 1 hour must make a Will save (DC 11 plus one for every 4 consecutive hours of reading, negates) or become completely rapt in learning and thought. This study is to the exclusion of all else, even biological needs including but not limited to eating, drinking and sleeping, and also to damage until unconscious. The character is considered cowering and fascinated(except for purposes of breaking fascination through mundane means) but not helpless. After 48 hours total of reading the book, the reader receives a rank in the prescribed knowledge skill, if they had no ranks in it before. The spell effect ends and the Tome loses its ability and becomes an ordinary textbook on the topic worth 20 gp. Construction Requirements Craft Wondrous Item, Guidance, Hold Person; Cost 250gp Priests of Abadar sometimes craft these readily enchantable books when they must teach a student quickly before an important quest or simply when they become impatient. Students open their minds and subject themselves to the arduous ritual and are never forced within the church. On occasion a small study is used for multiple students under the eye of a church guard. Very few copies make it out of the church but the goods aren't considered dangerous enough to pursue on charges greater than petty theft. ![]()
![]() I'm trying to create a historical campaign setting, 13-14 century, and I got a flash of inspiration about dragons. To explain their rarity and behaviour, but still give PCs enough unique opponents to "grind" I though that one of the genders of dragons be very rare (relative to the already rare dragons). But I'm torn about which gender to be the single alpha. A single female dragon could lay a clutch of eggs and give males a reason to travel. In human terms, female intelligence is higher (or at least, psychologically less brutish) and thus be able to talk and cast spells. A single male dragon give female dragons a reason to roost for long periods of time and reinforces the patriarchy of the time. So my question is this; is there any real world evidence for gender dominance in reptiles or dinosaurs or crocodiles? I can't find much info and hopefully this post will do more than just ask, but give other people a hook for their settings as well. ![]()
![]() As I understand it, shadow clone, as per mirror image, creates images in your square, performing the same actions you do. Now the swarming rule for ratfolk states that when 2 ratfolk share a space and attack(which the clone is technically doing), they count as flanking! So a ratfolk ninja is now able to sneak attack due to having flanking from his shadow clones! After all, the enemy thinks he's facing more than one rat. At the moment I'm ruling a will save each attack to disbelieve at 10+cha+ninja level+spell level, i.e. the save for any spellcasting class' spell. I'm surprised I couldn't find any threads in this, I feel like I'm missing something obvious, or my player is a genius where nobody has noticed this before. |