Friday afternoon, 2015

Event organized by Paizo Event utilizes official Pathfinder content Game

Veteran Dungeon Delvers Wanted!

Friday afternoon, 1:00–6:00 pm, 2015 • Cascade 10

Think you're an expert dungeon delver, able to make any labyrinth bow on its knees before you? Prove it! This will not be your friendly encounter, the average "walk in, collect loot" experience. The monsters will be intelligent and sinister, the traps devious, and the dungeon sadistic!

Creative solutions and roleplaying encouraged. Pre-gens will be optimized, well-developed characters. If you want to create your own character, read the website description (optimization encouraged).

PFSRPG character creation rules except the following: 5th level, 10500 GP, 25 point buy, any alignment, no factions. All official Pathfinder content allowed, but preferred focus on content available on the SRD for ease of access. Optimization expected, and well-rounded characters will likely outperform one-trick ponies. No divine ranks or infinite loops.

Send your character in ASAP. Characters not sent in advance run high risk of being vetoed. Clarify any questionable rules/choices in advance. Vague rulings will be researched fairly if presented early and ruled harshly if not (up to and including the point of requiring character changes).

Know your character well. It will be expected that you play your turn succintly regardless of its complexity due to the time constraints of the event.

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Event # 60112
When PaizoCon 2015:
Where DoubleTree by Hilton Hotel
Cascade 10
18740 International Blvd.
Seattle WA 98188

Category Pathfinder RPG Game
Game Master Scott Spalding
Age Rating 18+
Complexity Hard
Experience Required Veteran
Materials Required Dice, Pencil, Mini/Token, Character
Character Optional, see website description
Players have the option of using pre-generated characters provided by Game Master
Also Required Copies of any rulings you wish to use

Grand Lodge

Pathfinder Roleplaying Game Superscriber

Howdy all!

I'm thinking most veteran dungeon delvers would work to have as balanced and robust a party as possible. You folks up for collaborating on classes/roles to cover our bases?

Grand Lodge

@Nivius: I was thinking the same thing. I am definitely up for collaborating.

Grand Lodge

Pathfinder Roleplaying Game Superscriber

Nice! My wife and I are in this event together, and she has requested to field her Divine Hunter. (Tough Ranged DPS/Diplomacy Role)

I personally suffer from perpetual character creation syndrome, so if you've got a preferred concept, I'll work to fill in gaps. =)

Mr. Spalding, what's your stance on Goblin PCs? (Boon Race = No Dice?)

Grand Lodge

I was thinking of going for Cleric and focusing on support/buff spells/wands, dealing with tricky monsters (incorporeal), and being a "flanking buddy" in combat.

Grand Lodge

As an alternative to the cleric I could play a Synthesist Summoner 4 / Rogue 1 for trapfinding, skills, UMD, and melee damage.

Grand Lodge

Pathfinder Roleplaying Game Superscriber

Well, we certainly should have third level magics covered...if you've got a cleric in mind, I could roll a conjurer. Beyond utility scrolls, I'm thinking summoning/control focus backed by toppling magic missiles.

Or if not needed...a Goblin Bladebound Kensai with Butterfly's Sting. (If somebody rolls with a two-hander, the passed-along crits could get BIG) On the sly, the magus would focus on flexible DPR, off-tanking, and backup debuffs.

Software Developer

Sorry for the delay in replying. It's been a crazy week preparing for the con here.

Go ahead with the goblins.

I'll be checking daily in for any questions, but feel free to e-mail/pm me.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

I will be bringing a wizard focused on detection abilities, most likely a tiefling diviner focused on status effect spells and very low on dps.

Grand Lodge

Pathfinder Roleplaying Game Superscriber

Sounds like the arcane spell caster role is covered. I'll prepare a Goblin Musket Master (Spends most fights tiny, big AC and ranged damage)

As an alternative, I'll prep a front line character: a Gendarme. (Horse nabbing "Narrow Frame" to avoid squeezing penalties)

Mr. Spalding, how do you rule movement during a "Ride by Attack"? Most GMs allow a "tangential" charge, but it's a quite fuzzy RAW.

Software Developer

I'm not quite sure what you're asking, Nivius. Could you clarify please?

Grand Lodge

Pathfinder Roleplaying Game Superscriber

The Ride-By Attack Feat seems to allow a character to essentially "tilt" an opponent, moving in for a charge then moving out. (To prepare for the next charge, usually)

This is awkward, because one (usually) can't move through an opponent's square, and a charge is pointed directly at an opponent.

Most of the time I've seen mounted combat, the GM rules the ride-by attacker passes immediately adjacent to the target. (i.e. medieval jousting knights could be said to be performing a "ride-by attack" against each other) This is an atypical charge lane though...

Here is a thread post discussing/explaining: Feat#13

Software Developer

Ah, I see. I've always accepted the interpretation you listed. Otherwise the feat does nothing (in most cases) which is clearly not the intention.

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