Ganesha Games

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If your miniatures gaming involves guns, guts and glory, you’ll want this ruleset. This is the CORE book for all modern gaming with the Song of Blades rules engine. It will be expanded by sourcebooks.

YOU'D BETTER DUCK... LEAD IS FLYING!
Flying Lead can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, Flying Lead supplies furious fun at bullet speed! Lead a gang of mobsters, play cops vs crooks, or enter the brutal world of covert special operations and espionage.

But will you have the guts to lead your force to glory in world where a street punk or an armed fanatic can blow you away as effectively as a trained soldier?

Pick your force, roll those dice and find out!

Flying Lead takes the award winning Song of Blades and Heroes mechanics into, and even beyond, the modern world of high-powered projectile weapons. These core rules will enable you to play using a small table area and a handful of figures. By using our online force, weapon and vehicle generators, players will be able to customize their characters and get playing straight away.

Inside these covers you will find rules for:

  • hand-to-hand and ranged combat
  • vehicular combat
  • projectile weapons
  • grenades
  • morale
  • advances
  • profiles for cops, crooks, the Mafia, pulp characters, SWAT teams, Special Ops and WW2 soldiers, insurgents, terrorists, and more.

Flying Lead will be supported by a series of supplements providing campaign rules and scenarios, covering different periods and genres, from WWI to the near future.

So don’t waste any more time, grab those figures and dice, and watch out for the Flying Lead!

Written by Rich Jones and Andrea Sfiligoi, 48 page PDF.

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This supplement for Flying Lead takes the players to arid deserts and lush ‘Green Zone’ of Afghanistan. Fought over for centuries by major powers, the scene of the Soviet’s ‘Vietnam’ it is now the UN’s ‘Front Line’ and the key to winning the ‘war on terror’. Troops from all around the world form the International Security Assistance Force (ISAF) and work together to bring stability to the region.

Hearts & Minds is a detailed supplement for Flying Lead.

Interact with the locals, gain their trust, drive out the oppressive Taliban and win their ‘Hearts & Minds’. 14 scenarios, force advancements and campaign rules let the players wrestle for control of vital areas.

New rules and mechanics add detail and grit to the core rules. Expanded and enhanced combat and vehicle rules and the new ‘Joys of War’ cards add suspense and uncertainty to the ‘historical’ setting.

Force-specific rules, new abilities and force rosters combine with rules for the latest ISAF advanced technology and equipment to enable the ISAF player to fight against the Taliban—a tough, often fanatical and ruthless enemy.

In conjunction with Battlegames Magazine, the authors are contributing $2 per copy sold to the Combat Stress Appeal, helping those who gave up so much helping us!

NOTE: This is a supplement. A copy of Flying Lead is required to play this game.

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Four Against Darkness - Dice, Paper and Pencil Solo Dungeoneering Game
By Ganesha Games
Four Against Darkness is a solitaire dungeon-delving game.

No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.

You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room, you generate its content on a series of random tables. You will meet monsters, fight them, hopefully defeat them (or decide that discretion is the better part of valor!), you'll manage your resources (healing, spells, life points, equipment), grab treasure, dodge traps, find clues, and even accept quests from the monsters you meet. Your characters can level up and become better at what they do, but it will not be easy.

What the game is not:
It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish, but that's it.

It is NOT a roleplaying game. You may run it as a simple cooperative, GM-less game if you want, and there are a couple of pages of suggestions to turn it into a full RPG, simple enough to be played with children as young as 6.

It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to, even if we use something like that in some supplements

Content
The PDF is 90 pages with plenty of black and white illustrations, plus a color cover and a flowchart. The download also includes mini-booklets for those who want to print the charts and other essential info in pocket-size. The main pdf is indexed so you can click on a rule in the table of contents and the link will lead you to the rule.

Written and illustrated by Andrea Sfiligoi of Ganesha Games, author of Song of Blades and Heroes, Sellswords and Spellslingers, Of Gods and Mortals, Rogue Stars, A Fistful of Kung Fu and many other games.

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Four Against The Abyss - Supplement for higher levels for the Four Against Darkness Solo Dungeoneering Rules

When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level, you will want to start using this book!

This is an expansion to Four Against Darkness designed for character levels 5 to 9. It includes;

using a d8 for combat and saves
new monster reactions
new, more powerful, monsters
expert skills that your characters can learn
new spells for wizards and elves
rules for madness, vampirism and lycanthropy
details of hirelings and professionals your party can hire
plots for campaigns to link a series of dungeons
updates to all charts, including new monsters, encounters and treasures.

Take your party into the Abyss and step into the tier of experienced adventurers!

Written and illustrated by Andrea Sfiligoi, author of Four Against Darkness

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Four Against the Netherworld

Four Against The Netherworld is a supplement for Four Against the Darkness, for character levels 6-9.
In its pages you will find:

New classes: Demonologist, Cambion, Cleric of Zur, Cleric of Foryos, and a reworked Paladin;

A complete economic system for the Netherworld;

Rules for hex-based exploration, with plenty of terrain types, and a downloadable color map of the known regions of the Netherworld;

Six new spells for wizards and cambions;

New Reactions: Burn Souls, Capture, Conversion, Demonic Pact, Mercenaries, Demand Obeisance, and more;

Tables to generate encounters and events;

Plenty of new, deadly monsters, including randomly generated Lovecraftian aberrations.

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Four Against the Titans - Stand-alone solo/coop pen and paper adventure game based on Greek mythology

Olympos has fallen.

Four Against the Titans is a pen and paper adventure game designed for solitaire or RPG-lite co-operative games. Set in ancient Greece in a time of myths and legends, players choose heroes from ten different character types to complete mighty quests and battle creatures such as centaurs, harpies and maenads, all in an attempt to defeat the titans and forestall the destruction of Greece.

Based on the acclaimed Four Against Darkness series of dungeon delving adventures by Andrea Sfiligoi, Four Against the Titans is a standalone game. All you need is a pencil, two dice, this book, and the luck of the gods!

68 pages PDF with plenty of illustrations, two color covers, one map of mythic Greece and a PDF of the play sheet included.

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Free Hack is a free webzine focusing on Ganesha Games products. In this issue: Song of Blades & Heroes FAQ, Mutants and Death Ray Guns FAQ, two new fantasy races, a SBH scenario and sneak previews at what's coming in the world of Ganesha Games

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Heroes of the Tales is a supplement for Tales of Blades and Heroes.

This book offers new advanced special rules for creating characters in the Tales of Blades and Heroes fantasy roleplaying game. These options focus on combat and action-oriented abilities, and can be used by players and GMs alike.

Create deadly fighters with new rules such as Axe Mastery, Sword Mastery, Flurry of Blows, Stunning Blow, Mace Mastery, and the Way of the Bow;

Master black-powder weapons with skills such as Deadshot, Marksman, Overloader, Opportunity Shot, and Rapid Reload;

Become a leader of men with Tactical Leader;

Learn new weapon skills, such as Man-Catcher, Bolas, Katana, Rapier, Quarterstaff, Throwing Knife, Maul, Gauntlet Sword, War Club, and Buckler;

Design a better unarmed combatant with new martial arts skills such as Brawling, Fisticuffs, Follow-Up Spin Kick, Haymaker Punch, and One-Two;

Mix a little magic into your combats with Dragonblood, Faithful Weapon, and Arrow Enchanting.

Heroes of The Tales includes:

  • over 60 new special rules;
  • five new monsters; and
  • an updated NPC creation summary.

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IACOTO, In A Class Of Their Own, is a series of playable character classes forLabyrinth Lord™ and other First Edition retroclones.

This is a series of short essays presenting new, challenging ways to play the world's oldest roleplaying game. Every essay is 5 to 8 pages long and introduces a new playable PC class and additional materials to be used by game masters and players alike. When we have enough articles, we will collect them in a hardback and a softcover edition.

The Staffmaster demonstrates that the humblest of weapons can be the deadliest. Armed only with quarterstaff, club, or shillelagh, the Staffmaster can draw power from the type of wood used for his weapon and defeat any opponent.

Included: Staffmaster player character class, powers of wood, new weapon(Shillelagh), new magic items, a new monster, and two ready-to-run staff wielding NPCs.

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IACOTO, In A Class Of Their Own, is a series of playable character classes for Labyrinth Lord™ and other First Edition retroclones.

This is a series of short essays presenting new, challenging ways to play the world's oldest roleplaying game. Every essay is 5 to 8 pages long and introduces a new playable PC class and additional materials to be used by game masters and players alike. When we have enough articles, we will collect them in a hardback and a softcover edition.

The Lizardfolk turns one of the most popular original monster into a playable racial class. Armed with reptilian senses, a skin that becomes tougher and tougher with age and a deadly war adze, a Lizardfolk can strike fear into any opponent.

Included: Lizardfolk player character class, Lizardfolk rite of passage, new weapon (adze), new magic items, two new monsters, and a mini setting.

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Knight of Destiny - An Arthurian Solo Quest for Four Against Darkness

Knight of Destiny is an Arthurian adventure for a single character, a questing knight, using the Four Against Darkness rules. Your character can also hire retainers along the way, enlisting men-at-arms, merchants, and other travellers to help him in his quest for the Grail.

The Kingdom is in decay. Lancelot has left and King Arthur has fallen
ill. Traitor knights, led by Morgana and her unholy child Mordred have
rebelled. Only the Grail can heal Arthur and end the evil, but it is a
race against time. The traitors are hunting paladins to stop the quest.
If the Grail is not found in time, all will be lost to darkness…

This adventure requires no mapping. It includes rules for questing knight (and guidelines to use them in your standard Four Against Darkness games), Arthurian magic items, and random tables to generate inns, encounters, quests, and even the names of characters met.

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Man-Eater!

Guildmaster Evos is wounded, his bodyguard beheaded by a ferocious man-tiger creature that ran away. The monster is hiding into the Forest of Thraa -- an area of woods dotted by ivy-covered ancient ruins. Thraa, where once a proud town stood -- a town that was destroyed by a vengeful druid cult.

“Find the beast!” yells Evos, clutching his bleeding neck. “I will pay three hundred golden crowns to the first adventurer who brings me back its head!”

This adventure for Four Against Darkness may be played by 1 to 4 players, in solo or cooperative mode, with all adventurers moving independently on a hex map.

A black and white map is in the book, and a larger, full color map that can be printed up to A3 size is included in the download, for those who want to use miniatures or paper figures to represent their characters' position.

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This is a set of fast-playing giant monster combat rules in the tradition of the Japanese giant monster movies. Create your colossal monsters and stomp the city, tear down buildings, destroy whole armies with your radioactive breath. Mighty Monsters includes rules for monster types such as blobs, giant robots, giant tokusatsu heroes and alien invasion forces, and enough pre-designed monsters to start playing immediately. You can even play the army!

You can play a single monster vs monster or “monster team” battles. In the average “team” battle a player controls 3 or 4 monsters, but it is also possible to play just one and there’s a “Duel” scenario just for that.

The monster creation rules let you create a monster from the ground up choosing a Quality and a Combat score for each of its body parts. To move you activate the monster’s “legs” (or pseudopods, wings, whatever), to grapple an opponent you activate its arms, and so on.

Ranged attacks are linked to the body part that “shoots” them. For example, if you want to use your giant lizard’s Radioactive Breath, you activate its Head.

If you play the Army, or the Superscience Team, you get a number of infantry bases that you can move around the battlefield with coherency rules (they must stay within a certain distance from each other).

Monsters do not have “hit points” but are much more durable than normal characters in “Song” games. Basically, as a monster gets wounded and weaker, the player uses colored dice (yellow for light wounds and red for more serious wounds) for activation rolls. For example, a fresh monster will use up to three “white” dice, and a slightly hurt or tired monster will maybe use one yellow and two white dice. When the colored dice fail on an activation roll, the monster suffers some kind of effects from his wounds (yellow dice cause this only on the roll of a 1, and red dice on any failure).

Giant robots are designed like other monsters. They are unaffected by psychological effects like going berserk or being intimidated, and might explode when severely damaged.

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After 200 years of war with nuclear and biochemical weapons, new races compete for supremacy over a scorched Earth.

Pit your band of after-the-bomb desperadoes, mutant humanoids, sentient plants, robots, androids, hyper-evolved animals and zombie-like Wretched against the dangers of a wasted world.

Face irradiated terrain, contagious diseases, aggressive life forms and malfunctioning equipment. Collect artifacts, find food, fight over scarce pools of uncontaminated water, and save your resources, because in the harsh post-apocalypse world every energy cell, every ration and every drop of water means the difference between life and death.

Have you got what it takes to survive?

  • Designed for fast-play, you can finish a battle in 30–45 minutes; play a mini-campaign in one evening!
  • Play with any single-based miniature, in any scale
  • Inexpensive and Convenient: play with as few as four miniatures per player. The game requires little space—a 2'x2' table is enough!
  • Uses three sticks for easy measurement of movement and ranges
  • Includes many factions: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched!
  • 40 pre-generated characters and six scenarios included
  • Complete rules for physical and mental mutations, power armor, high-tech weapons and psionic powers
  • Campaign Rules: your characters become better fighters, gain new mutations and equipment after every battle
  • Also includes a list of manufacturers of suitable miniatures

Note: this is a complete, standalone product. Purchase of Song of Blades and Heroes is not necessary. Join the Song of Blades Yahoo! group or read the FREE HACK free webzine for unlimited support, errata and freebies.

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Power Legion is a fast-playing tabletop wargame ruleset. Each player controls a team of heroes or villains, each with their own attributes, traits, and tricks.

  • Create any hero from comics, animation, or film with a flexible point-based system.
  • Use 3 to 5 figures per side or play larger games
  • Playable on a 3x3 ft. table using any figures you already own
  • Games last 45 minutes to 1 hour.
Rules include:
  • Unique initiative system
  • 91 traits
  • 17 Ace cards
  • 34 character profiles
  • 3 scenarios
  • Play all power levels, from street-level vigilantes to cosmic menaces
  • Use advanced supertactics like human cannonball, armor bounce, dive-bomb, sweep, twin-head clonk to ensure that all supers in play have their own distinct fighting style and signature moves
  • Alter the terrain in super ways: throw cars, destroy buildings, smash down walls, and send your enemies flying across the tabletop
  • Use walls of ice, barriers of fire, forcefields, and more to protect your team or attack the enemy
The power is yours: What will you do with it?

To play this game, you need a set of polyhedral dice (d4, d6, d8, d10, d12, d20) and 3 or more figures per player. You'll also need to print out the cards included in the game.

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‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and Corporals. Send your skirmishers ahead, keep a tight formation and—wait to see the white of your enemy’s eyes before firing your volley!

  • Three scenarios included, one for each main period of the War (1861-62, 1863, 1864-65)
  • Simple rules that require decision making and encourage keeping a chain of command
  • Playable in any scale, with single based models
  • Profiles for Officers, NCOs, skirmishers and enlisted men for each major period
  • Easy measuring system, no bookkeeping, minimal amount of markers
  • Rules for multiplayer battles and for playing the game as a Song of Drums and Shakos variant with as few as 6 to 15 figures (SDS required)
  • Optional rules for Cavalry and Artillery
  • Quick rules for setting up a table in pickup games
  • Sgt. O’Reilly hints on play, formations, combat, and much more...

‘61-‘65 plays at company level, meaning that a player controls a company (98 men in the game) and one figure is one man. The models move and fight as units of 4-8 men each. Smaller games can be played (with about 50 figures per player) and of course with enough players, large tables, and plenty of time, you can play much larger actions!

Figures as independently based but we suggest using magnetic trays for rank and file to speed up movement. Command figures are on a separate stand containing a leader, a drummer and a flag-bearer.Other leaders are single-based. Skirmishers are represented by two single figures in front of a rank and file unit.

Confusion/disorder in units is represented by turning the disordered figures with their back to the enemy. As corporals rally them back in line, they can recover and be turned back to face the enemy. Casualties are represented by removing figures. Units with less than 4 figures run back to the player’s baseline and can be rallied later.

‘61-‘65 is 34 pages.

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PULL THE SWORD FROM THE STONE AND BECOME KING!

Song of Arthur and Merlin is a set of stand-alone miniatures rules based on the award-winning Song of Blades and Heroes mechanics. Written by Arthurian expert Daniel Mersey, this book includes:

  • Three versions of the Arthurian story: Hollywood’s knights in shining armor, the gritty hero of Welsh legend, and a historical world stripped of all magic and monsters.
  • 6 scenarios and campaigns for Arthurian games and 11 new scenarios which may also be used in any Song of Blades and Heroes games.
  • 100 new rosters including knights, magicians and creatures from British folklore, historical Britons and their Saxon, Pictish, and Irish enemies.
  • 38 new magic items.
  • 19 warband advances.
  • New special rules, optional rules for larger warbands.

This revised, expanded edition is a stand-alone game. No other book is required to play.

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Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon?

Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It includes complete rules for dungeon adventuring such as:

    Rules clarifications and expansions
  • 11 new Terrain types
  • 18 new Special rules for your models
  • four new warband advances
  • Necromancers, Sorcerers and Summoners
  • rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat, potions, magic clothes, magic weapons and jewelry
  • four dungeon scenarios
  • guidelines for solo dungeons
  • rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles

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Song of Wind and Water, the second supplement for the Song of Blades and Heroes fantasy miniature rules, brings the forces of Nature to your tabletop. With simple weather rules, new terrain types and special abilities, your battles will never look the same again.

New Terrain: bogs, swamps, quicksand, desert, lakes, rivers, ruins, witch woods, thick vegetation, snow, bladegrass, sleepflowers, stickyweeds, suspended bridges and teleport fields.

  • 6 Precursor Artifacts
  • 19 new abilities
  • 2 scenarios
  • shieldwall and rally rules
  • FAQ
  • 98 new profiles including Nymphs, Frogfolk, Apemen, Plant-Men, Desert Nomads, Dinosaurs, Orcs and Goblins, Manticores, Pegasi, Hydras, Sasquatch, Yeti, Griffins, Catoblepas, Cyclopses and Hippogryphs

32 pages

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The nominee for “Best Miniature Rules” Origins Award returns in an improved, expanded Revised Edition.

Song of Blades and Heroes is an exciting set of fast play fantasy skirmish rules that can be played with your existing miniatures.

  • EASY: simple rules that you learn in one game
  • EASY MEASURING: no counting inches or centimeters: SBH uses three measuring sticks to measure all distances
  • FAST: A game lasts 30-45 minutes. Play a mini campaign in a single evening
  • INEXPENSIVE: 5-10 models per player are needed
  • CONVENIENT: a 3’x 3’ play area is enough
  • MULTI-SCALE: any single based miniature, in any scale
  • NO WEIRD DICE: use standard six-sided dice only
  • READY TO PLAY: 180+ monsters and heroes included, and you can create your own!
  • NO BOOK-KEEPING
  • HIGH SOLO PLAYABILITY
  • CAMPAIGN RULES: your warband grows more powerful after every battle
  • Six scenarios included
  • Designer notes let you understand the whys and hows of the mechanics
  • Optional rules let you customize the game to your heart's content.

This greatly expanded edition features lots of examples and clarifications written during a period of over four years. The game has been played and scrutinized worldwide by a vibrant, creative community of thousands of players. Try the game and see how Song of Blades and Heroes has brought back the fun for countless enthusiasts of fantasy miniature wargaming.

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Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules. It features all the rules and guidelines needed to run extended campaigns, taking warriors from green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and carve out their own territories!

This book includes rules such as:

  • Territories: own land, defend it from usurpers, or launch raids on your neighbors
  • Scenarios: a multitude of new combat situations
  • The aftermath of battle: will your heroes live or be horribly crippled?
  • Exploration: find strange and useful treasure and visit exotic, dangerous locales
  • Shopping: use your warband’s hard-earned gold to purchase the finest gear or hire the services of experts
  • Development: watch your characters grow as they survive new battles. Boost their stats, train them in new skills, or send them on personal quests
  • Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist
  • Rosters: 36 new creatures such as the Minotaur Skeleton, the Dwarf Gunner, Insectoids, Automatons, and the powerful Kryxxtendrella, Queen of Dragons!

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Song of Drums and Shakos is a fast play Napoleonic skirmish game based on the popular Song of Blades and Heroes mechanics. Muster your squad. Deploy your soldiers and fire volleys at the enemy…and when the moment of truth comes, fix bayonets and charge!

  • Three scenarios included
  • Simple, elegant system where your tactical decisions matter
  • Playable in any scale with single based models
  • All major troop types represented: 160+ profiles (French, British, Prussian, Russian, and Austrian)
  • Easy measuring system
  • No bookkeeping
  • Point system for building up your Squad
  • Play with as little as 5-6 elite to 20 inexperienced soldiers in a standard game
  • Playable on a small table (60x60 cm for 15mm)
  • Simple yet subtle command system, with Officers and NCO
  • Two or more players, 30-45 minutes for a full game
  • Ideal introductory rule set to small actions in the Napoleonic Era.

Note: This is the updated, 6x9 inches PDF: perfect for printing out in booklet format or on a 10 inches tablet.

Winner: Best Historical Miniatures Rules at Origins 2009
Winner: Silver Medal at Historicon 2009
Winner: Best Demo at Hellana 2009

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The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. These are the skirmishes that Song of Drums and Tomahawks seeks to recreate. The French & Indian War is the most well-known conflict of this period, but these rules cover from the time of the European arrival until the mid-1800s. Players will generally control less than a dozen figures in multiplayer games, perhaps more in one-on-one contests. The fast-paced play, the tense decision making using simple, easy-to-learn rules, will lead to many fun and gripping games.

This book includes:

  • All rules needed to play.
  • Historical background detailing the Native American tribes and their Europeans foes (and sometimes allies).
  • A map showing the locations of the major Native American tribes.
  • Timeline covering the major and minor wars from European arrival in North America until the 2nd Seminole War.
  • Army lists for the Native Americans, as well as the French & British.
  • Complete list of Traits to individualize your troops and reflect the various fighting styles of tribal warriors, European soldiers, or frontiersmen.
  • Suggestions on how to set up games and scenarios.
  • Detailed description of warfare in this period.

THIS IS A STAND ALONE BOOK. YOU DO NOT NEED OTHER BOOKS TO PLAY. A Joint Creation of Ganesha Games and First Command Wargames.

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Fight for Queen, Country, and Honey!

Song of Fur and Buttons is a standalone rulebook and campaign that follows the exploits of three adventurous teddy bears, Sir Maurice Fursworth, Sir William Cuddlesbury and Sir Uppity Paws.

Fight and race Dinosaurs, form alliances with the Kermitians, swashbuckle with pirate teddies and fight against the evil Picnic Bear/Terrashell armies, in a quest to save your friends.

Twelve very unique and challenging scenarios to play through, all of which can be replayed with your own figures.

Great for parent and child gaming, or for big kids with big imaginations, Song of Fur and Buttons is an engaging, interactive bedtime story.

This is a stand alone ruleset. Although the rules are based on Song of Blades and Heroes, ownership of other books is NOT required to play this game.

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Song of Shadows and Dust is a standalone miniatures wargame for street riots and urban skirmishes in the ancient era, based on the award winning Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple, play-as-you-want, no-book-keeping-required spirit of the Ganesha Games family.

Easy to learn: The elegant core rules are easy to learn in just one game.

Fast to play: Games are designed to be finished in under an hour allowing small campaigns to be completed in a single sitting.

Flexible: Inspired by the break down in civil order which plagued the great cities of the Mediterranean in the first century BC, these rules are suitable for any pre-modern setting from Babylon to Bruges.

Expansive: Includes 57 unique character profiles with whom to populate your faction or guild – from henchmen, assassins and punch-drunk boxers, to street urchins, elder statesmen and courtesans. Players are also free to create their own custom characters choosing from among 46 defining special rules.

Variable: Eleven different faction objectives allow for 121 different tabletop scenarios.

Expandable: Easily supplemented by special rules and scenarios drawn from the other rule books produced by Ganesha Games.

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Song of the Splintered Lands is a stand-alone set of miniature rules based on and fully compatible with the Origins-nominated Song of Blades and Heroes fantasy miniature rules. The book includes:

  • Basic rules for activation, melee, ranged combat and Morale
  • Campaign Rules for two different rebellion scenarios and for building and defending a “strategic hamlet” in disputed territory
  • Fog of War with rules for variable strength warbands and variable missions with dummy markers and scouting
  • Cultural Background for the Druid’s Wyldewood, the dwarves of Mountain Home, and the goblin races of Moonglade
  • Fantasy Races including the Druid’s Children, talking and tool-using animal species including hares, hedgehogs, moles, shrews, squirrels, foxes, and others
  • Rules for defensive works of wood and dirt including ditches, stockades, and log buildings
  • And more!

Kid friendly, this is a great game system for parent and child gaming.

This is a stand-alone product—no other book is required to play!

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SWATTERS is an exciting, fast-playing miniatures system for simulating battles between forces of humans and aliens. Using 20 to 50 (or more) singly-based figures per player and moving them as units, two players can complete a typical scenario on a 6’x4' table in under two hours. Every figure represents a single man, vehicle or alien. Squads move and fight as units (they are placed on spare CDs used as trays). Single models are removed as casualties.

SWATTERS is an infantry-centric game in which vehicles, gun emplacements and giant monsters play an occasional role. Combat is based on the roll of a single six-sided die for the attacking unit and one for the defending unit. The difference between the scores determines the combat outcome.

The two asymmetrical forces each have a limited pool of supplementary dice that may be spent to ensure success in key tactical situations. Humans use these dice to gain an edge in ranged combat, while aliens use them to spawn reinforcements and become deadlier in close combat.

The book includes rules for: Close and ranged combat; Overwatch, ambushes, crossfire, reactive fire, support weapons, and orbital bombardment, 35 special rules;

Profiles for over 20 alien and 22 human troop types;

12 ready-to-run scenarios and two additional scenario ideas;

Guidelines for solo gaming;

A point system for designing your own troops; and

Ideas for using SWATTERS for other types of conflict.

SWATTERS is specially designed for the 15mm models produced by Khurasan Miniatures but may be used in any scale and with any other models, from 6mm to 28mm.

Written by Andrea Sfiligoi. Based on the "Song of Blades" engine by Ganesha Games. The download includes a full-color version and a compact, inksaving version with decorative backgrounds and illustrations removed.

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Become a creator of worlds!

Tales of Beasts and Perils is a gamemaster's guide to writing and running adventures for the Tales of Blades and Heroes fantasy roleplaying game. It includes rules and guidelines for:

  • Secret Knowledge rolls
  • Timing and pacing an adventure
  • Rewarding players with experience, Hero points, and loot
  • Creating magic items
  • Dangers of the world, including traps, poison, disease, falling damage, curses, slimes, jellies, molds, fear, and encounters with dangerous beasts and humanoids
  • New special rules to create monsters
  • Monsters and foes, including detailed profiles for unicorns, dark unicorns, dragons, iron devourers, giant spiders, chimeras, Coroimba savages, Undead, and humanoids
  • Guidelines for balancing encounters
  • Sample special rules for typical fantasy races
  • A point cost summary of all the abilities featured inTales of Blades and Heroes and Tales of Beasts and Perils.

This PDF version comes in a full color, 47 page illustrated version; an inksaving version with all illustrations and page backgrounds removed; and an inksaving, compressed version (just the rules in a smaller type so you can print them saving both ink and paper).

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Tales of Blades and Heroes is a fast-playing, uncomplicated set of fantasy RPG rules based on the Origins-nominated Song of Blades and Heroes miniature rules. Its key features are:

  • Minimal bookkeeping
  • A character sheet that fits on a 3x5” index card
  • D6 based skill and action system
  • Simple enough for newcomers, yet sophisticated enough to satisfy expert players
  • No classes or levels: create any character with a point system
  • Combat is based on a single d6 roll and damage tables: play faster, meaningful battles where your tactical decisions matter
  • Play with miniatures, counters or paper figures
  • Online support via the song of blades yahoo group and an active community of players and creators
  • Story and character-based rewards: gain experience for being imaginative and playing in character
  • No spells to memorize: the freeform magic system encourages ingenuity and lets you create any magical effects through the combination of power words.

Note: This book has all you need to begin playing, but please check out our GM’s book, Tales of Beasts and Perils.

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Talespinner is a magazine dedicated to roleplaying games published by Ganesha Games (Tales of Blades and Heroes, Familiars RPG). Playable materials are double-statted for Labyrinth Lord™ so they can be used by players of "Old School" games. In this issue:

  • Three short fantasy adventures ("The Crystal Heart", "Knock on Wood", and "The Crumbling Tower", all for low-power player-characters)
  • Swimming Rules for TBH
  • New character types for Familiars RPG
  • Monster Menagerie: Swamp Trolls (for TBH and LL)
  • The Martial Artist archetype for TBH
  • Sneak Peek: Heroes of the Tales (TBH supplement)
  • Alternative Initiative rules for TBH
  • Errata
  • Submission guidelines

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The Three Rings - An Adventure for Four Against Darkness

The Three Rings is and adventure for Four Against Darkness. It is recommended for character levels 3 and 4. Variable play time.

While exploring a forest, the party stumbles upon a young nobleman. His three seal rings have been stolen by a band of six orc reavers. Catching up with the orcs and retrieving the rings sounds like child's play, but who knows what evil lurks in the forests of Kardalok?

Written and illustrated by Andrea Sfiligoi, author of Four Against Darkness, Song of Blades and Heroes, and many other games.

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Treasure Hunters of Charlemagne - Chivalric Adventure using the Four Against Darkness rules

PDF, 40 pages- Solo adventure for Four Against Darkness playable in 1-2 hours

AD 790. The Roman Empire is a distant memory. Europe is gripped by endless warfare. In these desperate times arises King Charles of the Franks. Wishing to unite the lands and end the senseless slaughter, the King sends secret agents to find supernatural artifacts, like the fabled Spear of Destiny.
Many of these agents never return, perishing at the hands of weird beasts and unspeakable perils.
Historians would record that mighty battles forged the realm of King Charles, later known as Charlemagne. The truth instead is that brave parties of adventurers, the intrepid secret agents of the King, are the ones who secured the new empire.

To play this adventure, you need copies of Four Against Darkness and Four Against the Abyss.

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BID FOR VICTORY! ... BattleSworn is a simple set of rules for fantasy skirmish actions. Using a handful of miniatures in any scale and six-sided dice, two players can bring a game to a conclusion in around one hour. Table size is irrelevant. Distances are determined by terrain and by the position...

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Caverns of Chaos - A Themed Dungeon for Four Against Darkness ... Chaos is ready to invade the world. Are you up to the challenge? ... Caverns of Chaos is a themed dungeon supplement. Using the core rules in Four Against Darkness and Four Against the Abyss, you may use this supplement to generate...

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Caves of the Kobold Slave-Masters - A Beginning Adventure for Four Against Darkness ... Elvyn, an elderly, much-loved adventurer has disappeared, and an escaped goblin slave confirms that he's been captured by kobold slavers.Now the town council has offered you a nice sum of money to enter the...

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Dark Waters - An Adventure for Four Against Darkness ... One shipment of the Orfeld company has been waylaid in transit across the Sea of Storms. Kardalokan corsairs have captured the cargo ship and stolen the valuables, including a prized golden statue of Tezany, the Shark God. Lord Orfeld needs...

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Take a Walk on the Wild Side ... In a world where magic is a crime punishable with death, magic-users entrust their pets with their secrets—and their own lives. Play a cat who walks through walls, a toad who can turn invisible, a raven who can call rain... Familiars is a simple, fast roleplaying...

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NIGHTMARES BECOME REAL, AND THE DEAD WALK THE EARTH! All the monsters from man’s worst nightmares come alive in this set of fast-playing horror miniature rules which is based on the Origins-nominated Song of Blades and Heroes mechanics. ... Fight zombies, vampires, mad slashers, ghosts,...

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A GHOST-HUNTING CAMPAIGN FOR FEAR AND FAITH ... Do you hear strange noises in the middle of the night? ... Do strange lights emanate from your fridge or other household appliance? ... Do you or any of your family believe in ghosts? ... Then call the Ghost Rangers on 1-800-GHOSTRANGERS ... No...

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Have you ever watched one of those shows? You know the ones… a group of uncommonly attractive, angst-ridden teenagers (all with unlikely “relationship problems”). They juggle going to College with fighting a town full of hellish monsters, while still managing to get their assignments done… and of...

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Fiendish Foes is an 8-page micro-supplement for Four Against Darkness. ... Is your party 3rd level or above? ... Are you tired of encountering always the same creatures? ... Then -- use the additional random tables in Fiendish Foes. Just be warned -- the monsters here are deadlier than what you...

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DASHING HEROES OF MORE CIVILISED TIMES! ... Flashing Steel is a fast paced, skirmish level, romantic Late Renaissance, miniature war-game system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple to learn but laden with lots of crunchy tweaks....

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If your miniatures gaming involves guns, guts and glory, you’ll want this ruleset. This is the CORE book for all modern gaming with the Song of Blades rules engine. It will be expanded by sourcebooks. ... YOU'D BETTER DUCK... LEAD IS FLYING! ... Flying Lead can be used to play tabletop actions in...

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This supplement for Flying Lead takes the players to arid deserts and lush ‘Green Zone’ of Afghanistan. Fought over for centuries by major powers, the scene of the Soviet’s ‘Vietnam’ it is now the UN’s ‘Front Line’ and the key to winning the ‘war on terror’. Troops from all around the world form...

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Four Against Darkness - Dice, Paper and Pencil Solo Dungeoneering Game ... By Ganesha Games ... Four Against Darkness is a solitaire dungeon-delving game. ... No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. ... You choose four character types from...

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Four Against The Abyss - Supplement for higher levels for the Four Against Darkness Solo Dungeoneering Rules ... When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level,...

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Four Against the Netherworld ... Four Against The Netherworld is a supplement for Four Against the Darkness, for character levels 6-9. ... In its pages you will find: ... New classes: Demonologist, Cambion, Cleric of Zur, Cleric of Foryos, and a reworked Paladin; ... A complete economic system...

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Four Against the Titans - Stand-alone solo/coop pen and paper adventure game based on Greek mythology ... Olympos has fallen. ... Four Against the Titans is a pen and paper adventure game designed for solitaire or RPG-lite co-operative games. Set in ancient Greece in a time of myths and legends,...

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Free Hack is a free webzine focusing on Ganesha Games products. In this issue: Song of Blades & Heroes FAQ, Mutants and Death Ray Guns FAQ, two new fantasy races, a SBH scenario and sneak previews at what's coming in the world of Ganesha Games

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Heroes of the Tales is a supplement for Tales of Blades and Heroes. ... This book offers new advanced special rules for creating characters in the Tales of Blades and Heroes fantasy roleplaying game. These options focus on combat and action-oriented abilities, and can be used by players and GMs...

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IACOTO, In A Class Of Their Own, is a series of playable character classes forLabyrinth Lord™ and other First Edition retroclones. ... This is a series of short essays presenting new, challenging ways to play the world's oldest roleplaying game. Every essay is 5 to 8 pages long and...

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IACOTO, In A Class Of Their Own, is a series of playable character classes for Labyrinth Lord™ and other First Edition retroclones. ... This is a series of short essays presenting new, challenging ways to play the world's oldest roleplaying game. Every essay is 5 to 8 pages long and...

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Knight of Destiny - An Arthurian Solo Quest for Four Against Darkness ... Knight of Destiny is an Arthurian adventure for a single character, a questing knight, using the Four Against Darkness rules. Your character can also hire retainers along the way, enlisting men-at-arms, merchants, and other...

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Man-Eater! ... Guildmaster Evos is wounded, his bodyguard beheaded by a ferocious man-tiger creature that ran away. The monster is hiding into the Forest of Thraa -- an area of woods dotted by ivy-covered ancient ruins. Thraa, where once a proud town stood -- a town that was destroyed by a...

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This is a set of fast-playing giant monster combat rules in the tradition of the Japanese giant monster movies. Create your colossal monsters and stomp the city, tear down buildings, destroy whole armies with your radioactive breath. Mighty Monsters includes rules for monster types such as blobs,...

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After 200 years of war with nuclear and biochemical weapons, new races compete for supremacy over a scorched Earth. ... Pit your band of after-the-bomb desperadoes, mutant humanoids, sentient plants, robots, androids, hyper-evolved animals and zombie-like Wretched against the dangers of a wasted...

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Power Legion is a fast-playing tabletop wargame ruleset. Each player controls a team of heroes or villains, each with their own attributes, traits, and tricks. Create any hero from comics, animation, or film with a flexible point-based system.; Use 3 to 5 figures per side or play larger games;...

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‘61-‘65 is a fast play, Company-level American Civil War game based on the popular Song of Blades mechanics. Playable with 40-100 miniatures per side in less than two hours, ‘61-‘65 puts you in command of a Union or Confederate Company, with a Captain and several Lieutenants, Sergeants and...

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PULL THE SWORD FROM THE STONE AND BECOME KING! ... Song of Arthur and Merlin is a set of stand-alone miniatures rules based on the award-winning Song of Blades and Heroes mechanics. Written by Arthurian expert Daniel Mersey, this book includes: Three versions of the Arthurian story: Hollywood’s...

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Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon? ... Song of Gold and Darkness is the first expansion for the Song of Blades and Heroes fantasy skirmish rules. It includes complete rules for dungeon adventuring such as: Rules clarifications and expansions;...

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Song of Wind and Water, the second supplement for the Song of Blades and Heroes fantasy miniature rules, brings the forces of Nature to your tabletop. With simple weather rules, new terrain types and special abilities, your battles will never look the same again. ... New Terrain: bogs, swamps,...

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The nominee for “Best Miniature Rules” Origins Award returns in an improved, expanded Revised Edition. ... Song of Blades and Heroes is an exciting set of fast play fantasy skirmish rules that can be played with your existing miniatures. EASY: simple rules that you learn in one game; EASY...

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Song of Deeds and Glory is an expansion for the popular Song of Blades and Heroes miniatures rules. It features all the rules and guidelines needed to run extended campaigns, taking warriors from green recruits to grizzled veterans. Now players can send their warbands on the path to conquest and...

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Song of Drums and Shakos is a fast play Napoleonic skirmish game based on the popular Song of Blades and Heroes mechanics. Muster your squad. Deploy your soldiers and fire volleys at the enemy…and when the moment of truth comes, fix bayonets and charge! Three scenarios included; Simple, elegant...

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The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy’s bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and...

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Fight for Queen, Country, and Honey! ... Song of Fur and Buttons is a standalone rulebook and campaign that follows the exploits of three adventurous teddy bears, Sir Maurice Fursworth, Sir William Cuddlesbury and Sir Uppity Paws. ... Fight and race Dinosaurs, form alliances with the Kermitians,...

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Song of Shadows and Dust is a standalone miniatures wargame for street riots and urban skirmishes in the ancient era, based on the award winning Song of Blades and Heroes rules engine. The rules reflect the gritty reality of urban violence while preserving the keep-it-simple, play-as-you-want,...

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Song of the Splintered Lands is a stand-alone set of miniature rules based on and fully compatible with the Origins-nominated Song of Blades and Heroes fantasy miniature rules. The book includes: Basic rules for activation, melee, ranged combat and Morale; Campaign Rules for two different...

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SWATTERS is an exciting, fast-playing miniatures system for simulating battles between forces of humans and aliens. Using 20 to 50 (or more) singly-based figures per player and moving them as units, two players can complete a typical scenario on a 6’x4' table in under two hours. Every figure...

Our Price: $8.00

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Become a creator of worlds! ... Tales of Beasts and Perils is a gamemaster's guide to writing and running adventures for the Tales of Blades and Heroes fantasy roleplaying game. It includes rules and guidelines for: Secret Knowledge rolls; Timing and pacing an adventure; Rewarding players with...

Our Price: $8.00

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Tales of Blades and Heroes is a fast-playing, uncomplicated set of fantasy RPG rules based on the Origins-nominated Song of Blades and Heroes miniature rules. Its key features are: Minimal bookkeeping; A character sheet that fits on a 3x5” index card; D6 based skill and action system; Simple...

Our Price: $4.99

Add to Cart

Talespinner is a magazine dedicated to roleplaying games published by Ganesha Games (Tales of Blades and Heroes, Familiars RPG). Playable materials are double-statted for Labyrinth Lord™ so they can be used by players of Old School games. In this issue: Three short fantasy adventures (The...

Our Price: $2.00

Add to Cart

The Three Rings - An Adventure for Four Against Darkness ... The Three Rings is and adventure for Four Against Darkness. It is recommended for character levels 3 and 4. Variable play time. ... While exploring a forest, the party stumbles upon a young nobleman. His three seal rings have been...

Our Price: $3.99

Add to Cart

Treasure Hunters of Charlemagne - Chivalric Adventure using the Four Against Darkness rules ... PDF, 40 pages- Solo adventure for Four Against Darkness playable in 1-2 hours ... AD 790. The Roman Empire is a distant memory. Europe is gripped by endless warfare. In these desperate times arises...