What's a juju fetish?


Pathfinder First Edition General Discussion


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Under the juju oracle, I see references to something called juju fetishes. What are they exactly? There's not much to go on in the mystery itself or on d20pfsrd.


Not sure if it's defined anywhere mechanically. I'd say give it the same game stats as a holy symbol.

The definitions I got when I googled "juju fetish" suggest that the fetish IS the actual juju, and the magics, religions, and practices associated with it are named after the juju item (the fetish). Just what the juju is varies though.

And yes, I just now realized I typed "fetish" into Google. But luckily putting "juju" with it returned relevant results.

If having the same stats as a holy symbol is too generic, then allow the juju practitioner's player to define the juju item. It might be a bundle of chicken legs bound with a cord soaked in the oracle's own blood, or a particular bone carved as a flute or wand, a wooden figurine carved from a branch from a tree in the juju oracle's home village, or something else thematic. (Though the wooden figurine probably could just use holy symbol stats.)

I only skimmed the Google results, by the way, so there might be more explanation than what I got there.

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I believe that the article (in Skulls and Serpents?) on the Juju Mystery also detailed a few examples of juju fetishes, which were weakish magic items. The Juju Oracle revelation to create such fetishes isn't as useful without that context, I suspect.

EDIT: Found it at the Archives of Nethys;

Spoiler:

Juju Fetishes
Source Pathfinder #39 70

Juju fetishes are charms with finite lifespans, created for the purpose of aiding or harming the possessor. Many fetishes take the form of ensorcelled pouches about half the size of a human hand, made of skin or leather and containing bones, vegetable matter, stones, spices, broken pottery, hair, blood, grave dirt, and other such ingredients. The exterior may be dyed, or strange scratches may be worked into the surface. On occasion, some other item may be sewn onto the surface, such as the severed foot of a chicken tied with colored ribbon, or a frog’s leg bone etched with strange patterns. However, a cursory examination of a pouch or its contents cannot reveal the fetish’s purpose or nature, as each fetish is unique.

Juju fetishes are created in much the same way as any other kind of wondrous item. They differ in duration and durability, however, as all juju fetishes last for 1 week plus a number of days equal to the creator’s caster level. Once this time has passed, the fetish loses all of its magical properties and often falls apart, as they are generally constructed of crude or deteriorating elements. This limited duration is ref lected in the price and creation cost of each of the following fetishes.

In addition to their limited life spans, juju fetishes are so delicate that identify or similar spells meant to divine a fetish’s properties have a 50% chance (minus 5% times the caster’s CL) of destroying the item’s magic, rendering it useless. Nonmagical attempts to reveal a juju fetish’s properties function as normal.


Or I could be wrong and it could be defined somewhere mechanically, as Set directs. :-)


Ravingdork wrote:
Under the juju oracle, I see references to something called juju fetishes. What are they exactly? There's not much to go on in the mystery itself or on d20pfsrd.

I was going to brave asking Google until I found out that Set had the answer. Thanks for sparing me Set.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks Set!

Any chance that you can post the specific juju items?


If you're going to use it, you may as well get the source book.

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Ravingdork wrote:

Thanks Set!

Any chance that you can post the specific juju items?

I may have imagined them completely. Based on the stuff I found at Archives of Nethys, it looks like you just create temporary versions of standard Wondrous Items.

Might as well make Wondrous Items that are already temporary with it, like Robes of Bones, Beads of Force, Elemental Gems, whip Feather Tokens, Candles of Invocation, Necklaces of Missiles, Dust of Disappearance, Elixirs of Fire Breath, Incense of Meditation, etc., and use the hell out of them before they fall apart.

Attempting to use this option to create temporary Manuals of the Golem or Manuals of Bodily Health or Tomes of Clear Thought may result in the GM saying 'rocks fall, everybody dies.' :)


A juju fetish involves taking a handful of jujubes and [EDITED FOR SANITY].


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Set: If that's the case, then how are the item prices effected? Surely there is a formula or something.

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Ravingdork wrote:
Set: If that's the case, then how are the item prices effected? Surely there is a formula or something.

Might be. I haven't found it online and I don't own Serpent's Skull.


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Black Blessing
Aura faint abjuration; CL 3rd
Slot neck; Price 500 gp; Weight —
Description
This small black pouch typically bears a symbol of a heart, bird’s head, or fish scribed in blood. It grants the wearer a +1 resistance bonus on Fortitude and Reflex saving throws. However, the wearer also takes a –2 penalty on all Will saves against spells cast by the item’s creator.
Construction
Requirements Craft Wondrous Item, resistance, bane; Cost 250 gp

Ganji Doll
Aura moderate necromancy; CL 6th
Slot none; Price 16,000 gp; Weight 1/2 lb.
Description
A ganji doll is the pinnacle of juju sympathetic magic, a fetish tied so intimately to its intended victim that good or ill may be done to the target through the doll itself. During the item’s creation, the creator must choose a humanoid creature to bind the doll to. This requires the creator to obtain and craft a bit of the intended target’s body—typically hair, blood, or a tooth—into the fetish. Once this has been done, the ganji doll affects no other creature aside from the bound target. The target of the ganji doll cannot be changed after crafting is complete. Once the doll has been created, three times per day, any bearer can employ the doll to create any one of the following effects. These effects only target the creature bound to the doll. The target takes a –2 penalty on all saving throws against these effects.
Blind: Covering the doll’s head with a cloth blinds the target for 1 minute (DC 16 Will save to resist).
Damage: Stabbing the doll with a sharp instrument, waving it over an open flame, wrapping a cord around the doll’s neck, or otherwise damaging the doll causes the target to take 3d6 points of damage (DC 16 Fortitude save for half). This damage ignores all resistances and immunities.
Target: The ganji doll functions as the bound target itself for the purpose of any spell with a range of touch. The target receives the effect of any spell cast upon the doll (up to the doll’s limit of 3 effects per day) as if the caster had actually touched him. The target may make saving throws against such spells, if allowed, as normal, but takes the –2 penalty imposed by the doll. Beneficial spells, such as cure light wounds, can also be used in this manner.
Construction
Requirements Craft Wondrous Item, bestow curse, and a piece of the body of the humanoid to be affected; Cost 8,000 gp

Ganji Doll, Greater
Aura moderate necromancy; CL 12th
Slot none; Price 36,000 gp; Weight 1/2 lb.
Description
A greater ganji doll looks similar to and functions as the normal version, except that it can be used 5 times per day, imposes a –4 penalty on the target’s saving throws against its effects, and has the following altered or additional special abilities in addition to all the abilities of a ganji doll.
Damage: Damaging the doll causes the target to take 6d6 points of damage (DC 16 Fortitude save for half ). This damage ignores all resistances and immunities.
Locate Creature: The bearer of a ganji doll can use it to locate its bound target, as per the spell locate creature. Suggestion: The user whispers in the doll’s ear, creating the effect of a suggestion spell. The target must make a DC 16 Will save to resist the effect. Unlike the spell, the target need not comprehend the user’s language.
Construction
Requirements Craft Wondrous Item, bestow curse, suggestion, and a piece of the body of the humanoid to be affected;
Cost 18,000 gp

Laubo Powder
Aura moderate enchantment; CL 10th
Slot none; Price 2,800 gp; Weight —
Description
Salt, chalk, and powdered bone goes into the creation of this thick powder. When it is smeared over the face of a willing or helpless humanoid, the victim is affected as per the spell dominate person. The victim receives a save against the powder’s effect, but makes it at a –2 penalty. Those who fail the save are affected by the spell and are under the control of the powder’s creator (not necessarily the powder’s user). In addition, the victim cannot articulate beyond making a low moaning, and takes on a death-like pallor, appearing to be a zombie. Spells like detect undead or a minute of uninterrupted examination followed by a DC 20 Heal check reveal that the victim is not actually undead.
Creating a batch of laubo powder provides enough for 3 uses.
Construction
Requirements Craft Wondrous Item, dominate person, disguise self; Cost 1,400 gp

Spirit Tear
Aura faint divination; CL 5th
Slot neck; Price 1,800 gp; Weight —
Description
This small glass ornament is usually molded into the shape of an eye or drop. Once per day the wearer can activate the tear, gaining the ability to see invisibility with a range of 10 feet for 5 minutes.
Construction
Requirements Craft Wondrous Item, see invisibility; Cost 900 gp

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