The Pathfinder Bestiary 2 breaks free May 27!
More than 300 menacing monsters and fearsome foes await within a compendium of creatures from the world of Pathfinder! From classic adversaries like giants, dragons, and the jabberwock to potential allies and servants suitable for summoners of every alignment, this must-have expansion to the Pathfinder Bestiary seethes with enemies to challenge characters of any level.
Here is a look at the monsters on the cover and Table of Contents, vie the art, the first paragraph of their description, and the sidebar flavor!
This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better.
At the bottom of a remote mountain lake filled with sea serpents is a magical house—the lair of Grendel’s mother. Among her many treasures is a sword so big and heavy that only a supernaturally strong individual can wield it. When Grendel is injured, he retreats here to heal.
Originating from humans long lost from the world of light, morlocks are brutal monsters that dwell in the tangled tunnels of the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs and their swift reactions, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth. They no longer remember the lives their ancestors led on the surface, although many morlocks still dwell in the shattered ruins of their ancient homes. Some morlocks worship the statues of humans from these bygone eras as gods, but others now worship Lamashtu, Rovagug, or other violent deities.
Morlocks tend toward brutish actions and violent traditions and have little interest in bettering their societies or creating art. However, they have a strange obsession with ancient machinery and magical items, particularly clockwork constructions. Their knack for tinkering helps keep ancient guardians and traps functional, even if their work backfires now and then
Though their lifespans can measure in millennia, all dragons must eventually perish. While many do so on the blades or under the spells of dragonslayers, some manage to outlast their enemies and must, in time, face the truth that awaits all living creatures at the end of their natural lifespan. As with many other creatures, some dragons respond to such looming reminders of their own mortality poorly, and the particularly prideful or wrathful of their kind often lash out in anger when confronted by this grim truth. Peace and acceptance may find some dragons, but the most stubborn of their ilk (and invariably the most wicked) may pursue a different answer to the problem. These dragons seek out sinister rites that can transform them into undead creatures known as raveners.
Cunning and paranoid, raveners prefer to make their lairs in places hostile to mortal life: atop peaks so high that living creatures struggle to breathe the rarefied air, submerged beneath pools of magma in the caldera of an active volcano, and so on. Some raveners even go so far as to deliberately fill their entire lair with lethally poisonous gases, and raveners that are capable of advanced spellcasting often seal their lairs completely, accessing them exclusively by spells such as teleport or gaseous form. Of course, raveners must feed on the living to persist, so they never locate their lairs so far from sources of life that they’ll starve.
There are additional sidebars on ravener minions, spellcasters, and patrons!
Before their ancient clash with humanity devastated their civilization, serpentfolk were masters of a sprawling underground empire. Few serpentfolk survive today; their power is shattered, their god Ydersius decapitated (although not quite slain). The cunning, intelligence, and magical abilities of serpentfolk have diminished from their ancient heights, and most are born without these boons. Those serpentfolk who retain their ancestry’s legacy of intelligence and magic are known as zyss, and they look down upon their more numerous kindred with a mix of disdain and shame. They see these offshoots as a curse on their kind, resulting from their god’s decapitation and the pandemonium during the fall of their underground empire, and have dubbed them aapoph, meaning “chaos made flesh.”
THE HEADLESS KING
Ydersius was defeated by an Azlanti heroine named Savith in the era before Earthfall, and now the so-called Headless King’s body prowls aimlessly in the Darklands. That the decapitated god’s clerics still gain power from worship points to Ydersius’s tenacity and continued existence, after a fashion. Those who seek to recover his skull and return it to his body hope that doing so will restore both him and the sekmin civilization to their full power.
Don’t miss the first preview of a few creatures from the Bestiary 2 in Sample Encounter The Fox's Flames by Organized Play Developer James Case!
Related future releases include the Pathfinder Bestiary 2 Pawn Collection and the Pathfinder Bestiary 2 Battle Cards!
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