| GM Doug H |
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Players guide: https://downloads.paizo.com/BastionOfBlasphemies_PlayersGuide.pdf
Free archetype chosen from the curated list:
Investigator
Archaeologist
Linguist
Herbalist
Scrounger
Ghost Hunter
Soul Warden
Familiar Master
Ritualist
As we go I will offer story-based archetype options that expand, for darker/weirder paths, or story events.
| Blake's Tiger |
I've got a Human Palatine Detective with the Archaeologist archetype. It has become quite the skill monkey. He has taken the Medicine tree feats.
I'm taking the Trusted Rival background. Haven't talked with Doug about the "work with your GM part" yet, but I imagine he is more of an academic rival with a competing hypothesis for what's going on at Bastardhall.
Alias and token pending, but I've got a first name: Pravo.
EDIT: For Farol, I'm not sure what your preferences are, but just as an FYI, we have several pseudocasters and no real casters.
| Sofia Chrysostom |
Imma need some help/guidance on both magic items to get along with alchemical formulas. I expect to grab holy water and a healing draught. Beyond that?
I can make two talismans per day. Tell me what you want and I’ll make them.
| Blake's Tiger |
At the current level you can make (2nd), the most useful to have on defaul would be Predator's Claws. Crying Angel Pendants will become useful in a few levels when my "Administer First Aid" does more than stabilize dying.
Our Guardian might like Bronze Bull Pendants?
If someone is focusing on Trip, Wolf Fang might also be useful.
| Blake's Tiger |
Imma need some help/guidance on both magic items to get along with alchemical formulas. I expect to grab holy water and a healing draught. Beyond that?
4th: +1 striking staff
3rd: Thrower's Bandolier, which will make all your daggers +1 daggers3rd: Pendant of the Occult or Shining Symbol or Mage's Hat
2nd: Maybe Goz Mask? Or, with your Charisma, Masquerade Scarf?
Ghost Charge, Holy Water, Elixir of Life, Antitoxin?
| Sofia Chrysostom |
Sofia Chrysostom wrote:Imma need some help/guidance on both magic items to get along with alchemical formulas. I expect to grab holy water and a healing draught. Beyond that?4th: +1 striking staff
3rd: Thrower's Bandolier, which will make all your daggers +1 daggers
3rd: Pendant of the Occult or Shining Symbol or Mage's Hat
2nd: Maybe Goz Mask? Or, with your Charisma, Masquerade Scarf?Ghost Charge, Holy Water, Elixir of Life, Antitoxin?
Hrm, mage’s hat looks nice. I’ll likely pick up that and the occult pendant.
The lantern spills blue light in a 10’ radius when undead are within 100’ and lights up to a 20’ radius as a free action. It will pretty much always be on.
Would antiplague be better than antitoxin?
| Eddrik 'Cheddrik' Steelkeg |
I went with:
4th Level - +1 Striking Ghost Touch Pantograph Gauntlet
3rd Level - Crafter's Eyepiece
3rd Level - Aeon Stone (Pearly White Spindle)
2nd Level - Full Plate
1st Level - Purifying Spoon (Tablespoon)
1st Level - Cloak of Feline Rest
| Sofia Chrysostom |
Blake's Tiger wrote:Throw a ghost touch rune on there and it's still a 4th-level item...
4th: +1 striking staff
From a pure numbers perspective, is a chance at 2d4+2 (crit for 4d4+4) better than 4d6 save for half? I’m not really a melee character. I think I’ll get the +1 potency rune and maybe some other rune?
Dennis Muldoon
|
Dennis Muldoon wrote:From a pure numbers perspective, is a chance at 2d4+2 (crit for 4d4+4) better than 4d6 save for half? I’m not really a melee character. I think I’ll get the +1 potency rune and maybe some other rune?Blake's Tiger wrote:Throw a ghost touch rune on there and it's still a 4th-level item...
4th: +1 striking staff
I'm not understanding the point your making. My point is if you're getting a +1 striking weapon as your 4th level item, you may as well put a property rune on there as well, since the level of the total item is determined by the highest level rune. Ghost touch is also level 4, so won't change the level of the staff.
| Sofia Chrysostom |
Sofia Chrysostom wrote:I'm not understanding the point your making. My point is if you're getting a +1 striking weapon as your 4th level item, you may as well put a property rune on there as well, since the level of the total item is determined by the highest level rune. Ghost touch is also level 4, so won't change the level of the staff.Dennis Muldoon wrote:From a pure numbers perspective, is a chance at 2d4+2 (crit for 4d4+4) better than 4d6 save for half? I’m not really a melee character. I think I’ll get the +1 potency rune and maybe some other rune?Blake's Tiger wrote:Throw a ghost touch rune on there and it's still a 4th-level item...
4th: +1 striking staff
I’m not necessarily getting the +1 striking due to fling magic and/or vitality lash for combat. Unless, there is a compelling reason to do so.
Sorry for my lack of clarity.
Dennis Muldoon
|
Oh, I see. Yeah, I mean that's a separate question. I was just saying that if you do decide to get a +1 striking staff, it may as well be +1 striking ghost touch instead.
I'll say that none of my casters that carry staves have ever made a Strike with it, but my thaumaturge makes Strikes all the time. With Exploit Vulnerability, it's 2d6+2+<vulnerability>, which changes that math significantly, assuming you have a decent to-hit. Depends on the build. Thaum can actually be a pretty nice secondary striker, though, if you build for it.
| Duzzaru |
Ok this is Duzzaru,
For items I took:
lvl 4: Birchstaff,
lvl 3: Pendant of the Occult, Trinity Geode
lvl 2: Bewitching Bloom (Lilac)
1st: Walking Cauldron, Floating Tent (Pup)
Skill wise she brings Occultism + Society (Expert on both)
A bit of healing: lesson of life so fast heal on 1-action
Primal caster (as I played already Occult Witches) and want to try something else.
Patron Devour of Decay, Free archetype: Familiar Master followed by Sage ;) So I have 9 abilities to play with
My familiar would be Fey Dragonet with 2 abilities to spare.
I need ot decide on spells + am considering taking cauldron as a 1st level feat, so still some things to be decided
| GM Doug H |
| 4 people marked this as a favorite. |
Y'all movin' fast — appreciated! I will be on staycation from work the last week of October and 1st week of November. I will hit the books and then kick us off on halloween.
| Eddrik 'Cheddrik' Steelkeg |
To follow-up on Duzzaru, I am going in on Athletics and Crafting with Magical Crafting.
Thinking of using the Scrounger archetype to further get some crafting in there.
Any thoughts? Also, recs for my free four Magical Formulas?
| Sofia Chrysostom |
Re: Skillz
I’m pretty good at diplomacy, but I’m a terrible liar and not very intimidating.
I’m good with arcana, crafting, religion, nature, survival, and society.
I’ve picked up quite a bit about Ustalav, the occult, and medicinal means in my travels across the country.
And I can still make a mean cheddar. I am also an accomplished chef (seasoned), so I will gladly cook for us all.
| Pravo Yazichyan |
To follow-up on Duzzaru, I am going in on Athletics and Crafting with Magical Crafting.
Thinking of using the Scrounger archetype to further get some crafting in there.
Any thoughts? Also, recs for my free four Magical Formulas?
I’m worried that you won’t have down time for magical crafting. Maybe Doug can clarify after he’s had time to absorb the material.
| Sofia Chrysostom |
Eddrik 'Cheddrik' Steelkeg wrote:I’m worried that you won’t have down time for magical crafting. Maybe Doug can clarify after he’s had time to absorb the material.To follow-up on Duzzaru, I am going in on Athletics and Crafting with Magical Crafting.
Thinking of using the Scrounger archetype to further get some crafting in there.
Any thoughts? Also, recs for my free four Magical Formulas?
I thought the guide mentioned there was available downtime
| Pravo Yazichyan |
Skill Expertise
At start (5th):
Athletics (E), Medicine (E), Occultism (E), Religion (E), Society (E), Thievery (E)
Battle Medicine, Ward Medic, Unusual Treatment
(also Trained in Deception with a +0 Charisma)
6th:
Acrobatics (E)
7th:
Occultism (M)
Break Curse
8th:
Medicine (M)
Continual Recovery
9th:
Thievery (M)
10th:
Religion (M)
Quick Unlock
| Sofia Chrysostom |
Currently debating whether to spend my 2nd level item on full plate, or to instead spend a 1st-level slot on half-plate and the 2nd level slot on a cold-iron shield boss. I have +1 dex, so AC is the same either way, but that Bulwark trait on full-plate might be good for survivability.
FULL! PLATE!
| Sofia Chrysostom |
If Dennis is going crafting (and magical crafting), maybe I lean into Diplomacy? Thoughts?
Also, I second the full plate. :D
T, +10 Diplomacy
| Duzzaru |
Currently debating whether to spend my 2nd level item on full plate, or to instead spend a 1st-level slot on half-plate and the 2nd level slot on a cold-iron shield boss. I have +1 dex, so AC is the same either way, but that Bulwark trait on full-plate might be good for survivability.
Well, my 2 cents. Bullwark is great as it let you forget about Dex => so going higher level it actually let you sink dex to 10, and never touch it and move that 2 points someplace else (like to CHA ;) for lack of better places
Beside bulwark it is the same, but bulwakr makes a difference.
Dennis Muldoon
|
If Dennis is going crafting (and magical crafting), maybe I lean into Diplomacy? Thoughts?
Also, I second the full plate. :D
I wasn't planning on taking magical crafting. I'm mostly building crafting/Quick Repair so I can fix my shield effectively when it takes damage.
| GM Doug H |
Slides!
https://docs.google.com/presentation/d/1KZEzoKrysAdYJqAUyFTNLiSrb2wIxN5N08x jG3T38es/edit?usp=sharing
Please your PC on the slides, and provide a characer sheet or profile by Saturday. We'll aim to start Sunday.