[ACO] PFS2e - 07-09: The Chitterwood Walks, Parts 1 and 2 (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

M Skilled Human | Champion 6 | ◆◇↺ | HP 86/86 Shield H8 64/64| AC 25 (27 with shield raised) | F +13 R +9 (+11) W +11 | Perception +9 | hero points 0/3 | Focus Points 1 |
GM Tiger wrote:
You want to shield block that, Simon?

Sure. Shield block the first hit. Won't matter though.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Simon Osbourne wrote:
GM Tiger wrote:
You want to shield block that, Simon?
Sure. Shield block the first hit. Won't matter though.

True. When I asked if you wanted to shield block I didn't notice that the second strike was a Nat 20.

Vigilant Seal

HP 100/100| AC: 23 | F +14 R +12 W +13 | Fire Resistance: 3 Male Dwarf (Forge) Ranger 6 Nature +10 Perc +13 | 20 feet | Class DC 22| Active Conditions: none | Exploration: Search

Ulfgar is highly ignored. Bad enough that he has these short, stumpy legs, but then they don't even protect him from getting knocked down? He'll make his opponent pay for demonstrating his anatomical failings.

He stands, makes a swipe with his axe and dagger then moves them back into their protective positions.

Dwarven Waraxe: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing: 2d8 + 4 ⇒ (1, 1) + 4 = 6

+1 Striking Clan Dagger: 1d20 + 14 - 3 ⇒ (17) + 14 - 3 = 28
Piercing: 2d4 + 4 ⇒ (1, 1) + 4 = 6

◆Stand
◆Twin Strike - if both hit, combine damage before calculating resistances
◆Twin Parry (AC +2)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ulfgar, Lasha danced White away from you so you'll need to take one of the actions to step. You'll need to choose between striking and twin parry.

Vigilant Seal

HP 100/100| AC: 23 | F +14 R +12 W +13 | Fire Resistance: 3 Male Dwarf (Forge) Ranger 6 Nature +10 Perc +13 | 20 feet | Class DC 22| Active Conditions: none | Exploration: Search

Sorry. I'll step and twin strike.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Ulfgar gets back up, moves up to White and attacks him twice, hitting both times. (AC 23; 21 hits only because of the flank)

White promptly returns the favor...

War Flail vs Ulfgar AC 24: 1d20 + 14 ⇒ (17) + 14 = 31 for Bludgeoning: 2d8 + 6 ⇒ (4, 2) + 6 = 12
War Flail vs Ulfgar AC 24, MAP: 1d20 + 9 ⇒ (17) + 9 = 26 for Bludgeoning: 2d8 + 6 ⇒ (7, 2) + 6 = 15

... Tit for tat!!

------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

-7-
**Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi; Quickened)
**Shimmer - AC 23 40/56
Simon Osbourne - AC 25 (27 w/shield) 0/86 (AC 27; Shield - H8, 64/64, BT 32; D2)
Red (-25; 22 < AC <= 25; temp hp - 7/7; Slowed 1)
Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 34/85
White (-57; AC 23; Slowed 1)

-6-
**Hana - AC 22 47/67
**Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

"PICKLE SHIELD!"
Lasha glimpses Simon fall mid pirouette, as he dances around with WHITE. RED makes Lasha more nervous than WHITE, and he tries harder to chop WHITE down before RED closes on them.

Action 1 ◆ Raise Gauntlet
Action 2 ◆ DANCING Performance
Action 3 ◆ Confident Finisher

1) ◆ Raise Gauntlet Bow to increase AC from 22 to 23

2) ◆ Fascinating Performance with Focused Fascination VS WHITE
DANCING Performance(E) vs WHITE's WILL DC: 1d20 + 15 ⇒ (12) + 15 = 27

3) ◆ Confident Finisher
Attacking with (+1 Striking Cold Iron) Shortsword (Piercing, Agile, Finesse, Versatile S) under Courageous Anthem
Confident Finisher Strike#1 to hit: vs WHITE(flanked): 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Confident Finisher Strike#1 Damage: Slashing, Magic, Cold Iron, (3d6 Precision): 2d6 + 3 + 3d6 + 1 ⇒ (1, 3) + 3 + (5, 4, 4) + 1 = 21

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lasha raises his gauntlet and dances for White. He then decisively thrusts his sword through White's visor, dropping him permanently to the dirt.

------------------
COMBAT TRACKER
Round: 6-7
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

-7-
**Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi; Quickened)
**Shimmer - AC 23 40/56
**Simon Osbourne - AC 25 (27 w/shield) 0/86 (AC 27; Shield - H8, 64/64, BT 32; D2)
Red (-25; 22 < AC <= 25; temp hp - 7/7; Slowed 1)
Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 34/85

-6-
**Hana - AC 22 47/67
Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70


MASON COBBLER | Male Hobgoblin Slayer 5 | HP 36/78 | AC 23 | Fortitude +13, Reflex +11, Will +9 | Resist fire 2 | Perception +9 (Darkvision) | Speed 25 ft | Default Exploration: Track +9 (Blood Rush) | Quarry: Ilza Vinicius | Hero Points 1 | Provisions moderate healing potion 0/1 | Active Conditions: None | ◆◇↺

Mason sees the penultimate Hellknight fall, and goes after the last of Ilza's minions.

↺ On The Hunt

◆ Stride

Maybe multiple times. not sure how safe it is getting down the hill, but he can get therein one action with 5 feet left for difficult terrain etc., or move around and take three. GM's call how many of these attacks happen.

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 ⇒ (6) + 12 = 18
Piercing Damage: 2d10 + 4 ⇒ (1, 7) + 4 = 12

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15
Piercing Damage: 2d10 + 4 ⇒ (3, 7) + 4 = 14

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 - 10 ⇒ (13) + 12 - 10 = 15
Piercing Damage: 2d10 + 4 ⇒ (8, 9) + 4 = 21

Of course, I could just miss repeatedly to make it moot.

Horizon Hunters

Human Bard 5 | HP 67 | AC 22 | F11, R13, W9 | ◆◇↺♫ | Focus ◆◆◆ | Spells R1(3/3), R2(1/3), R3(1/2)

Hana will continue emptying her bandoleer on the last hellknight.

◆ Ranged Attack on Red Shuriken: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22, Piercing: 2d4 + 1 ⇒ (2, 3) + 1 = 6
◆ Ranged Attack on Red Shuriken: 1d20 + 11 + 1 - 4 ⇒ (5) + 11 + 1 - 4 = 13, Piercing: 2d4 + 1 ⇒ (3, 2) + 1 = 6
◆ Ranged Attack on Red Shuriken: 1d20 + 11 + 1 - 8 ⇒ (19) + 11 + 1 - 8 = 23, Piercing: 2d4 + 1 ⇒ (1, 2) + 1 = 4

Radiant Oath

M Skilled Human | Champion 6 | ◆◇↺ | HP 86/86 Shield H8 64/64| AC 25 (27 with shield raised) | F +13 R +9 (+11) W +11 | Perception +9 | hero points 0/3 | Focus Points 1 |

recovery check DC12: 1d20 ⇒ 2 Critical fail +2 dying, moving to dying 4 and death

Left to perish by his comrades, Simon looks forward to resting at last and steps into the light, only to find himself pulled back at the last moment by the Lady of Valor. NOT YET SIMON. I STILL HAVE NEED OF YOU.

Burn both remaining hero points to stabilize at 0

Radiant Oath

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Hana and Mason attack Red but don't connect.

Simon rolls over onto his back and begins to snore...

First time in my games I've had a player burn their HP to stabilize

------------------
COMBAT TRACKER
Round: 7
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi; Quickened)
**Shimmer - AC 23 40/56
Simon Osbourne - AC 25 (27 w/shield) 0/86 (AC 27; Shield - H8, 64/64, BT 32; W1; Unconscious)
Red (-25; AC 25; temp hp - 7/7; Slowed 1)
Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 34/85
Hana - AC 22 47/67
Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70

Radiant Oath

Female Sprite Investigator 5 | HP 40/56 | AC 23 | F+9 R+12 W+10 | Perc +10 | Speed 20ft | Hero Points 0 | Exploration: Avoid Notice| Active Conditions: need to regrip weapon| Leads: Why only Hellknights affected? What's Vinicius's goal?

Hey, I could have got there.

Shimmer watches the movement of the final foe. If she could just--yes, that should just work.

She rams in a round and takes the shot. Simon looks like he needs help, but... actually, he seems fine. Taking this thing down as quickly as possible might be the best way to help. Though Shimmer's next shot is really a shot in the dark...

Devise a Stratagem: 1d20 ⇒ 10
◆ Risky Reload Jezail: 10 + 14 + 1 = 25 for concussive piercing damage: 2d8 ⇒ (4, 6) = 10 and precision damage: 2d6 ⇒ (2, 2) = 4
◆ Reload
◆ Strike Jezail: 1d20 + 13 + 1 - 5 ⇒ (19) + 13 + 1 - 5 = 28 concussive piercing damage: 2d8 ⇒ (6, 5) = 11

Radiant Oath

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Shimmer finds the shot and drills Red twice.

Red moves and takes a swing at Hana.

Warhammer vs Hana AC 22: 1d20 + 16 ⇒ (17) + 16 = 33 for Bludgeoning: 2d8 + 7 ⇒ (7, 5) + 7 = 19 plus Void: 1d4 ⇒ 4

Hana accepts the wallop like a champ.

------------------
COMBAT TRACKER
Round: 7-8
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

-8-
**Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi; Quickened)
**Shimmer - AC 23 40/56
Simon Osbourne - AC 25 (27 w/shield) 0/86 (AC 27; Shield - H8, 64/64, BT 32; Unconscious)
Red (-43; AC 25; Slowed 1)

-7-
**Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 34/85
**Hana - AC 22 1/67
**Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Lasha drops WHITE and turns to RED and Simon to see what's happening there. While RED moves to hack into Hana he notices Simon start to convulse!
"NOT YET PICKLE SHIELD! THE DANCE STILL NEED YOU!"
RED must pay!

Action 1 ◆ Stride
Action 2 ◆ DANCING Performance
Action 3 ◆ Confident Finisher

1) ◆ Stride E, NE, N, NW

2) ◆ Leading Dance VS RED
DANCING Performance(E) vs RED's WILL DC (to move us SW): 1d20 + 15 ⇒ (4) + 15 = 19

3) ◆ Confident Finisher
Attacking with (+1 Striking Cold Iron) Shortsword (Piercing, Agile, Finesse, Versatile S) under Courageous Anthem
Confident Finisher Strike#1 to hit: vs RED: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Confident Finisher Strike#1 Damage: Slashing, Magic, Cold Iron, (3d6 Precision): 2d6 + 3 + 3d6 + 1 ⇒ (1, 2) + 3 + (1, 1, 5) + 1 = 14

I REALLY don't want to be standing next to RED when he gets his turn. If after Ulfgar has got some flanking someone could please end a move action next to me so I can Goblin Scuttle away that'd be great. A step would do.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Oh.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Going to use a HP to reroll Performance. It'll be the second I've used, but the tracker still says 2? Not sure if I've been allotted another during play. Fingers crossed.
2) ◆ Leading Dance VS RED
DANCING Performance(E) vs RED's WILL DC (to move us SW): 1d20 + 15 ⇒ (14) + 15 = 29

Horizon Hunters

Human Bard 5 | HP 67 | AC 22 | F11, R13, W9 | ◆◇↺♫ | Focus ◆◆◆ | Spells R1(3/3), R2(1/3), R3(1/2)

Bah, how did I miss that? Sheesh

"Simon!" shouts a surprised Hana, not having noticed her teammate go down, adrenaline running through her veins as she quickly sends a healing wave towards the felled fighter.

◆Step
◆◆ Rank 3 Soothe on Simon Healing: 3d10 + 12 ⇒ (8, 6, 1) + 12 = 27

Vigilant Seal

HP 100/100| AC: 23 | F +14 R +12 W +13 | Fire Resistance: 3 Male Dwarf (Forge) Ranger 6 Nature +10 Perc +13 | 20 feet | Class DC 22| Active Conditions: none | Exploration: Search

Ulfgar appreciates as his punching partner perishes but there's more work to be done and he turns his attention to Red and focuses on it.

Did Red get danced next to me? If so, then below are my actions -

Dwarven Waraxe: 1d20 + 14 ⇒ (4) + 14 = 18
Slashing: 2d8 + 4 ⇒ (6, 1) + 4 = 11

+1 Striking Clan Dagger: 1d20 + 14 - 3 ⇒ (19) + 14 - 3 = 30
Piercing: 2d4 + 4 ⇒ (3, 2) + 4 = 9

◆Hunt Prey (Red)
◆Twin Strike - if both hit, combine damage before calculating resistances
◆Twin Parry (AC +2)

If Red is not adjacent, bump off the Twin Parry at the end and start with a Stride.

Radiant Oath

Female Sprite Investigator 5 | HP 40/56 | AC 23 | F+9 R+12 W+10 | Perc +10 | Speed 20ft | Hero Points 0 | Exploration: Avoid Notice| Active Conditions: need to regrip weapon| Leads: Why only Hellknights affected? What's Vinicius's goal?

"We're done with you. You can fall over now."

Shimmer's sure she can hit, but maybe not if she has to aim around Mason. She moves north to have a clearer shot and fires. Then actually takes a moment to load her weapon properly.

Devise a Stratagem: 1d20 ⇒ 10
◆ Stride
◆ Risky Reload Jezail: 10 + 14 + 1 = 25 for concussive piercing damage: 2d8 ⇒ (5, 3) = 8 and precision damage: 2d6 ⇒ (5, 3) = 8
◆ Reload


MASON COBBLER | Male Hobgoblin Slayer 5 | HP 36/78 | AC 23 | Fortitude +13, Reflex +11, Will +9 | Resist fire 2 | Perception +9 (Darkvision) | Speed 25 ft | Default Exploration: Track +9 (Blood Rush) | Quarry: Ilza Vinicius | Hero Points 1 | Provisions moderate healing potion 0/1 | Active Conditions: None | ◆◇↺

No movement to worry about now, just good old-fashioned hitting.

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 ⇒ (9) + 12 = 21
Piercing Damage: 2d10 + 4 ⇒ (6, 2) + 4 = 12

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
Piercing Damage: 2d10 + 4 ⇒ (7, 9) + 4 = 20

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 - 10 ⇒ (10) + 12 - 10 = 12
Piercing Damage: 2d10 + 4 ⇒ (2, 3) + 4 = 9

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lasha do you really want to HP the Leading Dance (your strike was a natural 1 so getting Panache is superfluous at this point!). You can still scuttle if someone ends up next to you.

Simon is healed so he has actions. If Lasha doesn't HP his Leading Dance, Mason moves and misses. Ulfgar moves, hunts red and strikes

------------------
COMBAT TRACKER
Round: 7-8
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

-8-
Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi)
Shimmer - AC 23 40/56
**Simon Osbourne - AC 25 (27 w/shield) 27/86 (AC 27; Shield - H8, 64/64, BT 32)
Red (-65; AC 25; Slowed 1)

-7-
**Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 34/85
Hana - AC 22 1/67
**Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Yes. I wanted to get everyone flanking for the best chance of hitting.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lasha manages to dance Red into Ulfgar's weapons, though his own strike misses completely.

------------------
COMBAT TRACKER
Round: 8
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi)
Shimmer - AC 23 40/56
**Simon Osbourne - AC 25 (27 w/shield) 27/86 (AC 27; Shield - H8, 64/64, BT 32)
Red (-43; AC 25; Slowed 1)
Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 34/85
Hana - AC 22 1/67
Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70


MASON COBBLER | Male Hobgoblin Slayer 5 | HP 36/78 | AC 23 | Fortitude +13, Reflex +11, Will +9 | Resist fire 2 | Perception +9 (Darkvision) | Speed 25 ft | Default Exploration: Track +9 (Blood Rush) | Quarry: Ilza Vinicius | Hero Points 1 | Provisions moderate healing potion 0/1 | Active Conditions: None | ◆◇↺

Mason's weapon has reach, so he can still miss three times.

Radiant Oath

M Skilled Human | Champion 6 | ◆◇↺ | HP 86/86 Shield H8 64/64| AC 25 (27 with shield raised) | F +13 R +9 (+11) W +11 | Perception +9 | hero points 0/3 | Focus Points 1 |

A confused Simon grabs his sword, stands and shouts at the last remaining hellknight. "I'm coming for you!"

intimidate, demoralize vs red: 1d20 + 14 ⇒ (5) + 14 = 19

◆ Interact, ◆ stand, ◆ Demoralize vs red

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Simon grabs his sword, stands erect and threatens Red, who doesn't react. Failure

Red attacks L, M, U: 1d3 ⇒ 3

War Flail vs Ulfgar AC 25: 1d20 + 16 ⇒ (6) + 16 = 22 for Bludgeoning: 2d8 + 6 ⇒ (3, 3) + 6 = 12 plus Void: 1d4 ⇒ 2
Warhammer vs Ulfgar AC 25, MAP : 1d20 + 11 ⇒ (15) + 11 = 26 for Bludgeoning: 2d8 + 7 ⇒ (1, 7) + 7 = 15 plus Void: 1d4 ⇒ 2

The warhammer gets past Ulfgar's guard. But the dwarf doesn't even flinch.

Appears I forgot to add the damage from your last strikes. Red's hp is correct now. Finish him! :)

------------------
COMBAT TRACKER
Round: 8-9
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

-9-
**Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi)
**Shimmer - AC 23 40/56
**Simon Osbourne - AC 25 (27 w/shield) 27/86 (AC 27; Shield - H8, 64/64, BT 32)
Red (-65; AC 25; Slowed 1)

-8-
**Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 17/85
**Hana - AC 22 1/67
**Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70

Radiant Oath

M Skilled Human | Champion 6 | ◆◇↺ | HP 86/86 Shield H8 64/64| AC 25 (27 with shield raised) | F +13 R +9 (+11) W +11 | Perception +9 | hero points 0/3 | Focus Points 1 |

Simon cautiously advances into a flanking position and smites the enemy.

longsword vs red, OG, CA: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
damage, smite: 2d8 + 4 + 3 + 1 ⇒ (5, 5) + 4 + 3 + 1 = 18 +1 if red is unholy

◆ Stride, ◆ smite, ◆ strike

It's been awhile since I've played Simon and forgot that all of his strikes are considered holy and his smite does +4 damage instead of +3 vs unholy targets. I think most undead are unholy

smite

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Simon unleashes the inheritor's wrath on Red. Red is looking really battered and could fall at any moment.

------------------
COMBAT TRACKER
Round: 8-9
Tactical Map
Active Conditions:
* Courageous Anthem (+1 atk/dmg/saves vs fear) - Until Hana's turn 9
* All Hellknights are Slowed 1; Ilza is unconscious but alive. She remains a noncombatant.
------------------
Those with ** may go

-9-
**Mason Cobbler - AC 23 36/78 (AC 25; +2 Reflex; Resist 2 Fi)
**Shimmer - AC 23 40/56
Simon Osbourne - AC 25 (27 w/shield) 27/86 (AC 27; Shield - H8, 64/64, BT 32)
Red (-92; AC 25; Slowed 1)

-8-
**Ulfgar Ironhead - AC 22 (24 Twin Parry, 25 Clan Edge; Resist 2 Fi) 17/85
**Hana - AC 22 1/67
**Lasha Tumbai - AC 22 (23 w/Cape, Gauntlet Bow) 43/70

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

"Huh...Not work...Didn't think loud enough."
"RED MUST PAY!"
Lasha dances at RED slightly menacingly singing:
"Don't you dare look back,
Just keep your eyes on me,
I not holding back,
Shut up and dance with me!
This Choppa is your destiny!"

and then launches his attack.

Action 1 ◆ Intimidation
Action 2 ◆ DANCING Performance
Action 3 ◆ Confident Finisher

1) ◆ Demoralize RED
Intimidation(E) vs RED's WILL DC: 1d20 + 13 ⇒ (10) + 13 = 23

2) ◆ Fascinating Performance with Focused Fascination VS RED
DANCING Performance(E) vs RED's WILL DC: 1d20 + 15 ⇒ (16) + 15 = 31

3) ◆ Confident Finisher
Attacking with (+1 Striking Cold Iron) Shortsword (Piercing, Agile, Finesse, Versatile S) under Courageous Anthem
Confident Finisher Strike#1 to hit: vs RED: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Confident Finisher Strike#1 Damage: Slashing, Magic, Cold Iron, (3d6 Precision): 2d6 + 3 + 3d6 + 1 ⇒ (1, 3) + 3 + (3, 3, 3) + 1 = 17

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

"Woooo ooo ooo, shut up and dance with me....Imma Pathfinder!"

Horizon Hunters

Human Bard 5 | HP 67 | AC 22 | F11, R13, W9 | ◆◇↺♫ | Focus ◆◆◆ | Spells R1(3/3), R2(1/3), R3(1/2)

Now I understand what happened, as it almost happened again, everytime I look at everyone's HP I see Simon's shield HP ... I had to check twice this time since it made no sense he was fully healed ... lol

Hana will attack one last time at red and then cast Hymn of Healing on Simon, effectively ending her Corageous Anthem.

◆ Ranged Attack on red Shuriken: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14, Piercing: 2d4 + 1 ⇒ (4, 4) + 1 = 9
◆◆ Hymn of Healing on Simon


MASON COBBLER | Male Hobgoblin Slayer 5 | HP 36/78 | AC 23 | Fortitude +13, Reflex +11, Will +9 | Resist fire 2 | Perception +9 (Darkvision) | Speed 25 ft | Default Exploration: Track +9 (Blood Rush) | Quarry: Ilza Vinicius | Hero Points 1 | Provisions moderate healing potion 0/1 | Active Conditions: None | ◆◇↺

Ilza's final minion is stymieing Mason.

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Piercing Damage: 2d10 + 4 + 1 ⇒ (8, 5) + 4 + 1 = 18

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 - 5 + 1 ⇒ (17) + 12 - 5 + 1 = 25
Piercing Damage: 2d10 + 4 + 1 ⇒ (7, 1) + 4 + 1 = 13

◆ Strike

+1 Striking Capturing Spetum: 1d20 + 12 - 10 + 1 ⇒ (1) + 12 - 10 + 1 = 4
Piercing Damage: 2d10 + 4 + 1 ⇒ (5, 10) + 4 + 1 = 20

While the enemy laughs at his ineptitude, he finally finds an opening...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lasha's final dance and thrust drops Red to the ground. The braziers (or what's left of them) turn to dust. Ilza remains on the ground, breathing shallowly but alive. After a few minutes, the goblin leaders and Valais arrive on the scene. Valais summons a few other Pathfinder agents to collect Ilza. Meanwhile, Naalt, Libgez, and Bilia briefly celebrate their victory, thanking you for their help during the Battle of Logas. The citizens of Logas start to emerge from their homes, finally feeling safe in what remains of their city again. Wherever you go in the city, you receive the thanks of grateful citizens.

FIN

Thanks for playing all!

As the credits roll, you may post or RP your outros. :)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Chronicles have been emailed. The game has already credited on the Paizo site.


MASON COBBLER | Male Hobgoblin Slayer 5 | HP 36/78 | AC 23 | Fortitude +13, Reflex +11, Will +9 | Resist fire 2 | Perception +9 (Darkvision) | Speed 25 ft | Default Exploration: Track +9 (Blood Rush) | Quarry: Ilza Vinicius | Hero Points 1 | Provisions moderate healing potion 0/1 | Active Conditions: None | ◆◇↺

Mason stays with the crew detaining Ilza to ensure that the necromancer does not pull anything funny (or get rescued by any agents she may have in the wild). Once she is safely in custody, he thanks the Pathfinders for their help in apprehending her and expresses his desire to work with them again.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Lasha staggers back to camp later looking tired but content followed by an exhausted looking handler.
”That Logas done!” Lasha claims happily.
”He danced…so much. He went…everywhere!”
The handler slumps to the floor in a corner.
You think he might be starting to cry.

Vigilant Seal

HP 100/100| AC: 23 | F +14 R +12 W +13 | Fire Resistance: 3 Male Dwarf (Forge) Ranger 6 Nature +10 Perc +13 | 20 feet | Class DC 22| Active Conditions: none | Exploration: Search

As the final skeletal knight falls, Ulfgar pauses for a moment, making sure it isn't moving then looking around for other foes.

When none seem forth coming, he gives a single, pleased nod and spitting to the side. He then cleans his blades and stows them.

Horizon Hunters

Human Bard 5 | HP 67 | AC 22 | F11, R13, W9 | ◆◇↺♫ | Focus ◆◆◆ | Spells R1(3/3), R2(1/3), R3(1/2)

**"Well, that was certainly something. I think I'll need to consider these kind of situations for my spells going forward,"** she says while she analyses the last battle.

Radiant Oath

Female Sprite Investigator 5 | HP 40/56 | AC 23 | F+9 R+12 W+10 | Perc +10 | Speed 20ft | Hero Points 0 | Exploration: Avoid Notice| Active Conditions: need to regrip weapon| Leads: Why only Hellknights affected? What's Vinicius's goal?

Shimmer used so many bullets during this mission.

"If the Society is going to be getting involved in actual battles, I think I need to stock up on more ammunition."

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