[ACO] PFS2e - 07-09: The Chitterwood Walks, Parts 1 and 2 (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Please dot (add a post) in here and then delete your post to add yourself to this campaign.

1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend.

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8) Let's have some fun and tell a great story together! After all, that's what we are here for.

Radiant Oath

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You are headed into the Chitterwood Forest to fulfill a favor called in by friend of the Society Chief Zusgut of the Crookedtoes tribe. Here, you are to aid in an unusual event: the goblin tribes of the Chitterwood Forest are gathering to discuss a rise in undead sightings and attacks, and the True Hoard tribe has asked for additional protection while the goblin leaders get to the serious business of hashing out a consensus among the rowdy participants.

Still need Blain and Grimmy to complete the slides

Please introduce yourselves here

You also receive the following missives from your faction leaders.

Horizon Hunters

F Luminous Sprite | Sorcerer 3 | ◆◇↺ | HP 27/27| AC 18 | F +6 R +8 W +7 | Perception +5 Low light vision | Hero 0/3 | Focus 1/1 | speed 20 Spells 1st 1/4 2nd 2/3| Active Conditions: |

"Ugh! Goblins? Really? This is going to be a very silly few days isn't it? Well it's a good thing I was chosen to lead this mission. They'll obviously listen to me. How could they not? I am irresistible after all. " She flits her hair over her shoulder for emphasis.

The pretty female sprite sighs as she reads the note she was given. "Urwal must be sick or something. This note is very straightforward. No ridiculous riddles at all." She ponders the possibilities for a moment. "Maybe he had someone else write it and he just signed it." She shrugs and promptly forgets the letter as she throws it over her shoulder. She spends the next hour magically adding different color highlights to her hair with matching makeup and nail polish and asking for opinions.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 4 | HP 62/62 | AC 18 | Fortitude +11, Reflex +8, Will +9 | Perception +9 | Speed 25 | Low-Light Vision | Default Exploration: Search +9 | Summoner Spells 2nd - 2/2, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Ugh! Undead?" a skeleton that clearly used to be a dwarf (based on the stocky build and wispy beard that still clings to the jawbone) responds. "Bláinn Váfriðrfaðir, at your service.

"So, did you all already get the speech about what spells would be a really bad idea to use on us?" he continues, turning to the others at the table. "I'd imagine dying once is enough for most people; I prefer not to do so a second time just yet."

He then walks around the table, shaking the hands of the other agents, revealing a vaguely humanoid pile of purple goo. "Oh, this is Bob. He will be joining us, and would also appreciate not getting the standard restorative magic."

Verdant Wheel

Genderless Undead (Brute) Eidolon 4 | HP 62/62 | AC 20 | Fortitude +11, Reflex +8, Will +8 | Perception +8 | Speed 25 | Darkvision | Active Conditions: None | ◆◇↺ | DO NOT CURE

"..."

Radiant Oath

Perc +9 | 25 feet | Spell DC 19 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 4 HP 50/50 | AC: 18 | F +10 R +8 W +11

A goblin with a singed wooden symbol of Sarenrae marches along singing a hymn with largely incorrect lyrics.

"Yes, yes. Goblins are always good at listening," Grimmylow says to Lily. "I love riddles! What is it? I'm sure I know the answer."

He pats the dwarf skeleton's bony arm. "Don't worry, I know what not to do with the differently healed. But...um...what do I do? I see a lot of bones that might be broken here. What's the best way to fix them? Glue?"

Seriously...I haven't looked at the skeleton PC option...does Medicine work on them?

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

"Ew, undead are yucky."

The speaker is Elias, a young man in hide armor. He has a longbow slung over his shoulder, but only a few arrows in his quiver. He has a heavy shield, but his only melee weapon is a little dagger at his hip. He's human, but there's something about that assessment that doesn't quite fit. It might be something about his ears... or it might be the fact that it really seems like there should be a wagging tail somewhere behind him that's gone missing.

He looks at Bláinn as though he'd been chastised. "I'm sorry! I don't mean to be rude. I mean undead taste yucky."

Waving exuberantly at everyone, he bounces on his feet. "Hi! I'm Elias. I'm a..." a glance towards the goblin, "...wolf."

Radiant Oath

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Mordant can retcon his Intro

Deep in the Chitterwood Forest, when it seems like the small and shifty goblin that was sent to guide them must have gotten them all hopelessly lost, the Pathfinders stumble into a small clearing where dozens of goblins from several tribes are busy preparing for the upcoming council. It’s chaotic, but it’s apparent that progress is happening.

The dense brush of the forest gives way to a clearing full of figures dashing madly from one side to the other. Swik, the little goblin who’d guided the way here, rushes off into the thick of the action and disappears in the blink of an eye. Still, there is a method to this chaos. While some goblins finish the construction of a defensive perimeter, others arrange a circle of seating around a large central bonfire. The scent of a feast wafts from cooking tents at the north end of the camp, drawing the attention of all those who scramble past. Before long, though, two figures peel off from the chaos: the first dressed in an outlandishly colorful costume, and the other wearing an oversized poet’s cap and a slightly unhinged smile.

"It’s them! It’s the Pathfinders!" declares the second of the pair. He pulls at the arm of the other goblin, grin spreading even wider. "There! I got them, just like I said. Now we don’t have to worry about the dead ones, Naalt!"

Naalt shoves a hand into a pocket and takes out a shiny bit of metal. "You win, Libgez." Libgez grabs the trinket and scampers off in the direction of the cooking tents.

Naalt sighs. "Well, longshanks. I hope you’ll help us." She gestures, beginning her brief tour of the camp. "We’re here to talk war," she says brightly, "but the chiefs are worried about, um—" she sticks her hand in two more pockets to find some wire before continuing, "—problems. You know problems? No one wants to be the ones outside while the rest are talking. But you. You don’t need to talk. You can be the ones watching. And fighting, if we need." She pauses, searching the Pathfinders’ faces with narrowed eyes for confirmation of her next words. "We don’t want to be interrupted once the talking starts. You understand?"

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

DC 18 Nature
Eias's Nature (T): 1d20 + 5 ⇒ (9) + 5 = 14
Lasha Tumbai's Nature (U): 1d20 - 1 ⇒ (2) - 1 = 1
Bláinn Váfriðrfaðir's Nature (U): 1d20 + 1 ⇒ (19) + 1 = 20
Mordant's Nature (T): 1d20 + 6 ⇒ (7) + 6 = 13
Lily with the Blonde Hair's Nature (T): 1d20 + 5 ⇒ (16) + 5 = 21

DC 20 Religion/Society
Lasha Tumbai's Society (U): 1d20 + 8 ⇒ (2) + 8 = 10 (Expert Hireling)
Mordant's Society (T): 1d20 + 6 ⇒ (14) + 6 = 20
Lily with the Blonde Hair's Society (E): 1d20 + 9 ⇒ (11) + 9 = 20
Grimmylow Grunderbuff's Religion (T): 1d20 + 8 ⇒ (20) + 8 = 28
Bláinn Váfriðrfaðir's Religion (T): 1d20 + 7 ⇒ (19) + 7 = 26

RK about the Chitterwood Forest

Lasha:
This area of the Chitterwood has natural defenses against the undead, which is why the goblins chose to gather here.

Blainn/Lily:
Most of the goblinoid tribes that call the Chitterwood Forest home have claimed a portion of the underground caves as their territory. Much of the forest is a neutral zone, considered too dangerous except when large groups are present.

RK about the undead threats

Lasha:
Undead creatures are particularly susceptible to death effects since they have one foot already in the grave.

Mordant/Lily/Grimmy/Blainn:
Recent undead in this part of the Chitterwood are likely former Chelaxian soldiers who could not rest or arisen Hellknight mercenaries. They typically move in small groups that fight well together.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Once the scene turns suitably busy a small colorfully clad Goblin bounds enthusiastically out of out hiding screeching "DANCING!" and treating every individual he can see to a quick, concentrated burst of dancing. Some may have seen this kind of thing happen before if they'd been at the same lodge at a similar time, but something seems to have evolved in the behaviour.
Every now and then he adds "Imma Pathfinder! Wooo!" and he'll either flourish his new Cold Iron Shortsword around, or thrust his big metal gauntlet in the air, "Heee, Heeeeee!"
[b]"Imma Pathfinder, yeah!...and I can shoot too! Pew, pew!"

A bolt shoots off into the trees never to be seen again, demonstrating that the Gauntlet is actually a Gauntlet Bow.
A handler follows him wearing an exhausted can't someone please help me get a better work placement look on his face. He steers him away from Blainn who Lasha is peering suspiciously at...again...and reloads his gauntlet and checks he has his Potions tied to his Bandolier.
"I don't know why he was so insistant on getting that thing after the last mission, but the lost ammo is going to start getting expensive."
Lasha dances up to the Goblins. "Hi Libgez! Hi Naalt! No need to worry! I bring the DANCE! Imma Pathfinder!"

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 4 | HP 62/62 | AC 18 | Fortitude +11, Reflex +8, Will +9 | Perception +9 | Speed 25 | Low-Light Vision | Default Exploration: Search +9 | Summoner Spells 2nd - 2/2, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn approaches cautiously, realizing that he is likely to be suspect by his very nature. "We understand. We are here to help, not to take over. Seems like we'll be dealing with former Chelaxian soldiers. Which are not like me. I believe in freedom so much, I let my flesh go its own way."

Watching the joke land like a brick, he continues, "Tell us what you know about the situation, and we'll get this taken care of and oyu back to your caves in no time."

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

"Stop bad guys from interrupting, got it."

Radiant Oath

Perc +9 | 25 feet | Spell DC 19 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 4 HP 50/50 | AC: 18 | F +10 R +8 W +11

"Oh good. I thought you might be a..." Grimmylow looks around as though worried he'll be overheard then stage whispers "...dog!"

He nods as though nothing more needs to be said.

He barely hears the briefing when they get to the goblin camp, joining in the chaos, running from one place to another "helping" and telling his fellow goblins about the wonders of Sarenrae whether they listen or not. The crux of his evangelizing essentially being that she likes burning stuff and, if you happen to burn the wrong thing, she'll forgive you for it.

When Lasha shows up, Grimmylow stops dead in his tracks then joins in the dance, holding up his holy symbol. "Imma Pathfinder! Sarenrae's Great! Imma Pathfinder! Sarenrae's Great!" he sings as a steady counterpoint.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Lasha is momentarily thrown off by the accompaniment. When ambushed by dancing, people usually put on a really good show of pretending to be horrified. Sometimes they start to edge away. Lots of people who must have very busy lives start running. Pathfinders and Goblins do seem to have more time for it though so he settles, although the added lyrics do cause some stumbles.
"Imma Pathfinder! Saren…wait what?…a Pathfinder! Simma Pathfenrae?…No…”
He pauses and then gets back on the beat with a shrug and a grin, letting the cleric chant while he improvises some new moves to go with it.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The tribal leaders intend to meet at dusk, when the central bonfire is finally brighter than the light of the sun. Naalt suggests that you take a few hours to scout the perimeter and help prepare the camp’s defenses. You should also remember the suggestion in the Envoy’s Alliance note and might work to build up social goodwill on behalf of the Pathfinder Society.


* You have four rounds to prepare for incoming attacks and fulfill other Society business by connecting to the people of the tribes.
* Each PC can select one activity of any type per round.
* A PC can’t perform the same activity twice unless otherwise noted.
* Successes establish alliances between tribal leaders and the Society, persuade tribes to send aid, and enhance preparations for the upcoming fight.
* You can either prepare the camp or establish goodwill between the tribes and the society by participating in tribal games.

PREPARE THE CAMP

It’s late in the afternoon and all hands are preparing for the evening’s events. Several menacing-looking goblins are working to shore up their defenses, eyeing others as though looking for good target practice. Other goblins dash around what seems to be the outdoor kitchen, preparing a wide variety of arguably edible ingredients for the grand feast. Several strong, or at least plucky, individuals are putting the finishing touches on what looks to be the council seating. Meanwhile, a select few goblins are merrily sorting through giant piles of various pyrotechnics.

You can aid preparations with one of three general tasks, undertaking a specific check based on how they want to lend support.

READY FOR BATTLE:

While most of the tribe members focus on the council or the physical camp, a few have been sent out to monitor enemy movements. They won’t be back until much later, however, so it’s up to the Pathfinders to make their own preparations for a potential attack. A PC can get ready for battle in the following ways:

Scout the Area - DC 18 Survival to note the many paths that surround the clearing (can attempt more than once)
Set a Guard - DC 16 Warfare Lore OR DC 20 Diplomacy to coordinate the guard rotation among the Spine Threshers, People of the Swarm, and the Bulbheads tribes
Prepare Goblin Aid - DC 16 Warfare Lore or DC 18 Intimidation to help prepare the goblins to defend their leaders in case a fight occurs

PREPARE THE CELEBRATION:

The goblins are pleased to have extra hands around to prepare food, put final touches on the council seating, and otherwise complete the tasks that should be done before sunset. A PC can help prepare for the celebration in the following ways:

Finish the Feast:
Libgez hangs around at the edges of the makeshift kitchen while goblins from several different tribes trip over each other to finish their dishes.
DC 16 Cooking Lore to make an impressive and delicious dish
DC 15 Goblin Lore to create a dish specifically tailored to goblins’ unusual palates

Build Council Seating: A gruff female goblin named Awt from the People of the Swarm points at a few rough slabs of wood, gestures to you and grunts "Finish!" She doesn’t elaborate, but it’s clear this wood is meant to be worked into seats for the important tribe members and that you are the ones Awt has selected to accomplish this task.
DC 18 Crafting to attempt to create a sturdy and handsome set of benches
DC 20 Society to arrange the slabs in a way that is conducive to a productive meeting

Assemble the Pyrotechnics:
A Cinder Seeker pyro worker named Grizzel introduces himself with more than a hint of suspicion.
DC 20 Thievery to try to use their nimble fingers to expertly assemble the fireworks
DC 23 Performance to put together a spectacular show with a variety of pyrotechnical elements

FORTIFY THE CAMP:

The workers shoring up the camp’s defenses are mostly from the Spine Thresher tribe and accept offers of aid begrudgingly. You can fortify the camp in the following ways:

Bolster the Perimeter: The roughly circular perimeter of the camp is set up with hastily stacked piles of rubble, pointy sticks, and other makeshift barricade components.
DC 18 Crafting to finish building the physical barrier
DC 20 Athletics to gather the requisite supplies

Prepare Bombing Stations:
Nooks meant for specialist defenders to lob bombs at incoming attackers are carved into the perimeter at regular intervals. Raik, the self-appointed foreman of the work being done.
DC 18 Intimidate to advise Raik on how to best scare away longshanks
DC 16 Engineering Lore to advise Raik on where to place the bomb stations

Rearrange Seating:
It’s clear the seating was not set up with defense as a first thought.
DC 20 Diplomacy OR DC 23 Deception to try to convince the tribal leaders that another arrangement would be better and work just as well for the discussion
** May only be attempted once **

Radiant Oath

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TRIBAL GAMES
While the bulk of the tribes prepares for the meeting, the leaders and decision-makers participate in (mostly) friendly competition. It’s a strange kind of diplomacy, with goblins bickering and occasionally lighting each other on fire, and to the uninitiated, it looks like a fight could break out at any moment. You may join in with these impromptu competitions to further diplomatic relations with the goblin tribes.

The chaos of the camp teeters between tension and celebration. While food is prepped and defenses reinforced, occasional shrieks of laughter rise as some goblins compose raucous songs. Groups form, disperse, and re-form as individuals issue challenges and boasts. A sense of camaraderie overrides the tribes’ usual antagonism, but that doesn’t preclude the occasional friendly fistfight. In the center of the camp, goblins work to construct an enormous bonfire that remains surprisingly stable despite the constant scrabble of daring goblins trying to climb to its top.

EATING CONTEST:

Not a scrap of food can go to waste, and what better way to salvage those leftover morsels than to stage an impromptu eating contest? Libgez’s unhinged grin stretches wide across his face as he challenges the entire camp with a mischievous glint in his eye. "No one can beat me in an eating contest! Not even you, Pathfinders!" Several notable True Hoard members join in, salivating at the feast before them.

Each contestant is offered a plate piled high with offals, root vegetable tops, and other (technically) edible bits from the evening’s feast preparation.

DC 18 Fortitude to try to keep the off-putting meal down
DC 22 Deception to slyly get rid of most of their plate’s contents

BONFIRE CONSTRUCTION:

The bonfire is the central figure of the council meeting, and its enormous size indicates its importance. While it appears haphazardly built, it’s remarkably sturdy. In a show of unity, each tribe has been tasked with building a portion of the large central bonfire, yet though it can be constructed in whatever way they see fit, it must be integrated and ultimately stabilizing to the whole. The Cinder Seekers are overseeing the fire’s construction.

DC 18 Crafting to stack the wood in a pleasing and stable way
DC 21 Athletics to haul the logs to an impressive height

SONGWRITING:

Each tribe has put forth their best performers in a bid to have the most exciting commemorative tune showcased at the opening ceremony of this evening’s historic council. While the other performers aren’t likely to select a Pathfinder’s song as the best, they’re interested in hearing what strange music these longshanks have to offer.

To compose a short, preferably obnoxious, song:
DC 18 Performance
DC 20 Diplomacy
DC 23 Intimidate
-2 to the DC if you can actually compose a goblin song! :)

Radiant Oath

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The way I understand the instructions is that you can choose one activity per round for four rounds. You can then perform said activity (if there are sub-activities you can choose one). Unless it explicitly says that you can repeat, each PC can only choose the activity once.

Just to keep things sane, please give me two rounds worth of checks for now (I normally ask for all 4 but this looks a bit more complex than normal!) :)

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 4 | HP 62/62 | AC 18 | Fortitude +11, Reflex +8, Will +9 | Perception +9 | Speed 25 | Low-Light Vision | Default Exploration: Search +9 | Summoner Spells 2nd - 2/2, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Just to be clear, e.g., Finish the Feast and Assemble the Pyrotechnics are the same activity because they both fall under Prepare the Celebration, so a character can do one or the other, but not both?

Bláinn steps up to the eating contest. "I'd be careful with a boast like that. I don't have any inconvenient organs to get in the way of my eating."

Deception: 1d20 + 12 ⇒ (11) + 12 = 23

After packing away the food (where?), the skeleton grabs a couple of sticks and heads to the stage. "You know, I make a mean xylophone. No, not play one, make one." he demonstrates by banging on his rubs as he sings...

♪ "Before I wandered with the goblin lass,
♪ "She told me she was a loner,
♪ "But one I pulled out my instrument
♪ "She told me I had a great toner."

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21

Well, that one was a groaner...

I want to try Rearrange the Seating in round 3 or 4 with Diplomacy +10. Anyone with a better chance of succeeding there?

Radiant Oath

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☠ Bláinn Váfriðrfaðir ☠ wrote:
Just to be clear, e.g., Finish the Feast and Assemble the Pyrotechnics are the same activity because they both fall under Prepare the Celebration, so a character can do one or the other, but not both?

That's my understanding -- if anyone has run this before, go ahead and correct me. The Rearrange the Seating I believe is a hard limit of 1 attempt only

Verdant Wheel

Genderless Undead (Brute) Eidolon 4 | HP 62/62 | AC 20 | Fortitude +11, Reflex +8, Will +8 | Perception +8 | Speed 25 | Darkvision | Active Conditions: None | ◆◇↺ | DO NOT CURE

"..."

Translation: "You mean ribs, not rubs..."

Horizon Hunters

Bot: Defensive Advance + Taunt enemy that's furthest away.

Intro
Mordant greets everyone as he arrives, the heavily armored human looks quite relaxed and happy to be there, as traveling was the main reason why he joined the pathfinder society.

Not knowing any of the other members present, he keeps his introcution short. My name's Mordant and protecting others is my trade. Just stay close to me in combat and I'll do my best to keep you unharmed.

He then shifts his attention towards the specifics of the current mission.

"Well, never done a goblin protection detail before, but I'm certainly up to the challenge."

He then looks over at Blainn and Bob with a raised eyebrow. "Certainly unique he muses to himself.
------------------

As they prepare, Mordant will first try to help out by gathering supplies to Fortify the Camp
Athletics DC 20: 1d10 + 11 ⇒ (3) + 11 = 14

Then, having done some excersice he decides that joining the eating contest would be the best way to kill two birds with one stone as he sits down and grins to Libgez. "Challenge accepted!"
Eating Contest
Fort DC 18: 1d10 + 10 ⇒ (10) + 10 = 20

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Elias doesn't interfere with the goblins taking charge of fortification, he just transports materials and supplies for them. He's helping!

Bolster the Perimeter
Athletics: 1d20 + 11 ⇒ (18) + 11 = 29

He gets distracted by the games, though. "I wanna play!" And one of the games involves food. And all you gotta do is eat it??
There is just... the slightest hesitation about eating goblin food.

Eating Contest
Fortitude: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point: 1d20 + 8 ⇒ (10) + 8 = 18

Envoy's Alliance

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Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

"Let me see...I'm here to do Pathfinder stuff to help Goblins...where I start? What did Ivy hair say? Make Friends? Reach Out?"
"DANCING!" Lasha does a quick tour around the camp dancing at everyone and reaching out to high five everyone he runs past. "Imma Pathfinder!"
"That done. Now keep strength up. Saw someone having snacks somewhere."
He heads to the EATING CONTEST.
"Hi Libgez! I can has snacks?" Initially just wanting to eat, and not caring about winning he states with a grin, "I try to win honest."
Watching the other contestants, it gradually starts to sink in that he could impress some of these True Hoard Goblins if he eats a lot.
"This could be the making friends for Ivy Hair."
If he can use ↺ Charmed Life he'll add a +2 circumstance bonus to this:
Fortitude Save(E): 1d20 + 9 ⇒ (5) + 9 = 14
"More hard work now! Imma Pathfinder! Burrrrrp! Time to get READY FOR BATTLE!
Lasha sneaks around until he spots some Goblins that don't appear too busy. He creeps closer until he's in striking range and leaps out...
"AAAAAAAAAAHHHH!! YOU'RE UNDER ATTACK!! YOU'RE ALL GOING TO DIE!! AAIIEEEE!! PROTECT YOURSELVES!! DEFEND YOUR LEADERS!! AAAAAAAAAAAAHHHHHH!!"
Intimidation(T): 1d20 + 9 ⇒ (5) + 9 = 14
When the smoke clears he offers some constructive advice. "That a bit rubbish. I help Prepare Goblin Aid. I teach you some DANCING! Build up a Rhythm. React faster. You're welcome. Imma Pathfinder!"

Horizon Hunters

F Luminous Sprite | Sorcerer 3 | ◆◇↺ | HP 27/27| AC 18 | F +6 R +8 W +7 | Perception +5 Low light vision | Hero 0/3 | Focus 1/1 | speed 20 Spells 1st 1/4 2nd 2/3| Active Conditions: |

I thought I posted this yesterday but I must have just previewed it instead

GM Tiger wrote:
Naalt sighs. "Well, longshanks. I hope you’ll help us."

"Longshanks? Longshanks?" Lily with the Blonde Hair draws herself up to her full height of 9 1/4 inches and looks up at the goblin imperiously. "Do I look like a longshanks to you, you, you... big green cliuimeachstomich?" She turns indignantly and marches off.

speak fey:
cliuimeachstomich or clompstomper in common is an insult sprites often use towards 'big' humanoids. They feel that they are too loud and clumsy 'clomping' and 'stomping' through the forest.

Horizon Hunters

F Luminous Sprite | Sorcerer 3 | ◆◇↺ | HP 27/27| AC 18 | F +6 R +8 W +7 | Perception +5 Low light vision | Hero 0/3 | Focus 1/1 | speed 20 Spells 1st 1/4 2nd 2/3| Active Conditions: |

Needing to blow off some steam, Lily with the Blonde Hair spends her time shouting at some of the goblin guards.

intimidation DC18, Ready for Battle-Prepare Goblin Aid: 1d20 + 11 ⇒ (2) + 11 = 13

Hungry after all that shouting she enters the eating contest only to be dismayed by the disgusting fare. She surreptitiously transfers the contents of her plate to that of her competitors.

deception DC22, Tribal Games-Eating Contest: 1d20 + 11 ⇒ (19) + 11 = 30

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Lasha Tumbai wrote:

"Let me see...I'm here to do Pathfinder stuff to help Goblins...where I start? What did Ivy hair say? Make Friends? Reach Out?"

"DANCING!" Lasha does a quick tour around the camp dancing at everyone and reaching out to high five everyone he runs past. "Imma Pathfinder!"
"That done. Now keep strength up. Saw someone having snacks somewhere."
He heads to the EATING CONTEST.
"Hi Libgez! I can has snacks?" Initially just wanting to eat, and not caring about winning he states with a grin, "I try to win honest."
Watching the other contestants, it gradually starts to sink in that he could impress some of these True Hoard Goblins if he eats a lot.
"This could be the making friends for Ivy Hair."
If he can use ↺ Charmed Life he'll add a +2 circumstance bonus to this:
[dice=Fortitude Save(E)]1d20+9
"More hard work now! Imma Pathfinder! Burrrrrp! Time to get READY FOR BATTLE!
Lasha sneaks around until he spots some Goblins that don't appear too busy. He creeps closer until he's in striking range and leaps out...
"AAAAAAAAAAHHHH!! YOU'RE UNDER ATTACK!! YOU'RE ALL GOING TO DIE!! AAIIEEEE!! PROTECT YOURSELVES!! DEFEND YOUR LEADERS!! AAAAAAAAAAAAHHHHHH!!"
[dice=Intimidation(T)]1d20+9
When the smoke clears he offers some constructive advice. "That a bit rubbish. I help Prepare Goblin Aid. I teach you some DANCING! Build up a Rhythm. React faster. You're welcome. Imma Pathfinder!"

Lasha - DC for the Fort Save is 18. Keep the Charmed Life since it really won't make a difference.


◆◇↺

Grimmy heads for the Food eating contest and tries to choke down the food.

Fort: 1d20 + 9 ⇒ (12) + 9 = 21

He then tries to compose a goblin song dedicated to Sarenrae.

Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lasha, Grimmy and Blainn try their hand at goblin songwriting but surprisingly the goblins fall short of their goal.

All six Pathfinders compete in the eating contest. Ironically, Lasha, a goblin, can't seem to stomach the food.

Lily tries to help the goblins defend their leaders but the goblins have a hard time understanding her (possibly because her voice sounds like a mosquito). Mordant and Elias try to build barricades, but only Elias has the staying power to finish the task.

Let's have the last 2 checks please

Envoy's Alliance

1 person marked this as a favorite.
Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦
GM Tiger wrote:
Lasha, Grimmy and Blainn try their hand at goblin songwriting but surprisingly the goblins fall short of their goal.

It was not my intention to have done singing yet. I tried READY FOR BATTLE and EATING CONTEST. Now going to try FORTIFY THE CAMP and SONGWRITING. Going to try to roll something other than a 5 as well.

"Hi Raik. I got advice for scaring away Longshanks. First you Hide. Then when they close you leap out and shout: 'AAAAAAAAAAHHHH!! YOU'RE UNDER ATTACK!! YOU'RE ALL GOING TO DIE!! AAIIEEEE!! PROTECT YOURSELVES!! DEFEND YOUR LEADERS!! AAAAAAAAAAAAHHHHHH!!' Maybe can leave out that last bit. Then chop them in the voonerables. Or throw Bomb. You're Welcome. Imma Pathfinder."
Intimidation(T): 1d20 + 9 ⇒ (4) + 9 = 13

"Hmmm...Goblins need nice catchy way to remember what to do...let's try this..."
"Blainn you can bang your ribs again to this tune if you like. Everyone else...This is call and response...when the song goes a bit like this then you should be joining in. It's fun!"

Sung to the tune of, and shamelessly ripped off from "Roll Up the Map" by Jake and the Neverland Pirates

Remember the time we met Undead Knights?
Undead Knights? Undead Knights
Remember the time we met Undead Knights
Lost out in the forest
They ran away from a Goblin Horde
Goblin Horde? Goblin Horde
They ran away from a Goblin Horde
Who wanted them for loot

Run away Run away
Goblin Horde Goblin Horde
Grab your Loot Grab your Loot
And sing along our Goblin song
♪♫
Allow me to introduce Lasha and Bones
Lasha and Bones? Lasha and Bones
Allow me to introduce Lasha and Bones
Why, that is him and me
We Find the Path and play Goblin rock
Goblin rock? Goblin rock
We Find the Path and play Goblin rock
'Cause that's our favorite thing

Run away Run away
Goblin Horde Goblin Horde
Grab your Loot Grab your Loot
Lasha and Bones Lasha and Bones
Find the Path Find the Path
Goblin rock Goblin rock
And sing along our Goblin song

Pile up the Rubble and sharpen sticks
Sharpen Sticks? Sharpen Sticks
Pile up the Rubble and Sharpen Sticks
When Chiefy tells you so
Lob the Bombs and Blow up the Knights
Blow up the Knights? Blow up the Knights
Lob the Bombs and Blow up the Knights
When they try to attack
♪♫
Run away Run away
Goblin Horde Goblin Horde
Grab your Loot Grab your Loot
Lasha and Bones Lasha and Bones
Find the Path Find the Path
Goblin rock Goblin rock
Sharpen Sticks Sharpen Sticks
Lob the Bombs Lob the Bombs
Blow up the Knights Blow up the Knights
And sing along our Goblin song

Alright mateys
Now we're gonna take all those fancy parts
And put 'em back to back to back to back to back
Are you ready? All together.
Here we go!

Run away
Goblin Horde
Grab your Loot
Lasha and Bones
Find the Path
Goblin rock
Sharpen Sticks
Lob the Bombs
Blow up the Knights
And sing along our Goblin song
And sing along our Goblin song!
And sing along our Goblin song!!
♪♫

Performance(E): 1d20 + 11 ⇒ (9) + 11 = 20

Horizon Hunters

Male Beastkin Human Barbarian 3 (raging) | HP 47/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 30 ft | Hero Points 1 | Exploration: Scout | Active Conditions: None

Elias works to keep the goblins focused, barking sharply at them. Not literally. Mostly.
Ready for Battle
Intimidation: 1d20 + 7 ⇒ (12) + 7 = 19

He also works to help with the bonfire. He's well prepared for the physical labor part of it, but the fire-builders' specifications are surprisingly, uh, specific.
Bonfire Construction
Athletics: 1d20 + 11 ⇒ (8) + 11 = 19

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 4 | HP 62/62 | AC 18 | Fortitude +11, Reflex +8, Will +9 | Perception +9 | Speed 25 | Low-Light Vision | Default Exploration: Search +9 | Summoner Spells 2nd - 2/2, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

The skeleton looks at the place settings. Why are the casters closest to the gate? If something happens, they'll be first into the fray. He starts moving the cards around.

Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27

He then moves to the schedule board, going over with the guards why each of them is perfect for the shift they have been assigned and no one else could do it quite as well.

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26

Just like the good old days - Diplomacy is right for every situation.

Horizon Hunters

F Luminous Sprite | Sorcerer 3 | ◆◇↺ | HP 27/27| AC 18 | F +6 R +8 W +7 | Perception +5 Low light vision | Hero 0/3 | Focus 1/1 | speed 20 Spells 1st 1/4 2nd 2/3| Active Conditions: |

Needing a moment away from the goblins for a bit Lily with the Blonde Hair wanders over to the edge of the camp for a bit of peace and quiet. Her tranquility is shattered by the sound of bombs exploding nearby. With a heavy sigh she goes to oversee the defenses by giving the goblin some fairy tricks. "Look here. If you really want to mess with big people let me give you a few ideas us sprites have cooked up over the centuries..."

intimidate, Prepare Bombing Stations DC18: 1d20 + 11 ⇒ (7) + 11 = 18

Pleased with her progress thus far she decides to teach these silly goblins a proper song. She attempts to teach them a scary song about faeries stealing a baby and taking her off to the first world.

diplomacy, Songwriting DC20: 1d20 + 9 ⇒ (12) + 9 = 21

Horizon Hunters

Bot: Defensive Advance + Taunt enemy that's furthest away.

As people continue fortifying the camp, Montag decides to go and scout the area.
DC 18 Survival: 1d20 + 6 ⇒ (20) + 6 = 26 Not much faith in this one... (edit)LOL

Then after having eaten his full, he then participates in hauling the logs, intent on sending them flying further than anyone else.
DC 21 Athletics: 1d20 + 11 ⇒ (7) + 11 = 18

Radiant Oath

1 person marked this as a favorite.
Perc +9 | 25 feet | Spell DC 19 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 4 HP 50/50 | AC: 18 | F +10 R +8 W +11

Grimmylow goes about helping sett up the guards. "Now, look, you guys may all hate each other and with good reason. I won't even go into all the things your different tribes have done to each other, the tricks, the robbing, the lies. Really, there's no reason you should work together. But Sarenrae forgives and so should you, now get out there and do your best!"

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15

And I am untrained in everything else so I guess...thievery to craft fireworks and hope I don't blow up?

Thievery (Untrained): 1d20 + 2 ⇒ (20) + 2 = 22

Grimmylow focuses very carefully with the fireworks, his tongue hanging out and his eyes crossing as he jams all the powders together into the tube as hard as he can!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Lasha, apologies. I misread your post. Since everyone was doing goblin song I mistakenly assumed you were too.

Lasha tries to scare the goblins into believing that they're under attack but they don't fall for it. Lasha then creates (and sings) an obnoxious goblin song. Some of the goblins look pained but enough grin broadly enough that it passes.
I actually watched the video on YouTube and found myself laughing along

Grimmy and Blainn try to post a guard but oddly, the goblins listen to the skeleton but not the goblin.

Blainn makes suggestions on the place settings of the delegates. Surprisingly, the goblins listen to him!

Raik listens attentively as Lily teaches him how to scare longshanks away. Lily then joins Lasha with the songwriting contest and teaches the gobbos a scary song about fey and the First World.

Elias tries to teach the goblins to defend their leaders in case hostilities break out, but they don't take too well to his barking at them. He then heads over to help Mordant build the bonfire but neither are able to get the logs in place.

Mordant takes the time to scout the area around the camp and winds up becoming intimately familiar with the surrounding terrain. In doing so, he misses Grimmy blindly shoving volatile powders into tubes and not blowing himself up (much to the amazement of the goblin camp)!

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

As the afternoon dips into the evening and the sun begins to set, the goblins’ preparations are nearly complete. Several scouting parties trickle back in, including a pair of gourd-masked Bulbheads who dismount their goblin dogs and cautiously approach the party.

The pair of goblins lift their decorative gourd masks as they step up. The older of the two stares with cool confidence, while the other seems to be an apprentice.

"Longshanks! Pathfinders," says the younger goblin. "This is Bilia, I’m Zyk. They scout. They have news. You should listen." Bilia signs a few words. "Dangers," says Zyk, interpreting the signs. "Big, scary-looking longshank types with spiky black armor." With a concerned look, she replies with a sign back, and Bilia nods firmly, signing the same word again. "Undead scary longshanks," Zyk reports. "Beware!"

Where did you spot these undead?:
They point to the southeast, signing that, although distant, the undead were too close for comfort.

Are they approaching the camp?:
Bilia responds with a frustrated expression and vigorous signs. "Of course they are!" Interprets Zyk. "Why else would we tell you?"

Can you be more specific about these ‘scary-looking longshanks’?:
Zyk translates as Bilia signs, "We saw them in spiky soot-black armor and wielding vicious weapons. Not to mess with."

DC 16 Hellknight Lore / DC 20 Society

Spoiler:
You realize that these figures were probably Hellknights from one of the Chelaxian orders.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Lasha elbows his handler. "Spooky soot-black armor. Vicious weapons...Any ideas?
Society(Expert Hireling): 1d20 + 8 ⇒ (20) + 8 = 28

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

The handler squeaks "Oh, Sh.." as he makes a break for it.
Lasha cups a hand to his ear as he watches the handler rapidly disappearing off to some hiding place.
"He say something about Hellknights" Lasha reports to the others.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Alerted by Bilia and confirmed by Lasha, you position yourselves to the Southeast of the camp.

Despite the noise coming from the council—laughing shrieks, the occasional loud curse, and the punctuations of pyrotechnics—the perimeter of the camp feels desolate and cold. An unnatural mist creeps in as dusk turns to night more swiftly than anticipated, and a feeling of dread manifests along with it. These manifestations appear to be coming from a section of the forest southeast of the campsite. Soon thereafter, the undead arrive.

They shamble out of the mist in silence, heading for the camp.

Init:

Eias's Initiative using Defend: 1d20 + 7 ⇒ (20) + 7 = 27
Lasha Tumbai's Initiative using Avoid Notice: 1d20 + 9 ⇒ (13) + 9 = 22
Grimmylow Grunderbuff's Initiative using Search: 1d20 + 8 ⇒ (14) + 8 = 22
Bláinn Váfriðrfaðir's Initiative using Search: 1d20 + 9 ⇒ (18) + 9 = 27
Mordant's Initiative using Defend: 1d20 + 6 ⇒ (14) + 6 = 20
Lily with the Blonde Hair's Initiative using Search: 1d20 + 5 ⇒ (7) + 5 = 12
Red Init: 1d20 + 8 ⇒ (11) + 8 = 19
Blue Init: 1d20 + 8 ⇒ (16) + 8 = 24
White Init: 1d20 + 8 ⇒ (4) + 8 = 12
Yellow Init: 1d20 + 8 ⇒ (7) + 8 = 15
Pink Init: 1d20 + 8 ⇒ (12) + 8 = 20

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Green areas are difficult terrain
Special Conditions: Mordant is exempt from the above conditions due to his earlier Critical Success at scouting
------------------
Those with ** may go

**Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
**Bláinn - AC 18 62/26; Bob AC 20
Blue
Lasha Tumbai - AC 21 (22 w/Cape) 54/54
Grimmylow Grunderbuff - AC 17 40/40
Pink
Mordant - AC 20 (22 w/shield) 53/53
Red
Yellow
White
Lily with the Blonde Hair - AC 18 27/27

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 4 | HP 62/62 | AC 18 | Fortitude +11, Reflex +8, Will +9 | Perception +9 | Speed 25 | Low-Light Vision | Default Exploration: Search +9 | Summoner Spells 2nd - 2/2, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn sends Bob forward to attack, providing a bit of magical protection as he does.

◆ Act Together
- ◆ Cast a Spell (Shield Companion)

Verdant Wheel

Genderless Undead (Brute) Eidolon 4 | HP 62/62 | AC 20 | Fortitude +11, Reflex +8, Will +8 | Perception +8 | Speed 25 | Darkvision | Active Conditions: None | ◆◇↺ | DO NOT CURE

"..."

Bob starts pounding on the white-clad knight, switching to the one in yellow if the first attack drops it instantly.

◆ Act Together
- ◆ Stride

◆ Strike

Glub Drub!: 1d20 + 11 ⇒ (3) + 11 = 14
Bludgeoning Damage: 2d8 + 4 ⇒ (2, 4) + 4 = 10

◆ Strike

Slime Skewer!: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
Piercing Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Bob rushes at White and strikes at it twice but isn't successful. Blainn protects his companion with an extra shield.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Green areas are difficult terrain
Special Conditions: Mordant is exempt from the above conditions due to his earlier Critical Success at scouting
------------------
Those with ** may go

**Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
Blainn - AC 18 62/62; Bob AC 20 (AC 21)
Blue
Lasha Tumbai - AC 21 (22 w/Cape) 54/54
Grimmylow Grunderbuff - AC 17 40/40
Pink
Mordant - AC 20 (22 w/shield) 53/53
Red
Yellow
White (14 < AC)
Lily with the Blonde Hair - AC 18 27/27

Horizon Hunters

Male Beastkin Human Barbarian 3 (non-raging) | HP 36/47 | AC 20/22 | F+8 R+7 W+7 | Perc +7 | Speed 35ft | Hero Points 1 | Exploration: Scout | Active Conditions: Raging (unable to Concentrate, except Seek and Demoralize)

Oh no. Elias was going to have to bite undead things. Super gross.

And that's just very upsetting. He lunges forward, his features becoming more canine lupine as he moves. He his his shield up, but leans over it to take a bite out of one of them.

[ooc]◇ Rage
◆ Raise Shield
◆ Stride
◆ Strike Pink Wolf Jaws: 1d20 + 10 ⇒ (4) + 10 = 14 for Piercing damage: 1d10 + 6 ⇒ (6) + 6 = 12

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Wow. The dice really don't like you...

Elias raises his shield and rushes at Pink. However, his jaws fail to connect with the walking set of bones.

Blue moves around to Bob and tries to bonk him with a morningstar.

Morningstar vs Bob AC 21: 1d20 + 13 ⇒ (3) + 13 = 16 for Bludgeoning: 2d6 + 4 ⇒ (1, 1) + 4 = 6 plus Unholy: 1d8 ⇒ 3
Morningstar vs Bob AC 21, MAP: 1d20 + 8 ⇒ (15) + 8 = 23 for Bludgeoning: 2d6 + 4 ⇒ (3, 6) + 4 = 13 plus Unholy: 1d8 ⇒ 4

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Green areas are difficult terrain
Special Conditions: Mordant is exempt from the above conditions due to his earlier Critical Success at scouting
------------------
Those with ** may go

Elias - AC 20 (22 w/shield) 47/47 (AC 22; temp hp - 4/4; Shield - H5 20/20)
Blainn - AC 18 49/62; Bob AC 20 (AC 21)
Blue
**Lasha Tumbai - AC 21 (22 w/Cape) 54/54
**Grimmylow Grunderbuff - AC 17 40/40
Pink (14 < AC)
Mordant - AC 20 (22 w/shield) 53/53
Red
Yellow
White (14 < AC)
Lily with the Blonde Hair - AC 18 27/27

Envoy's Alliance

2 people marked this as a favorite.
Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Lasha Tumbai peers over at Grimmylow.
Wondering if they’re the kind of magic user that does blessings he Delays a little.
He tries chanting ”Sarah Renny’s great!” as encouragement.

Radiant Oath

2 people marked this as a favorite.
Perc +9 | 25 feet | Spell DC 19 | Active Conditions: none Male Goblin(Unbreakable) Cloistered Cleric (Sarenrae) 4 HP 50/50 | AC: 18 | F +10 R +8 W +11

Grimmylow IS the kind of magic user that does blessings.

"No, it's Sara and Ray!" he incorrectly corrects Lasha.

Then his eyes go wide and he claps both hands over his mouth.

"I mean 'Sarenrae!' Oh mighty Mama Sarenrae, please bless and forgive me!" he exclaims.

And she does. A warm, sunny light emanates from Grimmylow, filling his allies within 15' with confidence and skill. He marches forward to make sure the circle is far enough forward that those facing the undead benefit.

◆◆ Bless, ◆ Stride. All allies within 15 feet get a +1 to Attack Rolls.

Horizon Hunters

F Luminous Sprite | Sorcerer 3 | ◆◇↺ | HP 27/27| AC 18 | F +6 R +8 W +7 | Perception +5 Low light vision | Hero 0/3 | Focus 1/1 | speed 20 Spells 1st 1/4 2nd 2/3| Active Conditions: |

How tall are the huts?

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

"Wooooo! Light Show!"
Seeing people start to line up as if for some kind of Courtly Dance, he punches the air with his big shiny glove, and struts into line in front of the Yellow Undead Thing. Then confident that his new sword is the best tool for the job he says in an exagerated voice "May I have this Dance? I'm a Pathfinder don't you know!" and takes a big chop at WHITE, to his left.

Action 1 ◆ Raise Gauntlet
Action 2 ◆ Stride
Action 3 ◆ Strike

1) ◆ Raise Gauntlet Bow to increase AC from 21 to 22
2) ◆ Stride E, SE, SE, E
3) ◆ (Blessed, +1 Striking Cold Iron Shortsword)#1 to Hit: vs WHITE: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
(+1 Striking Cold Iron Shortsword)#1 Damage: Piercing, Agile, Finesse, Versatile S: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Lasha is going to be using his Shortsword to slash until I say otherwise

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

I appear to be struggling to move my token properly. Not sure why in this instance. Could someone kindly move it for me please.
EDIT: Nevermind, got it.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Lily with the Blonde Hair wrote:
How tall are the huts?

I'd say about 10' tall

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