[ACO] PFS2e - 07-09: The Chitterwood Walks, Parts 1 and 2 (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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I really should get Leading Dance...

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Yeah. I really like that feat.
I've seen clips of crazy Japanese Cranes(? or maybe it was a different bird?) dancing around madly, so I can totally picture your Battledancer doing that.

Radiant Oath

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Please verify your RPG Chronicles info. Apparently Outpost ends on the 11th so I'll need to report the game.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

I reckon we should be able to take down WHITE fairly swiftly, but RED might be able to kick our asses.
I'd like to suggest taking advantage of the SLOW on it, and maybe we could Stride in, trip BLUE, Step away. Once someone succeeds the rest of our actions can focus on trying to cause damage.
If we get Simon back up we have Athletics of 14, 13, 13, 10 from the melee guys which gives a good chance of hampering them.

Even if we don't do this I think reducing the number of attacks they can take by stepping away from them so they need to move and don't get reactive strikes is a good way to go.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦
GM Tiger wrote:
Please verify your RPG Chronicles info. Apparently Outpost ends on the 11th so I'll need to report the game.

Done.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Don't know why I said trip BLUE back there when I was talking about RED.
I think I need more sleep.

Envoy's Alliance

Male, Unbreakable Goblin, Bandit Swashbuckler (Battledancer) 5
Stat Stuff:
HP: 70/70 ¦ Resist: Negative 1 ¦ AC: 22 ¦ F:+11; R:+13; W:+8 ¦ Perc: +8 (Darkvision) ¦ Spd: 30'/35'(Panache) ¦ ↺ Charmed Life ↺ Goblin Scuttle ↺ Opportune Riposte ¦

Thanks for the game everyone!
Let's do it again sometime!

Lasha Tumbai is meant to be a bit irritating as he's a dance obsessed lunatic, but he has hit phase 2 of his progression where he starts to learn a bit.
In the interests of feedback let me know if there's something I do as Lasha that's a bit TOO much.

Horizon Hunters

Thanks everyone for the game!

I'm also going to take a good look at leading dance for my swashbuckler ... so many uses for something I really hadn't considered before.

Vigilant Seal

HP 100/100| AC: 23 | F +14 R +12 W +13 | Fire Resistance: 3 Male Dwarf (Forge) Ranger 6 Nature +10 Perc +13 | 20 feet | Class DC 22| Active Conditions: none | Exploration: Search

I think Lasha is pretty entertaining. Goblins are supposed to be a little bit annoying in their zaniness.

Radiant Oath

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Lasha Tumbai wrote:

Thanks for the game everyone!

Let's do it again sometime!

Lasha Tumbai is meant to be a bit irritating as he's a dance obsessed lunatic, but he has hit phase 2 of his progression where he starts to learn a bit.
In the interests of feedback let me know if there's something I do as Lasha that's a bit TOO much.

Don't lick medical samples next time. It might make him sane! :)

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