(Gameday XIV, PF1e) #8-03 Captives of Toil

Game Master Mustaparta

Rescue mission in Darklands.


Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

OOC thread

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Checking in,

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator

Purple Leader, standing by....

In all seriousness, I apologize for my tardiness.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I'll do my best to limit any issues from it, but I have a trip next week where I am flying to Seattle on Wednesday and will return on Monday. I should be able to post daily except maybe on travel days.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I am on a mac and have no idea how to add my token to the map. Can 1) Someone do that for me?or 2) coach me through doing it? I have tried before but seem to recall I do not have all the potions.

Also, the colored blobs are the creatures?

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

There is one token now, don't know who its supposed to represent. Usually I copy-paste maps and other images to slide. Its also easy to upload images.

Yes, the blobs are always creatures.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator

Dolamite, BTW: I see you have invisibility purge prepared. I'd stronger consider something else in that slot instead - I have a wand of such, and an ability with which I can potentially use it without even spending charges!

Speaking of which, DM: Are you in fact willing to rule that my Razmiran Channel ability can apply to things like my wand of lucky number there, and similar items of spells that are ambiguous in being arcane or divine?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Roger that. I will change the spell.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil
The Amazing Vanzetti wrote:


Speaking of which, DM: Are you in fact willing to rule that my Razmiran Channel ability can apply to things like my wand of lucky number there, and similar items of spells that are ambiguous in being arcane or divine?

Yes, lucky number is on cleric list so it works.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Hmm. We might need a little more direction and/or clarification to get this turn started. We arrive a day early but there are enemy in the camp, right? Unsure how we can prepare. And the enemy shown on the map are there when we arrive? Or are they the ones showing up with the prisoners?

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

No, you arrived early and were at the outpost before the enemy. The prisoners are not visible on the map, but they are transported with this caravan.

Sovereign Court

Male Human Wizard 6 (Thassilonian Specialist)/Sorcerer 1 (Crossblooded) - HP : 57/57 - Init +6 - AC 18/T 14/F 16 - Fort: +8, Reflex: +7, Will: +9 - Perception +18

Ready to start the fight with zero prep if needed. Don't know for the others though

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I am still mostly confused or would have already posted.

Question:
1) When we got to the outpost was it occupied by enemy? The Mongrel Men? Or was it empty?

Can we still position ourselves for the start of combat. I had a long duration spell I intended to cast - Delay Poison, Communal. Can I still have cast that when the enemy first shows up?

Also I only see three P tokens on the map. Have we lost players?

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

1) It was empty.

2) Long duration spells can be cast before start of combat. Also copied one missing token to slide.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator
Mustaparta wrote:
Yes, there was more than enough time to cast spells. Go ahead.

In that case, would you have permitted heroism (also CL 10th, ∴ duration 100 minutes), on myself and Jens as well?

I'd have brought that up before, but I waffled.

ALSO, Everyone: We appear to have become quite spread out. Perhaps we should fix that? Fireballs and such don't strike me as Duergars' style, whereas I, for one, could offer some considerable incentives to us all being closer together!

Jens: If you don't mind my asking, why do you not have a forum avatar (although I see you have a nice one on the map; if only I could stamp a Fawkesian grin on mine...)?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

I encourage the rest of you to come forward. I chose a spot I hope will only allow a single opponent to close with me. I am committed at the moment.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil
The Amazing Vanzetti wrote:
Mustaparta wrote:
Yes, there was more than enough time to cast spells. Go ahead.

In that case, would you have permitted heroism (also CL 10th, ∴ duration 100 minutes), on myself and Jens as well?

I'd have brought that up before, but I waffled.

Yes.

Sovereign Court

Male Human Wizard 6 (Thassilonian Specialist)/Sorcerer 1 (Crossblooded) - HP : 57/57 - Init +6 - AC 18/T 14/F 16 - Fort: +8, Reflex: +7, Will: +9 - Perception +18
The Amazing Vanzetti wrote:


Jens: If you don't mind my asking, why do you not have a forum avatar (although I see you have a nice one on the map; if only I could stamp a Fawkesian grin on mine...)?

Oh basically I'm not a regular PbP player, I only more recently picked it up (you can look at when I created my website account and the amount of posts I have all around) so I usually only depict if there's a slide map

I suppose I can do it at some point for future games

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator
Mustaparta wrote:
The Amazing Vanzetti wrote:

In that case, would you have permitted heroism (also CL 10th, ∴ duration 100 minutes), on myself and Jens as well?

I'd have brought that up before, but I waffled.

Yes.

Ah, just caught this, thank you.

Jens? Note that you have 100 minutes of heroism!

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator

First of all, despite mentioning in my post last round that I'd take a 5-foot step back, I did not actually do so on the map until just now, so if THAT would've changed her ability to reach me this round...

Also, question: Can I dispel magic on a target I cannot see (it takes greater dispel magic to target an area, but that may just be because it can dispel a WIDE area)??? If so, that is what I would like to do, but if not I'll need to figure something else out.

Silver Crusade

1 person marked this as a favorite.
Down the Blighted Path | #8-03 Captives tof Toil

Sorry this went unnoticed too long. But found this thread about targeting invisible creatures and answer is clear. You'd have to see the target.

Thrall of Orcus wrote:

Per RAW, Aiming a Spell:

Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

Per RAW the Dispel Magic spell: You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell. Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell...

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Question - when you say at leasgt 3 characters must succeed, do all three success need to come from the same catigory? If so we need to coordinate.

1) outmaneuvering the duergar in the winding tunnels (Find the way with Knowledge (dungeoneering or geography), Perception, or Survival.

Note that I good with perception and tap a 22 with a take 10 of 31.

2) inspiring the dwarves to pick up the pace (Recall the proper way to address the dwarves with Knowledge (history or local) or Sense Motive.

I am very good at Sense Motive and my take 10 is a 29.

3) outrun the duergar or creating a natural blockade (Find the proper spot with Disable Device, Knowledge (dungeoneering or engineering), or Perception.

Again I can tap the perception roll.

So I prefer options 1 or 3. But if take 10 is allowed I can make all three without rolling.

Sovereign Court

Male Human Wizard 6 (Thassilonian Specialist)/Sorcerer 1 (Crossblooded) - HP : 57/57 - Init +6 - AC 18/T 14/F 16 - Fort: +8, Reflex: +7, Will: +9 - Perception +18

There's some of the skills I'll be able to do individually, but hopefully I won't need to do it, not as versatile there

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator

When you said "examples of possible plans", does that imply we could try to make up one of our own!? I think that'd be awesome.

Here's one I can come up with off the top of my head:

- impersonate a slaver-gang and misdirect the pursuers long enough to make them think we're BRINGING the captives back, before looping around the other direction again (possible accompanying skill checks: Bluff, Disguise or Perform [Act], Stealth or Survival)

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Yes, you definitively can make your own plan. Impersonation is a great idea.

As you have to coordinate your choices as a group, all three must use the same skill category. In this case I allow take 10.

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator

"Skill category"? What's that?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

It means if we choose impersonation then we all have to roll a skill for impersonation. Not sure I can pull that off. No bluff or disguise type skills here.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Like Dolamite said, skill matching your strategy.

Quote:


* outmaneuvering the duergar in the winding tunnels (Find the way with Knowledge (dungeoneering or geography), Perception, or Survival.)
* inspiring the dwarves to pick up the pace (Recall the proper way to address the dwarves with Knowledge (history or local) or Sense Motive.) or
* outrun the duergar or creating a natural blockade (Find the proper spot with Disable Device, Knowledge (dungeoneering or engineering), or Perception.)

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Boon?: 1d20 ⇒ 3

Sovereign Court

Male Human Wizard 6 (Thassilonian Specialist)/Sorcerer 1 (Crossblooded) - HP : 57/57 - Init +6 - AC 18/T 14/F 16 - Fort: +8, Reflex: +7, Will: +9 - Perception +18

boon: 1d20 ⇒ 5

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Boon: 1d20 ⇒ 12

Sovereign Court

Male LG Half-elf Fighter 3/Paladin 3 | HP: 58/58 | AC: 27 (13 Tch, 25 Fl) | CMB: +10, CMD: 23 | F: +13, R: +8, W: +11 | Init: +1 | Perc: +11 | Speed 20ft |

boon that I have never won: 1d20 ⇒ 3

Thanks for GMing the game, Mustaparta! It was fantastic.

Sovereign Court

Male LG Half-elf Fighter 3/Paladin 3 | HP: 58/58 | AC: 27 (13 Tch, 25 Fl) | CMB: +10, CMD: 23 | F: +13, R: +8, W: +11 | Init: +1 | Perc: +11 | Speed 20ft |

By the way, how do we receive our chronicle for this game? Thanks!

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Due to unexpected technical difficulty I have to do the chronicles by hand. Will post link to folder when done.

If you have day jobs those haven't been done yet.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Chronicles in this folder

Thanks again for playing!

Sovereign Court

Male LG Half-elf Fighter 3/Paladin 3 | HP: 58/58 | AC: 27 (13 Tch, 25 Fl) | CMB: +10, CMD: 23 | F: +13, R: +8, W: +11 | Init: +1 | Perc: +11 | Speed 20ft |

In my case, I do have day job. I take 10 on Profession (soldier) for a total of 16. Thanks!

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator

Oh my; I'm sorry to have missed the conclusion!

Perform (Acting): 1d20 + 22 ⇒ (18) + 22 = 40

Boon?: 1d20 ⇒ 16

Liberty's Edge

CG male Emberkin Aasimar Sorcerer 9
Spoiler:
|AC 12, T 12, FF 12|HP: 47/47|F +5, R +4, W +6 (+7 vs MA, +2 vs divine/Fire/NE/death/ED/Necr/Evil)|Init 0, Perc -1|CMB +3, CMD 13|10/10 Sacrifice, 1/1 Pyrotechnics, 1/1 GH, 1/1 Rally, 1/1 Rova, 1/1 Liberate, 1/1 Orator

BTW, can anyone recall how to retrain a Favored Class Bonus? I want to trade a skill point for one more Cantrip, which I could've sworn was an option but I can't find it here.

...Aaand with this adventure I have officially earned the Season 10 Orator Faction Reward!:

Quote:

You are skilled at inspiring people, particularly when you oppose tyranny. Once per adventure before rolling

a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals
you have completed (rounded down). Double this bonus if the check involves convincing the NPC to participate in an uprising.

I can hardly wait to put it to good use....

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