Dolamite
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Dolamite calls out to Vanzetti You have trouble Northeast and 15' feet away. He then attempts to remove purple from the board.
Open Hand, flurry: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 17 ⇒ (5, 6) + 17 = 28
Open Hand, flurry: 1d20 + 15 ⇒ (15) + 15 = 302d6 + 13 ⇒ (3, 4) + 13 = 20
Open Hand, flurry: 1d20 + 10 ⇒ (14) + 10 = 242d6 + 13 ⇒ (1, 4) + 13 = 18
Mustaparta
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1d20 + 6 ⇒ (9) + 6 = 15
You don't hear any sounds from direction of invisible foe so its impossible to say how much damage fireball caused. Dolamite slays the purple foe and his mount. AV and Seltyiel can act
Seltyiel Half-Elf
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Not seeing the enemy, Seltyel notches an arrow and gets ready to fire if he is able to see where.
Readied action to fire to the first enemy that I can see.
The Amazing Vanzetti
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Dolamite calls out to Vanzetti You have trouble Northeast and 15' feet away. He then attempts to remove purple from the board.
"Verily?" V replies as he looks in the indicated direction and distance. Small droplets of myrrh drip from his mask as he wills a barely-perceptible protective ward out of his own ego...then with a flourish of his palm, he sends another pyrotechnic whizzing and spinning 15 feet to his northeast (before a 5-foot step in the opposite direction), whereupon it explodes!
Dazing snapdragon fireworks, DC 18, vs ???: 1d4 + 2 ⇒ (2) + 2 = 4
Mustaparta
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Reflex save: 1d20 + 5 ⇒ (5) + 5 = 10
Shortly after the explosion, the invisible enemy strikes AV with a spell. She remains invisible.
Touch attack: 1d20 + 8 ⇒ (4) + 8 = 12
negative energy: 11d10 ⇒ (5, 7, 6, 1, 3, 7, 7, 5, 5, 7, 8) = 61 Will save DC 21 for half damage, you can't go below 1 hit point
Everyone is up
Dolamite
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Dang. I am betting that was a Harm spell.
Dolamite's Dragon Style allows him to charge through difficult terrain and so he does so, hoping to hit the enemy he has located but cannot see.
Open Hand, Stunning Fist: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 212d6 + 17 ⇒ (5, 1) + 17 = 23 Fort save DC 18 por be stunned.
Miss Chance, High is always good for the player in my word: 1d100 ⇒ 67
The Amazing Vanzetti
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Did you catch that it was a Dazing firework? Did she make the save?
Mustaparta
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Did you catch that it was a Dazing firework? Did she make the save?
I did read how it works. Even though save failed, due to fire resistance, she didn't take any damage and feat description says "When a creature takes damage from this spell" so I thought it wouldn't affect her. If there's still issues with it, write on discussion before making the will save.
Jens III
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" Well ... I didn't really want to do that, but that leaves me with no choice. This invisibility is really bothering me and I prepared almost nothing but evocation spells. Glad I had some get out of jail scrolls hidden in my spring-loaded wrist sheaths ... "
He doesn't hide his annoyance, but he wants it to be done as soon as possible. He lets a set of five scrolls written in the same page out of his left wrist and starts to read one of them.
Using a scroll of See Invisibility, lasts 30 minutes given the minimum caster level 3. Four scrolls out of five remaining. The other sheath houses two scrolls of haste
" Wherever you are, duergar, hide and seek is finished. "
The Amazing Vanzetti
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Will save, heroism, Deathless Spirit, Divine Defiance, Sacrificial Boon: 1d20 + 13 ⇒ (6) + 13 = 19
Nonononono, DM-Star reroll!!: 1d20 + 14 ⇒ (7) + 14 = 21 Ha-HAAAAAHHH!!! Also, Negative Energy Resistance 5 reduces that to 25 damage.
A brazen skeleton appears briefly visible beneath the Amazing Vanzetti's layers of finery, and a single tear of blood runs down his mask, as he struggles against the horrid curse - but he would not yield to Razmir, and he SHALL NOT kneel before this veiled fool's "god"!
Through sheer force of will, he rallies, and appears...mostly unharmed! Still, there is a menacing gleam in his eye that was not there before....
Godless Healing: 1d8 + 9 ⇒ (8) + 9 = 17
That was a move action, I'll take another 5-foot step back, and...see Discussion concerning my action.
Mustaparta
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Yeah, CL 11 Harm spell.
Dolamite hits the unseen foe hard.
Fort save: 1d20 + 13 ⇒ (8) + 13 = 21
Jens spots the duergar. Indeed thats the gray dot there Dornarnus walks down the stairs and the duergar casts a spell on him, but nothing happens to him.
will save: 1d20 + 9 ⇒ (10) + 9 = 19
Everyone can act
Dolamite
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Perception: 1d20 + 21 ⇒ (10) + 21 = 31 Thagt should be good enough to pin point the enemy again. If not let me know.
Hoping to protect Vanzetti, Dolamite first sees the duergar and then 5' steps, partially blocking his ally to full attack his invisible foe.
Open Hand, Flurry: 1d20 + 15 ⇒ (10) + 15 = 252d6 + 17 ⇒ (2, 2) + 17 = 21
Miss Chance, High is good: 1d100 ⇒ 31
Open Hand, Flurry: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 14 ⇒ (3, 5) + 14 = 22
Miss Chance, High is good: 1d100 ⇒ 53
Open Hand, Flurry: 1d20 + 10 ⇒ (15) + 10 = 252d6 + 14 ⇒ (2, 1) + 14 = 17
Miss Chance, High is good: 1d100 ⇒ 23
He will then spend a ki point to bolster his ac for a round by 4.
Jens III
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Now that he clearly sees the silhouette of the hiding enemy, he doesn't hesitate to point at the exact square. So he advises his teammates while not hesitating to dish some punishment of his own.
" Whoever this nice duergar might be, exactly there. Bash, pelt with arrows, dump every pain you might throw. Probably the last serious threat, or so I hope. Hell I'm cursed if this isn't. "
He casts Burning Arc. Reflex save DC 19 for half
Burning arc damage: 7d6 + 17 ⇒ (4, 4, 6, 5, 3, 3, 5) + 17 = 47
Mustaparta
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Dolamite hits once. Jens feels the duergar is somehow able to resist spells cast on him. Jens do you have anything that ignores spell resistance?
Caster level: 1d20 + 6 ⇒ (5) + 6 = 11
Jens III
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Damn, the SR. No nothing to ignore Spell Resistance sadly, so I suppose next time I'll do either something else or hoping to roll better on my 1d20+7
The Amazing Vanzetti
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As a few fine black motes waft from his mask, a vexed and vengeful V eagerly follows with a deadly-scream of contempt against the priest!
CL VS SR: 1d20 + 10 ⇒ (14) + 10 = 24
Dazing ear-piercing scream, DC 18, CL 10th: 5d6 + 1 ⇒ (5, 4, 6, 4, 5) + 1 = 25 <--- Who-ho-ho-hoaah, check it out!
Mustaparta
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Fortitude save: 1d20 + 15 ⇒ (2) + 15 = 17
After the spell priest is unable to do anything. Dornarnus uses opportunity and attacks her from behind, but can't accurately pinpoint the foe.
+1 warhammer, flank: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Miss Chance: 1d100 ⇒ 22
Everyone may act, remember miss chance
Dolamite
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Dolamite hopes to end this fight, but cannot find his foe.
Open Hand, Flurry: 1d20 + 15 ⇒ (2) + 15 = 172d6 + 17 ⇒ (5, 1) + 17 = 23
Miss Chance, High is good: 1d100 ⇒ 48
Open Hand, Flurry: 1d20 + 15 ⇒ (18) + 15 = 332d6 + 14 ⇒ (2, 2) + 14 = 18
Miss Chance, High is good: 1d100 ⇒ 6
Open Hand, Flurry: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 14 ⇒ (2, 2) + 14 = 18
Miss Chance, High is good: 1d100 ⇒ 14
Jens III
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Given the duergar resists fire quite a bit, he switches his tack. At the expense of brute damage, he has the ability to turn elemental damage into any of the four basic elements if required.
Admixture school : https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-a rcane-schools/classic-arcane-schools/evocation/admixture/ I switch from Fire to Acid damage, Burning Arc is still reflex save DC 19 for half, deals 7 less damage than the Fire version
Acidic Burning Arc: 7d6 + 10 ⇒ (6, 1, 4, 4, 5, 3, 2) + 10 = 35
Mustaparta
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Reflex save: 1d20 + 5 ⇒ (2) + 5 = 7
CL vs SR: 1d20 + 7 ⇒ (20) + 7 = 27
Jens managed to take her out. The freed captives profusely express their gratitude to the Pathfinders. Amazing Vanzetti realizes that staff has no value to the Pathfinders, and should be destroyed or returned to the Society.
The liberated dwarves trudge through the tunnels, eager to be returning home but exhausted after weeks of travel. Most of the return journey is uneventful. However, with only a few dozen miles left between the dwarves and Janderhoff, a scout reports that a duergar raiding party followed the group from Fellstrok. The raiding party is far too large to fight, and there are many dwarven stragglers who will certainly die unless someone takes quick and decisive action.
Choose a strategy whether you let Dornarnus sacrifice himself, let stragglers die or try to save everyone.
Seltyiel Half-Elf
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Seltyel sees the size of the duergar party and assess all the possibilities. Then he speaks with determination.
Dornarnus, you have already helped us considerably. We will not let you die alone. Let us travel as fast as we can. Maybe we can navigate through these caverns faster than them.
Jens III
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Jens has been paid to not leave anyone else stranded there, and that's what he will be doing despite the worse risks he might suffer as a result.
" The Pathfinder Society pays me well enough that regardless of the added risk, I'm leaving nobody behind. Rescuing the prisoners, or even you, nobody behind. You don't need to sacrifice yourself to try to recover your honor. Your brain was enslaved, not your fault. You will be able to "atone", if there's even a need to atone, by living your best life and fight as so it doesn't happen again. "
Mustaparta
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To get past duergar party, first a plan is needed. Examples of possible plans and their preparations are either (DCs are all 22 and at least three characters must succeed):
* outmaneuvering the duergar in the winding tunnels (Find the way with Knowledge (dungeoneering or geography), Perception, or Survival.)
* inspiring the dwarves to pick up the pace (Recall the proper way to address the dwarves with Knowledge (history or local) or Sense Motive.) or
* outrun the duergar or creating a natural blockade (Find the proper spot with Disable Device, Knowledge (dungeoneering or engineering), or Perception.).
The Amazing Vanzetti
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"I was forced to leave someone behind once, I'll *not* do so again," Says V firmly. "Speaking of...I've voiced the villain before, I suppose I could revisit the role. Lend my your ears, I have a plan that is virtually vulpine in its cunning..." He begins explaining. See Discussion.
Jens III
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Somebody has to take the plunge, so he decides to try first. He can't say for sure he will succeed, but it doesn't matter.
Perception check, outrunning the duergar: 1d20 + 18 ⇒ (13) + 18 = 31
Mustaparta
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Two more successes needed (Perception Kn. dungeoneering, geography, survival). Gameday ends on monday.
Seltyiel Half-Elf
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Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Seltyel looks around looking for a way to use the caves and the rocks to slow the progress of the duergar.
Mustaparta
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You have found a possible route. Next task is to navigate a subterranean pool with [ooc]Acrobatics, Climb, Swim, or Survival[ooc].
Dolamite
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How many successes do we need and what is success? If more than one success is needed, do we againi all roll on the same skill? Can I roll once for each skill?
Dolamite has Acrobatics +15, Swim +11, Climb +9 and Survival +4.
Jens III
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Oh hell I've taken the bad route, thought at first glance it wasn't very clear
He is absolutely bad at any of these sequences, so he can only pray for divine luck. But he has to try otherwise many dwarves might die.
Survival: 1d20 + 5 ⇒ (14) + 5 = 19
Seltyiel Half-Elf
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I think that we need a success for each of the three groups. Let us see if that 19 on Survival will suffice. I will leave an aid roll, just in case.
aid Dolamite on Survival: 1d20 + 0 ⇒ (19) + 0 = 19
Mustaparta
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Three successes is enough, DC rises to 24. You may freely choose either Acrobatics, Climb, Swim, or Survival.
Dolamite
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Still unsure if we need three from three different people or if Dolamite can do all three?
Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
Swim: 1d20 + 11 ⇒ (6) + 11 = 17
Climb: 1d20 + 9 ⇒ (6) + 9 = 15
Survival: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Well, that is not good.
Mustaparta
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I understood its supposed to be different people so one character can't single-handedly do everything
One of dwarves drowns while crossing the lake, but majority survive. Suddenly you're ambushed by troglodytes. This is final challenge Overpower them with a combat maneuver, or evade them with Acrobatics, Climb, Ride, or Stealth.
Seltyiel Half-Elf
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Combat Maneuver: 1d20 + 10 ⇒ (12) + 10 = 22
Seltyel steps forward, bastard sword in hand, and faces the troglodytes.
We did not make it this far to be stopped by these creatures. Everybody able to fight, with me!
Jens III
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CMB: 1d20 + 3 ⇒ (9) + 3 = 12
Why I have the feeling I selected the worst skill checks chain for the party <_< hopefully still ok in the end but ... well, gotta see
Mustaparta
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Even though Seltyiel, with help of Jens, manages to scare the troglodytes a bit they kill a few dwarves before rest of group retreats safely. You bring the surviving dwarves to Janderhoff. There the dwarves rest, resupply, re-arm, and make their way home to Jormurdun via surface routes. You report to Sandricaan and the wizard is relieved to see you return from the journey, and asks for a report on your experiences. He takes meticulous notes as you talk. Finally, he presents you with gifts from the families of the dwarves you saved. These gifts are attached to a note that reads “May Torag’s shield protect you always.”
Sir Jorsal of Lauterbury sends you a letter thanking for your bravery and quick action in rescuing the captives. Your efforts proved that the dwarves of Jormurdun and Janderhoff can still count members of the Pathfinder Society as trusted allies.
Dornarnus thanks you for your efforts and promises to atone for the deeds he committed under Thulmaga’s vile influence. He even suggests that once he has fully atoned he may join the Liberty’s Edge faction to fight for freedom throughout the Inner Sea. Major Colson Maldris writes
to members of the Liberty’s Edge faction to congratulate, stating that Dornarnus will certainly prove to be a valuable ally.
Primary success You defeated the duergar raiding party and brought survivors back to Janderhoff. This earns the PCs 1 Prestige Point and the Darklands Delver boon on Chronicle Sheets.
Secondary success You had two or fewer incidents resulting in dwarven casualties. This earns the PCs 1 additional Prestige Point.
Liberty’s Edge faction members earn Blessing of the Atoned boon on their Chronicle sheets. (Dornarnus survived)
Thanks for playing! For a player boon, roll 1d20 in discussion (1 or 20 wins the boon)