About Marbyn DapperStatistics:
Female Halfling Unchained Rogue 1
NG Small Humanoid Init +3 Senses Perception +8
Melee +4 Ranged +4
Giant Slayer (Campaign):
Fate's Favored (Faith):
Resilient:
Lessons of Chaldira (Religion):
Entomophobe (Drawback):
FEATS Cunning:
Deft Maneuvers (Replaces URogue Finesse Training 1):
SKILLS
+2 Perception (Halfling)
Languages Taldane, Halfling, Varisian Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ -HALFLING- Small:
Fleet of Foot:
Fearless:
Adaptable Luck:
Keen Senses:
Shadowhunter:
-ROGUE (UNCHAINED)- Sneak Attack:
Trapfinding:
Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Spells:
------------------------------ Spells ------------------------------ Orisons (0 | (At Will) 1st (0 / Day) 2nd (0 /Day) 3rd (0+0 /Day) Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Consumables: Alchemist Fire (1) ------------------------------- Magic Items: Half-Deck (Halfling Sacred Keepsake)*
Short Sword
*Half-Deck: This partially intact deck of cards often
------------------------------
Money 22 GP 3 SP 8 CP
Background:
1. Marbyn’s family owns a small inn by the docks in Magnamar. The place caters especially to sailors and other seafaring types. It has been Dapper family owned and operated for three generations, if one includes Marbyn and her brother. 2. Marbyn’s great-grandfather Tolnulles retired from seafaring (including a stint as a pirate in The Shackles) after losing his right leg. In doing so he founded a new branch of the Dapper family. There are several other branches of the family in coastal locations around the northeast Inner Sea including in Westcrown, Hinji, and Pazzack. Marbyn even has a few yokel fisher cousins in the hamlet of Blackcove. The Dapper Halflings have always been involved to maritime, or maritime adjacent occupations. 3. Great-grandpa Tolnulles managed to buy the inn after saving up several years of gambling winnings. He named it The Thimble and Marlinspike and the place still bears the same name in the present. The inn is located in Dockway, part of The Shore district. The building has been extensively remodeled over the years, and most of the sleeping quarters are sized for halflings. This has been very good for business because halflings make up a surprising portion of the ship crews in the region. 4. Since Tolnulles and until Marbyn, the Dapper family has all been strait-and-narrow types, good at running the business, careful to keep their noses clean, and generally content with a quiet life. Marbyn is a throwback, with a personality more like her great-grandfather’s. 5. The inn has always been a seafarer-friendly establishment, and Marbyn is the seafarer-friendliest member of the family in a very long time. Not all sailors are scoundrels, but plenty of scoundrels are sailors. If one was willing to spend the time to learn what there was to learn from all the guests coming through, there was a lot of tricky stuff one could pick up, and Marbyn has. 6. While Marbyn will eventually be one of the inheritors of the inn, nobody expects she would actually run and manage the place. Her co-inheritor and brother Caldert will be the de facto proprietor. It’s hard for anyone who knows the siblings to imagine Mavis to be able to give running the place the kind of sustained focus and attention that would be required. Marbyn has ears, so she knows all these things. She isn't bothered though. She doesn't want to take on the burden of trying to run the place, income be damned. She actually fantasizes about selling out to her brother so she could be free to do other things, like travel perhaps. 7. Marbyn got started with religion when she shoehorned a shrine to Chaldira into the worship room at the inn. The room, which is up on the second floor, is for guests to use if they wish. It already had shrines for the most common faiths among inn guests, Besmara, Gozrah, and Cayden Cailean. 8. Appearance and Personality:
Height: 3'1" | Weight: 32 | Hair: Light Brown / Sandy Blonde| Eyes: Hazel Green Appearance
Personality Marbyn has always been rather wild, at least in halfling terms. Between Marbyn and her older brother Caldert, she was their parents' nightmare child. Marbyn was not particularly obedient, tended to be impulsive, and had a taste for risky behavior. |