| GM Xavier Kahlvet |
Additionally (because I know way too much about the Red Mantis Assassins), there is an elite group of warpriests known as the Claws of Achaekek that only wield one sawtooth saber. They are mute and deaf and travel in pairs.
| Huang Yujin |
Hi Rosc. Thanks for the interest. I think you'd be a good addition to this group. Looking forward to what you come up with.
| Suryo Lestari |
FYI Will be away in nature next Saturday (6/7) and returning mid- to late-afternoon (US/Pacific time) Sunday (6/8) when I'll resume posting. This trip is just a portion of the weekend so I expect minimum to no disruption.
| Janna Ravanos |
Welcome aboard Rosc!
| Ajoran Livara |
Okay, partway done. Figured I'd at least show my pre-assassin backstory and basic build. Inventory, dedication spells, and miscellaneous feats to come later tonight.
Excited to play this guy. It's a character concept I've had on the shelf for a good long while.
| GM Xavier Kahlvet |
A couple things to note for Ajoran specifically, since you’re playing a thaumaturge. These are from my house rule document, and I’m making them known here because I definitely didn’t expect you to read that absurdly-long google doc:
Switch Implement ◇ Requirements You are holding an implement and have another implement worn; Effect You can quickly switch between your implements. Interact to swap the implement you are holding with one you are wearing. Special This action allows you to meet requirements of having an implement in hand to use that implement’s action. If an implement’s action is a free action or a reaction, you can Switch Implements immediately before executing the implement’s action. For example, if you had your lantern implement in one hand, a weapon in the other, and a bell implement you were wearing, you could swap your lantern for your bell to use its reaction.
This is primarily to make “constant effect” implements like the lantern and regalia more viable.
Because, y’know, you should have some say on if you deal a bunch of AoE damage to creatures around you, including potential allies.
- All damage modifications of the same damage type are added together to create one instance (All fire damage is one instance, all slashing damage is another, etc)
- Precious Material effects only apply to the weapon's base physical damage instance of the Strike (So your flaming rune isn't considered silver as well)
- Effects that apply to the Strike, and not the instance, apply to the weapon's base physical damage instance (Thaumaturge Exploit Vulnerability, Champion Holy trait)
So your +3 greater striking flaming shock thundering sawtooth saber wouldn’t deal (with 9 weakness from personal antithesis) 3d6+[misc]+9 slashing plus 1d6+9 electricity plus 1d6+9 fire plus 1d6+9 sonic on a Strike, because that falls in the realm of “too good to be true.”
| Huang Yujin |
If Ajoran is almost done, do we want to talk about how he is going to fit in to where we currently are at?
| GM Xavier Kahlvet |
My plan was basically to just insert Ajoran in place of Dragomir and restart this combat. I don’t think it’s really worth it to do a full retcon of the checks made by Dragomir before this point.
Also, this weekend is gonna be busy for me because of a local convention, so I likely will be preoccupied from Friday to Sunday.
| Ajoran Livara |
Okay, I have the sheet in a functional state! Background is complete, I added a few Fun Facts that the party might already know about him, a functional inventory, and all of his daily preparations in a separate trackable tab.
I'm short on the minutia of inventory, but I don't want to stall this out another night. I think it's safe to say I have a backpack and some rope.
| GM Xavier Kahlvet |
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Oh wow. Genuinely forgot how solid of an implement tome was. So, a couple of housekeeping stuff:
I think it's safe to say I have a backpack and some rope.
1. A personal thing of mine is “if your character doesn’t have an adventurer’s pack, I will always grant the opportunity for you to retroactively buy one, because of how fundamental of a purchase it is.”
2. If you could please put an indicator of your proficiency in Perception in your hotbar (a “(m)” is sufficient). It just helps me with quickly rolling Perception checks for hazards and such.
3. Similarly, could you also put an indicator of your proficiency next to each of your skills? Just so u don’t have to reverse-engineer your proficiency.
4. Next to your Will save in your hotbar, could you please put a note about Greater Resolve? Because otherwise I’d definitely forget.
5. Don’t forget about the standard Recall Knowledge questions. It’ll help if you ask that as you’re taking the action to Recall (which includes as part of your Exploit Vulnerability, thanks to Diverse Lore).
6. I play a little fast and loose with the exact rules on Recall Knowledge, since I sorta disagree with the “if you fail once then you can’t learn any more” thing, so I just personally remove that particular bit of wording, while also keeping in mind that after someone rolls against the Incredibly Hard DC (DC +10), then that’s the last bit of knowledge that person can learn, and I will inform you of when further checks to Recall Knowledge (from that one individual) will not bear fruit.
7. I personally present results from Dubious Knowledge as if both pieces of information were true, that way it keeps the secret trait relevant by making it difficult to discern a regular failure with a critical success (or, in the case of Know-It-All, a failure with a regular success).
8. I’m gonna say that the adept benefit for tome (the Recall Knowledge at the start of your turn) is a free action, and that’s you can Switch Implement (see above) right before it. That way you’re not basically forced to keep your tome in hand for the entirety of the round (so you’d be forgoing your weapon implement’s reaction) just to get a free Recall Knowledge.
9. To everyone: thank you for your patience; I’m so sorry this was occurring. Due to the unique nature of last month, instead of reseting Hero Points in the way I normally do, I’m basically gonna let Yujin keep their 3 Hero Points and let everyone else start this month with 2 Hero Points for being respectful of this particularly complicated situation.
I’ll get to posting in Gameplay again sometime today. It is a biiiit of a busy day for me, so it might not be for a while, just letting y’all know.
| Ajoran Livara |
Another Livara. =) That's a prolific family.
Yeah, the Livaras have been up to some crazy stuff before some of them moved on to Taldor. There's stuff they may never tell Xallis >.>
Oh wow. Genuinely forgot how solid of an implement tome was. So, a couple of housekeeping stuff:
Did I mention I really like how you house rule? Because I really like how you house rule.
| Huang Yujin |
I might be cheating here a bit because I know from last time that the veterans have Reactive Strike. To be fair I had guessed last time that the veterans would and the warpriest wouldn't, that's why I risked the Imaginary Weapon. This time I don't want to eat two Reactive Strikes. I'd also really like to heal Ajoran who is gravely wounded, but I'm hoping he can retreat and they can wail on Janna instead for a bit if she makes herself a threat (her healing options are all fairly weak)
If anyone on the left needs to, they can try to move to the middle and I can meet them half way to heal them. Most of my healing has a range of 30 ft. Unless the warpriest creates a barrier.
| GM Xavier Kahlvet |
Quick request for Ajoran: could you be a tad bit more explicit about what actions you’re taking during your turn? It’s been fairly obvious so far, but I just don’t want to misunderstand something down the road when you take a more complex turn.
| Ajoran Livara |
Fair enough. Our boy does have a lot of moving parts.
....I also forgot to nudge his mini, didn't I? I can take care of that later, since I'm phone posting from work at the moment.
| GM Xavier Kahlvet |
Quick addendum to the Switch Implement house rule: “This Interact action does not trigger reactions that can be triggered by manipulate actions.”
I just realized that your standard turn would trigger Reactive Strikes so many times, and just…no. That’s ALREADY a headache to even think about. Exploit Vulnerability already has the manipulate trait, making basically EVERY implement action essentially gain the manipulate trait is way too ridiculous.
| Huang Yujin |
Since Yujin backed away, I take it Gang-up doesn't apply anymore?
Suryo goes first, so Yujin is still adjacent to the enemies on Suryo's turn, so Gang Up still applies.
| Janna Ravanos |
Table Talk! The dual-front nature of this combat is definitely working against us, as are the healers. I'd thought about doing a Tesseract Tunnel to allow Ajoran and Janna to join the other fight, but it's a bit too far.
Instead I could step and have Janna cast Collective Transposition and put Janna and Ajoran flanking Orange. Would that be helpful Ajoran? I see you're exploiting Orange but I don't know the Thaumaturge well. It's that or a rank 3 Heal.
I am stupified now but surely I can roll a 6 with a hero point :)
Oh also I added a +1 to my Battle Medicine roll assuming I'd bought expanded Healer's Tools,but apparently I bought the basic ones for some reason. Would a retcon to say I'd got the expanded be ok?
| Suryo Lestari |
Suryo wrote:Since Yujin backed away, I take it Gang-up doesn't apply anymore?Suryo goes first, so Yujin is still adjacent to the enemies on Suryo's turn, so Gang Up still applies.
Ah, right. I always think post-order by default. Another strike is fine.
| Huang Yujin |
Okie, this time I don't believe Gang Up applies as Yujin has moved away.
Yujin still isn't moving until after Suryo's turn. Purple is adjacent to both Yujin and Suryo on Suryo's turn, so he still gets the benefit of Gang Up.
Also, I guess, if Suryo hits, and Yujin hits with an Opportune Backstab, that would count as a trigger for Suryo to also use his reaction for an Opportune Backstab.
Table Talk! The dual-front nature of this combat is definitely working against us, as are the healers.
I agree, splitting the group creates a challenge here. I'm hoping the right side won't last much longer and we can join you.
| GM Xavier Kahlvet |
Re: Blinding fury: That’s fair, and I apologize. There are a lot of reaction abilities in this party and I was just trying to find some kind of balance and didn’t fully think of the strategy of it. I can easily just pretend the blinding fury didn’t happen and give you back your reaction.
| Suryo Lestari |
Suryo wrote:Okie, this time I don't believe Gang Up applies as Yujin has moved away.Yujin still isn't moving until after Suryo's turn. Purple is adjacent to both Yujin and Suryo on Suryo's turn, so he still gets the benefit of Gang Up.
I’ve added a third attack in case, on top of that, purple isn’t out yet after two attacks.
| GM Xavier Kahlvet |
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Table Talk! The dual-front nature of this combat is definitely working against us, as are the healers. I'd thought about doing a Tesseract Tunnel to allow Ajoran and Janna to join the other fight, but it's a bit too far.
Instead I could step and have Janna cast Collective Transposition and put Janna and Ajoran flanking Orange. Would that be helpful Ajoran? I see you're exploiting Orange but I don't know the Thaumaturge well. It's that or a rank 3 Heal.
I am stupified now but surely I can roll a 6 with a hero point :)
Oh also I added a +1 to my Battle Medicine roll assuming I'd bought expanded Healer's Tools,but apparently I bought the basic ones for some reason. Would a retcon to say I'd got the expanded be ok?
Forgot to put the stupefied in my battle notes; that’s rectified now.
Yes, I’d say that’s a fair retcon to make regarding the expanded healer’s toolkit.
| GM Xavier Kahlvet |
To the folks worried about low HP: Crimson Shroud is a once per hour activation. (Ajoran does NOT have it, unfortunately)
| GM Xavier Kahlvet |
Also, since everyone has Red Mantis Assassin Dedication, that means everyone can choose to be under Achaekek's sanctification of "can choose unholy." So I feel obligated to ask: who here DID choose to gain the unholy trait?
| Suryo Lestari |
I missed that choice at build time. Is it too late for it?
| Ajoran Livara |
Ohh, I'm so used to Society play that the unholy sanctification barely even registered with me. Would it be too late to retroactively take that? Ajoran is the sort to go all-in on the faith.
Also, yeah... I am beginning to realize the utility of having some degree of fast healing. That feat almost made the cut, but the combination of basic combat and spell progression really ate up the free archetype feats.
| GM Xavier Kahlvet |
Yes, I will allow folks to choose to take the unholy trait because they missed they were even able to :) I’d consider the ending period of the “lemon law” to be the end of this combat, honestly.
| GM Xavier Kahlvet |
Also, Ajoran: Implement’s Empowerment gives you a +6 bonus to damage when you’re wielding an implement (which is basically always). I would please ask that you put that into your Strikes because it’s a very significant thing.
| Janna Ravanos |
Yes Janna will become sanctified to the unholy. Muhaha!
| Ajoran Livara |
Also, Ajoran: Implement’s Empowerment gives you a +6 bonus to damage when you’re wielding an implement (which is basically always). I would please ask that you put that into your Strikes because it’s a very significant thing.
Yeah, I'm gonna screenshot that ability from AoN and make it my phone background because something about my brain keeps washing over that one part of the character.
| Suryo Lestari |
Unholy it is!
| GM Xavier Kahlvet |
Also, that Interact action that you can use with Crimson Shroud that'll give you a +1 circumstance bonus to AC? Yeah, that's just...an action, not specifically an Interact. They rewrote parry to not be an Interact specifically so it wouldn't trigger Reactive Strikes, and I don't see how this would be any different.
| GM Xavier Kahlvet |
FYI, Yujin: 3-action heal is just the dice, not the +8 per rank.
| GM Xavier Kahlvet |
It actually heals quite a bit when you see it as "healing ~22 HP to 3 people instead of ~62 HP to one person."
| Huang Yujin |
I guess so, but I'll use that version to heal everyone after the combat is over.
Actually, I changed my mind. I rethought it with your reasoning. I deleted my revised post. I'll keep my original action and use a 3-action heal to heal everyone 16 hp. If Suryo gets in there, that's a total of 64 hp heal, so not bad.
| GM Xavier Kahlvet |
You do also have Kip Up, so you could still stand to avoid the off-guard.
| Suryo Lestari |
Also, that Interact action that you can use with Crimson Shroud that'll give you a +1 circumstance bonus to AC? Yeah, that's just...an action, not specifically an Interact. They rewrote parry to not be an Interact specifically so it wouldn't trigger Reactive Strikes, and I don't see how this would be any different.
Correct, but it does still cost the distinct action (unless I'm wrong). So not really worried about the reactive strike, just ran out of actions.
| GM Xavier Kahlvet |
That wasn’t directed at you specifically. More just me mentioning a house rule of “yeah, I’m not gonna penalize you for trying to raise your AC”
| Suryo Lestari |
Ah, gotcha. Def. good to know.
| Huang Yujin |
IFF Yujin would let Suryo intercede
Yeah, I knew Suryo probably would have gotten it on his first try. Yujin just really wanted to touch the fire thingy. Yujin will stick with her original plan and burn her hands. It's okay.
| GM Xavier Kahlvet |
To clarify, there are two gems/elementals, so Suryo’s Thievery check could also be to remove the other gem.