Curtain Call

Game Master Super Zero

Roll20 Table
Loot Sheet
Stat Sheet
Jayma - 2 HP
Marine - 2 HP
Dr. Lazarus - 1 HP
Callistro - 1 HP

Production Points - 15


751 to 757 of 757 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Female Gnome Sorcerer/Dandy/Acrobat 13 | ♥️ 131/125 | AC 33 (Shield - H:20) | Speed 50' | Detect Magic (Init +20, +1 visual) | F+20E R+21E W+21E | Perc+20E (+1 visual, Darkvision) | Focus □□□ | Spells DC 32; Slots: 1□□□□ 2□□□□ 3□□□□ 4☑☑□□ 5☑□□□ 6☑□□□ 7☑□□ | Hero 2 ☘ □ | ✋ Socialite Staff | Status: Hasted

Jayma follows Marine through the door and pauses short of the rickety plank bridge when the centaur lacks the room to advance further. Her nose crinkles in distaste as the stench from the passing sewer water wafts up to her.

"I would greatly appreciate it if we weren't to dawdle overmuch in this area." She looks down at the strange green-tinted waste passing by below her and shivers at the thought of falling into that stew. Reading her mind, Twyl emits a short sharp screech and dives into her sleeves.


Pathfinder Provisions ◆◇↺

Lazarus finds no sign of any trap. The door is locked, but the key the ockomlires showed the party opens the way, revealing... 10 more feet of hallway and then another, seemingly identical door. Perhaps multiple layers of doors are to protect against flooding? Or the stench.


Male Elf Investigator 13 | HP 136/136 | AC 34 (35 w/ shield) | F+19, R+21, W+23 (resolve) (+2 vs lead)| Perc +24 (+2 involving sight) | Exploration: Search | Spd: 55' | Active Leads: Opera & Dragonfly Job, Solid Lead: xxx | Spell DC 32. Wizard Spells: 1 □□, 2 □□, 3 □, 4 □ | Staff of Air □□□□ | Halfling Luck □ | Planned ☑ | Hero: 1 | Cond: coffee

Knowing how much the area is affecting Jayma's delicate constitution, Dr. Lazarus says, "Onward! and continues moving forward: checking for traps, unlocking doors, opening them, and peering inside.


Pathfinder Provisions ◆◇↺

The second door is bypassed in much the same way. Beyond it lies another identical door, 10 feet away.

Assuming you keep at it...

The third door opens onto a room. This twenty-foot-high chamber’s marble walls are decorated with carvings of masked angels facing upward to a stained glass ceiling. What appears to be moonlight filters through the glass, dimly illuminating the room. Three curving banks of stone planters display tangled swaths of rose bushes in full bloom, but these plants seem to grow from piles of humanoid bones instead of soil. A circular reflecting pool shimmers in the room’s center, surrounded by eight marble pillars carved to depict skeletal masked angels.

Religion DC 20:
This room’s architecture is a blasphemous parody of a classic style seen in Shelyn’s temples.

Religion Critical Success:
Many underlying themes point to Norgorber.

Lazarus detects people hiding behind the pillars and planters.


Male Elf Investigator 13 | HP 136/136 | AC 34 (35 w/ shield) | F+19, R+21, W+23 (resolve) (+2 vs lead)| Perc +24 (+2 involving sight) | Exploration: Search | Spd: 55' | Active Leads: Opera & Dragonfly Job, Solid Lead: xxx | Spell DC 32. Wizard Spells: 1 □□, 2 □□, 3 □, 4 □ | Staff of Air □□□□ | Halfling Luck □ | Planned ☑ | Hero: 1 | Cond: coffee

Upon reaching the large chamber, Dr. Lazarus studies the room. With religious architecture being among the many, many things he considers himself well-versed, he rubs his elven chin and considers.
Religion +coffee, DC 20: 1d20 + 22 + 3 ⇒ (14) + 22 + 3 = 39

The Doctor goes into lecture mode. "My colleagues. If you look carefully, you'll see plants sprouting from humanoid points. Your keen eyes no doubt observe the carved masked angels above." He pauses for effect and concludes, "The room is a blasphemous parody of Shelyn, possibly meant to hide the actual style of Norgorber."

He harrumphs. "Not very subtle, if you ask me."

Suddenly aware of people hiding, he calls out. "Greetings. No need to hide. We're looking for Lady Wormwood. Won't you come out and tell us about this place."


Female Gnome Sorcerer/Dandy/Acrobat 13 | ♥️ 131/125 | AC 33 (Shield - H:20) | Speed 50' | Detect Magic (Init +20, +1 visual) | F+20E R+21E W+21E | Perc+20E (+1 visual, Darkvision) | Focus □□□ | Spells DC 32; Slots: 1□□□□ 2□□□□ 3□□□□ 4☑☑□□ 5☑□□□ 6☑□□□ 7☑□□ | Hero 2 ☘ □ | ✋ Socialite Staff | Status: Hasted

As Lazarus eases open the third door, Jayma feels the change in the air suggesting a larger chamber beyond. Marine's large equine body blocks much of her view, but the pale moonlight pouring down through the stained glass above allows her to see some of the room's contents and architecture... though not enough to properly analyze.

She is happy when Thurston shares his findings about the room's connections to Shelyn and Norgorber, though less happy when he calls out to the people hiding in the shadows. Twyl stiffens slightly and chitters nervously. Jayma tries to calm him, but she too is now on full alert and a little magic starts to gather at her fingertips, just in case. "Why do I not think this is a welcoming committee."


Male Human Oracle 13 | Init +25/27 | HP: 164|164 | AC: 34|36 | F:+21, R:+22, W:+24 | Per +21/23 [E] | Avoid Notice
Resources:
Spell slots: 4/4/4/3/3/3/3; Focus Points: 3/3
Vital Beacon 5d10

From the back of the group Callistro cranes his neck to peer ahead. What's going on, what can you see. Is there someone in there? Are they friendly?

1 to 50 of 757 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Curtain Call All Messageboards

Want to post a reply? Sign in.