Darius Finch

Callistro the Magnificent's page

124 posts. Alias of andreww.


Full Name

Callistro the Magnificent

Race

| Init +25/27 | HP: 164|164 | AC: 34|36 | F:+21, R:+22, W:+24 | Per +21/23 [E] | Avoid Notice

Classes/Levels

Resources:
Spell slots: 4/4/4/4/4/4/3; Focus Points: 3/3

Gender

Male Human Oracle 13

About Callistro the Magnificent

Name Callistro the Magnificent
Ancestry Human
Heritage Skilled Human
Class Oracle
Level 13
Background Amateur Director
Home Region Cheliax (Kintargo)

Perception +21, 23 if visual
Initiative +25 [stealth]

Abilities Str +0, Dex +4, Con +3, Int +0, Wis +4, Cha +5

Languages Common, Fey

Skills Acrobatics [M] +23, Deception [M] +27, Diplomacy [M] +27, Intimidation [M] +27, Lore: Kintargo [M] +19, Lore: Theatre [T] +15, Medicine [T] +19, Nature [T] +19, Occultism [T] +15, Performance [M] +27, Religion [M] +25, Stealth [M] +25

Equipment
Armor: +2 Armor Resilient Greater Shadow, Greater Invisibility, Leaf Weave
Weapon: Staff of the Unblinking Eye
Mask: Guise of the Smirking Devil
Rings: Shadow Signet, Messenger's Ring, Ventriloquist's Ring (Greater)
Feet: Boots of Bounding
Hands:
Cloak: Accompaniment Cloak
Worn: Greater Obsidian Goggles, Shining Symbol (Greater), Wayfinder
Aeon Stones: Dusty Rose Prism, Pearly White Spindle

Other Gear: Wands: Longstrider (2nd), Cozy Cabin, Alarm, Steel Shield (Hardness 5, HP 20, BT 10) (2gp), Healers Tools (5gp), Cold Iron Chunk (10gp), Silver Chunk (10gp), Scrolls (Helpful Steps x3, 12gp), Holy Water (4, 12gp), Dagger Adventurers Pack (1.5gp), 2465gp

AC 34 (+36 with shield raised) [E]
Fort +21 [E]
Ref +22 [E]
Will +24 [M], Resolve
HP 164
Speed 35 feet, 45 with tailwind

Melee Staff +17 (Monk, Two-Hand d8), Damage 1d4+2 B

Oracle Class Abilities Flames Mystery, Mysterious Resolve, Major Curse (Cursebound 3), Divine Access (Fire - Sorrow’s Sword)

Curse:

Fires flare noticeably (though not dangerously) in your presence, you occasionally smoke slightly, and your body is almost painfully hot to the touch. When you have the cursebound condition, you catch fire, taking persistent fire damage equal to your cursebound value. The flames shed light like a torch, and if you enter an environment where they could not burn (such as underwater), you simply seethe with flameless heat. The flames subside when you begin Refocusing to assuage your curse or if you fall unconscious, but they resume if your Refocus activity is interrupted or when you return to consciousness.

Rogue Class Abilities Surprise Attack

Class Feats 1st: Oracular Warning, Foretell Harm, 2nd: Reach Spell, 4th: Domain Acumen (Fire), 6th: Advanced Revelation, 8th: Skill Mastery, 9th: Bard Dedication, 10th: Anthemic Performance, 12: Skill Mastery

Free Archetype Class Feats 2nd: Rogue Dedication, 4th: Basic Trickery (Trap Finder), 6th: Advanced Trickery (Mobility), 8th: Skill Mastery, 10th: Skill Mastery, 12th: Lingering Composition

Ancestry Feats 1st: Natural Ambition (Oracular Warning), 5th: General Training (Virtuoso Performer), 9th: Multitalented (Bard Dedication - Maestro); 13th: Advanced General Training (Foil Senses)

General Feats 3rd: Robust Health, 7th: Toughness, 11th: Incredible Investiture, Free: Fleet

Skill Feats 1st: Group Impression, 2nd: Trick Magic Item, Additional Lore (Kintargo), 4th: Bon Mot, 5th: Virtuoso Performer (Dance), 6th: Intimidating Glare, 8th: Battle Cry, Terrified Retreat, Break Curse, 10th: Doublespeak, Talent Envy, 12th: Kip Up, Cat Fall, 13th: Foil Senses

Oracle Spells
Spell DC 32; Spell Attack +22

7th (3 slots) Eclipse Burst, Divine Wrath*
6th (4 slots) Roaring Applause, Dragon Form, Disintegrate, Spirit Blast, Vampiric Exsanguination*
5th (4 slots) Dispel Magic*, Vital Beacon, Spiritual Guardian, Holy Cascade
4th (4 slots) Restoration, Heal*, Air Walk, Unfettered Movement, Fire Shield
3rd (4 slots) Fear, Vampiric Feast, Fireball*, Holy Light, Translate
2nd (4 slots) Cauterise Wounds, Faerie Fire, Blazing Bolt*. Noise Blast, Spiritual Armament
1st (4 slots) Sure Strike, Command*, Benediction, Summon Lesser Servitor, Breathe Fire, Sanctuary
Catrips Ignition, Vitality Lash, Needle Darts, Rousing Splash, Divine Lance, Forbidding Ward
* are Signature Spells

Bard Spells
Spell DC 30; Spell Attack +20

Cantrips Musical Accompaniment, Eat Fire

Focus Spells
Spell DC 31; Spell Attack +21; Focus Points 3
6th Incendiary Aura, Whirling Flames, Fire Ray, Lingering Composition
Cantrips Courageous Anthem