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About Jayma ThornfiddleName: Jayma Thornfiddle
Level: 11
Max HP: 107 (Toughness)
Attributes: Str -1, Dex +3, Con +2, Int +4, Wis +3, Cha +5
Description:
Age: 34 Gender: Female (she/her/hers) Height: 37" (86cm) Weight: 30 lbs (14 kg) (slight) Hair: Bright Orange (pixie cut) Eyes: Dark Green Skin: Fair Jayma is a small female gnome dressed in an impressive set of cutting-edge clothing of the latest fashion. The eyes are first drawn to her pixie-cut bright orange hair framing a beautiful, but strangely otherworldly face. They soon move to take in the multi-colored hooded coat covering a peplum bustier that barely conceals her ample charms. Her leather breeches and boots in coordinating colors complete the outfit. At her belt are two sheathed decorative daggers that show no signs of wear. Various pieces of jewelry can be seen attached to her clothing or on her fingers. Moving unceasingly from one shoulder to another, occasionally diving into her coat or backpack only to quickly emerge elsewhere, is a white ermine with oddly intelligent eyes. Persona Trait: Flirt
Background:
Jayma is a gnome noble princess from Brastlewark. A granddaughter of Drum Thornfiddle, King of the Gnomes. She is young, intelligent and beautiful, but with an awkward proclivity for magic and a wanderlust that conflicted with her duties as a gnomish princess. Upon the ascendancy of Abrogail Thrune II to the throne of Cheliax in 4709, Jayma found herself in serious peril. Only with the help of her halfling nanny and close confidant Astoria did she avoid an early death during the violent purge of non-Diabolists that followed. Astoria turned out to be an undercover Bellflower Agent, who helped spirit Jayma out of Brastlewark and then Cheliax. She ended up in Absalom where the vibrant theater scene appealed to her artistic tendencies. She's made a home for herself there, but can often be found adventuring around Golarion when the urge takes her. She's particularly fond of Osirion with its warm dry weather and has had many an adventure there. She generally avoids entering Cheliax, and absolutely avoids going anywhere near Brastlewark, in case she is recognized and returned to the court. Abilities:
Darkvision Heritage (Umbral Gnome) Sorcerous Potency L1: Sorcerer
Signature Spells L3: Sorcerer
Magical Fortitude L5: Sorcerer
Expert Spellcaster L7: Sorcerer
Reflex Expertise L9: Sorcerer
Perception Expertise L11: Sorcerer
Weapon Expertise L11: Sorcerer
Feats:
Courtly Graces Background (Noble) You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. Unless you are intentionally presenting yourself differently, anyone who speaks with you will assume you are a noble or closely associated with the nobility (such as a prominent servant). You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a type of noble or a specific individual noble. If you use the normal skills in those situations, you receive a +1 circumstance bonus to the check instead. Empathetic Plea ↺ L1: Ancestry
Familiar (Ermine Familiar Twyl) L2: Sorcerer
Dandy Dedication L2: Free Archetype
Group Impression L2: Skill
Adopted Ancestry (Halfling) L3: General
Enhanced Familiar (Ermine Familiar Twyl) L4: Sorcerer
Gossip Lore L4: Free Archetype
Distracting Flattery ↺ L4: Skill
Halfling Luck ◇ L5: Ancestry
Advanced Bloodline L6: Sorcerer
Acrobat Dedication L6: Free Archetype
Group Coercion L6: Skill
Fleet L7: General
Arcane Evolution L8: Sorcerer
Dodge Away ↺ L8: Free Archetype
Additional Lore (Theater) L8: Skill
Cultural Adaptability L9: Ancestry
Adopted Ancestry (Human) Free L9: Ancestry (Cultural Adaptability)
Toughness Free L9: Ancestry (Cultural Adaptability - General Training)
Signature Spell Expansion L10: Sorcerer
Tumbling Opportunist ◇ L10: Free Archetype
Shameless Request L10: Skill
Incredible Investiture L11: General
Skills:
Acrobatics: +21 (M) (Bracelet of Dashing) Arcana: +18 (T) (Hat of the Magi) Athletics: -1 (U) Crafting: +17 (U) (T) Deception: +21 (E) (Ventriloquist's Ring, +1 Partner in Crime) Diplomacy: +24 (M) (Messenger's Ring, +2 Make an Impression: Ambassador, +2 Gather Information: Snoop) Intimidation: +24 (M) (Guise of the Smirking Devil) Lore: Genealogy: +17 (T) Lore: Gossip: +17 (T) Lore: Theater: +21 (M) Medicine: +3 (U) Nature: +3 (U) Occultism: +18 (T) (Pendant of the Occult) Performance: +18 (T) (+1 Accompanist) Religion: +3 (U) Society: +23 (M) (Choker of Elocution (Greater)) Stealth: +17 (T) (Cloak of Illusions) Survival: +3 (U) Thievery: +16 (T) (+1 Partner in Crime) Attacks:
Defenses:
Ermine Familiar (Twyl):
Name: Twyl Type: Animal (Ermine) Age: 1 year Gender: Male (he/him/his) Level: 11
Attributes: Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0
Acrobatics: +16
Abilities (4): - Can change daily
Ambassador
Partner in Crime
Snoop
Description:
Spells:
Arcane spells: +20 (E) Arcane spell DC: 30 (E) Cantrip: Detect Magic ◆◆
Cantrip: Figment ◆◆ (Cloak of Illusions)
Daily Slots: 4 1st Level, 4 2nd Level, 4 3rd Level, 4 4th Level, 4 5th Level, 3 6th Level Level 1: Command ◆◆
Level 1: Ventriloquism ◆◆ [DC 19] (Ventriloquist's Ring - once per day) Level 2: Dispel Magic ◆◆ (signature, triggers: Blood Magic)
Level 2: Animal Messenger 1 minute (Messenger's Ring - once per day)
Level 3: Fireball ◆◆ (signature)
Level 4: Airlift ◆◆
Level 5: Glimmer of Charm ◆◆ (signature)
Level 6: Chain Lightning ◆◆
Focus Pool: 2
Blood Magic—Imperious Defense: Until the start of your next turn, you gain your choice of either a +1 status bonus to AC or a +1 status bonus to saving throws. Hideous Wail ◆◆ (Guise of the Smirking Devil - once per day)
Jangling Dash ◆ (Bracelet of Dashing - once per day)
Equipment:
Note: "Stowed" means the item is in Jayma's Sleeves of Storage. You can add or remove an item from a sleeve with a single hand free as an Interact action. One sleeve is reserved for Twyl, and the other is for her equipment. +2 Resilient Explorer's Clothing - Worn (Invested) Choker of Elocution (Greater) (Aklo, Daemonic, Necril) - Worn (collar) (Invested)
Guise of the Smirking Devil - Worn (mask) (Invested)
Messenger's Ring- Worn (Invested)
Eye of the Unseen - Worn (Invested)
Boots of Bounding - Worn (shoes) (Invested)
Cloak of Illusions - Worn (cloak) (Invested)
Mage's Hat - Worn (headwear) (Invested)
Ventriloquist's Ring - Worn (Invested)
Bracelet of Dashing - Worn (Invested)
Pendant of the Occult- Worn (Invested)
Sleeves of Storage- Worn (Invested)
Magic Wand (2nd-rank Spell) - Tailwind
Adventurer’s Pack - Stowed
Leather Lined Pocket - Worn
Fine Clothing - Stowed
Cash Left: 0gp 4sp 2cp - Stowed
Daily Preparations:
Select Familiar Abilities (default: Accompanist, Ambassador, Partner in Crime, Snoop) Select Arcane Evolution Signature Spell (default: Level 1: Fear ◆◆) Cast Level 2: Tailwind from Magic Wand Invest (with Incredible Investiture) the following items:
Finances:
Botting Instructions:
Exploration: Jayma's default exploration mode is Detect Magic, but if someone else is already doing that, she will switch to Search or Scout. Encounter: Jayma will ...
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