Talstran

Dr. Lazarus's page

113 posts. Alias of Professor Plum.


Full Name

Dr. Thurston Lazarus, III

Race

Elf Investigator 12 | HP 126/126 | AC 31 (32 w/ shield) | F+18, R+20, W+22 (resolve) (+2 vs lead)| Perc +21 (+2 involving sight) | Exploration: Search | Spd: 55' | Active Leads: Opera & Kintargo Opera House, Solid Lead: xxx |

Classes/Levels

Spell DC 31. Wizard Spells: 1 □□, 2 □□, 3 □, 4 □ | Staff of Air □□□□ | Halfling Luck □ | Hero: 1 | Cond: none

Gender

Male

Special Abilities

Detect Magic

Strength 18
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 16
Charisma 10

About Dr. Lazarus

Investigator: Forensic Medicine Methodology
Elf Heritage: Seer Elf (low-light vision), Detect Magic, +1 to Identify Magic, +1 Decipher Writing (magic)
Background: Teacher
Persona: Scholar
Deity: Alseta
Languages: Common, Elf, Halfling, Aklo, Daemonic, Diabolic, Fey, Necril, Osiriani, Ancient Osiriani (from Choker)
Investigator Features: Pursue a Lead (+2 circ to any checks involving lead), Clue-in, Devise Stratagem, Strategic Strike, Keen Recollection (attempt any Lore RK), Deductive Improvisation (attempt any skill check)
Investigator Feats: Known Weakness (free recall knowledge), Solid Lead, Detective's Readiness, Person of Interest, Blind Fight, Ongoing Strategy, Just As Planned
Archetypes: Medic Dedication, Wizard Dedication
Medic Feats: Doctor's Visitation, Treat Condition
Wizard Feats: Basic Wizard Spellcasting, Arcane Breadth
General Feats: Adopted Ancestry (halfling), Fleet, Robust Health, Toughness (bonus general feat at level 12)
Ancestry Feats: Nimble Elf, Elven Persistence (use 12 on failed skill check), Halfling Luck
Skill Feats: Experienced Professional, Forensic Acumen (+3 Recall Knowledge at scene of crime), Battle Medicine, Trick Magic Item, Continual Recovery, Ward Medic (4 targets), Unusual Treatment (TW 1/day -> clumsy, enfeebled, stupefied, drained), Treat Condition (◆◆: counteract to remove clumsy, enfeebled, sickened), Multilingual, Magical Crafting, Additional Lore (Theater), Additional Lore (Art), Additional Lore (Kintargo), Additional Lore (Vyre)

Trained Skills:

Acrobatics: +19
Arcana (master): +25
Athletics: +20
Crafting (master): +23 (+1 w/ superb repair kit)
Diplomacy: +14
Medicine (master): +23
Nature: +17
Occultism (master): +25
Religion (master): +21 (+3 with Insight Coffee.)
Society (master): +24
Stealth: +17
Survival: +17
Thievery: +17

Lore Art (master): +25
Lore Kintargo (master): +25
Lore Theater (master): +25
Lore Vyre (master): +25
Lore Academia (trained): +21
Lore Any (untrained, via Keen Recollection): +19
Note: With Greater Brooch of Inspiration, gain advantage on RK. 1/hr.
Brooch last used: --

Spells:

Staff of Air (major) (4 charges):
Rank 1: Air Bubble, Gust of Wind
Rank 2: Ash Cloud, Obscuring Mist
Rank 3: Blazing Dive, Lightning Bolt, Wall of Wind
Rank 4: Ash Cloud, Fly

Spellbook: (memorized in bold)
Cantrips: Electric Arc, Frostbite, Shield (Hardness: 15), Telekinetic Projectile (+21, 7d6), Detect Magic (seer elf), Gale Blast (staff), Guidance (pendant), Prestidigitation (hat)
Rank 1: Gentle Landing, Sure Strike
Rank 2: Revealing Light, See the Unseen
Rank 3: Clairaudience, Time Jump
Rank 4: Fly, Unfettered Movement

Mage's Hat: Summon Elemental (Air: Zephyr Hawk, Earth: Sod Hound, Fire: Cinder Rat, Water: Brine Shark)

Healing:

Feats: Battle Medicine, Doctor's Visitation, Continual Recovery, Ward Medic (4 targets), Unusual Treatment (TW 1/day -> clumsy, enfeebled, stupefied, drained), Treat Condition (◆◆: counteract to remove clumsy, enfeebled, sickened)
Treat Wounds (master): DC 20: 2d8 +15, DC 30: 2d8 +40
Battle Medicine (master): DC 20: 2d8 +10 +5 +11, DC 30: 2d8 +30 +10 + 11
Investigator: Add level. Only immune for 1 hr, not 1 day
Medic: 1/hour, battle med immune
Greater Healer's Gloves: (4d6+15) (1/day)

Recent Battle Med: none

AC: 31
HP: 126 (6 elf, 8 investigator, 1 con, toughness)
Saves: F+18, R+20, W+22 (s->cs) (+2 vs subject of lead)
Perception (M): +21 (+2 involving sight)
Movement: 55' (elf, nimble elf, boots, fleet, tailwind)

Equipment:

Weapons:
+2 Greater Striking (Returning/Astral) Light Hammer [Att: +23(devise) or +22 (str) or +21 (dex), Dmg: 3d6+6 +1d6 spirit +3d6 precision]
Armor: +2 Resilient Studded Leather
Staff: Staff of Air (major) (can step into difficult terrain)
Worn: Boots of Bounding, Brooch of Inspiration (greater), Choker of Elocution, Pendant of the Occult (greater), Healer's Gloves (greater), Mage's Hat (greater), Obsidian Goggles (greater), Sash of Prowess, Backpack, Bandolier (2)
Kits: Climbing Kit, Healers Tools (on bandolier), Superb Repair Kit, Thieves Tools
Bandolier: Insight Coffee (double coffee - religion, 2 Moderate from Marine, 1 Lesser bought), Empty Flasks (2)
Bandolier: Healer's Tools, Jug of Fond Remembrance (brandy)
Stowed: bedroll, crowbar, flint and steel, grappling hook, hammer, pitons (5), rations (3 weeks), rope (50 feet), torch (3), waterskin, writing set, brandy snifter, jug of brandy

Finances:

Specific Items:
(Free): +2 resilient studded leather
10th: +2 striking light hammer
9th: Armbands of Athleticism, Greater Healer's Gloves
8th: Brooch of Inspiration
7th: Boots of Bounding, 300gp

Purchased Items 500gp+300gp:
200 gp Choker of Elocution
150 gp Obsidian Goggles
75 gp Jug of Fond Remembrance
60 gp Staff of Air
60 gp Pendant of Occult
55 gp Returning rune
25 gp Superb Repair Kit
5 gp Healer's Tools
3 gp Thieves Tools
Total: 633 gp
Loan to Marine: 3gp
Remaining Gold: 164gp

Chapter 1.1 completed
Starting Gold: 164
Earned Gold: 3156.7
Loan repaid from Marine: 3
Purchases:
1000 gp Greater Striking rune
1740 gp Staff of Air (major)
450 gp Astral rune
Remaining Gold: 133.7 gp

Chapter 1.2
Starting Gold: 133.7
Earned Gold: 1252.5
Purchases:
775 gp Greater Brooch of Inspiration (upgrade)
50 gp Mage's Hat
3 gp Merciful Balm
Remaining Gold: 557.2 gp

Chapter 1.3
Starting Gold: 557.2
Earned Gold: 2856.9
Sold: Armband of Athleticism (322.5)
Purchases:
1100 gp Greater Obsidian Goggles (upgrade)
590 gp Greater Pendant of the Occult (upgrade)
600 gp Greater Mage's Hat (upgrade)
1000 gp Sash of Prowess
160 gp Wand of Tailwind (2nd rank)
40 gp Insight Coffee (lesser) (double coffee - religion)
55 gp Designer clothing
Remaining Gold: 191.6 gp

Wish List:

Level 14:
Greater Resilient rune: 1100gp

Daily Preparations:

Prepare Staff of Air (Major)
Use Wand of Tailwind
Investitures:
1) +2 Resilient Studded Leather
2) Boots of Bounding
3) Brooch of Inspiration (greater)
4) Choker of Elocution
5) Healer's Gloves (greater)
6) Obsidian Goggles (greater)
7) Pendant of the Occult (greater)
8) Sash of Prowess
9) Mage's Hat (greater)
10)