Pathfinder Strike Force One

Game Master Ira kroll

This is your mission if you choose to accept it. If captured or killed, the society will disavow any knowledge of your actions.

Area Templates, Slides, Macros, Tactical Map

House rule for this game only:

If you specifically state that you have a weapon readied (during a multi-part dungeon-like area), then, you may. Please be aware that foes may do the same.


1,101 to 1,149 of 1,149 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

"As my companion says, we are searching for a staff. We don't mean to intrude."

Diplomacy make an impression? +6; Assuming the ghost is willing to converse for a min and we can condense a min conversation into a few comments...


Some of the children close their books to look at you.

The spectre throws a book at a child, hitting them in the head.

The child is ethereal but, the book was real.

As she gets angrier, you try to get her calmed down.

You may each give me a Diplomacy check, an Academy Lore check, or if you can make a case for it, some other Lore check having to do with teaching or schools.


You may each give me a Diplomacy check, an Academy Lore check, or if you can make a case for it, some other Lore check having to do with teaching or schools.


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

Pardon me mum. Yes mum. Of course mum. Right away mum.diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

Grunyer's eyebrows raise as the book smacks the ghost child.

"Whoa now, I don't think all that's necessary!"

Diplomacy (T): 1d20 + 6 ⇒ (14) + 6 = 20


Female Hold-Scarred Orc | HP 39/39| AC 18(20) (+1 for Mystic Armor) | MV 25 | Hero Points 0/3 Cloistered Cleric (Irori) / 3 | Perception +8 | F +8, R +8, W +10 | Dark Vision | Heal 3/4

Khajuna casts Guidance on herself.

"Calm down all. You don't want to have your recess cut short do you"?

1d20 + 1 ⇒ (12) + 1 = 13 Guided Diplomacy.


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Academia: 1d20 + 9 ⇒ (6) + 9 = 15

I remember being in school."


Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆

Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25


While she seems to listen to Grunyer and Regnad, she ignores the three others.

She continues to throw books at the children and one at GA: 1d2 ⇒ 2 Arc.

Throw book: 1d20 + 6 ⇒ (17) + 6 = 23for: 3d6 ⇒ (5, 5, 4) = 14 void damage. Arc must make a Will Save DC 21

GM:

Grunyer's Perception (T): 1d20 + 6 ⇒ (8) + 6 = 14
Pneauferro's Perception (T): 1d20 + 4 ⇒ (12) + 4 = 16
Arc's Perception (T): 1d20 + 6 ⇒ (14) + 6 = 20
's Perception (): 1d20 ⇒ 11
Regnad Kcin's Perception (E): 1d20 + 6 ⇒ (10) + 6 = 16
Khajuna's Perception (T): 1d20 + 8 ⇒ (17) + 8 = 25

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 1
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Arc AC 18: Will DC 21 vs impart fears

──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (34/38 HP)☘️☘️☘️, ⚔️ 2,425, % 31, Shield up 8:64/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm,
Spectre (- HP)
Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 .
Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
1219 Wednesday


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Will: 1d20 + 8 ⇒ (8) + 8 = 16


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

Not entirely sure he'll be able to engage with the spirit, Grunyer at least knows he's able to shield his allies. He raises his shield and advances on the teacher.

Defensive Advance (raise shield, stride, strike), Strike

+1 Flail (T): 1d20 + 10 ⇒ (15) + 10 = 25
damage B: 1d6 + 4 ⇒ (1) + 4 = 5

+1 Flail (T): 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23
damage B: 1d6 + 4 ⇒ (2) + 4 = 6


Arc is shaken by the ectoplasmic book that hit him Frightened 1

When Grunyer comes close to the spirit, he confronts his fears (Will Save): 1d20 + 8 ⇒ (9) + 8 = 17 Frightened 1

Grunyer strikes the spirit twice, but only the second strike appears to do any damage.

At the end of Grunyer's turn, the Frightened condition goes away

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 1
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
Grunyer AC 21/23 (34/38 HP)☘️☘️☘️, ⚔️ 2,425, % 31, Shield up 8:64/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears
Spectre (-1 HP)
Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, Frightened 1.
Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
1219 Wednesday


Female Hold-Scarred Orc | HP 39/39| AC 18(20) (+1 for Mystic Armor) | MV 25 | Hero Points 0/3 Cloistered Cleric (Irori) / 3 | Perception +8 | F +8, R +8, W +10 | Dark Vision | Heal 3/4

◆ STRIDE
◆◆ CAST: Divine Lance
1d20 + 8 ⇒ (19) + 8 = 27 Aim
3d4 ⇒ (1, 4, 1) = 6 Spirit Damage

Now I'm glad I never went to school.


Khajuna's spear of divine energy damages the specter

A book manifests in the specter's hand, and it slams it into Grunyer: 1d20 + 13 ⇒ (9) + 13 = 22

It attempts to hit Grunyer again: 1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18and again: 1d20 + 13 - 10 ⇒ (16) + 13 - 10 = 19

Each time it makes even a glancing blow, text from the book appears around Grunyer.

Aura of the specter on a non-success Will DC 21 (currently only Grunyer):

Will Save DC 21 vs Impart Fears

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 1 & 2
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Grunyer AC 21/23: Will save vs Aura

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (34/38 HP)☘️☘️☘️, ⚔️ 2,425, % 31, Shield up 8:64/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears
Spectre (-7 HP)
Round 1 Continued (- HP)
➤ Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, Frightened 1.
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
➤ Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
0824 Friday


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

"Destroy it!" Arc shouts with a little fear in his voice as he pulls out his staff. "Elektris!"

◆ draw
◆◆ Electric Arc DC 18

EA: 3d4 ⇒ (4, 4, 3) = 11


GM: 1d20 ⇒ 12

While the anthem offsets his fear, Arc manages to hurt the spectre.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 1 & 2
[ooc]Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Grunyer AC 21/23: Will save vs Aura

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (34/38 HP)☘️☘️☘️, ⚔️ 2,425, % 31, Shield up 8:64/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears
Spectre (-13 HP)
Round 1 Continued Courageous Anthem in effect. (- HP)
Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, .
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
➤ Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
0824 Friday


Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆

Regnad will continue the Anthem, and send Needle Darts: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 3d4 + 1 ⇒ (1, 2, 4) + 1 = 8


Female Hold-Scarred Orc | HP 39/39| AC 18(20) (+1 for Mystic Armor) | MV 25 | Hero Points 0/3 Cloistered Cleric (Irori) / 3 | Perception +8 | F +8, R +8, W +10 | Dark Vision | Heal 3/4

◆◆ CAST: Divine Lance (courageous Anthem)
1d20 + 9 ⇒ (8) + 9 = 17 Inspired
3d4 + 1 ⇒ (4, 1, 1) + 1 = 7 Spirit Damage

◆ CAST: Guidance (On Grunyer)

"Is this what is meant by School Spirit? If so I'm not a fan".


Regnad continues his anthem, but, his needle cards go right through the spectre.

Khajuna's divine lance misses, but Grunyer is guided.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 1 & 2
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Grunyer AC 21/23: Will save vs Aura

──────────
Character in ➤ BOLD can act!
──────────
Round 2 (- HP)
Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (34/38 HP)☘️☘️☘️, ⚔️ 2,425, % 31, Shield up 8:64/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears
Spectre (-13 HP)
Round 1 Continued Courageous Anthem in effect. (- HP)
Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, .
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
0824 Friday


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

I was hoping to wait for Pneuferro but...

Will (E): 1d20 + 7 ⇒ (3) + 7 = 10

Blocking and dodging the specter, Grunyer's nerve is shaken. Crit fail? Frightened 2 or fleeing?


That is a critical failure

Do you wish to use a Hero Point?


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

Totally forgot I had one. Sure do! Sorry for the delay then.

Will (E), Guidance: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Grunyer almost succumbs to the spirit's unnatural presence but puts his mind on Torag to push through the fear.

Intending to put the spirit down, he raises his shield and swings his flail with intent.

Raise Shield, Strike, Strike
+1 Flail (T), Anthem: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
damage B, Anthem: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

+1 Flail (T), Anthem: 1d20 + 10 - 5 + 1 ⇒ (13) + 10 - 5 + 1 = 19
damage B: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Grunyer steels himself to resist the aura of the spectre.

He'll raise his shield, but strike ineffectively with his flail.

The spectre strikes Grunyer with an ectoplasmic book: 1d20 + 13 ⇒ (16) + 13 = 29for: 3d6 ⇒ (5, 1, 5) = 11 void damage. I assume Grunyer will shield block

Text from the book flies out around Grunyer.

Grunyer and Arc seem affected by the text. They both need to make Will Saves

The spectre strikes Grunyer again with an ectoplasmic book: 1d20 + 13 - 5 ⇒ (3) + 13 - 5 = 11for: 3d6 ⇒ (6, 4, 2) = 12 void damage.

The spectre makes a final strike against Grunyer with an ectoplasmic book: 1d20 + 13 - 10 ⇒ (20) + 13 - 10 = 23for: 3d6 + 3d6 ⇒ (5, 1, 6) + (6, 5, 3) = 26 void damage.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 2 & 3
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Grunyer AC 21/23: Will save vs impart fears
Arc AC 18: Will save vs impart fears
Pneuferro AC 17: Delay 1

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (5/38 HP)☘️☘️, ⚔️ 2,425, % 31, Shield up 8:61/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears, immune to mishaps until round 13
Spectre (-13 HP)
Round 2 Continued Courageous Anthem in effect. (- HP)
➤ Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, .
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
➤ Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
0955 Friday


Female Hold-Scarred Orc | HP 39/39| AC 18(20) (+1 for Mystic Armor) | MV 25 | Hero Points 0/3 Cloistered Cleric (Irori) / 3 | Perception +8 | F +8, R +8, W +10 | Dark Vision | Heal 3/4

Seeing Gunyer take several hits and begin to stumble. Khajuna begins her guttural mumbling and sends some healing magic his way.

◆◆ CAST: Heal (2-Action)
2d10 + 16 ⇒ (6, 4) + 16 = 26 Healing benevolence.
◆ Raise Shield

"Come on Big guy! You're not done yet"!


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

Sorry mates, I feel lost in this room. Grunyer, let's leave it while we can eh?

◆ open gate air blast: 1d20 + 9 ⇒ (19) + 9 = 28
electricity damage: 1d6 ⇒ 3
◆◆four winds for retreating


Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆

Regnad continues his anthem.

He'll send some Needle Darts: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23for: 3d4 + 1 ⇒ (2, 3, 2) + 1 = 8


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Will: 1d20 + 8 ⇒ (17) + 8 = 25

◆ HotA
◆◆ Electric Arc DC 19

HotA: 1d20 + 9 ⇒ (6) + 9 = 15
B: 1d8 + 4 ⇒ (2) + 4 = 6
EA: 3d4 ⇒ (1, 3, 4) = 8


Pneuferro blasts the spectre, which resists all of the damage, and gives everyone a free stride.

Regnad continues the Courageous Anthem on his bagpipes. While he hits the spectre with Needle Darts, they do not appear to do any harm to the spectre

Arc is unaffected by the floating text. Arc's weapon flies, but misses the spectre.
GM: 1d20 ⇒ 2
The spectre is hit by Arc's Arc. But, it seems to resist some of it.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 2 & 3
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Khajuna AC 18/20: Free stride
Grunyer AC 21/23: Will save vs impart fears, free stride

──────────
Character in ➤ BOLD can act!
──────────
Round 3 (- HP)
Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (31/38 HP)☘️☘️, ⚔️ 2,425, % 31, Shield up 8:61/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears, immune to mishaps until round 13
Spectre (-16 HP)
Round 2 Continued Courageous Anthem in effect. (- HP)
Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, .
Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
0955 Friday


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

Unless you moved, i don't think i was close enough for Four Winds.

Will save vs Impart Fears: 1d20 + 7 ⇒ (15) + 7 = 22

Grunyer curses their ineffectiveness so far. Instead of all out assault, he chooses a different tactic. Channels Torag's blessing, normally reserved for healing, into a touch of spiritual energy to disrupt the spectral being. Again attempting more normal means, he swings his flail before moving back to the group.

Lay on Hands, Strike, Stride

LoH Fort Dc 19?: 2d6 ⇒ (5, 5) = 10

+1 Flail (T): 1d20 + 10 ⇒ (4) + 10 = 14
damage B: 1d6 + 4 ⇒ (1) + 4 = 5

LoH Dc is my class DC as it doesn't have one listed in the ability.


Grunyer puts his hand into the spectre and holy healing magic courses into it. GM: 1d20 ⇒ 20

The holy light dissipates.

Then, Grunyer's flail misses.

Grunyer then backs up next to Regnad.

The spectre throws a book at a 'student', hitting them in the head.

Regnad or Grunyer: 1d2 ⇒ 1

The spectre strikes at Regnad: 1d20 + 13 ⇒ (18) + 13 = 31for: 3d6 ⇒ (5, 1, 2) = 8

Regnad must make a Will save DC 21 vs impart fears[/dice]

Text from the the book flows across the rooms. [ooc]Grunyer and Arc must make Will Save DC 21 from seeing the text.

Being within ten feet of the spectre, Regnad, Grunyer, Arc, and Khajuna all must make Will Saves DC 21 vs mishaps.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 3 & 4
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Khajuna AC 18/20: Will vs Mishaps
Grunyer AC 21/23: Will vs Impart Fears
Arc AC 18: Will vs Impart Fears, Will vs mishaps
Regnad Kcin AC 17: Will vs Impart fears, Will vs mishaps

──────────
Character in ➤ BOLD can act!
──────────
Round 4 Courageous Anthem in effect (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (31/38 HP)☘️☘️, ⚔️ 2,425, % 31, Shield up 8:61/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears, immune to mishaps until round 13
Spectre (-16 HP)
Round 3 Continued Courageous Anthem in effect. (- HP)
➤ Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, .
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
➤ Regnad Kcin AC 17 (12/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
1647 Sunday


Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆

Will saves: 1d20 + 6 ⇒ (18) + 6 = 241d20 + 6 ⇒ (12) + 6 = 18

Regnad will continue the Anthem, and will prepare an action to aid Grunyer's first strike: 1d20 + 6 ⇒ (6) + 6 = 12


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Will: 1d20 + 8 ⇒ (13) + 8 = 21

Arc steeles himself and shouts a word and 3 little darts of dim light rocket into the spectre.

◆◆◆ Force Barrage

FB: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13


Regnad continues his Courageous Anthem on the bagpipes, and fails to help Grunyer's first strike.

Arc is not affected by the floating text, but does feel that being in such close proximity to the spectre is affecting him. Arc is now Clumsy 1 and Stupified 1 until the start of it's next turn

Still, the Force Barrage is very effective.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 3 & 4
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Khajuna AC 18/20: Will vs Mishaps
Grunyer AC 21/23: Will vs Impart Fears
Arc AC 18: , Will vs mishaps

──────────
Character in ➤ BOLD can act!
──────────
Round 4 Courageous Anthem in effect (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (31/38 HP)☘️☘️, ⚔️ 2,425, % 31, Shield up 8:61/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears, immune to mishaps until round 13
Spectre (-29 HP)
Round 3 Continued Courageous Anthem in effect. (- HP)
Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, .
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
Regnad Kcin AC 17 (12/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, Immune to Impart fears, Clumsy 1 & Stupefied 1 , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
1647 Sunday


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

The goblin steps up closer and tries to throw something bigger at the teacher.
◆◆ metal blast: 1d20 + 9 ⇒ (18) + 9 = 27, slashing damage: 1d8 + 4 ⇒ (5) + 4 = 9

I don't have religion, but that is traditionally what can help us with haunts.


Pneuferro strides closer and sends magic metal into the spectre.

It does significantly less damage than Pneuferro expected.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, School Room, Round 3 & 4
Party Conditions: 11:30 am Day 10 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Khajuna AC 18/20: Will vs Mishaps
Grunyer AC 21/23: Will vs Impart Fears
Arc AC 18: , Will vs mishaps

──────────
Character in ➤ BOLD can act!
──────────
Round 4 Courageous Anthem in effect (- HP)
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,130, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (31/38 HP)☘️☘️, ⚔️ 2,425, % 31, Shield up 8:61/64, . Drained 1 (3 HP), Zombie Rot Stage 1 6 pm, Impart Fears, immune to mishaps until round 13
Spectre (-33 HP)
Round 3 Continued Courageous Anthem in effect. (- HP)
Arc AC 18 (12/26 HP)☘️☘️☘️, ⚔️ 2,415, % 31 Impart Fears, .
Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,425, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
Regnad Kcin AC 17 (12/28 HP)☘️, ⚔️ 1,490, % 10 Darkvision, Immune to Impart fears, Clumsy 1 & Stupefied 1 , Rank 1: 3/3

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
1647 Sunday


Female Hold-Scarred Orc | HP 39/39| AC 18(20) (+1 for Mystic Armor) | MV 25 | Hero Points 0/3 Cloistered Cleric (Irori) / 3 | Perception +8 | F +8, R +8, W +10 | Dark Vision | Heal 3/4

1d20 + 10 ⇒ (7) + 10 = 17 Will Save.

◆ STRIDE
◆ Religion (To see if he can come up with something to help defeat this thing).
1d20 + 8 ⇒ (20) + 8 = 28 Religion
◆ Take Cover (Behind Desk).


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

Will (E) vs Impart Fears: 1d20 + 7 ⇒ (16) + 7 = 23

Grunyer utilizes his tactics before swinging his flail, hoping for the best.

Defensive Advance (Raise Shield, Stride, Strike), Strike; Moving to flank if it can be flanked.

+1 Flail (T): 1d20 + 10 ⇒ (13) + 10 = 23
damage B: 1d6 + 4 ⇒ (6) + 4 = 10

+1 Flail (T): 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
damage B: 1d6 + 4 ⇒ (6) + 4 = 10


Khajuna is affected by the aura around the spectre and is Clumsy 1 and Stupefied 1 until the start of their next turn

Will save vs Impart Fears (Stupefied 1): 1d20 + 10 - 1 ⇒ (20) + 10 - 1 = 29

Khajuna recognizes this creature as a form of Charghar. It has resistance to all 5 (except force, ghost touch, or positive. double resistance against non-magical) and hides.

Grunyer makes a defensive advance and is able to hit the Chargar, destroying it.

COMBAT OVER

While searching the room, you find:

Lesser Salamander Elixir
Moderate Juggernaut Mutagen
Moderate Thunderstone
Spellstrike Ammunition (Type I)
11 gp

Health Status:

➤ Grunyer AC 21/23 (31/38 HP)
➤ Arc AC 18 (12/26 HP)
➤ Regnad Kcin AC 17 (12/28 HP)

There is a door to the southwest (leading, probably, to area F) and a door to the southeast.


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

Unwilling to believe the threat is over, Grunyer looks around with his flail ready. When a renewed threat fails to appear, he finally starts to relax.

Dropping his guard he assesses the group and their readiness to continue. "Maybe we take a break and recover a bit?"

The loot has been recorded. We can wait some time to do lay on hands and treat wounds. I at least want 20 mins to refocus both focus points.


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Arc raises his hand, "I support the break. "


With the Charghar gone, there are no more spectral students. You are able to take the desks and pile them up against the doors and can spend the night here in the classroom.

Where will you go in the morning?


F goblin, aero-metallokineticist AC17; hp 42; F 11; R 9; W 6 ! Perception 4+2 (darkvision

Confirm southwest door goes where we think then Pneuferro will open the next door.


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

It looks turret are three doors or of this room (west, east, and east). The top eastern one is the one we came from. I support checking the west door and then proceeding to the bottom eastern door.


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

If we rested overnight, do I need to roll for Zombie Rot? And drained should be gone too.

Replying to Arc's plan, "Sounds as good a plan as any. Lets head this way."

Grunyer leads the way to the western door.


Zombie Rot is at 6 pm in game. I will let you know.

It is late morning when the party decides to go through the western door. this door leads into a winding hallway that connects the central hallway to the kitchen.

Then, moving east, you open the door on a trophy display room. Many of the cases have been destroyed or looted. But, entering the room has disturbed the occupants: Two skeletons and a 'dog'.

GM:
Grunyer, Defend: 1d20 + 7 ⇒ (9) + 7 = 16
Pneauferro, Search: 1d20 + 6 ⇒ (17) + 6 = 23
Arc, Detect Magic: 1d20 + 7 ⇒ (15) + 7 = 22
, : 1d20 ⇒ 9
, Avoid Notice: 1d20 ⇒ 2
Regnad Kcin, Scout: 1d20 + 7 ⇒ (8) + 7 = 15
Khajuna, Investigate: 1d20 + 9 ⇒ (9) + 9 = 18
, : 1d20 ⇒ 3
, : 1d20 ⇒ 6

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, Trophy display room, Round 1
Party Conditions: 9:40 am Day 11 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,485, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
➤ Arc AC 18 (26/26 HP)☘️☘️☘️, ⚔️ 2,475, % 31 , .
➤ Khajuna AC 18/20 (39/39 HP), ⚔️ 2,190, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (41/41 HP)☘️☘️, ⚔️ 2,485, % 31, Shield up 8:61/64, , Zombie Rot Stage 1 6 pm,
➤ Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,570, % 10 Darkvision, , Rank 1: 3/3
Skeleton A (- HP)0 < AC <= ♾️
Skeleton B (- HP)0 < AC <= ♾️
Zombie Dog (- HP)0 < AC <= ♾️

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
1300 Tuesday


Female Hold-Scarred Orc | HP 39/39| AC 18(20) (+1 for Mystic Armor) | MV 25 | Hero Points 0/3 Cloistered Cleric (Irori) / 3 | Perception +8 | F +8, R +8, W +10 | Dark Vision | Heal 3/4

"I'd like the spellstrike ammunition and perhaps the blasting stone if nobody else wants to claim them".

◆ Step
◆◆ CAST: Divine Lance at doggie...

1d20 + 8 ⇒ (13) + 8 = 21 Brain lance
3d4 ⇒ (2, 4, 4) = 10 (Sanctified Spirit Damage)


Human Wizard | AC 18 | hp 26 | F 5 | R 5 | W 8

Arc looks at the occupants, sends out two arcs of electricity, and then moves into the doorway.

◆◆ Electric Arc DC 19 dog and skeleton a
◆ Stride

EA: 3d4 ⇒ (2, 4, 4) = 10


Khajuna steps up and hits the zombie dog with a divine lance.

Arc electrifies two of the foes.
dog & skeleton: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 10 ⇒ (17) + 10 = 27
While the skeleton took only a small amount, the dog shook itself apart from the jolt.

❖❖❖❖❖❖❖❖❖❖
Abandoned Armory, Trophy display room, Round 1
Party Conditions: 9:40 am Day 11 ☘️ = Hero Points, ⚔️ = Experience Points, % = Build Points
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Round 1 (- HP)
➤ Pneuferro AC 17 (42/42 HP)☘️☘️, ⚔️ 2,485, % 24 ., Darkvision. Zombie Rot Stage 1 - 6 pm,
Arc AC 18 (26/26 HP)☘️☘️☘️, ⚔️ 2,475, % 31 , .
Khajuna AC 18/20 (39/39 HP), ⚔️ 2,190, % 18 Shield up, Darkvision,
➤ Grunyer AC 21/23 (41/41 HP)☘️☘️, ⚔️ 2,485, % 31, Shield up 8:61/64, , Zombie Rot Stage 1 6 pm,
➤ Regnad Kcin AC 17 (28/28 HP)☘️, ⚔️ 1,570, % 10 Darkvision, , Rank 1: 3/3
Skeleton A (-5 HP)0 < AC <= ♾️
Skeleton B (- HP)0 < AC <= ♾️
Zombie Dog (-30 HP)11 < AC <= 21

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Current Quests :
  • Retrieve Artifact from ruins

Known Places :
  • Tall Tail Tavern
  • Tavern of Last Resort
  • Gorgeous Tulip Inn
  • The Unlucky Crate Knives & Bows warehouse
  • Silver Dragon Theatre

Significant NPCs :
  • Tamir (PFS contact)
  • Alexander (Lion Blades contact)
  • Alban Sandes (Master Designer)

Zombie Rot :
An infected creature can’t heal damage it takes from zombie rot until it has been cured of the disease.; Saving Throw DC 18 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 1d6 negative damage (1 day); Stage 3 1d6 negative damage (1 day); Stage 4 1d6 negative damage (1 day); Stage 5 dead, rising as a plague zombie immediately

Time Stamp :
1300 Tuesday


Human Champion (Liberator) 3 | HP 44/44 | AC 21::23| F +8 R +6 W +8 | Perc +6 | Stealth +6 | 30 ft | Hero 0/3 | FP 2/2 | Active Conditions: Zombie Rot 1

Grunyer takes a deep breath to prepare himself to enter into a melee. Raising his shield, he strides forward to engage the foes. Stepping over the ruins of the dog, he swings his flail in a wide arc over the two skeleton warriors.

Defensive Advance(Raise Shield, Stride, Strike), Strike

+1 Flail (T): 1d20 + 10 ⇒ (11) + 10 = 21 Vs A
damage B: 1d6 + 4 ⇒ (5) + 4 = 9

+1 Flail (T), Sweep: 1d20 + 10 - 5 + 1 ⇒ (8) + 10 - 5 + 1 = 14 Vs B
damage B: 1d6 + 4 ⇒ (2) + 4 = 6

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