Extinction Curse (OP version) (Inactive)

Game Master DoubleGold


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Grand Archive

Madam Scootch takes a sneak peek outside.

Stealth, untrained: 1d20 + 3 ⇒ (11) + 3 = 14
Perception: 1d20 + 6 ⇒ (16) + 6 = 22


DungeonMaster

The people involved are too distracted to notice Madam, or even if they do notice Madam at the very least they don't care, Madam can't be 100% which one of the two statements is true. A couple of drunk guys are giving some commoners some trouble. They are drunk, it seems to be a dispute. The drunk guys are accusing the commoners of stealing a couple of silvers from them. The commoners are insistent they did not steal the drunk guys money. The drunk guys are throwing punches at the commoners, the commoners are dodging and blocking but certainly they aren't fighting back. There are a total of five drunks and 4 commoners. Four adult human males and one human female as drunks, and three of the adult males have daggers, the rest are unarmed. The commoners consist of 2 adult men(one half-elf), 1 adult females and one teenage female most of them humans. What do you do? If you are doing to fight them and you do any lethal damage you do will receive less experience. If they take lethal damage indirectly, for example one drunk stabs another because you cast a spell to make them attack each other you do not receive less experience.


Explore ➤ Search | He/Him Tian-Min | Fighter 1 | ♥️ 19/19 | AC 19 (20 with parry) | F +6 R +6 W +6 | Perc +8 | Stealth +1 | 20 ft | ☘️ 2/3 | ◆ | ◇ | ↺ | Active Conditions: - -

So shocked by Myron's return to life, ordering him to deal with the ruckus outside, Shi Xin Wang does as he is told without a word. He steps outside to find a rowdy bunch of folk.

"Hey! You should be picking on someone your own size!" Shi Xin Wang rolls up his sleeves to expose both his golden tattoos: dragon on the left arm and lion on the right arm.

Sadly, I do not have the Quick Coerce feat, so I must do it the fist way.


DungeonMaster

They turn towards you Shi Xin Wang at least for a second and go back to what they were doing. Make an intimidate check. Or something else for them to take you seriously. Though if you make an attack, it won't be a surprise round, it will be init. Also the drunks will still bother the others if you attack without making the check first. If you make the check first, you can start combat without the commoners being in your way. Others still get to do something if they want like diplomacy or casting something like friends spell unless you attack.


Explore ➤ Search | He/Him Tian-Min | Fighter 1 | ♥️ 19/19 | AC 19 (20 with parry) | F +6 R +6 W +6 | Perc +8 | Stealth +1 | 20 ft | ☘️ 2/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Intimidation (U): 1d20 + 0 ⇒ (5) + 0 = 5
◇ Rewrite Fate: Intimidation (Y): 1d20 + 11 ⇒ (17) + 11 = 28


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

The Battle Dancer then begins to Fascinate the biggest drunk with his fancy footwork!
Fascinating Performance
Performance(T): 1d20 + 8 ⇒ (13) + 8 = 21


Cara flutters out to the top of a nearby booth. "If you don't calm down and leave them alone, I'm going to get upset." She punctuates this by drawing a skull in fire above her. A ten foot tall skull.


DungeonMaster

The drunks leave, however 2 of them stay. These two caused the others to help with the fight, they are the leaders. You may do lethal damage to these two without losing out on experience as long as you explain what happened afterward, or you can do non-lethal damage and not have to roll diplomacy afterward.
init: 1d20 + 8 ⇒ (4) + 8 = 12 Shi Xin Wang
init: 1d20 + 4 ⇒ (1) + 4 = 5 Caine
init: 1d20 + 6 ⇒ (4) + 6 = 10 Madam
init: 1d20 + 4 ⇒ (9) + 4 = 13 Princess Caravalle
init: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 The two drunks.
edit forgot to roll for Zaris, but your perception init can't reach 24 even with a nat 20.

They go, they move Shi Xin Wang since you caused the others to flee.
2nd Action, they both rage
3rd action, they both swing hit: 1d20 + 6 ⇒ (8) + 6 = 14 hit: 1d20 + 6 ⇒ (5) + 6 = 11
All heroes are up You are anywhere from melee distance and up to a maximum of 15 feet away starting out if you are standing far back. Shi Xin Wang is in melee with both. Nobody is in flanking position unless you take a move action to position yourself and it will only take 1 move action. Theater of the mind here.

Grand Archive

Madam Scootch is a bit disoriented with everything that's happening. She wonders "Shouldn't there be guards here? Taking care of this shouldn't be the job of the performers." She pulls out the sap she has on her and moves in, flanking with Xin Wang.

So, I have a sap. I'll use it. Flanking with Xin Wang for that saucy off-guard. So, Stride, Strike x2. Notice that the sap has a -4 MAP instead of -5

Strike 1: 1d20 + 4 ⇒ (1) + 4 = 5
Damage, nonlethal: 1d6 + 1 ⇒ (6) + 1 = 7
Strike 1, MAP: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
Damage, nonlethal: 1d6 + 1 ⇒ (3) + 1 = 4


From the top of the booth, Cara gathers a small ball of fire and tosses it at one of the raging drunks. But instead of hitting him directly, she is detonating it over his head to hit him with the shock. Her second blast detonates too early.

using weapon infusion to turn th damage into bludgeoning and then taking the -2 for nonlethal.

elemental blast, 2a, ranged, bludgeoning, agile, nonlethal: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
damage: 1d8 + 4 ⇒ (8) + 4 = 12

elemental blast, 1a, ranged, bludgeoning, agile, nonlethal: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4


Explore ➤ Search | He/Him Tian-Min | Fighter 1 | ♥️ 19/19 | AC 19 (20 with parry) | F +6 R +6 W +6 | Perc +8 | Stealth +1 | 20 ft | ☘️ 2/3 | ◆ | ◇ | ↺ | Active Conditions: - -

Shi Xin Wang boxes with the hooligan distracted by Madam Scootch. "Have at it you honorless cur!" He punches again. "You should have left with the others."

He reaches behind his back with his left hand and slips it into a triple-bladed claw.

◆ Strike: Fist (E): 1d20 + 9 ⇒ (14) + 9 = 23
Non-lethal, Bludgeoning: 1d4 + 4 ⇒ (4) + 4 = 8
◆ Strike: Fist (E): 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Non-lethal, Bludgeoning: 1d4 + 4 ⇒ (1) + 4 = 5
◆ Interact

AC 19


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine Strides to the uninvolved bully. The Battle Dancer does a bit of a two step before Striking!
Performance(T) vs Will DC: 1d20 + 8 ⇒ (16) + 8 = 24

Melee(T) Star knife, Panache , non-lethal: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 61d4 + 2 + 2d6 ⇒ (2) + 2 + (2, 1) = 7 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x4/4


DungeonMaster

Madam misses twice.
Shi Xin Wang hits one hard, but misses the other time.
Princess Caravelle manages to blast the same one.
Caine does not fasinate them.
Zaris is up Ignore the first 3 d20s if you manage to knock one unconscious, Caravelle and Shi Xin Wang hit that one hard.
They both swing at Shi Xin Wang back hits: 3d20 ⇒ (10, 17, 15) = 42 +9, +5, +1
hits: 3d20 ⇒ (2, 20, 7) = 29 +9, +5, +1

dmg from first one: 2d4 + 8 ⇒ (4, 3) + 8 = 15 nonlethal blunt as you were hit twice
dmg from 2nd one: 1d4 + 4 ⇒ (2) + 4 = 6 doubled as you were crit once.
All heroes are up Though Zaris goes twice and can retcon some damage on Shi Xin Wang.

Grand Archive

Madam Scootch continues swinging her sap, taking advantage of her good positioning with Shi Xin. She also analyses the drunk's movement to attack more effectively.

Devise a Stratagem, Strike x2

Devise a Stratagem, strike: 1d20 + 7 ⇒ (19) + 7 = 26
Damage, nonlethal: 1d6 + 1 ⇒ (6) + 1 = 7
Strike 2: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Damage, nonlethal: 1d6 + 1 ⇒ (5) + 1 = 6

Talk about good rolls!


DungeonMaster

Botting Zaris hit: 1d20 + 5 ⇒ (3) + 5 = 8 hit: 1d20 + 1 ⇒ (14) + 1 = 15 hit: 1d20 - 3 ⇒ (16) - 3 = 13 Even with 3 attacks, he misses so no damage is retconned.
Shi Xing Wang is unconscious he took 27 points of damage and only has 19 hit points.
Madam hits the hurt one twice, the first one was a crit as was the 2nd one and knocks one unconscious.


Hey! Drop your weapons and get out before my friends cave your skulls in!

Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14


DungeonMaster

Not intimidated, you still have 2 more actions this round Zarris.


Cara will hurl a couple of exploding balls of fire like last time. The fist one blasts too soon, but the next hits the guy full in the face.

I expect by my action there will only be one target.

elemental blast, 2a, ranged, bludgeoning, agile, nonlethal: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

elemental blast, 1a, ranged, bludgeoning, agile, nonlethal: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21

Critical nonlethal damage: 2d6 ⇒ (3, 1) = 4


DungeonMaster

Princess blasts that one, though it was a good hit in the arm.
Caine is up and Zarris with 2 more actions this round. You can try intimidate again Zarris or do nonlethal. A club is free, we can say you have one if you want. Or use a distraction spell if you have one.


I said, drop your weapon!!!!
◆ Intimidate check
Intimidate: 1d20 + 7 ⇒ (15) + 7 = 22

◆ Cast shield


DungeonMaster

The drunk is frightened 1 as Zarris scares him. This turns Princesses first attack into a hit, assuming you would have frightened him first. Which I'll allow, I'm assuming you are coordinating, it is like waiting for a cleric to cast bless.
dmg: 1d6 ⇒ 6 Princess hits the chest with the first blast hard.
Caine is up


DoubleGold wrote:

The drunk is frightened 1 as Zarris scares him. This turns Princesses first attack into a hit, assuming you would have frightened him first. Which I'll allow, I'm assuming you are coordinating, it is like waiting for a cleric to cast bless.

1d6 Princess hits the chest with the first blast hard.
Caine is up

Thank you. The first one was two actions, so it would be 2d8

damage: 2d8 ⇒ (4, 6) = 10


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine decides to Stride into a Flank with Wang before putting on some dance moves and Striking!
Performance(T) vs Will DC: 1d20 + 8 ⇒ (1) + 8 = 9

Melee(T) Star knife, Panache , non-lethal, flank: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 141d4 + 2 ⇒ (2) + 2 = 4 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x4/4


DungeonMaster

Caine barely hits hit, but that hurts.
He will try to punch caine back hit: 3d20 ⇒ (2, 3, 9) = 14 +9, +5 and +1 all misses.
All heroes are up he is looking beat up.

Grand Archive

Madam Scootch quickly kneels next to Shi Xin and pulls out her medicine kit to help him.

Battle Medicine: 1d20 + 4 ⇒ (6) + 4 = 10

However, she is too distracted to do so properly.


Once again, car pummels him with a pyrotechnic burst. She then flutters over to the top of a different booth.

elemental blast, 2a, ranged, bludgeoning, nonlethal: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24


DungeonMaster

Princess damage dmg: 2d6 ⇒ (3, 4) = 7 he is still standing after Princesses crit.


Male Catfolk Swashbuckler (Battle Dancer) 1 Hp 19/19 AC (T) 18 Fort(T)+4, Ref(E)+9, Will(E)+4 Perception(E)+4 Conditions: Exploration mode Search

Caine decides to Stride into a Flank with Wang before putting on some dance moves and Striking!
Performance(T) vs Will DC: 1d20 + 8 ⇒ (19) + 8 = 27
Panache!

Melee(T) Star knife, Panache , non-lethal, flank: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 2 + 2d6 ⇒ (3) + 2 + (2, 4) = 11 Traits Agile Deadly d6 Finesse Thrown 20 ft. Versatile S x4/4


DungeonMaster

Enemy is Fascinated, as they cannot use concentrate actions because of fascinate condition that ends his rage and causes him to become fatigued for the rest of combat, but you still miss. Zarris is up


Zarris will cast Grease on the ground under the enemy...placing it so it doesn't impact his friends.

◆◆ Grease
DC 17 Reflex save

◆ Cast Shield


DungeonMaster

reflex: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 fall
1st action, he stands up
2nd action he swings at Caine hit: 1d20 + 6 - 1 + 1 ⇒ (3) + 6 - 1 + 1 = 9
3rd action swing hit: 1d20 + 6 + 1 - 1 - 5 ⇒ (8) + 6 + 1 - 1 - 5 = 9
All heroes are up and he also stood up so he provoked from anyone that has aoo.

Grand Archive

I'm sure the map is wrong.

Failing to help Shi Xin, Madam Scootch moves up to the man who is still fighting and swings her sap after moving to a good position and studying his attack style.

Stride into flanking with Caine, Devise a Stratagem, Strike

Stratagem Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage, nonlethal: 1d6 + 1 ⇒ (2) + 1 = 3


DungeonMaster

Madam drops the guy. The map in my header is not for this game, it is for 8-07 PFS 1.
With that, you are outside of the tent, you can investigate the nearby wagons, nearby cages, concession booths, and look for foot friends. You can also see if other things were tampered with before looking for foot prints.

Grand Archive

Madam Scootch knows that the snakes were not a part of the circus, so she thinks there's not a lot of reason to check the cages. Instead, she takes a look at the wagons to see if something is out of place.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Cara will check the concession booths.

Is this a secret check?

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