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Kadef finds the swirling blend of motion and color disturbing. He looks at his companions, and finds the environment changing less drastically around Butcher and Ratrace. "Ratrace, what are you doing? I mean keep doing it. I believe the area around you is steadying."
Use diplomacy to encourage Ratrace for next round. (I figure Butcher's got a great chance without my help, Ratrace could use just a little extra to be about as successful.
Diplomacy, this round's bonus: 1d20 + 9 + 1d6 + 2 ⇒ (12) + 9 + (4) + 2 = 27

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Ratrace manages to trace back the disrupted reality to an erosion of the separation between realities, which Loxx promptly addressed through some arcane uttering. The spooky view of several Loxx all uttering the same incantation isn't enough to deter Butcher from adding the final key to the solution, closing the crossover of realities and leaving the group in their own timeline.
Reality reasserts itself, revealing the room as it currently exists: an old viewing room, with lines of chairs facing two different monitors built into the walls. The monitors are broken and won’t turn on. There's a broken datapad on the floor.
That's a nice scavenger hunt list if you're looking to build either a powerful starship gun or some orbital weapons platform

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Lexicor takes another chance on the console, trying not to break this one
”I did not realize there were any of this model still in use.“
computer : 1d20 + 10 ⇒ (17) + 10 = 27
”Not exactly operational but I have found some cached data …“
engineer 3 ranks : 1d20 + 9 ⇒ (6) + 9 = 15
assuming +2 is expired…do we need professional engineer instead?

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Computers: 1d20 + 12 ⇒ (20) + 12 = 32
"It's a list of construction materials sent to the datapad's owner. A chap named "Supreme-Proclaimant". Seems like one of the listed items is an eternity drive. From looking at the list I believe these materials can be combined to build either a powerful starship gun or some type of orbital weapons platform."

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"What was that chaos when we opened the door?'
Kadef keeps watch while the more adept party members search the computer.
...
"It's a list of construction materials sent to the datapad's owner. A chap named "Supreme-Proclaimant". Seems like one of the listed items is an eternity drive. From looking at the list I believe these materials can be combined to build either a powerful starship gun or some type of orbital weapons platform."
"Quite in line with what we've learned of Eternity so far. Do you think the Callers, Those who Call, that it is their list? Or is the datapad ancient? If the datapad is newer, how did the Callers get past the chaos-state? Or could they have conjured it somehow to guard this place?"

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Lexicor has ranks in engineering, which is enough to open the spoiler. Butcher also managed the check
There are double doors in this room leading deeper into the complex, as well as a set leading back to the room that you briefly peeked into.

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"This way lies the path to discovery." Kadef examines the door to the unknown, and opens it if it's not obviously dangerous.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
He can hold his staff with one hand to free one to open the door.

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”Any path to discovery sounds better than the path of dust and disrepair we have encountered. The maintenance procedures can only improve.“
Lexicor logs more notes and violations and follows along.
percption : 1d20 + 3 ⇒ (6) + 3 = 9

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Butcher follows Kadef and Lexicor.
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

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The door to the room is heavy, and locked with an intricate magitech lock.
Those trained in Mysticism AND at least one of Engineering and Computers get an advantage - let me know if that's the case

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Computers: 1d20 + 12 ⇒ (10) + 12 = 22 Butcher is not trained in Mysticism.
"Where are my manners? After you chaps, I'm sure there is no imminent danger right behind this door," Butcher says with a sardonic grin.

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Lexicor observes as Butcher works the interface.
That is excellent news that the danger has passed. Some of these complexes can be fraught with traps or malfunctioning consoles. And that does not include when they are overrun with scavengers. not really picking up on any extra meaning.
engineer 3ranks: 1d20 + 9 ⇒ (6) + 9 = 15

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Butcher and Ratrace open the door. The weird spehrical room is designed such that 'down' is everywhere on the wall, and 'up' is in the middle. The rippling walls are safe to walk on, it's just that getting into the center and near the complex device is hard - whenever the walls ripple hard enough, it's possible though.
Ratrace understand the interaction of magic and complex physics well enough to control his own motion, and effectively fly through the room.
Getting info from the central device requires a (harder) Computers, Engineering, or Mysticism, or a combination of a(n easier) succesful easier Computers/Engineering check along with a(n easier) Mysticism check. Everyone can try, and multiple successes are possible.

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Lexicor watches as Ratrace soars into the room and ponders the complex physics himself.
Interesting twist on relative gravitivity.
Computers: 1d20 + 10 ⇒ (14) + 10 = 24
Engineers: 1d20 + 9 ⇒ (9) + 9 = 18

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Lexicor gives it a start, and manages to get access to the central device, which is some kind of memory cortex. The very first thing the android manages to pull up is a map of the Eternity Cortex, with all its secret passages highlighted. See handouts
There are also blueprints for many other buildings in Eternity, including the complex the Eternity Cortex was in before its destruction, which was much larger and contained numerous data pods.
He also pulls up an image of the Eternity Drive, which is clearly an encrypted magitech key for accessing restricted areas.
There is more information, but it needs some deciphering with the Lexi-Kin, because the words 'all-digit', 'marination' and 'also-real' don't make a lot of sense.

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Any want to give the culture check a try?

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Sorry, missed the call for a culture check. I suppose it was assumed in the Lexikin.
Kadef ponders the words 'all-digit', 'marination' and 'also-real' .
Culture: 1d20 + 6 ⇒ (18) + 6 = 24

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"Well Kadef, tell us what you think it is."

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'all-digit' is a weird translation indeed, but it just seems to refer to the word 'ten'. The cortex contains documents that refer to the “ten cities” of the First Ones: Boundless, Constant, Continuum, Enduring, Eternity, Infinity, Myriad, Recondite, Timeless, and Ubiquity. Curiously, there are only nine known cities of the First Ones today; Recondite either doesn’t exist or has yet to be discovered.
The 'marination' better translates as 'preparation'. Reference to the “successful preparation” of Aballon for “resource extraction,” with an addendum that suggests Aballon was inhabited before the arrival of the First Ones. If this isn’t a mistranslation, it implies the “preparation” of Aballon included the eradication of occupants and destruction of infrastructure on a planetary scale.
'also-real' shows up multiple times, and seems to refer to different or alternate realities, carefully catalogued by reference number. Many are noted as “lost,” “degraded,” “readied,” or “scouted.”
With that, the rippling walls swirl wildly, and spit out the Starfinder back to the entrance portal. For now, the room is inaccessible, but a follow-up team could probably extract a lot more information.
Where to next?

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The group passes into the central area they've peeked into before.
Whatever purpose this shadowy room once served is hard to discern, as it’s been stripped nearly bare. Disturbed dust and discolored walls and flooring indicate much of this room’s contents were removed entirely in the recent past, leaving only two ransacked storage lockers, a table surrounded by broken chairs, and a damaged mining robot behind. The floor is littered with a jumble of dirt and discarded junk.
Loxx: 1d20 + 5 ⇒ (10) + 5 = 15
Lexicor: 1d20 + 2 ⇒ (5) + 2 = 7
Kadef: 1d20 + 1 ⇒ (10) + 1 = 11
Butcher: 1d20 + 1 ⇒ (12) + 1 = 13
Ratrace: 1d20 + 6 ⇒ (20) + 6 = 26
robot: 1d20 + 3 ⇒ (9) + 3 = 12
The damaged mining robot reactivates a couple of second after the group enters, acting quite out of character for a mining robot: it's poised to attack!
---
Ratrace
Loxx
Butcher
---
Robot
---
Kadef
Lexicor
---

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Butcher doesn't hesitate.
He moves into the room while drawing a shock grenade and lobs it at the robot.
"Fire in the hole."
Shock Grenade vs. KAC 5: 1d20 + 2 ⇒ (19) + 2 = 21
Electricity Damage: 1d8 ⇒ 6 DC 13 reflex save for 1/2 damage.

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Scrapheap moves into position and Ratrace levels off a laser rifle, then both open fire on the robot with a burst of laser and electrical energy!
Ratrace
Attack 1d20 + 6 ⇒ (15) + 6 = 21 vs EAC
Damage 1d8 + 3 ⇒ (4) + 3 = 7 Fire
Scrapheap
Attack 1d20 + 6 ⇒ (11) + 6 = 17 vs EAC
Damage 1d8 + 3 ⇒ (8) + 3 = 11 Electrical

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Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Flashes of electricity and laser fire fill the room, and both the grenade and Scrapheap's shot wreak havoc on the robot's circuits, while Ratrace takes the more orthodox approach of blasting holes in the robot's outer shell.
---
Ratrace
Loxx
Butcher
---
Robot (34)
---
Kadef
Lexicor
---

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Locxx walks forward, the bone cannon on his shoulder starting to move. Three points are placed on the robot's body and a bone needle is sent into its metal.
Shoulder Needle Gun: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 ⇒ (1) + 3 = 4 - Magic Piercing | KAC
I prefer living creatures to hunting. As I deal more damage to them.

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Loxx' magical piercing needle does some damage to the robot, but not enough to take it out.
The robot slithers towards butcher, and starts drilling for grey matter.
Mining Drill, Butcher: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 10 ⇒ (1) + 10 = 11
---R1
Kadef
Lexicor
---R2
Ratrace
Loxx
Butcher
---
Robot (38)
---

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Lexicor is startled at the vicious attack on Butcher
”That is most unwelcome. “
He steps back and calls forth a trio of magic missiles.
MM : 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6
kidding me?

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Locks's shoulder cannon starts spitting out needles faster and faster...
Shoulder Needle Gun: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 191d6 + 4 ⇒ (1) + 4 = 5 - Magic Piercing | KAC
Shoulder Needle Gun: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 231d6 + 4 ⇒ (2) + 4 = 6 - Magic Piercing | KAC

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Kadef's pulsecaster is just a pea shooter, but he's had good luck against robots before. He swings out to the left to get a clear firing line and pulls the trigger.
Pulsecaster Pistol v EAC : 1d20 + 3 ⇒ (20) + 3 = 23 ... damage: 1d4 + 1 ⇒ (4) + 1 = 5 E, nonlethal 30' 1 charge/use 20 charges
crit damage: 1d4 + 1 ⇒ (2) + 1 = 3
Wow. That string of luck continues.

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Lexicor sends forth the tiniest, cutest shooting stars ever observed, after which Ratrace, Scrapheap, Loxx and Kadef just bury the robot in fire, sending it into a static reboot sequence before the main cpu up and white smoke comes out.
Combat over!
On the floor of the room, a static shock pad with a half-charged battery is dropped among the parts and pieces scattered on the floor—this weapon is of modern construction. Additionally, there's a powerful explosive lying about along with the charges required to set it.
A3
The room east of the entrance room contains five large tables with integrated holographic consoles. A display case in the east wall contains a few tools, from drill bits and plasma lasers to pieces of solar panels. Today, only three of the holographic consoles remain operational, and the display case has been smashed open and some of its contents are clearly missing.
Computer to interact with the consoles, Perception or Survival for other observations

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Lexicor nods as the robot falls to the barrage of gunfire
”Well, at least some things are working within operational parameters.“
He steps over the heap and moves to a console
computers : 1d20 + 10 ⇒ (2) + 10 = 12
perception : 1d20 + 3 ⇒ (20) + 3 = 23

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Kadef picks up the shock pad. "Current weaponry, explosives. Does anyone know how to work this?"
If no one wants it, Kadef will drop it on the floor. Then he follows the others, looking around.
Percpetion: 1d20 + 5 ⇒ (19) + 5 = 24

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The consoles show the same fickleness as in the previous room, and almost as soon as Lexicor presses some keys on the keyboard, the monitor explodes with a bang, covering the android's face in soot.
Ratrace's attempt isn't much better, and in no-time the starfinders have destroyed two of the three functioning consoles.
Which means there is still one left
Kadef notices that someone recently tracked dirt into this room, coming from the entrance room. There's also a display case that still holds a laser drill, magnegloves, and an azimuth artillery laser.

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Butcher breathes a sigh of relief when the robot goes down.
"Thanks chaps, I wasn't particularly keen to have a hole drilled in my head."
His interest in explosives gets the best of him and he eagerly examines the explosive lying on the floor.
Can he also take a 10 minute rest and spend 1 resolve point to regain stamina and replenish his improvised explosives inventory?

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Ratrace manages to access the last console without blowing it up, and gets something of an answer as to why the power tools (and the mining robot) were here: the console gives access to a database of sort containing resources which were harvested from Eternity and the surrounding region, primarily minerals.

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Culture: 1d20 + 6 ⇒ (12) + 6 = 18
Arching his body delicately to read over Ratrace's shoulder without touching, Kadef observes ... "Hmmm. Look at that. One might think the first Old Ones here extracted or obliterated water and organic materials in the neighborhood of Eternity."