Rise of the Runelords

Game Master Veniir

Sandpoint overview

Sandpoint map

Battle map

Loot and resources


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Female Catfolk Bloodrager (Urban Bloodrager) 2/Fighter 2|HP 40/40|AC 17|touch 13|ff 14|Fort +8|Ref +3|Will +0 (+1 vs fear)|Init +5|Perception +11|Bloodrage 13/14 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: Bless, Bloodrage, CPAE, WAE

Ano zips past the group and plunges her rapier into the nearby goblin rat with insane accuracy. attacking white square

Rapier Attack, Power Attack: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Rapier Damage, Power Attack: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10


@Arrian: Yes, very much so, if you wish. You don't even have to roll as a crit insta kills them.

@Juriya: You'd normally need a crit confirmation roll, but even if you remove either d8, it's still a kill.

Juriya and Ano quickly move in and promptly kill the dogs. The other two dogs converge on Ano.

GM only:

Red at Ano: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Green at Ano: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

However, being scared to see her move with such deadliness makes their bites clumsy and they miss their attacks entirely.

Party's up!


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

@GM: Yes please. Animals like goblin dogs might not be evil but the goblins almost certainly are and Arrian would want them dispatched before moving forward.

MW Falchion, PA, FF: 1d20 + 6 ⇒ (19) + 6 = 252d4 + 4 + 3 ⇒ (2, 2) + 4 + 3 = 11

Crit threat; confirm?:

MW Falchion, PA, FF: 1d20 + 6 ⇒ (20) + 6 = 262d4 + 4 + 3 ⇒ (1, 2) + 4 + 3 = 10

Wow what a hit! And backed it up with a 20!

Arrian moves forward slightly and strikes at one of the goblin dogs!


Arrian slices the dog in half.

@Arrian, I wanna see those rolls against Nualia, not 9 hp dogs...


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

Donimah pushes past Zeldrith to get a clear shot at the "dog."

Telekinetic Fist: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 1 ⇒ (4) + 1 = 5


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

Juriya shoots at the remaining dog, aiming to take it down quickly.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 ⇒ 7

She's admittedly more terrifying now.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |
I like runes wrote:

@Arrian, I wanna see those rolls against Nualia, not 9 hp dogs...

You and me both!


@Juri: You need to account for shooting into melee penalty, but the roll was still good. Waiting on Zel.


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

Precise.... aw crap I thought I had Precise Shot on Juri. Thatbmust be on Iosif. Oops.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 4 HP: 26/28 | AC: 17/11/16 | CMD: 18 | F: +4; R: +3; W: +3 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 3/4 | 1-Lvl: 1/4 | Hero Points: 1

Zeldrith strides up beside Ano, slicing at the remaining goblin dog in the hopes of killing it before it can turn on them. "And here I thought goblins smelled bad! Watch those teeth - this one's ornery!"

Attack (Longsword): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (Arcane Strike): 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7


I don't know if you're doing so well in the fights because you're awesome or because the dice have been against me. I'm a little scared to pump up my numbers then I start to get some really nasty rolls.

Juriya and Zeldrith bring the last dog down together.

There are three other doors in this courtyard. One leads back to the entrance hall. A small outbuilding has a door that's been nailed shut and several additional boards have been nailed over the nails. The door itself is cracked and splintered in places. Two dead goblins, their heads crushed in by something heavy, lie in the dirt by the door, their ripening bodies covered with flies.

Perception DC 15:

Inside, you think you hear breathing and something heavy stepping on the ground, as though impatient.

The other door north leads to a corridor that goes up to another door to the right. That one leads to another corridor that has two doors in it. The door to the right (south) is empty except for a table and a few chairs. The door to the left leads to another corridor with two doors. The first is a small, foul-smelling room and features little more than a reeking hole in the ground, its rim stained with refuse and waste. The second leads to a stairway that goes down.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Arrian gestures the party away from the nailed shut door and then says, "Inside I think I hear breathing and something heavy stepping on the ground, as though impatient. The first door we bypassed in this section of the fort was also nailed shut; perhaps for a similar reason? In any case whatever large creature is in there might be violent towards goblins."

Arrian gestures to the two dead goblins, "But it doesn't mean it won't try the same on us."

Looks like our choices to move forward are: 1) Down the stairs 2) Check the nailed shut door here with the big creature 3) Go back and check the first nailed door


Female Catfolk Bloodrager (Urban Bloodrager) 2/Fighter 2|HP 40/40|AC 17|touch 13|ff 14|Fort +8|Ref +3|Will +0 (+1 vs fear)|Init +5|Perception +11|Bloodrage 13/14 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: Bless, Bloodrage, CPAE, WAE

I’ll check the stairs real quick,” Ano whispered, carefully going down the stairs to take a quick peek.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

"We should check the breathing... someone might be trapped."


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |
Juriya Arima wrote:
"We should check the breathing... someone might be trapped."

"I think the breathing someone is the large someone that crushed the goblins."


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

"proceed with caution if that's the case, then."


Ano Stealth: 1d20 + 3 + 2 - 2 ⇒ (14) + 3 + 2 - 2 = 17

Ano sees a room with a table, a few chairs and a chalkboard. After analyzing it for a moment, she realizes this is probably where the raids to Sandpoint are planned.

Knowledge local DC 10:

A well known fact about goblins is that they're particularly afraid of horses. Horses are known to be large creatures.


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

Donimah grips her whaling spear all the more tightly as she waits for Ano to finish scouting.


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

Auto-succeed with a +10 bonus (lol this is before Mindchem 2)

"goblins are scared of horses, just for the record."


Female Catfolk Bloodrager (Urban Bloodrager) 2/Fighter 2|HP 40/40|AC 17|touch 13|ff 14|Fort +8|Ref +3|Will +0 (+1 vs fear)|Init +5|Perception +11|Bloodrage 13/14 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: Bless, Bloodrage, CPAE, WAE

Ano creeps back up the stairs to the rest of the party. “I think I found the room where they planned the raid. Lots of maps and stuff.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |
Ano Clovermark wrote:
Ano creeps back up the stairs to the rest of the party. “I think I found the room where they planned the raid. Lots of maps and stuff.

"Let's grab what we can and then move on."

Arrian proceeds down the stairs and grabs as much loose paper (or whatever they were writing on) and puts it in his backpack.


I put the first level on a separate slide.

GM only:

A random d20: 1d20 ⇒ 15
Another random d20: 1d20 ⇒ 7
Yet another random d20: 1d20 ⇒ 4

Arrian finds many loose pieces of paper on the table and crudely stuffs them in his backpack. Before leaving back upstairs, he notices two doors that lead out of this room.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

Arrian checks the doors for traps and locks:

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

He relays the information to the others, "Maybe one of them leads to more important areas? What do you guys think?"


Arrian sees that the doors are not locked nor trapped. The left-most one, however, has been used very frequently.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |
I like runes wrote:
Arrian sees that the doors are not locked nor trapped. The left-most one, however, has been used very frequently.

Arrian includes that information in his report.


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

"I say check the right-most first, then. Less-used means less-patrolled, means more easy to isolate and take down anything we find there without them raising an alarm."


So, to move things forward I'll assume you're doing Donimah's idea. Putting first level down as the main map.

The group opens the door which leads to a short corridor that ends up in another door. Opening it reveals a square room with a door on the southern end. Opening it reveals a corridor that leads to a small crossroad. Two large stone doors sit in the western wall here, their faces carved with images of horrific, deformed monsters clawing their way out of pregnant women of all races.

There are two other corridors, leading south and east.

GM only:

Stop peeking into GM only spoilers: 1d20 ⇒ 11

Individual Perception DC 20 on double doors:

You can hear two sets of breathing from inside this room. They are definitely not humanoid. It's unclear whether they are an outsider or a dog... Or both.

Individual Perception DC 12 on eastern door:

There seems to be a cave beyond these doors and from the sound of it... There's something lurking within. The sound of muscles moving lazily can be heard.

Individual Perception DC 12 on southern door:

The room here appears empty.


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Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (9) + 4 = 13

"I hear absolutely nothing!" Juriya whisper-shouts.


idk why I lold so hard at your post


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

@GM: Any Knowledge checks to be made on the carvings?

Perception - Double doors: 1d20 + 8 ⇒ (7) + 8 = 15

Perception - Eastern door: 1d20 + 8 ⇒ (10) + 8 = 18

Perception - Southern door: 1d20 + 8 ⇒ (15) + 8 = 23

Wincing at Juriya's exclamation, Arrian gestures that he does indeed hear something behind the eastern door.


Female Catfolk Bloodrager (Urban Bloodrager) 2/Fighter 2|HP 40/40|AC 17|touch 13|ff 14|Fort +8|Ref +3|Will +0 (+1 vs fear)|Init +5|Perception +11|Bloodrage 13/14 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: Bless, Bloodrage, CPAE, WAE

Perception, Double Doors: 1d20 + 12 ⇒ (4) + 12 = 16
Perception, Eastern Doors: 1d20 + 12 ⇒ (10) + 12 = 22
Perception, Southern Doors: 1d20 + 12 ⇒ (9) + 12 = 21

Ano can’t pick up anything from behind the double doors. She tells the others that the room behind the southern doors sound empty. However she freezes when she hears something from the eastern doors.

Sounds like there’s a cave behind the eastern doors. And something’s moving in there. Very slowly…


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

Perception, Double Doors: 1d20 + 3 ⇒ (7) + 3 = 10
Perception, Eastern Doors: 1d20 + 3 ⇒ (5) + 3 = 8
Perception, Southern Doors: 1d20 + 3 ⇒ (19) + 3 = 22

Donimah's assessment is about the same as the others.

"Check the empty room first or ambush the eastern one?" she hisses to the others.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

Arrian nods to the eastern door and hefts his falchion.

Would Donimah like to open the door?


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

Donimah nods back to Arrian and heads down the hall to the east door, then looks back to the others, jerking her head towards the door to tell them to get into position.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

Arrian follows Donimah and takes his place to stand in the way of anything trying to leave the room once Donimah opens the door.


The floor of this cavern seems strangely polished and smooth. To the east, a thick curtain of vines and nettles hangs down over a wide opening overlooking the Varisian Gulf.

The cavern splits once to the north and once to the south.

On the ceiling, a dark blue creature and a conical body covered in angry red eyes and numerous tentacles, two of which are longer than the rest, turns to the group hungrily.

Nobody is surprised. The creature won't try to come out of the cave, so feel free to devise a strategy if you like. Relevant knowledge check is dungeoneering.


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

Dungeoneering: 1d20 + 10 ⇒ (6) + 10 = 16


Juriya:

You have once read of this and it used to give you nightmares when you was a pup. It's called a Tentamort. Usually they are ambushing predators, but this one, for some reason is not hiding, as if it didn't need to stalk its preys.

It uses its tentacles to secure its victim while it stings it with another tentacle. Its poison is vicious, liquefying the victim's internal organs which the tentamort then drinks.


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

"... Oh sweet f---, a Tentamort. No instinct as an ambush predator... is this a pet?!? Tentacles which secure, and another one which stings, and the poison literally liquefies internal organs for sustenance... maybe I should stop reading copious amounts of bestiaries. "

Juriya dreads even getting close to this thing.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

Knowledge Dungeoneering: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Ouch.

"Fight or leave?"


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

Donimah regards the tentamort with an unusually calm expression. A curious creature, she feels almost a strange...kinship with it?

Knowledge (dungeoneering): 1d20 + 10 ⇒ (10) + 10 = 20


Donimah, you know all the information in Juriya's spoiler. Also, you may ask one thing about it.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 4 HP: 26/28 | AC: 17/11/16 | CMD: 18 | F: +4; R: +3; W: +3 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 3/4 | 1-Lvl: 1/4 | Hero Points: 1

Zeldrith shrugs, gazing up at the tentamort with a critical eye. "It doesn't seem terribly mobile. And there is a door there. We might have to go through this thing later, but if it's so deadly, maybe we check the other doors, see if we can find a way around?"


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

"I -- for one -- am all for keeping the f*+! away from that!"


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |
Juriya Arima wrote:
"I -- for one -- am all for keeping the f&!$ away from that!"

Arrian nods at Juriya and Zeldrith, "If we don't need to fight it now, let's wait."


Southern empty room or western ominous double doors?


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (+4+2) (T13 [+2] FF13 [+4+2]) | CMD 21 CMB +6 | Fort +1[+2] Ref +9[+2] Will +1[+2] (+2 v. Disease and Poison) | Evasion, Bombs (10, +4/day), Inspiration (5/5)| Bluff +14+5, Diplo +16+5 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] [X] | Active: Shield, Communal Protection Against Evil, Weapons Against Evil, Visualization of the Mind(?)

(I'm for the ominous double doors, let's get it over with)


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = | Judgement: 0/2 | Spells: 1st Level (2/4), 2nd Level (0/2) |

Ominous double doors.


Female Catfolk Bloodrager (Urban Bloodrager) 2/Fighter 2|HP 40/40|AC 17|touch 13|ff 14|Fort +8|Ref +3|Will +0 (+1 vs fear)|Init +5|Perception +11|Bloodrage 13/14 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: Bless, Bloodrage, CPAE, WAE

Ano’s eyes focused on the tentamort with a mixture of disgust, confusion and fear, and didn’t say a single word. Her fur was bristle and her ears flattened as she couldn’t quite comprehend what she was looking at. As the group leaves she keeps her eyes on the…thing. Once they’re clear from it, she lets go of the breath she had no idea she was holding.


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

"Agreed, let's not antagonize everything that doesn't immediately attack on sight," Donimah says with a shrug, closing the door behind her.

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