Emmanuel Holysmith
|
"And there she goes..." Manny watches his guardian angel fade away. "One of these days I'll get her to stay put."
As Manny muses one of the Arabuks manages to dig their antlers into his side. "Uh... thanks, Cassandra?" The antler failed to penetrate his armor.
"Now, for you two, you're going down. Keep it up, folks!" Manny belts another Courageous Anthem before focusing on the Yellow furred creature.
Cold Iron, Ghost Touch, Longsword, Courageous Anthem: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Slashing, Courageous Anthem: 2d8 + 3 + 1 ⇒ (5, 6) + 3 + 1 = 15
After digging in, he notices an ethereal angelic wing form in front of him. "Sweet! A shield!" He continues to hold his ground. Will he react with his sword hand, or with his shield hand? The suspense is killing him!
◆ >Courageous Anthem<
◆ Strike Yellow
◇ If it hits, >Martial Performance< extends my >Courageous Anthem< for another round.
◇ If it critically hits, Manny uses his >Predator's Claw< to make the target >Off-guard< for one turn.
◆ Cast >Shield< for +1 AC and the >Shield Block< reaction.
↺ Manny will use either >Reflexive Courage< or >Shield Block<, whichever triggers first. Shield has Hardness 10.
Cold Iron, Ghost Touch, Longsword, Courageous Anthem: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Slashing, Courageous Anthem: 2d8 + 3 + 1 ⇒ (1, 8) + 3 + 1 = 13
| GM Super Zero |
Manny cuts one of them down.
A crit, which kills it.
Itka and Gruntarr's turns.
Initiative:
Cassandra (78/78, personal antithesis Yellow, reaction used)
Kamil (64/64)
Pink Arabuk Yearling 4 (-38, bloodied, bane, reaction used)
Emmanuel (78/96, courageous anthem)
Itka (71/71, Bane 20 ft, shield)
Gruntarr (92/92)
Red Arabuk Yearling 1 (-33)
Blue Arabuk Yearling 2 (-33)
Gruntarr
|
Gruntar blow a powerful attack over pinh antherm
◆◆halberd attack+ gouging claw: 1d20 + 15 ⇒ (1) + 15 = 16
halberd attack+ gouging claw reoll: 1d20 + 15 ⇒ (11) + 15 = 26
damage: 2d10 + 4 + 2 + 4d6 ⇒ (7, 1) + 4 + 2 + (3, 5, 3, 3) = 28+4 bleed damage
◆refresh spellstrike
Itka Biklest
|
"Hmp." Itka grunts as she notes the other approaching young arabuks. Almost lazily, she conjures frosty, greasy black tendrils to grab a chunk of stone and hurl it at the nearest one before taking a few steps back behind her allies.
Telekinetic Projectile: 1d20 + 15 ⇒ (18) + 15 = 33
Bludgeoning Damage: 5d6 ⇒ (2, 3, 6, 4, 6) = 21
◆◆ Cast a spell, ◆ Stride
| GM Super Zero |
Gruntarr cuts into the nearest creature. It's already wobbly and bleeding profusely before Itka knocks its face in with hurled stone.
Gruntarr hits. Itka crits, which is just unnecessary.
Seeing two of their siblings fall, the next one charges forward but struggles up the steps and stops before closing with Cassandra. It twists and snaps its neck, and the pulsing vibrations from its horns make a loud cracking booming noise. It seems they can use the sonic energy from their antlers to attack from a distance, but this one might be too young to have mastered it.
The last one bounds up the stairs and strikes at Cassandra directly; this is more effective.
Red ◆ Strides, ◆ Strikes Antler Reverberation: 1d20 + 11 ⇒ (1) + 11 = 12, ◆ Strikes Antler Reverberation: 1d20 + 6 ⇒ (7) + 6 = 13
Blue ◆ Strides, ◆ Pounces Antler: 1d20 + 12 ⇒ (15) + 12 = 27 for piercing: 1d6 + 4 ⇒ (3) + 4 = 7 and sonic damage: 2d4 ⇒ (1, 1) = 2 (as previously noted, some of that damage is added by a reaction), ◆ Strikes Jaws (MAP): 1d20 + 7 ⇒ (2) + 7 = 9
All PCs' turns.
Initiative:
Cassandra (69/78)
Kamil (64/64)
Emmanuel (78/96, courageous anthem)
Itka (71/71, Bane 20 ft, shield)
Gruntarr (92/92)
Red Arabuk Yearling 1 (-33)
Blue Arabuk Yearling 2 (-33, reaction used)
Itka Biklest
|
"Hmp." Itka casts Guidance on Cassandra, then casts Telekinetic Projectile again, this time aiming for the blue arabuk.
Telekinetic Projectile vs. Blue: 1d20 + 15 ⇒ (3) + 15 = 18
Bludgeoning Damage: 5d6 ⇒ (1, 1, 3, 4, 5) = 14
◆ Cast a spell, ◆◆ Cast a spell
| GM Super Zero |
The blow to the side of the head isn't quite as effective as the last time. But it's hardly ineffective.
A hit. Which bloodies it.
Cassandra, Kamil, Emmanuel, and Gruntarr'sturns.
Initiative:
Cassandra (69/78)
Kamil (64/64)
Emmanuel (78/96, courageous anthem)
Itka (71/71, Bane 20 ft, shield)
Gruntarr (92/92)
Red Arabuk Yearling 1 (-33)
Blue Arabuk Yearling 2 (-47, bloodied, reaction used)
| GM Super Zero |
Ugh, forgot bane saves, too:
Red Will: 1d20 + 7 ⇒ (16) + 7 = 23
Blue Will: 1d20 + 7 ⇒ (7) + 7 = 14
Ban doesn't have an additional effect on a critical failure. Subtract -1 from all of the attack rolls in my last post, though 26 still (just) hits and the rest were already misses.
Both of the juvenile arabuks twitch as they approach, shuddering at Itka's magic.
Cassandra, Kamil, Emmanuel, and Gruntarr'sturns.
Initiative:
Cassandra (69/78)
Kamil (64/64)
Emmanuel (78/96, courageous anthem)
Itka (71/71, Bane Aura 20 ft, shield)
Gruntarr (92/92)
Red Arabuk Yearling 1 (-33, bane)
Blue Arabuk Yearling 2 (-47, bloodied, bane, reaction used)
Gruntarr
|
Gruntarr now attack the blue with a powerful blow imbuerd by magic
halberd attack + gouging claw: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 2d10 + 4 + 2 ⇒ (10, 4) + 4 + 2 = 20+4 bleed dmg
◆◆Spelltrike
◆ Refresh spellstrike
| GM Super Zero |
And neatly slices it in two.
It would have had one hit point left. Except that was a crit.
Cassandra, Kamil, and Emmanuel's turns.
Initiative:
Cassandra (69/78)
Kamil (64/64)
Emmanuel (78/96, courageous anthem)
Itka (71/71, Bane Aura 20 ft, shield)
Gruntarr (92/92)
Red Arabuk Yearling 1 (-33, bane)
Kamil Durus
|
Kamil concentrates and calls his ancestral power to kill the last standing creature!
Electric Arc (basic Reflex Save DC25), E: 5d4 + 1 ⇒ (1, 3, 3, 2, 2) + 1 = 12
Then calls back a protective barrier
◆◆ Cast a spell: Electric Arc
◆ Cast a spell: Shield
Emmanuel Holysmith
|
Manny's question is answered: He doesn't get to use either arm to react.
With Manny's previous hit, his Courageous Anthem continues.
He Strides behind the remaining Arabuk.
Cold Iron, Ghost Touch, Longsword, Courageous Anthem, Flanking: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Slashing, Courageous Anthem: 2d8 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14
And almost trips on the stairs. "Uh... let's try that again."
Cold Iron, Ghost Touch, Longsword, Courageous Anthem, Flanking, MAP: 1d20 + 14 + 1 - 5 ⇒ (10) + 14 + 1 - 5 = 20
Slashing, Courageous Anthem: 2d8 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9
◇ >Martial Performance< extended my >Courageous Anthem< until the end of this round.
◆ Stride
◆ Strike
◆ Strike
| GM Super Zero |
Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
The arabuk takes the worst of the spell, which zaps through it.
That bloodies it.
Manny just barely misses it before putting another gash into the beast.
While flanking, a 16 on a natural one is a failure. Non-critical. The 20 hits.
Cassandra's turn.
Initiative:
Cassandra (69/78)
Kamil (64/64)
Emmanuel (78/96, courageous anthem)
Itka (71/71, Bane Aura 20 ft, shield)
Gruntarr (92/92)
Red Arabuk Yearling 1 (-54, bloodied, bane)
| GM Super Zero |
With the predators vanquished, the Pathfinders can inspect the bodies in the tunnels. One of the Pathfinders is still barely alive, and the field agents can bring him back to the Pathfinders’ camp to begin recovering from his ordeal. Every other person here is dead. Some of the people here seem to be locals rather than from the Pathfinder Society’s expedition, including a large four-armed humanoid (a shobhad) and a pair of crimson-skinned humans dressed in warm furs.
And I report a Predator Success.
Cassandra (69/78)
Kamil (64/64)
Emmanuel (78/96)
Itka (71/71)
Gruntarr (92/92)
You have time for some rest before:
| GM Super Zero |
Ashasar gestures down a red stone hallway. “I’m detecting planar anomalies ahead. It might be the focus. Investigate please. I’ve a number of other anomalies to assess.”
Following Ashasar’s directions, the party feels time stretch and slow as they head down the hallway. Soon, moving feels like attempting to push through molasses or tar. They hear the baying of hounds, then voices shouting. “They’re coming, run!” and later, "No! Hold onto me! Don’t let... No!”
Itka: 1d20 + 11 ⇒ (8) + 11 = 19
Gruntarr: 1d20 + 11 ⇒ (20) + 11 = 31
Cassandra: 1d20 + 13 ⇒ (10) + 13 = 23
Kamil: 1d20 + 9 ⇒ (16) + 9 = 25
Gruntarr stops the party, realizing that the warping time in this hallway is potentially dangerous.
The Eternal Hall is a hazard that can be disabled with Thievery or potentially dispelled with something like dispel magic. Otherwise the first person to enter the hall will trigger the hazard.
Emmanuel Holysmith
|
"So long, kitties... or elk, or... whatever you are." Manny gives the Arabuk's one last look before checking the survivors. "Jeez, what happened here?"
Manny does not have Medicine, but he can attempt Trained checks with a +8 bonus. Looks like he and Cassandra are the only injured folk.
As they reach the hallway, Gruntarr stops the team. "Oh, weird. I could try. But I'll try anything, hehe!"
Manny has Clever Improviser and >Untrained Improvisation<, so he can attempt Trained Thievery checks with a +11 bonus. If he's the best at it he will lead. If he's the 2nd best, he will offer to Aid. Otherwise he will cast >Heroism< on the leader.
Cassandra Thaumaturge
|
Apologies, I was out all day yesterday.
Cassandra looks around the group and down the hallway. While not wanting to cast aspersions Kamil looks like he might have pretty nimble fingers...Or maybe one of our spellcasters can dispel it?
Kamil Durus
|
Thievery (disable device): 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Thievery (disable device) HP reroll if it was a failure: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Let me do it, I got some knowledge from my past life.
Says Kamil, working on the strange hazard.
| GM Super Zero |
It was a failure, but you don't need an HP to reroll. Only a critical failure on Disable sets off the hazard.
With Kadim's manipulations, the hallway seems to stabilize and the end of it snaps into place.
But something here is clearly disrupting the natural flow of time...
Itka Biklest
|
Earlier
"Hmp. Let's bind your wounds before we're sent out again." Itka sets to work binding up her teammates. Her bedside manner is as soothing as sandpaper, but she gets the job done, more or less.
Treat Wounds on Cassandra, DC 15: 1d20 + 11 ⇒ (18) + 11 = 29
Healing (crit success): 4d8 ⇒ (3, 3, 7, 2) = 15
Treat Wounds on Manny, DC 15: 1d20 + 11 ⇒ (16) + 11 = 27
Healing (crit success): 4d8 ⇒ (8, 7, 3, 3) = 21
And back to the future present:
Itka was about to volunteer to cast a spell when Kamil spoke up. She was more than happy to let him try. Who knows what else might need dispelling at some point today? But now that the hazard is disabled, something's still not right. "Hmmmmp..."
Recall Knowledge: Occultism +15, Perception +11: Can she discern what is causing the disruption in the time flow?
Emmanuel Holysmith
|
Manny takes a look at any magical auras or ways in the hallway.
Perception +12, Religion +12, Occultism +10, Bardic Lore +8
Would casting Haste counter the time effect?
| GM Super Zero |
Itka Occultism: 1d20 + 15 ⇒ (3) + 15 = 18
Manny Religion: 1d20 + 12 ⇒ (18) + 12 = 30
The effect is that everyone in the room is Slowed 1, so... effectively! But you can also try to Disable it.
When the Pathfinders pass through the hall, they enter a stone chamber with tall red pillars, some of which have collapsed. Multiple paths lead out of this room. The time dilation is probably related to the hole torn in the world on the other side. Itka isn't sure what to make of it, but Manny thinks it can probably be closed (Arcana, Nature, Occultism, Religion, or Thievery). It's a massive purple gash that covers the distant wall. This close to it, time flows strangely, which makes it a little hard to move.
As the team enters the room, an insectile humanoid in strange clothes leaps out of the time rift. An energy beam strikes the stranger in the back, and he falls. A moment later, strange shining constructs stride through the rift as well. They call out "Intruder alert! Depart at once or be destroyed," but they level glowing arms at the party without waiting for a response. Perhaps their perception of time is also being distorted.
Everyone in the room is Slowed 1 until the rift is closed.
Kamil's turn.
Initiative:
Kamil (64/64, Slowed 1)
Red Displaced Robot 1 (Slowed 1)
Cassandra (78/78, Slowed 1)
Gruntarr (92/92, Slowed 1)
Blue Displaced Robot 2 (Slowed 1)
Itka (71/71, Slowed 1)
Emmanuel (96/96, Slowed 1)
Robot 2: 1d20 + 15 ⇒ (9) + 15 = 24
Manny: 1d20 + 12 ⇒ (5) + 12 = 17
Itka: 1d20 + 13 ⇒ (9) + 13 = 22
Gruntarr: 1d20 + 13 ⇒ (13) + 13 = 26
Cassandra: 1d20 + 13 ⇒ (15) + 13 = 28
Kamil: 1d20 + 11 ⇒ (19) + 11 = 30
| GM Super Zero |
The only reply is "Diverting power to laser." The machine's voice seems to echo from far away.
The end of its arm glows red as it levels it at Kamil. A red beam of light hits him, faster than he expected and before he could try to dodge. It doesn't look like fire, but it burns hot all the same.
* Divert Power, * Strike Kamil/Gruntarr/Cassandra: 1d3 ⇒ 1 Laser Beam: 1d20 + 18 ⇒ (10) + 18 = 28 for fire damage: 3d10 + 3 ⇒ (10, 9, 4) + 3 = 26
Cassandra and Gruntarr's turns.
Initiative:
Kamil (38/64, Slowed 1, Quickened 1)
Red Displaced Robot 1 (Slowed 1)
Cassandra (78/78, Slowed 1)
Gruntarr (92/92, Slowed 1)
Blue Displaced Robot 2 (Slowed 1)
Itka (71/71, Slowed 1)
Emmanuel (96/96, Slowed 1)
Assuming Cassandra Exploits, this might be easier:
They seem to run on lightning, which makes them a little unusual in that they use the same energy type they're weak to. If they get surrounded, they can jolt everyone around them.
Cassandra Thaumaturge
|
Cassandra examines the strange creatures, focusing on Red.
Exploit Vulnerability
Esoteric Lore: 1d20 + 17 ⇒ (1) + 17 = 18
Hero Point reroll, I have removed it from the slides.
Esoteric Lore, Boon: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27
Counts as a RK check if successfull
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.
She grins, That's handy, these things are weak to electricity! and raises her shield, waiting to protect herself or her companions.
Retributive Strike: My ally gain Resist 9 All against the triggering attack.
Implement Interruption: Only works against my Exploited target, triggers on concentrate, manipulate or move actions.
In general Cassandra will prioritise using Retributive Strike rather than Implement Interruption.
Strike 1: 1d20 + 16 ⇒ (10) + 16 = 26
Damage, Str, IE, WS: 2d6 + 4 + 4 + 2 ⇒ (1, 6) + 4 + 4 + 2 = 17
+1/1 if Courageous Anthem is up.
Mortal Weakness adds the Weakness value to each damage roll. Personal Antithesis adds +5 damage to each damage roll.
A critical hit forces a DC21 Fortitude save or the target is knocked prone
| GM Super Zero |
Only two actions due to the Slowed effect.
Cassandra identifies the constructs' weakness, but in the field of warped time it's Gruntarr who's first to exploit it.
Red Reflex: 1d20 + 15 ⇒ (1) + 15 = 16
Blue Reflex: 1d20 + 15 ⇒ (20) + 15 = 35
The warping time makes things unpredictable. The one with the blue emblem seems, for a moment, to stand in a completely different position from where Gruntarr aimed. The other doesn't move at all, which goes rather badly for it. It starts smoking and issuing popping noises.
"Pow-p-p-power d-d-d-d-" it stammers, twitching.
"Power diverted to laser," says the other, as though clarifying.
It fires on Emmanuel. Having seen the beam fire once already, Manny dodges when its arm points at him rather than waiting for the shot. This is more effective, and the beam misses.
* Divert Power, * Strike Kamil, Cassandra, Manny: 1d3 ⇒ 3 Laser Beam: 1d20 + 18 ⇒ (4) + 18 = 22
Itka, Emmanuel, and Kamil's turns.
Initiative:
Everyone is Slowed 1 while the time portal is active. It can be closed with an Arcana, Nature, Occultism, Religion, or Thievery check.
Kamil (38/64, Slowed 1, Quickened 1)
Red Displaced Robot 1 (-56, bloodied, Slowed 1, Mortal Weakness)
Cassandra (78/78, Slowed 1, Red's Mortal Weakness)
Gruntarr (92/92, Slowed 1)
Blue Displaced Robot 2 (Slowed 1)
Itka (71/71, Slowed 1)
Emmanuel (96/96, Slowed 1)
Itka Biklest
|
"Hmmp." Itka's grunt is drawn out with the time dilation as she casts Telekinetic Projectile, hurtling a random rock at the red robot.
Telekinetic Projectile vs. red: 1d20 + 15 ⇒ (13) + 15 = 28
Bludgeoning Damage: 5d6 ⇒ (2, 5, 3, 4, 3) = 17
◆ Slowed 1, ◆◆ Cast a spell
Emmanuel Holysmith
|
"I swear I've seen this play before. Attack of the Killer... Rub butts?" Manny thinks he's heard a word to describe these things.
"Anyway, good luck everyone!" Manny utters a Rallying Anthem to protect the group. "Cover me while I take a look at this." He Strides towards the strange portal.
◆ Slowed
◆ >Rallying Anthem<: Everyone gets +1 status bonus to AC and Saving Throws. They also get Resistance 2 to physical damage.
◆ Stride
| GM Super Zero |
Whoops, I forgot the Hardness. Well, we'll pretend I did it on purpose for the "ignore Hardness or Resistance for one round" benefit. Technically it applied to the arabuks, but it's a bit of a letdown to say that you got to ignore their sonic resistance that never came up.
Itka magically hurls a rock at the shiny creature. It puts a crack in, uh, whatever that material that forms its outer shell is made from.
Kamil's turn.
Initiative:
Everyone is Slowed 1 while the time portal is active. It can be closed with an Arcana, Nature, Occultism, Religion, or Thievery check.
Kamil (38/64, Slowed 1, Quickened 1)
Red Displaced Robot 1 (-73, bloodied, Slowed 1, Mortal Weakness)
Cassandra (78/78, Slowed 1, Red's Mortal Weakness)
Gruntarr (92/92, Slowed 1)
Blue Displaced Robot 2 (Slowed 1)
Itka (71/71, Slowed 1)
Emmanuel (96/96, Slowed 1, rallying anthem)
Kamil Durus
|
Kamil moves and open his mouth and a line of electricity hits the two creatures!
Dragon Breath (Basic Reflex Save DC25), E: 7d6 + 1 ⇒ (1, 6, 5, 2, 5, 5, 5) + 1 = 30
Bluish scales appears on him after the breath.
◆ Slowed
◆ Stride (quickened)
◆◆ Cast A Spell: Dragon Breath (+1 Status bonus to AC)
| GM Super Zero |
Red Reflex: 1d20 + 15 ⇒ (3) + 15 = 18
Blue Reflex: 1d20 + 15 ⇒ (9) + 15 = 24
Neither machine is quick enough to dodge the electricity this time. The one that was already damaged begins to vibrate, before bursting apart, collapsing into pieces among a shower of sparks.
Okay, this time I apply Hardness, but also Weakness for a net gain. That destroys Red. Which means it doesn't have a turn, so:
Cassandra and Gruntarr's turns.
Initiative:
Everyone is Slowed 1 while the time portal is active. It can be closed with an Arcana, Nature, Occultism, Religion, or Thievery check.
Kamil (38/64, Slowed 1, Quickened 1)
Cassandra (78/78, Slowed 1, Red's Mortal Weakness)
Gruntarr (92/92, Slowed 1)
Blue Displaced Robot 2 (-35, Slowed 1)
Itka (71/71, Slowed 1)
Emmanuel (96/96, Slowed 1, rallying anthem)
Cassandra Thaumaturge
|
Cassandra moves on the remaining creature and strikes out at it.
Strike 1: 1d20 + 16 ⇒ (13) + 16 = 29
Damage, Str, IE, WS: 2d6 + 4 + 4 + 2 ⇒ (1, 4) + 4 + 4 + 2 = 15
A critical hit forces a DC21 Fortitude save or the target is knocked prone
Retributive Strike: My ally gain Resist 9 All against the triggering attack.
Implement Interruption: Only works against my Exploited target, triggers on concentrate, manipulate or move actions.
In general Cassandra will prioritise using Retributive Strike rather than Implement Interruption.
Strike 1: 1d20 + 16 ⇒ (3) + 16 = 19
Damage, Str, IE, WS: 2d6 + 4 + 4 + 2 ⇒ (2, 2) + 4 + 4 + 2 = 14
A critical hit forces a DC21 Fortitude save or the target is knocked prone
| GM Super Zero |
The construct twitches and sparks as Cassandra cracks its shell.
Mortal Weakness, so you also trigger the weakness of identical creatures. That hit bloodies it.
Gruntarr's turn.
Initiative:
Everyone is Slowed 1 while the time portal is active. It can be closed with an Arcana, Nature, Occultism, Religion, or Thievery check.
Kamil (38/64, Slowed 1, Quickened 1)
Cassandra (78/78, Slowed 1, Red's Mortal Weakness)
Gruntarr (92/92, Slowed 1)
Blue Displaced Robot 2 (-55, bloodied, Slowed 1)
Itka (71/71, Slowed 1)
Emmanuel (96/96, Slowed 1, rallying anthem)
| GM Super Zero |
The portal remains open. And the attempt to control the magical energies proves arduous.
Gruntarr takes mental damage: 4d6 ⇒ (3, 1, 1, 5) = 10.
"D-divert-div-div-divert to laze-laze-laze-"
The damaged machine isn't making much sense. It clarifies its point with a beam of light, which Gruntarr dodges. The Pathfinders are getting a good grasp of how it aims. Probably.
* Divert Power, * Strike Gruntarr/Cassandra/Kamil/Emmanuel: 1d4 ⇒ 1 Laser: 1d20 + 18 ⇒ (5) + 18 = 23
All PCs' turns.
Initiative:
Everyone is Slowed 1 while the time portal is active. It can be closed with an Arcana, Nature, Occultism, Religion, or Thievery check.
Kamil (38/64, Slowed 1, Quickened 1)
Cassandra (78/78, Slowed 1, Red's Mortal Weakness)
Gruntarr (82/92, Slowed 1)
Blue Displaced Robot 2 (-55, bloodied, Slowed 1)
Itka (71/71, Slowed 1)
Emmanuel (96/96, Slowed 1, rallying anthem)
Emmanuel Holysmith
|
"Good hustle, good hustle." He watches Gruntarr try to close the portal. "Maybe Shylye can help."
He mumbles to his guardian angel before trying to close the portal.
Religion: 1d20 + 12 ⇒ (20) + 12 = 32
Religion: 1d20 + 12 ⇒ (18) + 12 = 30
"Uh, did it work?"
Kamil Durus
|
Kamil throws an arc of electricity at the creature.
Electric Arc (Basic Reflex Save DC25): 5d4 + 1 ⇒ (1, 1, 3, 3, 4) + 1 = 13
Then moves next to it.
◆ Slowed
◆◆ Cast A Spell: Electric Arc
◆ Stride (quickened)
Cassandra Thaumaturge
|
Cassandra swings vigorously at the strange machine, hoping to bring it down.
Just stop moving you stupid thing!
Strike 1: 1d20 + 16 ⇒ (15) + 16 = 31
Damage, Str, IE, WS: 2d6 + 4 + 4 + 2 ⇒ (1, 4) + 4 + 4 + 2 = 15
Strike 2: 1d20 + 16 - 5 ⇒ (5) + 16 - 5 = 16
Damage, Str, IE, WS: 2d6 + 4 + 4 + 2 ⇒ (2, 2) + 4 + 4 + 2 = 14
Mortal Weakness adds the Weakness value to each damage roll. Personal Antithesis adds +5 damage to each damage roll.
A critical hit forces a DC21 Fortitude save or the target is knocked prone
Retributive Strike: My ally gain Resist 9 All against the triggering attack.
Implement Interruption: Only works against my Exploited target, triggers on concentrate, manipulate or move actions.
In general Cassandra will prioritise using Retributive Strike rather than Implement Interruption.
Strike 1: 1d20 + 16 ⇒ (13) + 16 = 29
Damage, Str, IE, WS: 2d6 + 4 + 4 + 2 ⇒ (6, 4) + 4 + 4 + 2 = 20
Itka Biklest
|
"Hmp. Try folding the vortex counter-clockwise." Itka calls out to Manny as he fiddles with the time rift, then casts Guidance on Kamil.
Occultism to Aid Manny, DC 15: 1d20 + 15 ⇒ (16) + 15 = 31
Crit success for +2 to Manny's roll
◆ Slowed 1, ◆ Aid Manny, ◆ Cast a spell
| GM Super Zero |
Manny manages to close the vortex, and time snaps back to a regular pace.
Before it closes, the portal disgorges several crates. Rather than wood, they're all made either of metal or of the same strange material covering the constructs. They're stamped with the letters 'PROPERTY OF THE STARFINDER SOCIETY.'
Succeeded on your first action, so you have one to spare. And so do Kamil and Cassandra, as they're no longer Slowed.
The robot is not quick enough to avoid Kamil's lightning, nor Cassandra's mace that strikes like it was made of lightning as well.
Reflex: 1d20 + 15 ⇒ (3) + 15 = 18
Fails its Reflex save. Cassandra hits, then misses. It takes 10 extra damage from each for weakness, but also subtracts 5 for hardness for a net +5.
Gruntarr's turn (and several others have an action remaining).
Initiative:
Kamil (38/64, Quickened 1, 1 action remaining)
Cassandra (78/78, Red's Mortal Weakness, 1 action remaining)
Gruntarr (82/92)
Blue Displaced Robot 2 (-93, bloodied)
Itka (71/71)
Emmanuel (96/96, rallying anthem, 1 action remaining)
Emmanuel Holysmith
|
"Sweet. Vortex folded just like you said it would, Itka!" Manny whistles as the portal closes and drops a bunch of strange crates. "Alright, let's finish this up."
He rallies the team once more.
Gruntarr
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halberd attack+ shocking grasp: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
damage: 2d10 + 4 + 2 + 2 ⇒ (6, 7) + 4 + 2 + 2 = 21
electric damge: 1d12 ⇒ 3
sonic dmg: 1d4 ⇒ 4
Refresh spellstrike
| GM Super Zero |
Gruntarr smashes the construct, which falls apart into several pieces.
That'll do it. Reporting a Supplies success.
| GM Super Zero |
You can take up to an hour for tending wounds.
Frost-tinged stone gives way to slick ice tunnels and snow-filled passages as Pathfinders forge forward. Nearby, Janira Gavix mentors a group of novice Pathfinders in their explorations. Suddenly, she pales. “Did you hear that? Someone’s in trouble! You check that passage and I’ll lead my team to check the other. Hurry!”
The Pathinders trudge into an area with deep enough snow that it's a little difficult to walk in, with some steep and sheer sheets of slippery ice visible. As the party travels, they hear a deep feminine voice calling for aid. The voice says, “Felise! Where are you? I don’t know where I am! I don’t even know when I am... Felise! Can you hear me?”
But the voice seems to be issuing, slightly echoey, from another purplish crack in the wall.
More immediately concerning are the massive, furry, leech-like creatures bursting up from the ice and immediately focusing on the only source of heat around.
One of them immediately dives back into the snowy ground. The Pathfinders can hear it move closer and can see the surface of the snow tremble, but it remains under the surface of the ground.
* Burrow, * Burrow, * Burrow. I made its token translucent; that's the one that's underground and not currently visible.
The snow-covered ground is difficult terrain. The ice sheets are difficult terrain and uneven ground (DC 23 Acrobatics check to Balance). A raised ledge on the west of the main chamber is 10 feet higher than the surrounding area.
Initiative:
Yellow Bergworm 3 (Underground)
Gruntarr (92?/92)
Blue Bergworm 1
Red Bergworm 2
Itka (71/71)
Manny (96/96)
Kamil (64?/64)
Cassandra (78/78)
Bergworm 2: 1d20 + 10 ⇒ (11) + 10 = 21
Bergworm 3: 1d20 + 10 ⇒ (16) + 10 = 26
Manny: 1d20 + 12 ⇒ (7) + 12 = 19
Itka: 1d20 + 13 ⇒ (8) + 13 = 21
Gruntarr: 1d20 + 13 ⇒ (13) + 13 = 26
Cassandra: 1d20 + 13 ⇒ (2) + 13 = 15
Kamil: 1d20 + 11 ⇒ (5) + 11 = 16
Cassandra Thaumaturge
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If we had an hour then Kamil will be at full HP. Cassandra provides 21HP every 10 minutes with her Chalice implement.
Itka Biklest
|
Earlier
"Hmp. Hold still, Gruntarr." Itka patches up her teammate with all the gentleness of a scouring pad.
Treat Wounds, DC 15: 1d20 + 11 ⇒ (2) + 11 = 13
His wounds bleed through the bandages as quickly as she applies them. "Hmp. Never mind." She gestures for Cassandra to take over. If Cassandra doesn't have time to heal Gruntarr too, Itka will use her Scroll of Soothe to top him off.
The spell goes off to the sound of a sad trombone. "Hmp. That's unusual."
Gruntarr
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Gruntarr cast a spell to be agile on Ice, and prepares defensive spell to gain Arcane Cascade
◆◆ Cast Freedom of movemnt on me
◆ Cast Shield