Shendakut

Ghul, Doomed Knight's page

181 posts. Organized Play character for rainzax.


Race

Stats:
AC 22 or 24 shield (hard 9 or 11 everstand) | ♥️50, ⛨90 | Saves @ (8**/7*/9**) | Perception (+8 or +9 vs Lies or to Sense Motive) w/ Darkvision | Speed 30

Classes/Levels

☘️ □ | ✋ Meteor Shield (inside) or Longbow (oustide) | ⚕ none | Reactions (↺) ➤ Glimpse of Redemption [6] or Shield Block [9/11]

Gender

NG Dhampir (Elf Straveika) Outskift Dweller Redeemer Champion of Ketephys 4 | ◆◇↺ | Explore: Defend (inside) or Search (outside)

Special Abilities

◆◇↺

Deity

Ketephys, The Hunter

Occupation

Hunter

Homepage URL

□☑

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 10

About Ghul, Doomed Knight

"That I have not yet conquered my thirst for flesh is a matter of ethics - you have plenty reason to be cautious, as do I have opportunities to prove that my spiritual morales do in fact exceed my mortal limitations..."

Senses
Perception (*) +8 w/ Darkvision, Straveika (+1c vs lies and to sense motive)
Languages ➤ Common, Elven; Necril

Defenses
AC 22 (splint) or 24 shield (hard 9 or 11 / HP 90); HP 50
Fortitude (**) +8, Reflex (*) +7, Will (**) +9
Reactive Shield (↺) Immediately raise shield if attacked
Shield Block (↺) Reduce hit by shield's harness, both sustain remainder
Glimpse of Redemption (↺) Resist all damage equal to level plus two [6] and Enfeebled 2, else redeem for 0 damage
Champion's Aura w/ Blessed Swiftness (~) Allies w/in Ghul's aura whose move action triggers a hostile reaction gains +2 status to their defenses against it
Aura of Courage (~) Ghul is frightened one less step upon triggering; at the end of his turn, allies in his aura see their frightened condition lesson by one

Offenses
Champion Class DC 20
Martial Weapons (*); Heavy Armor (*)
Speed 30, Bulk 6.1 / 9.0

Fangs (P, 0h; grapple) +10 @ 1d6+4 piercing
Returning Meteor Shield Boss of Minor Reinforcement (B, 1h or 2h everstand; shield throw 30-ft) +11 or +9 thrown @ 2d6+4 blunt or 2d8+4 everstand
Composite Longbow (P, 2h, 0r, 60-ft; deadly d10, volley 30-ft) +8 or +6 volley @ 1d8+2 piercing

Doomed Heroics (Ability Text):

Aura of Courage
Prerequisites champion’s aura, holy
You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn, each ally in your champion's aura reduces its frightened value by 1.

Everstand Stance (◆, stance)
Access A character who is a member of the Knights of Lastwall has access to this option.
Requirements You are wielding a shield.
You brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield’s boss or spikes by one step, and increase the shield’s Hardness by 2 when using the Shield Block reaction.

Quiet Allies
Prerequisites expert in Stealth
You’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn’t apply for initiative rolls.

Shields of the Spirit (◆, focus)
[Concentrate, Sanctified, Spirit]
Requirements You are wielding a shield.
You Raise your Shield, causing ephemeral spirit shields to float within your champion's aura. The shields last until the start of your next turn or until you're no longer raising your shield, whichever comes first. While one of your allies is in your champion's aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes an attack against the ally, the enemy takes 1d4 spirit damage (even if it misses). The benefit applies only while an ally is in your aura, ending for any ally that leaves and applying to any that enters later. As normal, you don't count as your own ally and therefore don't get the benefits of the spirit shields yourself.

Champion Spellcasting
Divine Spellcasting (CHA) 16
Focus (□) Shields of the Spirit

Skills (7)
Athletics (**) +12
Nature (*) +8 or +10 to Treat Wounds in wilderness w/ Natural Medicine
Lore: Tanning (*) +6
Lore: Undead (*) +6
Religion (*) +8
Survival (*) +8 w/ Survey Wildlife
Stealth (**) +10 w/ Quiet Allies

Equipment:

Worn (5.1) @ Splint Mail (BBB); Composite Longbow (B) w/ Arrows (L), Healer's Tools (B)
Held (1.0) @ Returning Meteor Shield (B) w/ Shield Boss (~)

Item
0: Composite Longbow w/ Arrows (20.30), Meteor Shield (4.00), Healer's Tools (5.0), Shield Boss (0.50)
1: Splint Mail (13.00)
2: Potency Rune: Meteor Shield (35.00)
3: Returning Rune: Meteor Shield (55.00)
4: Minor Reinforcing Rune (75.00), Striking Rune: Meteor Shield (65.00)

Earned: 281.70
Spent: 272.80
Remainder: 8.90

Deity Profile:

Ketephys
Category: Elven Gods
Edicts: Hunt and kill demons and undead, maintain the health of the forest, provide for your community
Anathema: Take more than needed from the wilderness, hunt an animal for sport, aid Treerazer or his minions
Areas of Concern: hunting and the moon
Pantheons: Cosmic Caravan, Elven Pantheon
Divine Sanctification: can choose holy [Nethys Note: Generated per Remaster Compatibility FAQ]
Divine Skill: Survival
Favored Weapon: longbow
Domains: darkness, moon, nature, secrecy
Cleric Spells 1st: pass without trace, 2nd: invisibility, 3rd: animal vision

Character Progression:

Ancestry and General
1: Straveika Heritage
3: Ancestral Paragon ➤ Fangs

Background and Skill
1: Survey Wildlife
2: Natural Medicine; Athletics ➤ Expert (Lastwall Sentry)
3: Stealth ➤ Expert
4: Quiet Allies

Class
1: Cause ➤ Redemption, Deity ➤ Ketephys, Reaction ➤ Glimpse of Redemption, Holy Sanctification, Focus Spell ➤ Shield of the Spirit; Everstand Stance
2: Lastwall Sentry Dedication ➤ Reactive Shield
3: Blessing of the Devoted ➤ Blessed Swiftness
4: Aura of Courage
6: Knight Reclaimant Dedication

Experience:

Level One
#2016 Origin (0xp, 15.00gp)
(#2-11) "The Pathfinder Trials" (4xp, 14.40gp) @ 5/29/2021
(#B-09) "Fishing in Anthusis" (1xp, 4.0gp) @ 6/21/2021
(#Q-01) "The Sandstone Secret" (1xp, 3.90gp) @ 6/25/2021
(#B-05) "Witch's Winter Holiday" (1xp, 4.0gp) @ 8/25/2021
(#B-10) "Hillcross Roundup" (1xp, 4.0gp) @ 9/1/2021
(#1-02) "The Second Confirmation" (4xp, 14.00gp) @ 10/6/2021
= 12 experience, 59.30 gold, 9 RO

Level Two
(#I-02) "United in Purpose" (4xp, 22.00gp) @ 2/7/2022
(#3-99) "Fate in the Future" (4xp, 22.00gp) @ 2/18/2022
(#3-01) "Year of Shattered Sanctuaries" (4xp, 22.00gp)
= 12 xp, 66.00 gold, 12 RO

Level Three
(#3-06) "Crashing Wave (4xp, 38.00gp, Retrain x7) @ 6/2/2022
(#Q-14) "Swordlord's Challenge" (2xp, 19.00gp) @ 5/21/23
(#Q-15) "In the Footsteps of Horror" (2xp, 19.00gp) @ 10/22/23
(#1-03) "Escaping the Grave" Replay (4xp, 30.40gp) @ 6/24/24
= 8xp, 106.40 gold, 8 RO

Level Four
(#4-02) "Return to the Grave" (4xp, 50.00gp, 4 RO) @ Yonder July 8th, 2024
Remastered July 28th, 2024

Totals
36 experience, 281.70 gold, 40 reputation w/ Radiant Oath