Kingmaker: Blood for Blood!

Game Master BloodWolven

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


251 to 300 of 2,164 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

F NG human swashbuckler 5/Devoted Muse 3 | HP 65/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 2/3 gallant inspiration 1/1 panache 4/5 resolve 4/4 remove fear 2/3 Sacred Smite 1/2 | effects/conditions: nauseated; blessing of fervor, good hope

Zsófia squares her shoulders and gets a torch ready in her off-hand. "Let's see what we can find," she says to Xan and Vandomir. They make their way carefully into the tunnels, listening at every bend for the sounds of survivors ahead.


Female Catfolk Fighter 7
Alice Emmington wrote:
** spoiler omitted **

For Alice:

"No, not buttered bread, meat, something filling! But I suppose with the battle coming up, it is better to do something lighter. Assuming you're not suggesting getting something as dense as a brick? No, of course not."

She'd shake the woman's hand as they set out towards... wherever they could get a drink and a slice of cake. Probably the inn. But would the inn have cake? It wasn't a big town, and might not get sugar.

"How much do you want to bet that the enemy will get around our allies and attack the town with them away? Leaving just us two to defend the place?"


tunnel fight:
You head down into the tunnels and you keep finding small tunnels that branch off. The little gnome could likely fit but he isn't with you. Do you try to navigate into one of the side small tunnels or continue down the main path, though it is twisty.

tunnel fight continue down the main path:
You eventually come to a small room that smells horrible, you see two other medium sized tunnels that lead to the sides away from the room. There are three small sized tunnels as well. You can see rats and other vermin among the debris in the room. You think this is a refuse spot or garbage spot.

Tyrana and Alice:
When the rest of the group catches up to you in the timeline, you are likely finishing your cake.

Jorne is likely to be the one looking around for you and following what the folks said in town the catfolk was at the cakery. He will make a post soon.

Just the two of you... there are easily double the number of soldiers compared to the guards, moving around in formation, at rest, or strolling around. The town of Tazylford has basically become a military camp.


F NG human swashbuckler 5/Devoted Muse 3 | HP 65/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 2/3 gallant inspiration 1/1 panache 4/5 resolve 4/4 remove fear 2/3 Sacred Smite 1/2 | effects/conditions: nauseated; blessing of fervor, good hope

tunnel fight:
Zsófia sniffs down the maze of twisty passages, all alike, but she cannot distinguish anything beyond the smell of smoke from her torch. Unless Xan or Vandomir has a better idea, she will suggest they continue down the main path with a flick of her head.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir will search for tracks or other sign that would indicate habitation, or recent traversal of the area.

Survival: 1d20 + 12 ⇒ (10) + 12 = 22 +2 vs Fey, +4 vs Humans, +2 in Forests


Vandomir:
You find many tracks of small humanoids. Likely 20 or more. They come and go between all the tunnels.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Tunnel Fight:
Xandarian looks down at his lepus friend. "Boffy. Take a look down those side passages. Don't engage anyone if you do. Come back a report, please?"
The hare looks up at the paladin with exasperation, but goes down the tunnel anyway.
Senses blindsense 30 ft., darkvision 60 ft.; Perception +8


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Tunnel Fight:
"Twenty or more small humanoids have been coming through here, all around."

I imagine the tunnel was too small to bring mounts, such as Rocinian?


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Tyranna:

At the question of betting about enemy tactics, Alice shrugs, taking a sip from her cup of tea.

"I'm not much a betting person, but i reckon it won't come to that.
Some of our new allies looked seasoned enough to be cautious against that possibility. And if need be, i could use magic and get us away from danger."


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Once he gets the winged cloak attached properly from Kendryl, Jorrast takes to the air. It isn't like his flying hex and he does have to pay attention a bit more, but initially he just flies up, and up, enjoying the flight.

After his initial joy though he flies back down and flies over the burn site, looking for any stragglers or any goblins that might have fled the site. Flying an expanded spiral pattern looking for any enemy that might have escaped? Or any dangers that need to be addressed.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Female Catfolk Fighter 7
Alice Emmington wrote:
** spoiler omitted **

For Alice:

"Ah, but we cannot flee if the enemy arrives. They'll be here in force, and that means we must fight. We would not leave these poor people to defend themselves alone, no? Without our other skilled comrades, leadership would fall to us. But, you're probably right that they'll be back before then. Perhaps they'll finish the entire enemy off and we won't have to do anything!"

She giggled at the thought, taking a sip of her own tea before biting into her cake. No knife, no fork, she's eating it with her bare-hands. Like it was a sandwich.



Xandarian:
Boffy comes back in moments and saw goblins in a cave of some kind. Goblins dancing around a fire. Goblins drinking and only a few aware.

Rocinian is likely a large creature and would have troubles squeezing in the tunnel.

Jorrast, after 3 minutes of spiral searching you do see a squad of 6 goblins obviously fleeing from the smoke/village.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Tyrrana and Alice:
Well after you have finished eating your cake and possibly had a few more pots of tea you see the fleeting leader that was beside the Lord Commander come in and look around. He quickly finds you and comes up. With a ruggedly handsome smile he states with a melodious voice, "Greetings ladies, I have been sent back to retrieve you. Unless of course you wish to stay behind. We have found a gulley between two hills that the enemy will most likely be funneled into. They won't survive the encounter unless they surrender. I have a two Greenwatch Elks waiting if you would be so kind as to go with me."

diplomacy: 1d20 + 17 ⇒ (7) + 17 = 24
I know diplomacy doesn't work on PCs, just showing how charasmatic he is with his words.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Jorraste allows the wings to close as he takes over his flight with the hex that he is more familiar with. Dropping down closer to the group of fleeing goblins ~40' he calls out in common. "Surrender or die!" To make his threat seem more real he points at the one in the front of the group and sends a small splash of acid at it.

Ranged touch attack: 1d20 + 10 ⇒ (6) + 10 = 16
damage if that hits?: 1d3 + 2 ⇒ (1) + 2 = 3

Intimidate?: 1d20 + 2 ⇒ (10) + 2 = 12


They continue to flee.


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Tunnel fight:
Ulricha follows the others into the tunnels, frowning at the cramped space, though surprisingly comfortable with the presence of earth and stone all around. Her main concern was not having enough room to fight effectively if they were attacked.

'Goblins, few things stink like goblins' she thinks as the griffon rider points out the footprints.

"They have probably trapped thier lair." she mutters.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Do they look like warriors? Or refugees? Jorrast doesn't really feel like killing non-combatants.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian, as a caydenite, is loathe to interrupt drinking and celebration. The paladin feels the same as Jorrast.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"There is no honor in slaying the weak and helpless of any race. If those are fleeing, then there is no need to chase them."

Right. Rocinian is absolutely large, so she is outside the tunnel.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

I wonder if by digging a moat I end up falling down into a badly built goblin lair at an opportune or inopportune moment Hot dog says out loud as he turns his single moat into a complex system of trenches, with preprepared killzones, traps, blackjack and hookers. Ok, no actual hookers but Hot Dog can improvise a Black Jack set from anything!


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+10, Ref+8, Will+14, AC 20/T13/FF17 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

GM & Tyranna:

Tyranna wrote:
"Ah, but we cannot flee if the enemy arrives. They'll be here in force, and that means we must fight. We would not leave these poor people to defend themselves alone, no? Without our other skilled comrades, leadership would fall to us. But, you're probably right that they'll be back before then. Perhaps they'll finish the entire enemy off and we won't have to do anything!"

"I wouldn't abandon the townsfolk, of course not. I am merely saying that i can move us to safer distances, if the need would call for it."

At Jorne finding them;

"My own preparations here are done. I can go.", and she looks to her new acquaintance Tyranna. "Will you come as well?"

GM, how many days was it, as from today, that the enemy force would reach and attack the settlement?


Jorrast the goblins do appear to be warriors.

Alice & Tyranna:
It is evening on the first night being at Tyzeford. The attack should be here in a day or two.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19
Vandomir Jarvis wrote:
"There is no honor in slaying the weak and helpless of any race. If those are fleeing, then there is no need to chase them."

"Well said. So, what do you both think? Think I should let them know I'm here? See what happens?"


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"If you speak their tongue."


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian looks to the chelaxian. "Maybe, maybe. I've got an idea. It's very stupid, but it might work."
The caydenite paladin looks down to his divine emissary. "Boffy. If events get to squirrely, I'll need you to 'do your thing' and bail me out."
The hare looks up exasperated at his charge, clearly annoyed, but nods.
Looking back to Vandiomir and Lady Zsófia, the aasimar says, "Should I die, think back upon me as an idiot." Xandarian smiled.

Xandarian unlooks his beaten copper tankard and walks forward.
"Hail and well met, party goblins! I'm Xandarian Quartermain! A paladin of Cayden Cailean and I mean no harm! Can I get a drink?"
Diplomacy (charming): 1d20 + 19 ⇒ (3) + 19 = 22


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Seeing the weapons with the goblins he realizes these aren't refugees. These were cowards that had run from the battle. Probably a good idea considering the power that was against them.... but?

He flies down ahead of the group, about 40' away and draws his sword as he sends another acid splash at the same enemy. Ranged touch: 1d20 + 10 ⇒ (18) + 10 = 281d3 + 2 ⇒ (2) + 2 = 4

"Throw down your weapons or die!"

I guess I should have taken at least a wand of fireballs?


Let me get this right. So without knowing how to speak goblin, Xandarian squeezes through the tunnel to slowly rise from the hole with tankard before him.

The goblins that notice Xandarian freeze. Some of them draw weapons but they wait. Xandarian now that you are half into the room with the goblins you notice large cleavers on the wall. As you take a moment to twist and look you see one above you.

---
The goblin splashed by Jorrast drops his weapon and drops to the side behind a tree. The other five charge Jorrast.

5d20 ⇒ (14, 7, 14, 7, 1) = 43first two need 13, others need 15.

damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

'The Caydenite Road is not always the smoothest.'
"Hey, guys. I think these caves are gonna cave in soon. We need to get you all out here! Let me help you carry out what you'll need?"
Diplomacy (charming): 1d20 + 19 ⇒ (2) + 19 = 21


Female Catfolk Fighter 7

For Alice & Jorne:

"Fair enough. Get me above them and let me tear them apart! I'm sure it'd go very well. I'm sure."

She'd finish off her cake, and likely spent the next little bit just enjoying tea with Alice before Jorne arrived. Blinking a bit at him, she'd give a small shrug. Getting up and doing a languid stretch, she'd give a snide remark.

"I figured you all had forgotten about us! Glad to be remembered. If there's going to be a fight, you can count me in. Let's get moving."


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Alice and Tyrrana:
He tries to make a positive spin on the situation obviously trying to be diplomatic, "Not forgotten, you were setting up sniper positions as Alice was working with the druids on making thorny obstacles for our foes. Excellent this way! I should warn you these are no normal mounts. Once they get to their top speed it goes by in a blur. Any questions?" He is as courteous as possible.

diplomacy: 1d20 + 17 ⇒ (2) + 17 = 19
k nobility: 1d20 + 12 ⇒ (2) + 12 = 14


Alice and Tyrrana sense Motive DC 23:

He is obviously doing his best in saying the right words. He seems to want to impress. He is truthful for the most part, likely just an oversight not fully forgotten.

bluff: 1d20 + 12 ⇒ (11) + 12 = 23


Xandarian, no actions were stated.

Xandarian sense Motive DC 12:
They aren't buying it and you think they are ready to defend.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Sense Motive: 1d20 + 11 ⇒ (6) + 11 = 17
"Damn", Xandarian says to the goblins, now beginning to understand he is not being understood. "Cayden! I REALLY tried!"

The paladin then backs out of the cave and says to the others. "Nope. That didn't work. Diplomacy didn't work. Plan 'V' for Violence, I suppose."


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Jorrast feels the weapon stick him and he shakes his head. "Really? I figured you'd all scatter. Well, I guess you can all die then!"

Feint?: 1d20 + 12 ⇒ (14) + 12 = 26

Attack: 1d20 + 12 ⇒ (10) + 12 = 22 Flat footed if the feint worked?

Damage if that hits?: 1d6 + 6 ⇒ (5) + 6 = 11
Sneak Damage if the feint worked?: 4d6 ⇒ (3, 5, 3, 5) = 16


Once Jorrast has skewered the goblin, the others do indeed scatter.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Seeing the goblins scatter Jorrast cleans his blade on the dead body and sheaths it. They were warriors, just not very good, and he considers switching to fox form and hunting them down.... but decides against it. As warriors go they were pretty harmless.

He moves over to the one that had the first one that dropped. Was it still alive and just hiding? Did any of these creatures speak common? He decides that maybe he needs to learn goblin next. Perhaps they just didn't understand him?

If the goblin is alive and conscious I will try to convince him to walk back to the group. If unconscious I'll carry him, without any weapons. I want to know if this was an independent group or if they might be linked to the force that is coming. Could there also be a horde of goblins that we don't know about?


1 person marked this as a favorite.
Female Catfolk Fighter 7

Jorne:

"I'm just pulling your tail, even if you forgot about us, it's because we made ourselves scarce. Don't really have any questions for you either. Let's get over there and get this ambush set up proper." She'd give Alice a grin before starting after the man. Heading over towards where the elks were. The first time she's ridden an elk... It'd probably go fine.


F NG human swashbuckler 5/Devoted Muse 3 | HP 65/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 2/3 gallant inspiration 1/1 panache 4/5 resolve 4/4 remove fear 2/3 Sacred Smite 1/2 | effects/conditions: nauseated; blessing of fervor, good hope

tunnel fight:
Vandomir Jarvis wrote:
"There is no honor in slaying the weak and helpless of any race. If those are fleeing, then there is no need to chase them."
Xandarian Quartermain wrote:
"Well said. So, what do you both think? Think I should let them know I'm here? See what happens?"

Zsófia shrugs expressively. "I doubt we can draw them out any other way. I would prefer to leave them be, unless we think there is a risk that they will take the opportunity to attack our flank. Be wary, sirs!"

Xandarian Quartermain wrote:
The paladin then backs out of the cave and says to the others. "Nope. That didn't work. Diplomacy didn't work. Plan 'V' for Violence, I suppose."

Zsófia sighs and draws her blade, stepping into line with Vandomir, Xandarian, and Ulricha. "Not the best ground for a fight, but we'll make them sorry if they come at us," she says in her clear, ringing voice. She stomps the ground irritably. "Come, little fools, have at you! Charge us if you will!"


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP: 77/77|AC: 23 (12 Tch, 21 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Tunnel Fight:
Xandarian draws Carouser's Retort as the others arm themselves. Boffy retreats to behind the paladin's leg, taking cover but srtill ready to fight!


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Tunnel Fight:
Ulricha draws her battle-axe from its place across her back, setting herself alongside her new companions. Despite the cramped space, she could feel the strength of the earth flowing into her.. "Let them come! The time for talk is long since past."


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Tunnel Diplomatic Action:
"Nobody speaks their tongue then?" Vandomir draws his sword and raises his shield, ready to fight if forced to it.


Jorrast:
The goblin is alive and just hiding behind the tree. Likely more for cover than anything more. It obeys your motions, but obviously doesn't understand your words.

Tunnel:
You stand there ready for goblins to pour out of the small tunnels. But none come. Especially from the tunnel Xan squeezed through, and yet nothing comes, no sounds, no goblins.

Boffy:
If you go check again you find all the goblins are gone.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Tyranna and Alice:
He quips, "Maybe I will pull your tail later..." He winks and then leads you to the elks.

Soon enough you are whizzing through the trees it takes a few minutes for them to get up to full speed and then the world turns to grays. You feel like you are traveling through a different plane.

Back in your world of colors you see a bright orange globe of light and a makeshift camp, about ten individuals in black go about their daily routines many have bows ready. Hot Dog is digging a trench. Quince is watching the progress of the defenses for the gulley. Not sure if there is anyone else around.


Male Kitsune Sylvan Trickster Rogue | HP: 47/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Acid Splash | Heroes Feast & Cat's Grace

Jorrast sighs when he realizes that the goblin doesn't speak/understand common. He tries all of the other languages that he speaks.... Assuming that doesn't work.

Once he confirms that none of his languages will work he sheaths his weapon to try to get the creature's trust. He pulls his wand of curing and shows the goblin his own small wound, using the wand to heal it. CLW: 1d8 + 1 ⇒ (5) + 1 = 6

He rubs the area where the wound used to be then points to the small wounds on the goblin where he'd hit it with acid and then holds up the wand. If the goblin nods he tries to heal him. ?? CLW: 1d8 + 1 ⇒ (8) + 1 = 9

If all of that goes well he points back to where the goblins had been running from, then starts that way himself. Note: If, at any time the goblin tries to run from him Jorrast lets him go. While the goblin is a warrior, Jorrast no longer sees him as a threat and doesn't feel like he needs to kill him. He does remind himself to ask for that wand of fireballs once he gets back! One ball and he could have flown back!


F NG human swashbuckler 5/Devoted Muse 3 | HP 65/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 2/3 gallant inspiration 1/1 panache 4/5 resolve 4/4 remove fear 2/3 Sacred Smite 1/2 | effects/conditions: nauseated; blessing of fervor, good hope

tunnel fight:
Zsófia waits, poised for bloody battle, and when several minutes pass with no attack she grins sheepishly. "Well, I dare say we frightened them off," she murmurs. "Well done, my friends. This is certainly an intimidating group; I think even I would have second thoughts about charging us!"


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir considers Zsófia's words and responds, "either that, or we're not yet to the place where their ambush has been arranged."


With obvious terror the goblin leads Jorrast back to the goblin camp. Even after being healed.

---

tunnel fight:
Do you continue to search the filthy horrible smelling goblin tunnels more or return to the top?


F NG human swashbuckler 5/Devoted Muse 3 | HP 65/74 | AC 31** T 27** FF 19 | DR 5/evil | resist acid 20 cold 20 | CMB +7 CMD 32* | F +4* R +13 W +6** SR 19 | Init +10* Per +13* SM +15* | charmed life 2/3 gallant inspiration 1/1 panache 4/5 resolve 4/4 remove fear 2/3 Sacred Smite 1/2 | effects/conditions: nauseated; blessing of fervor, good hope

tunnel fight:
Zsófia frowns at Vandomir's reading of the situation. "I suppose," she says with a flick of her head. "But we do not want to leave enemies behind us. So let us find their trap and spring it! Are there any other places where they could be hiding?"


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Tunnel Fight:
"Being lured into an underground trap doesn't help the town we are to protect does it? The attacking enemy, did they not say tribesmen, soldiers, and trolls?" Ulricha asks.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 21/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Tunnel Sidequest:
"Indeed, so time enough to deal with goblins, if needs be, after the main threat is handled you say?"


Female Human Barbarian (Invulnerable) 7/ Fighter (Unbreakable)1| 100/130 HP : Raging 100/177| AC 25 T 12 FF 23 | Fort +13 (+16) Ref +6 (+8) Will +6 (+8)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects:

Tunnel Sidequest:
"Aye. Better to focus on the true enemy than some goblin stink pit." Ulricha replies.

251 to 300 of 2,164 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Blood for Blood Gameplay! All Messageboards

Want to post a reply? Sign in.