GM_Colin |
Kali decides to put an end to the blind-swimming lesson, and stomps Tojanida with everything she had. All hits! The Tojanida stops moving, and the pool calms down eventually.
The Battle is over!
Pathfinders can climb out of water to clean themselves, heals up any wounds, and get ready to swim to the other side.
Now it's also a good time to heals up Kali's 3 self-inflict vicious damage from the snake battle.
I will update the new map tonight (GMT+8)
Kali Altzairu |
As the last tojanida collapses, the water between it and its killer shimmers eerily again, and Kali looks a bit...better.
Either 1 more Ki, or 8 hit points regained!
@DM: How many HD did Blue have? It's important.
Abaal Zadeir, Sword of Katapesh |
"Weshouldpressonwhilewehavetheaddedbenefitofourmagicalspeed." Abaal says all in a higher-octave rush from the lip of the pool. "Comeon!"
Elbesamiya dy Bulaka |
"Well then, let's get on with it." Elby dives in.
GM_Colin |
@Kali 6HD
After a short recovery I assumed you guys did, The team dives in and swim down the passageway, and soon encounters a U shaped turn leading an upward waterway. Rising to the surface of the pool, you find yourself in a chamber bathed in red and blue flickering light. Above you, on a pedestal well above the water, is a enormous statue of an armor-clad knight cast in stone. Each of its outstretched arms ends in a massive stone gauntlet. The gauntlet on the right hand radiates a flickering red flame, while a nimbus of blue frost surrounds the gauntlet on the left hand.
The pool in this chamber is 10 feet deep, and can be navigated with a successful DC 10 Swim check. Unlike the pool in the previous room, this one contains entirely fresh, clean water. The statue in this chamber is 10 feet tall and made entirely out of stone.
Zartan and anyone who beat DC 20 Perception notice that there is a seam around the waist of the statue and the arms look like they might pivot. He and those who can beat a DC 30 Perception also notice that on the back of each gauntlet, shrouded by energy, is a matching gemstone that looks almost like a button. Zartan is certain that those gauntlets within the Gauntlet are nothing but yet another trap.
New map is up in position 1. You can post whatever way you guys want to heal yourself, and I will just treat them as you did it before going to the next room
Elbesamiya dy Bulaka |
Elby continues to notice nothing while trying to get out of the water.
Swim: 1d20 + 2 ⇒ (5) + 2 = 7
She hopes everyone likes the smell of wet orc.
Kali Altzairu |
@Kali 6HD
Okay then: 51 - 3 - 3 - 2 - 1 + 6 - 10 - 6 +8 = 41.
Did you guys want to take care of those scratches before we move on?
"That does sound practical," Replies Kali. Glancing at the paladins, she continues. "Anyone mind doing some of us a favor*"
* = well-known Chelaxian idiom for requesting healing magic (often taken literally by the parsimonious, legal-minded healers predominant in the Infernal Queendom)
Zartan Samuel |
swim: 1d20 + 2 ⇒ (14) + 2 = 16
Zartan starts by searching the room for any hints about the statue. Don't touch it. It's almost certainly a trap, one the will probably fight us if those joints work.
Perception: 1d20 + 17 ⇒ (3) + 17 = 20
Ashwell |
Ash casts Heightened Awareness at hearing the statue was a trap.
Perception 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Try as he might, he just couldn’t make out anything specific about it, though. ”Zartan, do you think me casting Fly on you might allow you an easier approach to the statue to do any disarming you might need to?”
Zartan Samuel |
Zartan eyes the statue, It's not that big. Judging by those gauntlets we'd be better off with some elemental protection.
Zaigan Greenwood |
Channel healing: 4d6 ⇒ (3, 2, 5, 3) = 13
Swim: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Before diving to tunnel, Zaigan channels healing energies. Rising out of water he looks at the statue. "Yes, that seems trapped, but do we try to disarm or evade it?"
Perception: 1d20 + 13 ⇒ (12) + 13 = 25
GM_Colin |
Cautious about the statue that towers over them, the Pathfinder start to exam their surrounding. Detect Magic reveals that only the gauntlets on the statue radiate magical aura, and sorry for the misleading HD map and 3rd party statue token, the statue's arm extend out to a T pose (Think of the pose of THIS or THIS). The only seams that's visible, from the water level, are between the magical gauntlets and the statue's wrists, and no other movable joints can be found on other part of its body such as shoulders or knees. The statue is standing on a platform above the water, and you can deduct that those who walk up the stairs will put themselves to be within arm's reach of the statue.
If you have ways to observe the room from a different angle (other than the pool that you guys are in), that may reveal more information. (or check out the links for more accurate description of the statue, *wink*)
Zartan Samuel |
With no visible signs leading them on Zartan takes a precautionary tumble, diving beneath the flaming hand and rolling up behind the statue.
Acrobatics: 1d20 + 16 ⇒ (19) + 16 = 35
GM_Colin |
As Zartan exits the pool and rolls up to the floor, the statue suddenly start spinning. The gauntlets hits Zartan who is near the statue. After a couple rotation, the gauntlets suddenly detach on 5-ft-long chains and reach for those who are further away, then retract the chains after some internal.
Zartan takes 20 physical damage and 7 cold damage from the spinning gauntlets, before applying any possible energy resistance
When Zartan was hit by the gauntlets, he also get the opportunity to takes a closer look at them. He notices that there're some sort of elemental gem that are embedded into the back of the gauntlets like a button. If someone would like to hit the gemstone while the statue is spinning, it will requires some Acrobatic skills.
1d2 ⇒ 1 1d20 + 15 ⇒ (17) + 15 = 32 3d6 + 10 + 2d6 ⇒ (1, 5, 4) + 10 + (4, 3) = 27
Kali Altzairu |
Kali is ready; as Zartan retreats, she practically LEAPS upon the statue...
Acrobatics: 1d20 + 12 ⇒ (20) + 12 = 32
If necessary to grab/operate/yank out the gem:
generic CMB check (seems like it would make sense): 1d20 + 12 ⇒ (9) + 12 = 21
...To get the other one?:
Acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22
generic CMB check: 1d20 + 12 ⇒ (20) + 12 = 32
Abaal Zadeir, Sword of Katapesh |
[Dice=Channel healing
Assuming that covers everyone, Abaal waits around only long enough for that to happen before swimming off (taking 10 the whole way, helping others along as needed).
Zartan Samuel |
Acrobatics: 1d20 + 16 ⇒ (3) + 16 = 19
Zartan tries to jump on as well, but finds his footing less stable after the blow.
GM_Colin |
After Zartan shouts out "The gems on the gauntlets are the keys!", Abaal ready his hands and give Kali a foothold to jump. When the statue extends its arm out to hit things that are further away, Kali and Zartan jump to the safe area close to the statue (area cover by the chains) and hit the gemstone on the gauntlets at the same time.
The red and blue colors on the gems fade as the statue quickly stop spinning. And everyone can hear a clear "thud" unlocking sound coming from the only door to this room.
Good job! I will give you guys some time to recover, and move us to the next room tonight
Zaigan Greenwood |
"Sure thing, Zartan. Anyone else in need of healing?" he asks
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Elbesamiya dy Bulaka |
Swim: 1d20 + 2 ⇒ (19) + 2 = 21
Elby trudges out of the water in time to not help at all with the statue.
"I'm fine. I just hope whatever we find next is dry."
GM_Colin |
Assuming you guys all heals up...since using a whole IRL day for healing's back and forth is a bit inefficient. I also assumed you guys will leave the pool (sad, I know) and ready to deal with the door and whatever that's behind it.
After dealing with the spinning statue, the teams gather in front of the door, healing and getting prepared for the next challenge. Zartan is certain that the door is not trapped.
You can arrange your position within the formation in front of the door.
Actually, it will be really appreciated if you guys can comes up with a default formation when approaching doors, that would be really helpful and be a huge time-saver.
Elbesamiya dy Bulaka |
Elby should always be near the front, because big slow fighter, but the reach weapon means she doesn't have to be in the very front if someone else wants to take point. I leave the others to decide if this means she is first in line or not.
Zartan Samuel |
Zartan the trap spotter up front, Ashwell the full caster in back, Elby, Zaigan, Abaal, & Kali between ordered based on movement speed
Abaal Zadeir, Sword of Katapesh |
Zartan the trap spotter up front, Ashwell the full caster in back, Elby, Zaigan, Abaal, & Kali between ordered based on movement speed
Technically, once Zartan checks the door he shouldn't remain in front as he denies fighters their opportunity to charge and clog op any lines of advance with their armor and/or hp. Just sayin' as the chargy guy around the corner. ;)
Elbesamiya dy Bulaka |
I am happy to stay second and let you swap positions when there are doors to be opened. That way, if there's a surprise, I can still attack whoever is hitting Zartan.
GM_Colin |
What I have now for the formation, after Zartan has cleared the door, is:
Corresponding to my placement of your tokens at the upper right corner of the current map
(One needs many line break so that the profile picture don't break the formatting)
(hypothetical door)
- - - - - - - Abaal
- - Zaigan, Elby
- - - Kali, Zartan
- - - - - - Ashwell
We have Abaal the two-handed charger at front as the spearhead, with charge lane open.
The second line is formed by our self-healing Paladins who can support the front and protect the back.
3rd row is our fast moving strike group, who have enough movement speed to go pass the paladins for engagement.
In the back is, of course, full caster Ashwell, your emotional and fire support.
Go ahead and fine tune your positioning from here.
Zartan Samuel |
Zartan Samuel wrote:Zartan the trap spotter up front, Ashwell the full caster in back, Elby, Zaigan, Abaal, & Kali between ordered based on movement speedTechnically, once Zartan checks the door he shouldn't remain in front as he denies fighters their opportunity to charge and clog op any lines of advance with their armor and/or hp. Just sayin' as the chargy guy around the corner. ;)
That works for doorways, but Zartan should be 1st or 2nd during general exploration. Trap Spotter has a 10 ft radius.
GM_Colin |
The Pathfinders ready in formation to breach the room, and Abaal push open the door after everyone's set. Opening the door, you are assaulted by the sound of howling wind. This chamber is cut in half by a gigantic pit, with only a thin ledge making up the far side. There are two exits from this chamber: one on your side and one on the other. Although you can feel a stiff breeze, the loud sound of rushing air seems to be coming from the gap. On the other side of the gap, a reptilian monster with eight legs stares at the group intensely with its eyes that glow with pale green fire.
Abal fort: 1d20 + 9 ⇒ (10) + 9 = 19 Elby fort: 1d20 + 11 ⇒ (14) + 11 = 25
Zaigan Init: 1d20 + 3 ⇒ (8) + 3 = 11
Kali Init: 1d20 + 3 ⇒ (9) + 3 = 12
Abaal Init: 1d20 + 3 ⇒ (20) + 3 = 23
Zartan Init: 1d20 + 11 ⇒ (19) + 11 = 30
Ashwell Init: 1d20 + 3 ⇒ (15) + 3 = 18
Elby Init: 1d20 + 2 ⇒ (1) + 2 = 3
Monster Init: 1d20 - 1 ⇒ (19) - 1 = 18
Abaal and Elby feel that a wave of power washed over you as you meet the creature's eyes. Your body start to stiffen, and your vision begin to blur. The feeling quickly goes away as both of them focus all their concentration into their muscle and managed to resist the effect.
COMBAT!
Turn 1
Initiative Order
Zartan
Abaal
Ashwell
--------
Monster
--------
Kali
Zaigan
Elby
Bold is up
New map is up in position 1. The red line indicates the location of the door that connects the room with spinning gauntlets and the room with the gap. We will be using both slides for the map since the encounter probably span across both room.
Ashwell |
Know arcana 1d20 + 18 ⇒ (2) + 18 = 20
”Aw crud, looks like a basilisk! Avery your gaze as it can petrify you,” Ash calls out as he remembers what he knows about it.
”If anyone does get petrified, it’s blood is supposed to neutralize that!”
The mage casts Haste on the group.
Abaal Zadeir, Sword of Katapesh |
knowledge (arcana): 1d20 + 7 ⇒ (9) + 7 = 16
"Yes, I know. So I best go get us some. Here's hoping there isn't a wall of magical wind in my way."
Abaal races for the gap.
Acrobatics heroic leap! (running start, boots, land speed): 1d20 + 17 ⇒ (14) + 17 = 31
In mid-leap, at the apogee of his arc, he spins and smoothly draws forth his black sword, and holds it out to his side letting the weapon add to the momentum of his spin performing a complete 360°. Then a 720°. 1080°....
+2 adamantine falchion v basilisk (NOT a charge, haste, overhand chop, power attack): 1d20 + 13 ⇒ (9) + 13 = 22 damage: 2d4 + 17 ⇒ (3, 1) + 17 = 21
GM_Colin |
With the magically enhanced speed, Abaal rush forward and leap for the other side. As Abaal turns his body for the aerial rolls and pass the midpoint of the gap, the breeze around him changes into something more fierce than a tornado. Abaal feels like he was hit by the air blast of advanced alien aviation machinary, and at the next moment he found himself being slams back to the wall. It happened so fast that Abaal didn't have a chance to adjust his posture for a safe landing onto the wall. Clearly, there is indeed a wall of magical wind in his way. Abaal takes 8 HP damage
Turn 1
Initiative Order
Zartan Haste
Abaal -8 Haste
Ashwell Haste
--------
Monster
--------
Kali Haste
Zaigan Haste
Elby Haste
Bold is up
Zartan Samuel |
Keeping his eyes away from the purported stone making monster Zartan follows along the wall until he finds another door and gives it a thorough looking over.
percption: 1d20 + 17 ⇒ (19) + 17 = 36
GM_Colin |
Zartan walks backward into the dangerous room, and move sideway to the other door. He sees a rectangular chamber is divided up into three smaller cells. The cell containing the entrance and the far cell both hold a short wall of steel bars in the center on the outside. The walls dividing the cells are solid at the center, but are also made of similar steel bars close to the outer walls. An electrical buzzing can be heard coming from the far cell. The room doesn't have any monster or traps in it, so it must be ......
PUZZLE TIME!
When the PCs enter the room, there are dancing motes of electricity in the 10-foot square area marked A on the map. Whenever a lever is pulled that causes the walls to rotate, the motes vanish, leaving behind a nimbus of light and appear in the 10-foot-square area closest to the lever that was pulled without traveling through any of the walls (they stay in the cell that they started in). For example, when the PCs first enter the chamber, the only lever they can pull is lever F, which causes the walls to rotate to the horizontal orientation and the motes to vanish, reappearing in C.
The motes move only once the walls have rotated. The walls rotate too quickly for anyone to jump between cells.
When the motes leave an area they create a nimbus of light. While this is harmless, the nimbus serves a valuable purpose. Once there is a nimbus of light in all six areas on the map, the puzzle is considered solved.
The petrifying monster focuses its gaze at Abaal, and Abaal return with his death stare. The petrifying gaze is no match of Abaal's anger!
Turn 1
Initiative Order
Zartan Haste
Abaal -8 Haste
Ashwell Haste
--------
Monster
--------
Kali Haste
Zaigan Haste
Elby Haste
Bold is up
New map is up in position 1.
Zaigan Greenwood |
While running to another door, Zaigan keeps his gaze averted from the beast. Looking at the lever, he asks Zartan "If I understand correctly, we have to pull that lever?"
Zartan Samuel |
Right, but wait until we get someone over there. Kali, Zaigan, Elby into cell F. Abaal and Ashwell with me in cell C. Zaigan throws the switch then you three move over to E and we'll move to B. You throw the switch on your side. You move to D then I throw the switch on our side. Then you switch on your side we move to A. A couple switches later and the light should be with you in D.
If I did that right the light should go A, C, F, E, B, E, D
Elbesamiya dy Bulaka |
They had an elective for puzzles in paladin school. I probably should have taken it."
Since she can't reach her hammer across the gap anyway, Elby follows Zartan's instructions and double moves into the room with the levers.
GM_Colin |
If you all come to the other room with face toward the wall, the combat can be paused for you to solve the puzzle. If Ashwell would like to Magic Missile it, just roll damage.
Unlike playing in Roll20, where I can show players how the puzzle will change with each step in real time, we have to type it out for PBP. Bold for where the electricity mote is, and italic will be for where it left its light nimbus
Initial stage
F | E | D
-..|....|..-
C | B | A
Pull Level in F, electricity move to C
F | E | D
—————
C | B | A
I will post the rest of the sequence later today...need to head out
GM_Colin |
The Pathfinders get into position and pulled the lever in F. The pivot walls slowly rotate 90 degree, making harsh grinding sound with the stone floor. When the walls stop moving, the small sphere of electricity suddenly vanishs and appears in the C cell, zapping the three. After the flash of electricity, Ashwell, Zartan, and Abaal find themselves appear in the room with the Basilisk again. Ashwell can tell that this is some sort of teleport effect, and if they turn their head, they will meet the gaze of the Basilisk.
Abaal jumps out of the way some when the mote of electricity zap them, but Zartan and Ashwell suffer the full voltage. Zartan and Ashwell take 38 electricity dmg, Abaal saved and take 19 damage
Zt: 1d20 + 15 ⇒ (2) + 15 = 17
Aw: 1d20 + 9 ⇒ (9) + 9 = 18
Ab: 1d20 + 7 ⇒ (14) + 7 = 21
A yellow nimbus of light appears in cell A, and the path to cell E and D is now open. The team find out that it's inadvisable to stay in the cell where the mote of electricity will appears. Pathfinders, how would you like to proceed?
Current room configuration: (bold is electricity, ooc is nimbus)
F | E | D
—————
C | B | A
Ashwell |
”that didn’t work,” Ash yells as he felt his temporary essence drained away, along with some of his own vitality. He uses his psychic ability to try and heal some of his damage.
Uses 3d8 of his bodily purge to regain hit points.
Bodily Purge HP healed 3d8 ⇒ (4, 3, 2) = 9
Zartan Samuel |
OK, new plan. I'll move to E, flip the switch. Move to B, flip the switch. Move to A, flip the switch. Move to D, flip the switch. Move to E, flip the switch. Be ready with a healing spell in case I screw it up.
GM_Colin |
Zartan ushers others to get out of the room then goes around and flip the switches, so that when the electricity comes it won't zap anyone.
It's truly a curious sight, that you have a Basilisk watching a group of Pathfinders watching Zartan handling the situation alone.
Zartan move to flip E, electricity move to F
F | E | D
-..|....|..-
C | B | A
Then he moves to B and flip, electricity moves to E
F | E | D
—————
C | B | A
"Move to A, flip the switch."
F | E | D
-..|....|..-
C | B | A
After that, he moves to the upper right cell and pull the lever.
F | E | D
—————
C | B | A
Last but not least, the lever in cell E is triggered again.
F | E | D
-..|....|..-
C | B | A
Now, the zapping ball is in cell D, and Zartan is in cell E and B. Zartan thinks for a moment, then go and do lever B then lever C, successfully making his way out to cell C and F.
Final room configuration
F | E | D
-..|....|..-
C | B | A
When all the cells are light up by the nimbus, the howling wind in the Basilisk room ceases. The rooms fall into silence.
Pathfinders, how would you like to proceed? You have a Basilisk staring at you guys on the other side of the gap.
Other people have let's say 10 rounds/1 mins worth of action they can do while Zartan is navigating the puzzle. You can try to heal up your injured teammates, try to deal with the Basilisk, or something else.
Elbesamiya dy Bulaka |
Unless someone can get her to the other side of the pit safely, Elby will also watch.
Ashwell |
”Well, we could deal with the basilisk from over here much more safely, but I’d hate to kill a creature if we have any way around it. Can anyone think of a way to where we need to go without killing the beast?”
Elbesamiya dy Bulaka |
"Didn't the deans say that skipping challenges didn't count?"
Zaigan Greenwood |
"Yes, skipping was not allowed here. But knocking it unconscious should, in my opinion, count as success."
Abaal Zadeir, Sword of Katapesh |
"Didn't the deans say that skipping challenges didn't count?"
"Then stride purposefully past it instead, like this." Abaal demonstrates wincing a bit when he does rather than show he has a slight limp from being pin-balled by the wind barrier into the previous chamber's wall. "I doubt the deans want to replace their basilisk everytime some takes their trial."