TOZ's The Flesh Collector (Inactive)

Game Master TriOmegaZero

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The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

You assumed correctly! ;)

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

@GM TOZ: Daedîn dealt 40 non-lethal damage (-4 to hit). Therefore, the master isn't quite as wounded as it would seem...

@Drusilla: You could try to hit the master with some lethal damage. It's way easier to hit, and he will survive.


Thanks, I’ll update the tracker to the correct numbers. Got too busy with the math.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Drusilla is still doing NL damage so far.

If the master wanna play rough, she will play rough too.

Ain't no way to treat a lady.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC
Grandmaster TOZ wrote:

It does look like that took Inga's standard, my mistake.

What took Inga's standard action?


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The spell went from a range of personal to a range of touch, requiring the touch action. If we have some clarification otherwise, please let me know. My only spiritualist experience was a one level dip on my haunted ranger.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Ahh. In that case, Inga will need to run up to Klaus (as indicated on map) instead of taking a 5' step.

I failed to notice "as a spell with a range of touch" in the share spells description. She'll sheathe/put away the wand as she darts up to Klaus.

Edit: wait a sec... It's still an immediate action casting the spell. She would still get a Standard action on her turn.

It's basically a quickened spell.

"Cast a Quickened Spell:

You can cast a quickened spell (see the Quicken Spell metamagic feat), or any spell whose casting time is designated as a free or swift action, as a swift action. Only one such spell can be cast in any round, and such spells don't count toward your normal limit of one spell per round. Casting a spell as a swift action doesn't incur an attack of opportunity."

An immediate action is a swift action you can take off of your turn."

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Immediate Actions (Nethys) wrote:

Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time—even if it’s not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.

Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed. (source)

Share Spells (Su) wrote:
The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells.(source)

There is no mention of increase of casting time or change of action type. So if there isn't a different rule that I am not aware of and that changes this, Inga should still have a standard action.

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Congrats everyone, to winning the first combat with (nearly) no damage to us! :-)

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Hey, everyone. Should we question the monks first or try Inga's psychometry thing on the bust?

The Exchange

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Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Psychometric!


Secret rolls coming up, feel free to investigate as you like!

Please do move your token to indicate where you are starting to look.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC
Grandmaster TOZ wrote:

Secret rolls coming up, feel free to investigate as you like!

Please do move your token to indicate where you are starting to look.

Hang on...

Gonna use
Power Broker: Use Knowledge (nobility) in place of an INT, WIS, or CHA based check. Considered trained in skill. 1/scenario.

and

Grave Treader's Inspiration: Gain Inspiration. +1d6 to skill check. 2/3 uses. (I think if you roll a 6 on this, you get to roll again for each 6 rolled and add it up to a max of +18 for each 6 rolled.)

And either Inga's or Grunjar's guidance, if possible. Inga has the Fate's Favored trait that gives her +1 to luck bonuses. (We gotta remember that, Grunjar!).

"Everyone gather around." Inga says as she prepares to cast the spell from the scroll.
"Klaus? children? And, yes you, Smörboll. Stay close to me. There's no knowing what might happen here. The spirits might get angry."

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

@TOZ: I'm quite confused why I got a reply of "nothing" from the casting of my object reading spell. I'm pretty bad at putting my thoughts into words, but, here goes...

With what was rolled for the psychometry check in the spoiler (sorry for peeking, but it was after learning the response of the spell), plus Inga's +8 for Knowledge (nobility), that would be a total of 29. The DC is 15 and an extra piece of info is given for every 10 over the DC. I should have gotten 2 pieces of info. (At least 2, I think.)

I did some research on the spell, and it appears to be almost identical—or probably based on—the spell object loresight from Monte Cook's Arcana Evolved.

Object Loresight wrote:

You learn something about an object you touch. Go through this list, in order, and the first bit of lore you do not know, you learn through this spell:

1. Age of object.
2. Name of last creature to touch the object, if any (other than you).
3. Race of last creature to touch the object, if any (other than you).
4. Name of the object’s creator (a natural object, like a rock, was created by nature).
5. Race of the object’s creator, if any.
6. Object’s purpose.
7. Material(s) that makes up the object.
8. Location of the object’s creation.
9. Name of the most recent owner of the object, if any.
10. Magical ability of the object, if any (random if more than one).

I find it difficult that the bust/statue has no age, nobody touched it, etc...

(If a psychometry check really can't give any of that information due to some strange in-game reasons, then, cool. Maybe we'll learn about it later on.)

A quote in a post I found about psychometry really made me consider asking about why I got nothing from my casting of object reading:

Quote:
"That's what Psychometry is for, reading into the history of artifacts that no bards wrote songs about. Everything leaves a psychic impression."

TL;DR: I'm just really confused why I learned nothing from a successful psychometry check.


Sometimes dice are just rolled to mask what is a check and what isn't.

Quote:
If you fail the check by less than 5 or the item has no significant psychic imprint, you don’t learn any information.

I'm not sure why that text would be there if everything leaves a psychic impression.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC
Grandmaster TOZ wrote:

Sometimes dice are just rolled to mask what is a check and what isn't.

Quote:
If you fail the check by less than 5 or the item has no significant psychic imprint, you don’t learn any information.
I'm not sure why that text would be there if everything leaves a psychic impression.

Huh. Interesting.

The text that "everything leaves a psychic impression" was just a quote from someone posting in a thread.

Things that wouldn't have a psychic impression would be, like, a rock on the ground; something naturally created that was never touched or built by someone. Which is why I find it hard to believe the bust has no psychic impression.

But, Okay. If you say it doesn't, then strangely it doesn't.

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Skivven Steelwhiskers wrote:

Skivven doubles his peeling speed upon noticing the new challenger, his mithral tailblade now a blur.

[Dice=sleight of hand, heroism]1d20+20+2

Didn't you mean "sleight of tail"? ;-P

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Ready to move on.
Also, we should search the monks before we wake them up...

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Shall we talk to - or interrogate - the monks and their master?

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Grunjar wrote:
Shall we talk to - or interrogate - the monks and their master?

@Party: Shall we interrogate or not?

Also, even if we do not eant to do that - maybe they have some stuff we could use?

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Yes. I'm wondering why Skivven keeps avoiding having us speak to the monks.

I suggest that those of us that want to speak with the monks go ahead and do so.

The Exchange

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Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven prefers to deal with facts instead of relying on mind controlled monks for information. A way to gather facts is to fully secure the area and search it inside out before THEN, if all else has failed, attempting to interrogate. Skivven prefers stealth instead of laying his cards on the table or hurting people for no reason.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

I'm worried about them waking while we're exploring, then escaping, only to ambush us somewhere else.

But, alright. I'll just follow along.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

If you're worried about that, set a timer to go give them each a light slap over the mouth every hour...


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Inga Blücher wrote:
Where is this happening on the map? Our PC icons are all over the place.

As Skivven mentioned, he is exploring the hall to the northwest, where he and Grunjar's tokens are.


Skivven can take a surprise round move action to get clear, but I'm going to rule he can't use the camouflage blanket indoors as it isn't the right terrain, so he doesn't need the second move anyway.


Inga Blücher wrote:
Wait a sec! My perception check didn't detect anything!?!

It certainly detected the silence! What else would it have detected?

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

Inga would not have been caught flat footed, thereby, the attack would've missed.


Very well, I will delete the 4 non lethal from the tracker on the next update.


As your characters continue to investigate the monastery, please remember to update your token locations so it is easier to adjudicate character actions when combat or obstacles trigger. Determining which room your post refers to is much easier when I can see you’ve just moved there. There was not supposed to be a surprise round in this case but it was the easiest shorthand to reconcile the stated actions with initiative starting.

Sovereign Court

NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

I'm quite confused. I'm sorry.

Maybe I should drop from this game.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Inga Blücher wrote:

I'm quite confused. I'm sorry.

Maybe I should drop from this game.

;-( I hope you'll stay...

This scenario is a bit different from the others that I played before. I am curious what will happen next.

Sovereign Court

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NG f human Spiritualist 10| HP 73/73 | AC 20 (+2 Klaus), t14, ff16 (+1 vs. crits) | F +11, R +10, W +15 (+2 Klaus adjac.) | Perc. +16 | Stealth +12 | Init +7 | speed 30' | CMB +7, CMD 21 | +19 concentration | Faction missions | Active Conditions: fly, shield +4 AC

I'm gonna stay. I kinda have no clue what's going on. This scenario is very confusing, but also quite interesting.

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9
Grandmaster TOZ wrote:
Combat ended for parley!

:-O Wow, that actually worked this time! :-D


Yeah, it's like the leader of this group isn't under enchantment. :)

Silver Crusade

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#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

I definitely like that better! :-)

@Party: If someone else wants to take over the conversation with the paladin(!), Grunjar will be happy to stand back. With his low CHA he is certainly no diplomat, and his part - proving we are not all evil and stopping the fight - is already done.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Nope!

Please keep talking Grunjar! :)

The only time you'll want Skivven say anything is when you need to lie to or swindle someone! ;)


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Silence zone has been roughly circled in blue.

Silver Crusade

#08-00 The Cosmic Captive Male CG Dwarf Cleric 9 | HP 66/66 | AC 25 T 11 FF 25 | CMB +7, CMD 18 | F: +10, R: +5, W: +16 (+2 vs. Poison/Spells/SLAs, +2 vs. charm/comp.) | Init +6 | Heal +12, Perc +18 darkv. 60' (Stonecunning: +2 extra), SM: +12 | Speed 30ft | Lucky Number: 9

Drusilla, I took the liberty to move you next to the Temple doors. I hope that's ok...


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Alright, my other table has wrapped, so I have my full attention on this one. We are at the effective halfway point now.

Liberty's Edge

Female Human Fighter (9) Init +2 HP 103/103 AC 24 T 12 FF 22 Fort +10 Ref +6 Will +6 Per +10 Move 30 CLW Wand 21/50

Thankies, too much work these days!


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Inga Blücher wrote:
Wouldn't we be able to detect it with a detect magic & spellcraft check? It seems we only got a chance to detect the 3 items stuck to the tree.
Grandmaster TOZ wrote:
At the temples center, a round wooden pillar rises out of the floor, stretching up to support the roof ninety feet above.

As soon as you get them within the 60ft cone, of course!

The problem with detecting the shaping spell is that wood shape is an instantaneous duration spell. Thus there is no aura to detect.

Instantaneous wrote:
The spell energy comes and goes the instant the spell is cast, though the consequences might be long-lasting.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 3rd / Ranger 2nd| HP:108/108 | AC:31 T:20 FF:23| CMB:13 CMD:30 | Saves F:+13 R:+23 W:+9 (+2 vs enchantments) | Init:+14 | Per: +25

That’s the second save or die roll one of my PCs has had to make this month, must be catching…

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.
Grandmaster TOZ wrote:

The problem with detecting the shaping spell is that wood shape is an instantaneous duration spell. Thus there is no aura to detect.

Lingering auras may be present if shaping was recent, as per detect magic spell. Otherwise we're looking at knowledge Arc DC 20 + spell level to id effects of existing spell perhaps?


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Yep. Sadly, Inga’s roll was not high enough for that.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

@GM: just to confirm - did we explore all rooms yet? Skivven is feeling peckish in his hunger for facts... ;)


Maybe you should ask Jathyl for some. :)

Would it help if I split up my posts into multiples so things aren't missed? Also, are Daedin and Skivven leaving the manuscript piece on the pillar?


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Grandmaster TOZ wrote:
”It is my tree! Steal from it again, meat, and I shall destroy every build and control all flesh on this island.”

Ahem. That was supposed to be buildings. Stupid phone.

I mean, destroying your character builds would be amazing, but no, nothing in this scenario can do that. :P

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