Hrothgarn Jotunsmith
|
| Arthur Stonefire |
Dominique leads Thorin and Hrothgarn to the teleportation circles. "If only we can shape more than steel together!"
Hrothgarn Jotunsmith
|
| RARGHG |
(I will follow Kislum and Skurbrund to Cinder)
RARGHG will scan the town for any obvious signs of commotion or signs her other guild mates are there.
perception: 1d20 + 13 ⇒ (12) + 13 = 25
Depending on what she sees, she will just run off in that directions with her scythe in hand. She will carry steph on her back since she is small enough.
She will say to Kislum and skurbrund, “I am going to run around town to find the others now. You could follow if you want or you could go your own way, possibly taking advantage of the chaos I am sure will happen when I run around with a scythe drawn.”
| Steph mute |
Steph will cast an extended bull strength with powerful change on her mistress once she starting running. It lasts for 16 minutes( 2x 8minutes) and she will expend one of her 3rd lvl slots.
| Arthur Stonefire |
| GM Wolf |
Cinder is already in a state of chaos. You can see smoke rising from many parts of the town, though that is likely normal considering there is an active volcano nearby. However, you do hear a lot of combat going on.
As you get to Cinder... Steph casts the spell?
As RARGHG comes charging towards the wall, the guards shout and run. "What is that!?! We are all going to die!!!"
| Steph mute |
basically yeah just as RARGHG starts moving into the town
| RARGHG |
** spoiler omitted **
| Desseer Arnalc |
| Thorin Spellsplitter |
Arriving in Cinder, the dwarf looked around with distaste written on his face. ”This place is in chaos.” He said, with almost an exasperated voice. Looking up at Hrothgarn, he came to the conclusion that they were not going to blend in. ”I truly hope that the people we were sent to ally with are not behind this. Or if they are, that they have a good reason for this bedlam.”
| RARGHG |
Vital Strike: 1d20 + 24 ⇒ (16) + 24 = 40
Vital Strike: 8d6 + 43 ⇒ (3, 5, 6, 1, 1, 6, 3, 4) + 43 = 72
| Ink the Spot |
he slays indiscriminately, brutally with his body seemingly weapons. He strikes hard and fast, slitting throats crushing skulls and stabbing hearts. He is then stands atop the building across and watches his handy work, his shilouette able to be seen from the streets that a masked vigilante had down the work.
| RARGHG |
So for vital strike for instance:
+26(base strength mod(+13) x2) +9(power attack) + 6(steph’s buff adds another 6 Str so 6 more damage)+1 weapons training +1 (enchantment) +2( specialisation)= +45
Hrothgarn Jotunsmith
|
| 1 person marked this as a favorite. |
| RARGHG |
vita only doubles the weapon dice. Not the extra modifiers
I am not doubling modifiers from vital strike but from overhand chop. Backswing works the same but for every attack after the first on a full attack instead
| RARGHG |
I missed the archetype bonus. My apologies
| RARGHG |
| Kislum Thrallmaster |
Kislum will patiently wait behind skarbrund and RARGHG as they break down the gate since she lacks their raw strength.
She will however use her children of the night ability to summon 3 plague zombies (plague zombies have two HD apparently) to spread plague and chaos through the town once the gate is broken down. They arrive in 5 rounds or 30 seconds
2d6 ⇒ (4, 1) = 5
| Kislum Thrallmaster |
Before heading into town herself though, she will make sure to instruct the few servants she brought along to bury her coffin nearby the town leaving a small hole open to air so she has a safe place to retreat to if she needs it. Once she tells them she will join Skarbrund and RARGHG in their… rampage/search(?)
| Thorin Spellsplitter |
"While we figure this out, I believe that we need to get as many civilians out of here as we can. It appears as if though the main gate is under attack, from the crashing sounds. But there will be other entrances. Ones that we can quite easily hold." He looked up at his comrade, straining his neck to do so. He could think of many reasons for the destruction occurring. Conquest. Settling a grudge. Even sending a message. But regardless, the wanton loss of innocent life sat ill with him.
Hrothgarn Jotunsmith
|
| GM Wolf |
If you approach a guard they ask, "Whom do you serve?"
---
In response to Dominique, "Our Craterlord has been slain and we have repelled other gangs from our ward."
| Dominique Silverstone |
We teleport out of the Dragon Glory's Guildhall. To an obelisk. Then after a 10 minute cool down you teleport to another obelisk. From there you travel by foot for a half hour until you come to the Northern Gate. There you enter into a merchant ward and it looks relatively vacant. There are no people on the streets and only a few guards.
If you approach a guard they ask, "Whom do you serve?"[/qoute]
"Greetings we serve a higher purpose. What is going on? We are here to help."
| Desseer Arnalc |
Knowledge Arcana: 1d20 + 18 ⇒ (17) + 18 = 35
Knowledge Arcana: 1d20 + 18 ⇒ (5) + 18 = 23
If the effects won't affect my following tactic, he will proceed.
While invisible, he will stare and then cast Hold Person on the Craterlord. (DC 29 at a -2, using ppp to increase the DC to what I said)
After he will cast Detect Thoughts (DC 23 at a -2), and address the Craterlord. "Tell me where your greatest treasures are or I'll kill you."
Bluff: 1d20 + 29 ⇒ (5) + 29 = 34
Desseer is planning on killing him anyway.
| Thorin Spellsplitter |
Diplomacy: 1d20 + 16 ⇒ (15) + 16 = 31
”Aye.” Thorin called from way up on high. ”It seems to us that your town is under attack. We would assist in securing the safety of the the townsfolk. But if you could tell us exactly what is happening, then we would be in a much better position to lend our aid.”
| Dominique Silverstone |
"If our allies are the cause of this, they'd better have a tale worth telling,"
He eyes the giant, "Oh sir, calling them allies would be a far stretch. I believe we have a non aggression pact at the most to the least of understanding to not be in each other's way."
| GM Wolf |
@The Southern Gate:
Rarghg and Skärbründ attack the gate doors and they shred into chunks. You may walk through the gateway now.
They find burms and other wooden pallisades that might slow them down. The towers hold archers who begin to pelt you with arrows.
A squad of bandit guards come rushing towards you, they are already bloody.
He is unable to respond but you are reading his mind... "What the F$ck?! Why can't I move. Oh crap who did I miss off this time. I hope they don't look behind the painting or the chest at the foot of the bed. I can get to my weapon and..."
| GM Wolf |
After the warning Myriana unfurled her wings and flew into the air as she thundered out, "Behold my beauty nya," and unshackled her brilliance.
Blinding Beauty: DC 21 fort or be blinded. Later the illusion is major image DC 23
Myriana and Iris fly a waltz. Myriana makes many people blind and continues. Most people hunker down and wait once blinded.
| RARGHG |
RARGHG will roar or growl at the guard and attempt to intimidate them into fleeing, because they don’t seem very strong and probably aren’t worth her time killing.
intimidate: 1d20 + 13 ⇒ (1) + 13 = 14
ok nevermind I guess we are fighting
If they don’t run, RARGHG will focus her attention on the guards with bows first when the fight breaks out
inititative: 1d20 + 15 ⇒ (13) + 15 = 28in case you need initiative
| Desseer Arnalc |
Just gotta double check and see if he adds anything. Maybe he'll reveal where his weapon is..
Continue concentrating
| RARGHG |
Can RARGHG examine the towers and see if there is anyway she can knock them down?
are the towers more like free standing sentry towers or are they apart of the towns outer wall like the towers you would find in a castle
If she can’t knock them over, if she momentarily bloodrages to grow to gargantuan(so like 40ftish) could she reach up and grab/attack the archers?
Hrothgarn Jotunsmith
|
| Myriana |
Myriana was quite pleased with the results of their performance so far but she knew they needed more. Yes, eventually the guards would show up but eventually was not soon enough. She led them lower to the street and began to move them closer so that she cold be seen through windows and doorways and balconies. She kept an eye out as they went for what looked like the local Craterlord's headquarters and led them in that direction.
Once they reached it she called out as they came close to the ground, not quite landing, and called out, "Oh Craterlord, come out and dance with us nya!" The illusions had all descended too and continued to dance around them making it hard to tell which of the disparate sets was the real one. "If you don't nya we will just continue our fun, and all of your people will be blinded nya."
| Kislum Thrallmaster |
Kislum will fly herself into the air to look down on the squad of guards before she starts grinning widely. She will feel the spark of mythic power in her being and tug a strand of it loose, a strand that swirls to life in her hands. The swirl condenses into a bead of orange light that fires off towards the squad of guards. “Die, insects.”
wild arcana(fireball): 8d6 ⇒ (6, 1, 1, 1, 6, 3, 6, 6) = 30
| Desseer Arnalc |