Overlord 2, the Other Guild

Game Master BloodWolven

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HP: 196/186 |FH: 13|AC: 46_ T: 32_ FF: 38|Perc: +12, Init: +7 | Fort: +12|Ref: +12|Will: +18|CMB: +14, CMD: 31, Speed 70 ft., 140 ft. fly

Thorin and Hrothgarn:
He greets Hrothgarn after Thorin. "Hail sir! Are you ready to adventure or must I persuade you to leave the forge?"


Ink:
You are successful in killing the Craterlord in the first round, then can easily take his shape... ;)

Desseer:
As the chaos erupts you could try to raid several options:

A Craterlord's stronghold.

A magic item shop: The Emporium, Saddler's Scrolls, or Wanda's Wonderous Wands.

A noble's house.

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

Thorin and Hrothgarn:
Hrothgarn, whom has been standing quietly in the corner listening turns to Dominique and says "A sword has no purpose if it does not leave the anvil it was crafted on. The forge will hold its fire while I walk among the city's kind. Perhaps together we can shape more than steel together." he then looks at Arthur "Thorin trusts you so if you will have me as part of your team, then my hammer, my beasts and the fire that drives them will come to your aid - steady, unyielding, and true." activating the enchantment to grow his hammer back to its full size in emphasis.


NE Male Elf/Fiend 7 | HP 82/82 | AC 24 | SR 18 | Fort +8, Ref +12, Will +19 | Init +6 | Perception +24 | SM +23 P 1st: 2/9, 2nd: 5/9, 3rd: 7/7; M 1st: 6/6, 2nd: 3/5 | ppp: 7/11 | Mp: 3/5

Desseer:
I'd like to go for a Craterlords stronghold. If I have to pick, I'll probably go for Klevin's.


Vitals:
HP: 295/295_ AC: 32 _ T: 17 _FF: -_ Perception +12_Sense Motive +23_Init: +2_Fort: +17+2 vs. poison_Ref: +12_Will: +8 +14 vs charm and compulsion & ench_CMB: +17_CMD: 32_Speed: 40
Skills:
Acro +23_Bluff +26_Climb +24_Dip +23_Disg +23_EscArt+19_HA+11_Intim +21/23 _K (nob/O) +12/+7 _Perform +23_ Ride +14_ SoH +10_ Spell +12_ Stea +12 _Surv +5 _UMD +23_Swim +10

Thorin and Hrothgarn:
With a happy smile he states, "Excellent Hrothgarn! You are welcome in Dragon's Glory if you choose it be it just for this mission or for longer. Good luck on your mission. They are a roudy bunch!"

Dominique leads Thorin and Hrothgarn to the teleportation circles. "If only we can shape more than steel together!"


Desseer:
You make your way to Klevin's stronghold. The guards outside seem alert and would not let you in... without encouragement. Otherwise you infiltrate another way...

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

Thorin and Hrothgarn:
are the Teleporters big enough for my Triceratops?


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

(I will follow Kislum and Skurbrund to Cinder)

RARGHG will scan the town for any obvious signs of commotion or signs her other guild mates are there.

perception: 1d20 + 13 ⇒ (12) + 13 = 25

Depending on what she sees, she will just run off in that directions with her scythe in hand. She will carry steph on her back since she is small enough.

She will say to Kislum and skurbrund, “I am going to run around town to find the others now. You could follow if you want or you could go your own way, possibly taking advantage of the chaos I am sure will happen when I run around with a scythe drawn.”


Female Advance Mutant Half elf Transmuter 6 |Init +11|Senses low-light vision; Perception + 11|AC 20, touch 14, flat-footed 17|hp 57|Fort +5, Ref +5, Will +7 (+3 vs. charm and compulsion); +2 vs. enchantments, +4 Competence bonus vs. disease|

Steph will cast an extended bull strength with powerful change on her mistress once she starting running. It lasts for 16 minutes( 2x 8minutes) and she will expend one of her 3rd lvl slots.


Vitals:
HP: 295/295_ AC: 32 _ T: 17 _FF: -_ Perception +12_Sense Motive +23_Init: +2_Fort: +17+2 vs. poison_Ref: +12_Will: +8 +14 vs charm and compulsion & ench_CMB: +17_CMD: 32_Speed: 40
Skills:
Acro +23_Bluff +26_Climb +24_Dip +23_Disg +23_EscArt+19_HA+11_Intim +21/23 _K (nob/O) +12/+7 _Perform +23_ Ride +14_ SoH +10_ Spell +12_ Stea +12 _Surv +5 _UMD +23_Swim +10

Thorin and Hrothgarn:
He would answer your question, "Why yes they are. It merely has a limit of how many living creatures can be transported. Since our Shadow Demon is able to transport 7 individuals, the three of you and the triceretops should not be a problem."


Cinder is already in a state of chaos. You can see smoke rising from many parts of the town, though that is likely normal considering there is an active volcano nearby. However, you do hear a lot of combat going on.

Ariel view of Cinder:
You quickly notice that there is fighting going on all over town. There are seven distinct wards.

As you get to Cinder... Steph casts the spell?

As RARGHG comes charging towards the wall, the guards shout and run. "What is that!?! We are all going to die!!!"


just to make sure:

Skärbründ and Kislum arrive with Rarhg?


Female Advance Mutant Half elf Transmuter 6 |Init +11|Senses low-light vision; Perception + 11|AC 20, touch 14, flat-footed 17|hp 57|Fort +5, Ref +5, Will +7 (+3 vs. charm and compulsion); +2 vs. enchantments, +4 Competence bonus vs. disease|

basically yeah just as RARGHG starts moving into the town


Skärbründ lands behind him with a thud. He could have easily gotten over the walls, but this was more thematic.

Lifting his twin axes

"Little pig little pig, let me in" he roars with a sinister laugh as he advances on the gates, his intent is to break them down completely


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Skärbründ wrote:
** spoiler omitted **

basically:
I tagged along with you after innessense(?) asked if I was going to follow you guys to cinder

NE Male Elf/Fiend 7 | HP 82/82 | AC 24 | SR 18 | Fort +8, Ref +12, Will +19 | Init +6 | Perception +24 | SM +23 P 1st: 2/9, 2nd: 5/9, 3rd: 7/7; M 1st: 6/6, 2nd: 3/5 | ppp: 7/11 | Mp: 3/5

Desseer:
Desseer will cast Invisibility and then use his wings to fly to access the stronghold if that is possible. If not, he will use Deep Slumber (Sleep with a cap of 11 HD) on the guards.


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

Dwarf and Giant:

Arriving in Cinder, the dwarf looked around with distaste written on his face. ”This place is in chaos.” He said, with almost an exasperated voice. Looking up at Hrothgarn, he came to the conclusion that they were not going to blend in. ”I truly hope that the people we were sent to ally with are not behind this. Or if they are, that they have a good reason for this bedlam.”


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG:
As RARGHG just reaches the gate, she will raise her scythe over her head and attempt to break down the gate. She wont use bloodrage just yet, saving that for an actual fight

Vital Strike: 1d20 + 24 ⇒ (16) + 24 = 40
Vital Strike: 8d6 + 43 ⇒ (3, 5, 6, 1, 1, 6, 3, 4) + 43 = 72


+43? That's a lot of damage. How's you manage that?


Ink:
Ink decides to burn the Slumlords house and kill many of his lieutenants and any other Craterlord lackey who tries to stop him. He does this as a cloth wrapped and cloak of tattered look that is grey skinned covered in tattoos.

he slays indiscriminately, brutally with his body seemingly weapons. He strikes hard and fast, slitting throats crushing skulls and stabbing hearts. He is then stands atop the building across and watches his handy work, his shilouette able to be seen from the streets that a masked vigilante had down the work.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

ooc math:
you can look at my sheet for the math but the gist, backswing/overhand chop from two handed fighter lets me get double Str on two handed attacks(On the first hit(so when I vital strike, sudden charge) or on my second hit when I full attack). Mythic power attack lets me add a +6 on every hit, but since I always two hand, this means it’s always a +9(1.5x bonus). weapon training adds a +1 and enchantment adds a +1. Come to think about it I have weapon specialisation too so it should be a +45. My bad lemme edit my sheet

So for vital strike for instance:
+26(base strength mod(+13) x2) +9(power attack) + 6(steph’s buff adds another 6 Str so 6 more damage)+1 weapons training +1 (enchantment) +2( specialisation)= +45

Grand Lodge

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Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

Dwarf and Giant:
Hrothgarn's gaze swept over the city, smoke rising from shattered wards and the glow of fires licking at rooftops. He gave a rumbling snort, half frustration, half amusement. "If our allies are the cause of this, they'd better have a tale worth telling," he said, voice rolling like thunder through the haze. Giving Ironskull and Bloodmaw a quick pat on either side of him, he looks at Thorin and sparks seem to dance in his eyes as he speaks, "Still - better to forge with flame than rot in cold stone. Come Thorin, lets see which side of the anvil they stand on"


vita only doubles the weapon dice. Not the extra modifiers


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Skärbründ wrote:
vita only doubles the weapon dice. Not the extra modifiers

Overhand chop:
Overhand chop

At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

I am not doubling modifiers from vital strike but from overhand chop. Backswing works the same but for every attack after the first on a full attack instead


I missed the archetype bonus. My apologies


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
Skärbründ wrote:
I missed the archetype bonus. My apologies

yay two more damage:
no worries you actually help me realise I wasn’t including weapon specialisation for some reason in my math so I get even more damage(I realised why, it was marked in my Herolab sheet as unspecified bonus so I thought it was an error lol)

full attack on door

Wrack 1: 1d20 + 18 ⇒ (16) + 18 = 34
Wrack 2: 1d20 + 13 ⇒ (15) + 13 = 28
Ruin 1: 1d20 + 18 ⇒ (18) + 18 = 36
Ruin 2: 1d20 + 13 ⇒ (13) + 13 = 26

2d6 + 24 ⇒ (1, 4) + 24 = 29

2d6 + 24 ⇒ (4, 2) + 24 = 30

2d6 + 21 ⇒ (6, 5) + 21 = 32

2d6 + 21 ⇒ (5, 2) + 21 = 28

adamantine weapons.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

ooc suggestion:
psst you might as well roll damage on all the hits in the same message so it’s easier for the dm. So they can just say number 1-3 hits you dealt X damage and proceeding onto the next action rather than saying it hits and waiting on you to roll damage


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

Kislum will patiently wait behind skarbrund and RARGHG as they break down the gate since she lacks their raw strength.

She will however use her children of the night ability to summon 3 plague zombies (plague zombies have two HD apparently) to spread plague and chaos through the town once the gate is broken down. They arrive in 5 rounds or 30 seconds

2d6 ⇒ (4, 1) = 5


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

Before heading into town herself though, she will make sure to instruct the few servants she brought along to bury her coffin nearby the town leaving a small hole open to air so she has a safe place to retreat to if she needs it. Once she tells them she will join Skarbrund and RARGHG in their… rampage/search(?)


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

Dwarf and Giant:

"While we figure this out, I believe that we need to get as many civilians out of here as we can. It appears as if though the main gate is under attack, from the crashing sounds. But there will be other entrances. Ones that we can quite easily hold." He looked up at his comrade, straining his neck to do so. He could think of many reasons for the destruction occurring. Conquest. Settling a grudge. Even sending a message. But regardless, the wanton loss of innocent life sat ill with him.

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

Dwarf and Giant:
"I agree with that assessment. Let us go secure an entrance. We can protect others as they evacuate, by claw or by hammer we will protect them." Turning to Thorin after scanning the vicinity "Chaos or not, a triceratops clears a path better than any diplomat. Mount up, Thorin — we’ll make the streets remember the shape of discipline."


Desseer:
Excellent.

With your flight and invisibility you easily infiltrate the stronghold. You find the Craterlord Klevin surrounded by women in his bedroom. There are magical auras on the women and himself. Most of them are mostly nude and resting.

Ink:
Not many escape you. The house is aflame.


Half dragon, Dwarf and Giant:
We teleport out of the Dragon Glory's Guildhall. To an obelisk. Then after a 10 minute cool down you teleport to another obelisk. From there you travel by foot for a half hour until you come to the Northern Gate. There you enter into a merchant ward and it looks relatively vacant. There are no people on the streets and only a few guards.

If you approach a guard they ask, "Whom do you serve?"

---
In response to Dominique, "Our Craterlord has been slain and we have repelled other gangs from our ward."


HP: 196/186 |FH: 13|AC: 46_ T: 32_ FF: 38|Perc: +12, Init: +7 | Fort: +12|Ref: +12|Will: +18|CMB: +14, CMD: 31, Speed 70 ft., 140 ft. fly

Half dragon, Dwarf and Giant:
Quote:

We teleport out of the Dragon Glory's Guildhall. To an obelisk. Then after a 10 minute cool down you teleport to another obelisk. From there you travel by foot for a half hour until you come to the Northern Gate. There you enter into a merchant ward and it looks relatively vacant. There are no people on the streets and only a few guards.

If you approach a guard they ask, "Whom do you serve?"[/qoute]

"Greetings we serve a higher purpose. What is going on? We are here to help."


NE Male Elf/Fiend 7 | HP 82/82 | AC 24 | SR 18 | Fort +8, Ref +12, Will +19 | Init +6 | Perception +24 | SM +23 P 1st: 2/9, 2nd: 5/9, 3rd: 7/7; M 1st: 6/6, 2nd: 3/5 | ppp: 7/11 | Mp: 3/5

Desseer:
Desseer will take a few moments to identify the magical effects on the Craterlord and the ladies.
Knowledge Arcana: 1d20 + 18 ⇒ (17) + 18 = 35
Knowledge Arcana: 1d20 + 18 ⇒ (5) + 18 = 23

If the effects won't affect my following tactic, he will proceed.

While invisible, he will stare and then cast Hold Person on the Craterlord. (DC 29 at a -2, using ppp to increase the DC to what I said)

After he will cast Detect Thoughts (DC 23 at a -2), and address the Craterlord. "Tell me where your greatest treasures are or I'll kill you."

Bluff: 1d20 + 29 ⇒ (5) + 29 = 34
Desseer is planning on killing him anyway.


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

Half dragon, Dwarf and Giant:

Diplomacy: 1d20 + 16 ⇒ (15) + 16 = 31

”Aye.” Thorin called from way up on high. ”It seems to us that your town is under attack. We would assist in securing the safety of the the townsfolk. But if you could tell us exactly what is happening, then we would be in a much better position to lend our aid.”


HP: 196/186 |FH: 13|AC: 46_ T: 32_ FF: 38|Perc: +12, Init: +7 | Fort: +12|Ref: +12|Will: +18|CMB: +14, CMD: 31, Speed 70 ft., 140 ft. fly

Half dragon, Dwarf and Giant:

Quote:
"If our allies are the cause of this, they'd better have a tale worth telling,"

He eyes the giant, "Oh sir, calling them allies would be a far stretch. I believe we have a non aggression pact at the most to the least of understanding to not be in each other's way."


Half dragon, Dwarf and Giant:

The guard relays with uncertainty, "Honestly I don't know it's hard to tell what's going on it seems like the other wards are in disarray more than us."


@The Southern Gate:
Rarghg and Skärbründ attack the gate doors and they shred into chunks. You may walk through the gateway now.

They find burms and other wooden pallisades that might slow them down. The towers hold archers who begin to pelt you with arrows.

A squad of bandit guards come rushing towards you, they are already bloody.

Desseer:
The school would be enchantment. The other items on the craterlord are abjiration, transformation, and illusion.

He is unable to respond but you are reading his mind... "What the F$ck?! Why can't I move. Oh crap who did I miss off this time. I hope they don't look behind the painting or the chest at the foot of the bed. I can get to my weapon and..."


Myriana wrote:


After the warning Myriana unfurled her wings and flew into the air as she thundered out, "Behold my beauty nya," and unshackled her brilliance.

Blinding Beauty: DC 21 fort or be blinded. Later the illusion is major image DC 23

Myriana and Iris fly a waltz. Myriana makes many people blind and continues. Most people hunker down and wait once blinded.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

RARGHG will roar or growl at the guard and attempt to intimidate them into fleeing, because they don’t seem very strong and probably aren’t worth her time killing.

intimidate: 1d20 + 13 ⇒ (1) + 13 = 14

ok nevermind I guess we are fighting

If they don’t run, RARGHG will focus her attention on the guards with bows first when the fight breaks out

inititative: 1d20 + 15 ⇒ (13) + 15 = 28in case you need initiative


NE Male Elf/Fiend 7 | HP 82/82 | AC 24 | SR 18 | Fort +8, Ref +12, Will +19 | Init +6 | Perception +24 | SM +23 P 1st: 2/9, 2nd: 5/9, 3rd: 7/7; M 1st: 6/6, 2nd: 3/5 | ppp: 7/11 | Mp: 3/5

Desseer:
"Speak!" Tiefling-Desseer says with feigned anger."Tell me where you keep your valuable magic! I will not waste time with you!"

Just gotta double check and see if he adds anything. Maybe he'll reveal where his weapon is..

Continue concentrating


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Can RARGHG examine the towers and see if there is anyway she can knock them down?

are the towers more like free standing sentry towers or are they apart of the towns outer wall like the towers you would find in a castle

If she can’t knock them over, if she momentarily bloodrages to grow to gargantuan(so like 40ftish) could she reach up and grab/attack the archers?

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

Half dragon, Dwarf and Giant:
Hrothgarn's eyes flare as molten steel as he listens to Dominique "If that’s non-aggression, I’m a pacifist blacksmith— and that’s a lie twice over." His eyes cooling as he looks at the guard, he tilted his head slightly, as though acknowledging a fine strike, then said "Discipline under fire — that’s rarer than steel that never dulls. Well done."


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Myriana was quite pleased with the results of their performance so far but she knew they needed more. Yes, eventually the guards would show up but eventually was not soon enough. She led them lower to the street and began to move them closer so that she cold be seen through windows and doorways and balconies. She kept an eye out as they went for what looked like the local Craterlord's headquarters and led them in that direction.

Once they reached it she called out as they came close to the ground, not quite landing, and called out, "Oh Craterlord, come out and dance with us nya!" The illusions had all descended too and continued to dance around them making it hard to tell which of the disparate sets was the real one. "If you don't nya we will just continue our fun, and all of your people will be blinded nya."


Ink wige into his preistly robes and begin to move towards the safe house, not in a hurry but not slow either.


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

Kislum will fly herself into the air to look down on the squad of guards before she starts grinning widely. She will feel the spark of mythic power in her being and tug a strand of it loose, a strand that swirls to life in her hands. The swirl condenses into a bead of orange light that fires off towards the squad of guards. “Die, insects.”

wild arcana(fireball): 8d6 ⇒ (6, 1, 1, 1, 6, 3, 6, 6) = 30


Would Ink see or hear more of the destruction happening around him


NE Male Elf/Fiend 7 | HP 82/82 | AC 24 | SR 18 | Fort +8, Ref +12, Will +19 | Init +6 | Perception +24 | SM +23 P 1st: 2/9, 2nd: 5/9, 3rd: 7/7; M 1st: 6/6, 2nd: 3/5 | ppp: 7/11 | Mp: 3/5

Desseer:
Once Desseer verifies the information and tries to get more, Desseer walks over and coup de gras the Craterlord. After that, he checks behind the painting and in the chest, as well as uses Detect Magic to find more stuff.

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