
![]() |

That is a success to reduce the task to 30 minutes.

![]() |

Benoit and TEC-9 lead the way into the final room.
Benoit Perception: 1d20 + 17 ⇒ (10) + 17 = 27
TEC-9 Perception: 1d20 + 14 ⇒ (15) + 14 = 29

![]() |

Beyond the collapse is the interior of a storm engine. You can swim through its channels and component parts to get an inside look at the machine. Fully exploring the storm engine’s interior requires 1 hour.
Engineering checks please.

![]() |

Ah, that's more like it. the vesk enjoys clearing away the debris. Better way of gettign a workout in than testing the abs against the squeeze of a giant. You're not bad at lifting either there Benoit.
Now... her voice trails off as she swims into around the machine. What sort of thing is this? And is this one powered by dying cute pets or something...
Engineering: 1d20 + 9 + 1d6 + 1 ⇒ (10) + 9 + (2) + 1 = 22

![]() |

Engineering: 1d20 + 26 ⇒ (16) + 26 = 42 +4 with tools or Library Chip
Neroo decides to swim through, wanting to take a good look at the storm engines.
Responding to Krara she adds I wonder about that too...

![]() |

Following others, EKi jumps into water and conducts through investigation of engine's interior. "We may haven't yet seen the worst of it."
Engineering: 1d20 + 21 ⇒ (20) + 21 = 41

![]() |

Carlos is moving quietly behind you. He's not an engineer, so he's just trying not to get in the way...
GM, two questions: how long has it been since we came down here to this dungeon, so to speak? And do you mind if I take Carlos's undead friend with him?

![]() |

Those that beat a 29 after swimming through the device gain insight into its construction, function, and can reproduce it adequately as basic blueprints once above water.
Make perception checks.

![]() |

Engineering: 1d20 + 22 ⇒ (18) + 22 = 40
Benoit Perception: 1d20 + 17 ⇒ (19) + 17 = 36
TEC-9 Perception: 1d20 + 14 ⇒ (20) + 14 = 34

![]() |

Perception: 1d20 + 15 ⇒ (20) + 15 = 35

![]() |

Carlos Perception: 1d20 + 24 ⇒ (3) + 24 = 27
Unfortunately no one spots the static charge buildup in the machinery as you go past.
electricity discharge: 10d12 ⇒ (11, 5, 1, 1, 1, 6, 11, 1, 10, 2) = 49 ref DC 21 for half

![]() |

Reflex save: 1d20 + 11 ⇒ (19) + 11 = 30

![]() |

Benoit Reflex Save: 1d20 + 12 ⇒ (17) + 12 = 29
TEC-9 Reflex Save: 1d20 + 5 ⇒ (17) + 5 = 22
Benoit's electrostatic field absorbs some of the damage that gets through. Benoit takes 9 points of damage and TEC-9 24.

![]() |

Reflex: 1d20 + 13 ⇒ (17) + 13 = 30
Gah! Krara says as she gets zapped again. only 14 after the save and her resistance 10

![]() |

Reflex Neroo: 1d20 + 11 ⇒ (16) + 11 = 27
Reflex Drone: 1d20 + 12 ⇒ (15) + 12 = 27
Both Neroo and her drone are able to avoid the worst of the damages!

![]() |

carlos ref: 1d20 + 10 ⇒ (20) + 10 = 30
Now you know where that came from, an engineering check is required to disable the trap before it does it again.

![]() |

Benoit takes out his trapsmith's tool kit so he has the instruments to work on disabling the trap.
Engineering (Take 20): 20 + 22 + 4 = 46 He'll also use Remote Hack to disable the device from 50' away.

![]() |

And that is a successful disable.

![]() |

Now you've done your prelim survey you know the following:
B1: The Entry Shaft. It will take you 4 hours to recover 2 bulk of cultural relics from this chamber, primarily tools and small items accidentally dropped, like screws, buttons, and coins, and can salvage 6 bulk of mechanical components and pipework.
B2: Employee Quarters. It will take four hours to collect 4 bulk of cultural relics.
B3: Control Room. With 2 hours of work, you can uncover 3 bulk of cultural relics from this chamber.
B4: Storm Engine: It will take you an hour to make a 3D laser map of this room.
B5: Power Core. It will take you four hours to three D laser map this room.

![]() |

Well, looks like we're in here for the long haul. Krara mutters, annoyed. The Society always made it clear documenting and paperwork are part of the job but it's been a while since any of the missions they've sent me on have actually involved that instead of dealing with a surprise crisis.
So that looks like 15 hours of work by my math. How long have we been down here so far? And can we do all that work today without getting fatigued? If not, We may want to fit in a rest in there.
In terms of order, Krara would suggest mapping the Engine and Core rooms first, before retrieving and cataloguing the actual artifacts. To her knowledge and schematics are way more valuable than boring museum pieces.

![]() |

About an hour, and since B2 is dry, you can rest in there.

![]() |

@GM Is it possible to split the group for doing each tasks?
May be between our drones and us, we could try to split the work? proposes Neroo

![]() |

Benoit will take a rest to regain stamina and repair the damage on TEC-9 before helping out. Unfortunately TEC-9 has no arms to speak of, but I suppose things can be loaded on it and then taken up to the surface.

![]() |

Eki will also rest to regain stamina.

![]() |

I think we can all work these 15 hours and then take a long rest.

![]() |

"Let's get to to work. Like Krara said we can 3D map the storm engine and power core rooms first and then take care of the cultural relics after that. No slacking, I might be dead before we finish if we don't work quickly."

![]() |

You can allocate your time and resources as you see fit, and Benoit is still alive at the end of it. Once you're all done you can pack everything up and head for shore.
The tide is coming in as you leave and the party must swim to the shore, rather than walk, as the sandbar is now submerged under the ocean. Swimming in these calm waters doesn’t require an Athletics check.
Once ashore, the fire giants welcome you and ask after your exploration. As soon as your finds are all hauled ashore ...
The fire giants smile cheerfully. Thanks for your help, Starfinders! We couldn’t have gotten such a good haul ourselves! The Cloud Imperium makes raiding these ruins tough, and with you doin’ all the work we didn’t even have to get wet!
The giants guffaw as they draw weapons. So long, Starfinders! And thanks for all your help!
Initiatives:
Benoit: 1d20 + 5 ⇒ (3) + 5 = 8
Carlos: 1d20 + 5 ⇒ (6) + 5 = 11 1d20 + 5 ⇒ (13) + 5 = 18
Eki: 1d20 + 4 ⇒ (14) + 4 = 18
Krara: 1d20 + 6 ⇒ (8) + 6 = 14
Neroo: 1d20 + 4 ⇒ (15) + 4 = 19
Igvale: 1d20 + 12 ⇒ (19) + 12 = 31
Roros: 1d20 + 12 ⇒ (20) + 12 = 32
Both giants trick attack, both aiming at Benoit, with their parallax laser pistols.
trick: 1d20 + 31 ⇒ (12) + 31 = 43
plp: 1d20 + 23 ⇒ (10) + 23 = 33 fire: 5d4 + 14 ⇒ (2, 2, 1, 4, 2) + 14 = 25
trick damage: 7d8 ⇒ (4, 7, 3, 3, 5, 1, 5) = 28
trick: 1d20 + 31 ⇒ (12) + 31 = 43
plp: 1d20 + 23 ⇒ (16) + 23 = 39 fire: 5d4 + 14 ⇒ (2, 3, 3, 3, 1) + 14 = 26
trick damage: 7d8 ⇒ (3, 2, 2, 3, 2, 5, 5) = 22
Everyone is up.

![]() |

Benoit was just about to make an irreverent comment to the giants when they suddenly pull out their laser pistols and fry him. Caught completely by surprise, the dwarf wobbles on his feet as smoke swirls around his armor and small fires smolder on his chests and arms. 9/110 stamina.
"Is that all ye got? I'm going to die someday, but it won't be today."
Benoit charges straight at the closest giant. The fires on his chest and arms go out, though his run across the sand looks more like a drunken stumble.
With his nova lance in hand he flicks a few custom switches on its hilt and the plasma jet on its end roars to to life as he jabs it at the giant. Overcharge and 10' reach. Is the picture on their tokens with them holding swords correct? If they don't have melee weapons out I'll have Benoit move right up next to the one he is fighting since it won't trigger an AOO.
Nova Lance + Coordinated Assault vs. White EAC: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Electricity/Fire + Overcharge Damage: 3d4 + 16 + 2d6 ⇒ (2, 1, 3) + 16 + (1, 3) = 26
Everyone making a ranged attack on white gets a +1 bonus to their attack roll from Benoit's Coordinated Shot feat.
TEC-9's battle computer determines that its maximum firepower protocol is relevant for this situation. The drone's colossus coil aligns on the same giant Benoit is attack and it releases two hair raising arcs of electricity. Spending 1 resolve point to full attack with a -4 penalty, 4/5 resolve points.
Colossus Coil + Coordinated Shot + Coordinated Assault vs. White EAC: 1d20 + 12 - 4 + 1 + 1 ⇒ (5) + 12 - 4 + 1 + 1 = 15
Electricity Damage: 3d8 + 11 ⇒ (4, 5, 7) + 11 = 27
Colossus Coil + Coordinated Shot + Coordinated Assault vs. White EAC: 1d20 + 12 - 4 + 1 + 1 ⇒ (14) + 12 - 4 + 1 + 1 = 24
Electricity Damage: 3d8 + 11 ⇒ (5, 4, 3) + 11 = 23
I moved everyone in the starting area, so TEC-9 could start its turn next to Benoit.

![]() |

No, they didn't have melee weapons out

![]() |

Damn Traitors! Krara gasps in surprise as the giants turn on them. Get them. Especially that one! she yells at the giant Benoit rushes towards before letting off her own blast between the pair.
Improved Get 'Em! on 'white (the one near Benoit) +2 to hit it (on top of Benoit's Coordinated Shot)
Flexible Line should hit both of them
Attack v EAC: 1d20 + 15 ⇒ (5) + 15 = 20 +3 vs White for Electric: 2d8 + 10 ⇒ (4, 2) + 10 = 16

![]() |

You won't die quickly. Your soul will be devoured by what is waiting inside the shadows... Carlos points his finger at the giant woman and something in his indifferent confidence makes her believe that this will happen.
Demoralize: 1d20 + 24 ⇒ (17) + 24 = 41
Move action due Improved Demoralize feat
It seems that every word of this halfling now exudes a contagious, dangerous and alluring madness...
Confusion DC23 Will, both giants (15-ft.-radius burst)

![]() |

Not cool guys! Not cool at all!
Neroo tries to remember something useful about the giants.
Culture: 1d20 + 27 ⇒ (3) + 27 = 30 +4 with Library Chip
She quickly improves her drone's weapon then commands it to attack the one fighting Benoit.
Drone
(Merciful) Staccato Rifle, Surge vs EAC: 1d20 + 14 + 2 - 4 + 1 ⇒ (2) + 14 + 2 - 4 + 1 = 15
Damages, So (NL): 2d10 + 11 + 2 ⇒ (7, 1) + 11 + 2 = 21
(Merciful) Staccato Rifle, Surge vs EAC: 1d20 + 14 + 2 - 4 + 1 ⇒ (11) + 14 + 2 - 4 + 1 = 24
Damages, So (NL): 2d10 + 11 + 2 ⇒ (1, 4) + 11 + 2 = 18

![]() |

In a quick moment Eki draws his side arm, flips a tiny switch and fires sonic ray on the one Krara pointed at. Swift action to draw, move to use Miracle worker
Holy pistol: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
sonic damage: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9

![]() |

Benoit hits Roros but TEC-9 misses. Krara also misses.
will(I): 1d20 + 17 ⇒ (15) + 17 = 32
will(R): 1d20 + 17 ⇒ (17) + 17 = 34
Neroo remembers they're fire giants so, immune to fire, but vulnerable to cold. Neroo's drone also misses. Eki just misses.
((Roros: -26))
((What's the effect of the demoralization?))

![]() |

Only 13 damage on Roros than since Benoit's lance does have electricity and half fire damage.
Eki's shot might hit, I don't think he added the +1 from Benoit's Coordinated Shot feat and the +2 from Krara's Get 'Em.

![]() |

> ((What's the effect of the demoralization?))
Link to Demoralize. Female giant will be shaken for some number of rounds.

![]() |

((Eki just hits then))
((Roros: -22, Igvale: 0, Shaken-2 rnds))
Both giants continue firing at Benoit
Roros (white)
trick: 1d20 + 31 ⇒ (11) + 31 = 42
plp: 1d20 + 23 ⇒ (20) + 23 = 43 fire: 5d4 + 14 ⇒ (1, 2, 2, 4, 2) + 14 = 25
trick damage: 7d8 ⇒ (1, 5, 1, 2, 6, 4, 1) = 20
Igvale (black)
trick: 1d20 + 31 - 2 ⇒ (3) + 31 - 2 = 32
plp: 1d20 + 23 - 2 ⇒ (18) + 23 - 2 = 39 fire: 5d4 + 14 ⇒ (3, 4, 3, 4, 3) + 14 = 31
trick damage: 7d8 ⇒ (8, 4, 3, 6, 8, 6, 3) = 38
Everyone is up.

![]() |

Wow, Benoit is down. That first roll is a critical hit so you have to roll damage again. Depending on how much damage the crit does that first attack might be enough to take him out.
Benoit get fried and falls flat on his face.
TEC-9 freezes in place.

![]() |

crit damage: 5d4 + 14 ⇒ (1, 1, 2, 1, 4) + 14 = 23
If Roros takes Benoit down, Igvale shoots at Krara instead.

![]() |

Ouch

![]() |

Just remembered, Benoit has a dented kasa so he will spend 2 resolve points to negate the critical hit damage from the first attack and the critical hit effect. So, the second attack will still take him out, but at least Krara won't get shot and Benoit won't be on fire.
I'll delay taking Benoit's turn until after everyone else so I can see what they are doing first.

![]() |

Well...we all go some time.
Krara sees Benoit drop, takes a deep breath, then moves swiftly over the sand to get in the face of the injured giant who still doesn't have a melee weapon out, right?
Get to the bikes and get ready to get out of here! she barks back to the other three. Though if you can take some shots at this one in avengement, even better!
move, then Improved Get 'Em on the injured one (Roros?)
Attack v EAC (Flexible line should still hit both): 1d20 + 15 ⇒ (1) + 15 = 16 +2 v Roros for Electrical damage: 2d8 + 10 ⇒ (1, 1) + 10 = 12
Well still probably going to die, but want to put up a bit more of a fight. Using shirt re-roll
Attack shirt re-roll w/ 2 novas v EAC: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Ha!
Extra Crit damage: 2d8 + 10 ⇒ (3, 2) + 10 = 15

![]() |

Benoit took all the damage, so Krara is still untouched.

![]() |

No! says Neroo when Benoit is almost burned to crisp by the Fire Giant.
She empowers her drone's weapon and moves next to the dwarf, ready to heal him while giving the order to her drone to take down the giant that was fighting Benoît.
Drone
Empowered Staccato Rifle, Surge vs EAC: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Damages, So: 2d10 + 11 + 2 + 4d6 ⇒ (1, 2) + 11 + 2 + (1, 2, 5, 1) = 25

![]() |

Eki uses his exocortex's tracking app on the giant who dropped Benoit. His shot scores a potentially deafening hit.
holy thunderstrike sonic p, tracking: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
sonic damage: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
crit damage: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10 fort save DC 16 or be deafened for minutes: 1d4 ⇒ 4
Im posting from my phone during weekend as Im travelling to a con