[Outpost VI] PFS1 #6-08 The Segang Expedition by GM Lupulus (Inactive)

Game Master Lupulus

Maps & Slides


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The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

"You know I can do zee fire!" Ivan says as he moves a few feet south and throws another strafe bomb at the outsider, avoiding hitting his allies as well,

Fire damage vs touch AC: 1d20 + 11 ⇒ (19) + 11 = 303d6 + 5 ⇒ (2, 6, 1) + 5 = 14


Maps & Slides

One of Andrelis' attacks lands, but does no damage.

Colin's cat hits twice for reduced damage, and manages to grab the outsider into a grapple.

Ivan's bomb torches it for full damage.

Jheda delays.

You would call the outsiders bloodied, though at the start of their turn they do regenerate to patch up a bit. Ivan's fire damage may have been effective, but it was not what stops regeneration.

The outsiders attack their grappling cat.

claw: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32 damage: 1d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 damage: 1d4 + 5 ⇒ (1) + 5 = 6

claw 1 crit?: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 crit damage: 1d4 + 5 ⇒ (3) + 5 = 8

The summoned tiger cub is pretty beat up by the outsider's claws.

ROUND 4
Outsider (-56, grappled, disarmed)
Mika (stable at -7 HP)
-> Ivan (8 THP)
-> Colin (-7)
-> Summoned Tiger (-22, grappling)
-> Winifred
-> Jheda
-> Andrelis (-2)

Everyone is up.
Jheda can also take last turn's actions within reason.
Mika can have a turn if she is brought back up.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

"Just die already!"
last round's attack: 1d20 + 9 ⇒ (11) + 9 = 20
last round's damage: 1d6 + 4 ⇒ (3) + 4 = 7
attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis, seeing the opportunity to help Mika instead of ineffectively attacking the outsider, tumbles over in that direction.

Acrobatics to avoid AoO: 1d20 + 9 ⇒ (12) + 9 = 21

Getting there, he pulls his wand of cure light wounds, tapping it on Mika's head. But nothing happens...

Use a wand, UMD: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

16HP left for summoned cat

Colin finished 1 round summon SNA1 for a Stirge on the ceiling, and command it to attack the outsider.

Stirge charge down vs Touch AC: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12 if hit, will deal 1 CON damage to the outsider this round

Summoned cat will try to pin CMB: 1d20 + 14 + 5 ⇒ (17) + 14 + 5 = 36

Colin will move around and use his CLW wand on Mika CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"SOMEONE COUP DE GRACE THIS G!+ D#%N THING"

7 should heal Mika to diabled at 0hp. If you still have Laying Hand, you should swift action heal yourself to above 0hp and get out of the disabled condition, and full round CDG

Handle Animal to push DC25: 1d20 + 14 ⇒ (2) + 14 = 16
T shirt reroll with 2 star: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
I'm not sure whether you will allow Winifred to do CDG with attack trick, so I made the Push Animal check, since we're at a critical moment and I don't want to chance it


”Winifred” Big Cat(elemental companion-earth) | HP 76/76 | AC 32 T 13 FF 28, DR 3/adamantine | CMB +14, CMD 28 | F +14, R +14, W +11 | Init +6 | Perc +3 with scent | Speed 50ft | Active conditions: GMF

Winifred will Coup De Grace the outsider
Bite Crit Damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12
DC 22 Fort save or DIE please


Maps & Slides

@Colin I don't believe that being pinned qualifies for coup de grace. I looked and don't see much support for that, so if you disagree please give me some official or very compelling source, because I see more support that pinned and helpless are two separate conditions, and pinnned does not cause helpless.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika heals herself as a swift action.
2d6 ⇒ (4, 4) = 8

Move action to grab weapon.

Then she attacks the bad guy while still prone (not enough actions to stand up and attack)
attack, smite, prone: 1d20 + 9 + 3 - 4 ⇒ (18) + 9 + 3 - 4 = 26
crit confirm: 1d20 + 9 + 3 - 4 ⇒ (3) + 9 + 3 - 4 = 11
crit confirm reroll: 1d20 + 9 + 3 - 4 + 4 ⇒ (4) + 9 + 3 - 4 + 4 = 16
damage: 1d6 + 5 + 8 ⇒ (2) + 5 + 8 = 15
additional crit damage, if applies: 1d6 + 5 + 8 ⇒ (4) + 5 + 8 = 17

that crit might confirm, because pinned has an AC penalty plus takes away dex bonus to AC.

reminder: AC is higher due to smite

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6
GM Lupulus wrote:
@Colin I don't believe that being pinned qualifies for coup de grace. I looked and don't see much support for that, so if you disagree please give me some official or very compelling source, because I see more support that pinned and helpless are two separate conditions, and pinnned does not cause helpless.

FWIW, I agree, but I believe that if we tie them up, or bind them with manacles, that would make them helpless?

Ivan moves up and throws another bomb at the outsider,

Bomb vs Touch AC: 1d20 + 11 ⇒ (10) + 11 = 213d6 + 5 ⇒ (5, 5, 4) + 5 = 19

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

Totally forget about the tying up part, my bad. If he's still hard to hit after pinned, the CON damage from stirge will tickle away his HP anyway

Winifred will full attack instead

Bite: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Slam: 1d20 + 5 ⇒ (8) + 5 = 13 Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Maps & Slides

Jheda's blades manage to do a little damage to the outsider, and the stirge weakens it more.

Then Ivan's fire blast knocks it out. Its wounds are already beginning to regenerate when Colin brings the Paladin back to consciousness.

Mika's blade cuts deep into the fiends, finishing it with holy power that it cannot recover from.

The monster is finally dead.

After catching your breath you are able to sense a difference in this place, as a dark shroud has been lifted from it. Monkeys like the ones that rudely interrupted your fight can be seen flitting around the outside, sneaking a peek at the inside of the temple before taking off again.

You are able to enter the inner shrine. A large statue of a monkey-faced man sits on a pedestal at the north end of this small shrine. The statue’s arms and legs are missing, and deep scratches have been gouged into its face. Pieces of broken stone, rotting plant matter, and other assorted rubbish lie in heaps on the floor of this room. The smell of rot is particularly strong here.

The outsiders were asura, and took delight in desecrating this shrine.

Here you find a few remaining artifacts, like a monkey belt, several Vudran holy texts, and a handwritten journal belonging to a priest who accompanied Khiben-Sald on his travels around the Inner Sea. This loot, along with the loot you recovered from the other looters, is what you came here for.

In the hands of one of the statues back near the entrance lie two masterwork kukris, presented before you as if in thanks by the monkeys who stole them.

Anything else you wish to do in the temple before heading back to town? I'll move along after everyone has had a chance to post their reactions.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika will take time to clean up the shrine some. Probably not what she can do in an hour, if the rest of the party agrees to wait.

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

Colin will thanks the monkey god for aiding us in the battle, and help clean up the shrine as well

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis, ever the opportunist, jumps in to help with the monkey shrine while cataloging all of the relevant information....

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

"Vatever zat vas, it seems to 'ave taken zee gloom vith it." Ivan muses as the temple seems to be restored to it's more ambient setting.

Ivan is ready to head back to town.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

[b]"That smite was effective, glad I'm not that asura"[/dice]
Ready to head back


Maps & Slides

You leave the temple and meet back up with the Baron and Count. The rest of the hunting expedition on the return trip is without further incident.

Both nobles have been impressed with the pathfinders' performance on the job, especially given the unexpected danger presented by the monster that wasn't a tiger.

The Baron is happy to have avenged his friends who died at the leucrotta's hands. After a bit more conversation with Andrelis, Baron Rudyahm agrees to join the Sovereign Court, who are pleased to have a new member in a land where they have less existing influence.

After parting ways with the nobles and the lands of Jalmeray, you eventually make it back to home base in Absolom. Your Venture Captain Ambrus Valsin is excited to inspect the items that you found in the lost temple, he is especially thrilled for the journal from the inner shrine recounting Khiben-Sald’s travels. He immediately refers the log to the Society’s Vudran historians for analysis, hoping to glean information about other lost sites the Maharaja may have built or visited during his travels.

Some time later you receive a very nice note from Count Matsanda, expressing his gratitude for helping him bond positively with his father-in-law. For some of you, the Count's note is attached to a much larger package.

Ivan receives a stuffed and mounted golden jackal.

Andrelis is gifted with a stuffed and mounted crocodile.

Jheda is now the proud owner of a stuffed and mounted Bison.

For those that hunted game along the trails, the Count has shipped you your prize. Hopefully you have somewhere big enough to keep it.

That is a wrap on this adventure, pending whatever questions or reactions you have. Hope everyone enjoyed it. I'll get chronicles sometime in the next few days, so double check discussion and make sure your info is right.

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Maps & Slides

Discuss!

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Player: Torilgrey
Character: Andrelis Lethian
Class/level: Un Rogue (Scout) 3
PFS #: 2387887 -1
Faction: Sovereign Court
Day Job, Profession Gambler: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

Player: Colin_Mercer
Character: Colin Mercer Rosenthal
CLass/level: Druid(Lion Shaman) 5
PFS #: 2411798-3
Faction: Grand Lodge
Day Job, Survival take 10 = 10 + 16 = 26

Will set up character banner and such later this week, after I finish updating my character sheet for a couple chronicle sheet.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

Player: Friendly Sauce
Character: Ivan The Alchemist
Class/64043-14
Faction: Exchange
Day Job, Craft (Alchemy): 1d20 + 15 ⇒ (20) + 15 = 35

"Iz verry gud potion tooday ya?"

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Player: Redelia
Character: Mika
Class: paladin 4
PFS#: 838-12
Faction: Silver Crusade
Day Job: perform dance: 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Player: Klonac
Character: Jheda Grejades
Class: swashbuckler 3
PFS# 292559
Faction: Grand Lodge
No day job.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

Is tomorrow the kick off?


Maps & Slides

Yup tomorrow is kickoff!

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Actually, the convention has already started, because we use midnight GMT.


Maps & Slides

Our first briefing post is up. Please introduce yourself in gameplay and ask any questions you have of the Venture Captain.

Also, please see the slides (both at top of page and in my post headers) and fill out your initiative and perception. Also add a token.

Good luck!

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

How would you like to handle animal companion's action and its initiative?


Maps & Slides

I'll let you pick between 2 scenarios for your AC. Either:

  • AC rolls initiative and takes its turn separately. If both PC and AC are in the same block they should go in the order listed.
  • AC doesn't roll initiative, and it takes its turn either immediately before or immediately after PC's. Pick the before or after now and it stays that way.

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

Let's go with it acting after me. Usually it has to delay till my turn for command anyway.

And how do you create a non-org play character aliase for animal companion? I've seem people done it, but I don't know how. For now, I would just post both mine and my cat's action under the character aliase.

Sczarni

male human person/ 1 maybe 2

go to My account>account settings>log in

you should see all your alias's on the left and a button to create a new one


1 person marked this as a favorite.
”Winifred” Big Cat(elemental companion-earth) | HP 76/76 | AC 32 T 13 FF 28, DR 3/adamantine | CMB +14, CMD 28 | F +14, R +14, W +11 | Init +6 | Perc +3 with scent | Speed 50ft | Active conditions: GMF

meows meows meows meows meows?
meows meows meows meows meows!

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Annoyingly, I am unable to post a profile picture.


Maps & Slides

I put one up for ya

Sovereign Court

Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None

I am really, really sorry but my bandwidth is so short suddenly because of work.

I have to withdraw unfortunately!


Maps & Slides

@Anastasia - no problem

@Andrelis, Mika can you add your information to the fist slide?

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

copy!

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

With Woodland Stride, Nature's Paths(treat jungle as road), Tracking Mark(Survival DC -5), Deadeye's Lore(+4 on Survival and move at full speed while tracking), and a +16 on Survival before buff, Colin (by extension his teammates as well) should be able to track and hunt down the beast fast and easy.
Luckily there're all lv1 spell so Colin can prep them all. Let me know when the team is heading to the jungle, so I will give you my prepared spell for that day.


Maps & Slides

@Colin I posted a bit about it in most recent gameplay, but lemme know if you still have other questions about your spell loadout. The expedition knows where it is going, so your spells aren't needed for the large-scale navigation, but many could be useful for various encounters along the way.

The baron's theory is that once you all get to the tiger's territory, it will show itself soon enough. He's an experienced hunter so has plans for setting up bait and stuff like that.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

I'm ill, so please bot for a day or two. It's fine to use spells or consumables if needed.


Maps & Slides

OK. Feel better soon!

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

I"m sorry I was gone longer than expected, but back now.


Maps & Slides

Long post is up to start this combat.

The most important bits:

Go ahead and read but spoils the gameplay post if you haven't read that:

It's now dark out, dimly lit in the clearing (the entire map)
You all heard the Count, and the Baron immediately climbed/leaped out of the tree.
The beast attacks, no one made the Perception checks to act in the surprise round.
The beast already injured the Baron.
The beast is not a tiger, but a Leucrotta, which is intelligent and typically evil with luring voice mimicry abilities.

Pic of the enemy up in slides.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

Question before I post GM, has it been more than 5 hours since sunset, when Ivan would have taken his extract of Darkvision?

IF he still has Darkvision, would he have seen anything more in the darkness than what was described?


1 person marked this as a favorite.
Maps & Slides

Yes, Ivan's Darkvision would still be up.

With 60 foot range from where he is doesn't see anything else of note. The monster is barely in the range of your darkvision, but also in dim light.

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

Is the monster at group level?


Maps & Slides

it's on the ground, so it's at the level for everyone once they climb or jump down


Maps & Slides

I'll be busy this weekend, so probably won't have updates. Go ahead and take turns if you are up, and feel free to chat about strategy while the GM is away :p

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

If someone can bring ng Mika back up, her attacks go through DR because of smite, and at pretty high damage. I have a reroll to make sure I hit before the thing takes me down, too.

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

Hopefully it's pinned with 36 CMB check, and Mika you are healed to 0 HP. Please swift action heal yourself to get yourself out of disabled condition and attack or CDG the outsider.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

That was fun all! My info is correct above.

Grand Lodge

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2 | HP 85/85 | AC 29 T 13 FF 26 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +5 | Perc +25 | Speed fly 60ft | Wildshape 3/4 |
Pet Stat:
HP 76/76, AC 32 T 13 FF 28, F+14 R+14 W+11, CMB +14 CMD 28, Init + 6, Perc+3

Would my fellow Grand Lodge agent that's Jheda Grejades like to attempt this goal from season 10 faction journal card with me?
Convince an NPC to work as a Pathfinder Society contact, or convince a disaffected agent to work with the Society again.
This requires a successful Diplomacy or Knowledge (local) check with a DC equal to 15 + your character level.

Diplomacy Aid: 1d20 - 2 ⇒ (16) - 2 = 14

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Sure!
diplomacy: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Whelp...


Maps & Slides

Here's Chronicle Sheets. Lemme know if anything looks wrong.
Chronicles

I'll handle boon rolls and reporting later. There's some confusion on the event thread about what wins a boon, so I'll roll for everyone once I see what they say. I'll PM anyone who wins for an email addy.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Sheet looks good. Thank you so much for running this!

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Awesome thank you!

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Chronicle looks good, thank you for running.


Maps & Slides

Boons? 19-20 wins

Ivan: 1d20 ⇒ 13
Colin: 1d20 ⇒ 4
Jheda Grejades: 1d20 ⇒ 13
Andrelis: 1d20 ⇒ 20
Mika: 1d20 ⇒ 20
GM: 1d20 ⇒ 13

Two winners! Andrelis + Mika PM me your email so I can report and they can email your prize.

Community / Forums / Online Campaigns / Play-by-Post Discussion / [Outpost VI] PFS1 #6-08 The Segang Expedition by GM Lupulus Discussion All Messageboards

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