Member of the Green Faith

Colin Mercer Rosenthal's page

51 posts. Organized Play character for Colin_Mercer.


Full Name

Colin Mercer Rosenthal

Race

| HP 85/85 | AC 26 T 13 FF 23 | CMB +5, CMD 18 | F +13, R +9, W +19 | Init +3 | Perc +25

Classes/Levels

| Speed fly 60ft | Wildshape 3/4 |

Pet Stat:
HP 76/76, AC 29 T 13 FF 25, F+14 R+14 W+11, CMB +14 CMD 28, Init + 4, Perc+3

Gender

”Colin Mercer” Male N Human Druid 8 Envoy of Balance 2

Size

Medium

Alignment

N

Strength 10
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 26
Charisma 7

About Colin Mercer Rosenthal

Combat Stat:

Init +1 (+1 Dex)
Fort +13 (+6 base, +3 CON, +3 resistance, +1 competence)
Ref +7 (+2 base, +1 DEX, +3 resistance, +1 competence)
Will +19 (+7 base, +8 WIS, +3 resistance, +1 competence)
HP 85 (8+5*7+4*2+3*10 CON)
BAB +6
CMB +6 (0 STR, 6 BAB)
CMD 17 (0 STR, 6 BAB, 1 DEX)
Speed 20 ft

Attack
Cestus+6 (1d4, 19-20/x2)

Human Racial Feature:

Extra Feat: Spell Focus(Conjuration)
Skilled

Traits:

Suspicious[social]: Sense Motive as class skill and +1 trait
Demonbane Summoner[region]: summoned creature’s attacks count as cold iron vs DR

Class Features:

Weapon Proficiency: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear; all natural attack.
Armor Proficiency: Light armors, medium armors, shield (NO METAL)

Lion Shaman Druid 8
Natural Bond: Animal-Feather Subdomain:
-Domain Spell: Clam Animals, Feather Fall, Fly, SNA IV, Beast Shape III,Mass Fly, Animal Shapes,SNA VIII, Shapechange
-Fly as class skill, maneuverability +1 step when under flying spells
-Eyes of the Hawk: add half druid level to Perception as racial, +2 initiative on surprise round that he can act
-Animal Companion
Spontaneous Casting: spontaneously cast Summon Nature's Ally
Chaotic, Evil, Good, and Lawful Spells: doesn’t matter to him
Nature Sense: +2 to Knowledge(Nature) and Survival
Wild Empathy: roll 1d20+5-2 to improve animal’s attitude; +4 against feline
Woodland Stride: say no to non-magical undergrowth
Trackless Step: leave no trail in nature unless he wants to
Resist Nature's Lure: +4 bonus on saving throws against the spell-like and supernatural abilities of fey and against plant-based effect
Totem Transformation: standard action to activate one: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent), or natural weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). Also at will Speak with Animals(feline only) when this is on.
Totemic Summons:cast summon nature’s ally as a standard action when summoning felines, and these summoned creatures gain temporary hit points equal to her druid level. She can apply the young template to any feline to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates.
Wildshape: effective level +2 for felines, -2 for others. Tiny ~ large animal per Beast Shape II, or small elementals per Elemental Body I. 3/days.

Envoy of Balance 2
Spells per Day: continue Druid spell progression
Incisive Spells: +1 CL vs SR of creature with alignment subtype
Endowment:
-Planar Parity: Protection from chaos/evil/good/law and similar effects no longer prevent bodily contact from creatures summoned by the envoy of balance. Neutral creatures summoned by the envoy of balance also gain the counterpoised simple creature template.

Feats:

Spell Focus(Conjuration) //human
Augment Summoning
Superior Summoning
Boon Companion
Nature Spell
Sunlight Summons
Versatile Summoning Nature’ Ally

Skills:

Fly +4 (1 DEX, -3 ACP, 3 class skill, 2 competence)
Ride +4 (1 DEX, -3 ACP, 3 class skill, 2 circumstance)
Spellcraft +8 (5 ranks, 3 class skill)
Heal +16 (5 ranks, 3 class, 8 WIS)
Perception +25 (10 ranks, 3 class, 8 WIS, 4 racial)
Sense Motive +17 (5 ranks, 3 class, 8 WIS, 1 trait)
Survival +27 (10 ranks, 3 class, 8 WIS, 2 untype, 2 competence)
Handle Animal +9 (56 ranks, 3 class, -2 CHA, 2 circumstance) //+6 more against his pet
Knowledge(Arcana) +8 (5 ranks, 3 class)
Knowledge(Nature) +10 (5 ranks, 3 class, 2 untype)
Profession(Sailor) +12 (1 rank, 3 class skill, 8 WIS)

Equipments:

Cestus 1lb
+2 Fitting Dragonhide Breastplate
Darkwood Shield

Griffon Mane Cloak of Resistance +3
Cracked Pale Green Prism Ioun Stone(save)
Cracked Magenta Prism Ioun Stone
Headband of Inspired Wisdom +4
Belt of Mighty Constitution +2
Alexandrite gem (3rd lvl Continual Flame)
Polymorphic Pouch

Wand of Heighten Awareness
Wand of Cure Light Wound
Wand of Ant Haul
Wand of Feather Step

Scroll of 5x Lesser Restoration
Scroll of 5x Delay Poison
Scroll of 4x Carry Companion
Scroll of 4x Flurry of Snowballs
2x Scroll of 2x Channel the Gift

Spring loaded wrist sheath [CLW wand]
Spring loaded wrist sheath [empty, for now]
Mwk tool for Handle Animal, Ride
Spell component pouch
Earplugs
Ostentatious garment //most light-weight starting clothes

Masterwork Backpack
-Mess Kit
-Flint and steel
-Waterskin(empty)
-Journal
-Ink
-Inkpen
-Mwk Survival Kit

Spells:

CL10, Concentration + 18
Spell per day:
Orison: 4
1st lvl: 6+1
2nd lvl: 6+1
3rd lvl: 5+1
4th lvl: 5+1
5th lvl: 3+1

Cat Summoning Cheat Sheet