[Outpost VI] PFS1 #6-08 The Segang Expedition by GM Lupulus (Inactive)

Game Master Lupulus

Maps & Slides


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Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis pulls out his wand of healing, proffering it to Mika or Colin, whichever is closer. Do you mind, those thugs got the better of me with those strange axes...

CLWx3: 3d8 + 3 ⇒ (4, 5, 2) + 3 = 14

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika happily helps Andrelis out.

Then she gets out her own wounds and heals herself.
CLW wand, 3 charges: 3d8 + 3 ⇒ (7, 6, 2) + 3 = 18

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

After his friends heals up, Colin says "Let's move forward. Hopefully those theives already triggered whatever defense mechanism that's in there."
And he will put up Heighten Awareness again

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis stalks forward with his companions, most of his wounds healed from the magic of his wand, and draws his second blade. We should definitely be careful, I'm cure you are right and they have tripped whatever defenses are present. Figured they'd be Aspis agents, but perhaps not. he shrugs, and as they approach, checks to see if there are any untriggered pitfalls.

Perception, Trapfinding: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11


Maps & Slides

You pass through the first room, with no sign of traps - triggered or not - and no sign of an enemy chasing that other party.

In this next area a mosaic of a monkey-faced figure decorates the floor, though the tiles that would form its eyes are missing. The north (ugh.... left) end of the room is filled with rubble blocking an arched passageway. To the west (bottom), vines and foliage intrude into the temple through an open-air balcony, while a similar balcony to the east (top) remains relatively clear of plant life.

The rubble nearly reaches the ceiling. Tiny creatures could fit through the gap, small creatures would be able to squeeze with a good Escape Artist check.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

this seems to be the monkey god certainly. Too bad he’s missing his eyes, would be quite the specimen if it was complete. looking around at the foliage, the elf withdraws his leshy talisman from his shirt, letting it drape openly, let’s avoid the plants and see what the open pathway holds?

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

Pathfinder goes to the open pathway to see if there's a path
Perception: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Looks like Paizo does not appreciate the word play :(

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

"Aspis does use a lot of mercenaries."

"Does anyone have a good idea of if this rubble can be cleared easily?"


Maps & Slides

It does not seem like a simple task to remove the rubble.

Andrelis and Colin lead the way out to the balcony. A narrow path extends between the exterior wall of the temple and the thick web of vines and tree branches that cover the temple’s walls. At either end of the path, small open-air balconies lead back into the temple.

Colin finds another bag similar to the ones carried by the defeated party of looters. It would appear they dropped it here. It contains a dozen gold rings worth 10 gp each and a naga scale bindi.

You have an apparent entrance back to the temple on the other side of the rubble heap.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23 to ID the Naga scale Bindi's color?


Maps & Slides

The bindi would give the power of a Guardian Naga.

Do people want to move into the next room? Just looking for rule of 2.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

Next room sounds good, who wants the bindi? it has an 11 minute buff on it

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

Next room is fine, but how are we getting there from the balcony?

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika follows the others. next room is fine.


Maps & Slides

The two balconies are connected by a path, so you can just walk. It would probably be better for the scenario to have described it as a single balcony or terrace with two doorways.

You round the bend to see into the back portion of the temple. A 20-foot-tall, high-relief sculpture of a mountain dominates the north (left) end of this large chamber. A statue of a figure now missing its head sits in the lotus position at the mountain’s peak, while smaller statues of monkey-faced pilgrims rest on ledges farther down the mountain. Shattered pieces of yet more monkey statues litter the floor.
The southern half of the room is filled with rubble, obstructing an arched passageway to the south. In the center of the room, a small enclosed shrine made of dark brown stone faces south toward the rubble. A hallway to the west (down) leads to a balcony overrun by foliage, while a hallway to the east (top, where you are) leads to an open balcony.

Perception:

Stealth: 1d20 + 15 ⇒ (15) + 15 = 30
Ivan: 1d20 + 9 ⇒ (13) + 9 = 22
Colin: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Jheda Grejades: 1d20 + 7 ⇒ (17) + 7 = 24
Andrelis: 1d20 + 8 ⇒ (10) + 8 = 18
Mika: 1d20 + 0 ⇒ (1) + 0 = 1

A horde of creatures spins out from behind the walled off shrine. They appear like some sort of evil outsider. Most of them are clearly illusory duplicates, but it appears there are truly two of them, moving and attacking together as one conjoined creature. You can make a knowledge check if you want to know more about them, and say if you'd want to learn offensive or defensive abilities. A spellcraft check could also reveal information.

They get the jump on you, and a single blade attack comes at the paladin.
kukri crit 18: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d4 + 5 ⇒ (2) + 5 = 7
Their blade strikes a solid blow on the paladin.

Initiative:

Ivan: 1d20 + 9 ⇒ (9) + 9 = 18
Colin: 1d20 + 2 ⇒ (6) + 2 = 8+6 w/ Heighten Awareness
Jheda Grejades: 1d20 + 8 ⇒ (5) + 8 = 13
Andrelis: 1d20 + 3 ⇒ (2) + 3 = 5
Mika: 1d20 + 4 ⇒ (16) + 4 = 20
Outsiders: 1d20 + 3 ⇒ (19) + 3 = 22

The outsiders also get to act first on round 1.

They make a full attack against the paladin, as if they can't take their eyes off the one with a holy presence.
kukri crit 18: 1d20 + 10 ⇒ (9) + 10 = 19 damage: 1d4 + 5 ⇒ (3) + 5 = 8
kukri crit 18: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 9 ⇒ (14) + 9 = 23 damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 1d4 + 2 ⇒ (1) + 2 = 3

claw 2 crit?: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d4 + 2 ⇒ (1) + 2 = 3

Three more blows land on the object of the fiends' spite, including a critical hit. It leaves the paladin in a bad spot but still standing.

ROUND 1
Outsider (illusory duplicates)
-> Mika (-25)
-> Ivan (8 THP)
-> Colin
-> Winifred
-> Jheda
Andrelis (-2)

Everyone but Andrelis is up! Close-up of the paired outsider in handouts. To the best of your knowledge treat them as a single creature.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21 Defenses first, and offenses if available as well please.

Ivan moves around to get a clear shot before lobbing a strafe bomb at the creature,

Fire Bomb vs touch AC: 1d20 + 11 ⇒ (11) + 11 = 223d6 + 5 ⇒ (6, 2, 4) + 5 = 17

If they are not a single creature, one might need to make a relfex save for the bomb splash damage. it would be 8 fire damage, dc17 for half.


Maps & Slides

Spellcraft doesn't identify the creature's abilities, but does tell you about a spell on it. Knowledge Religion is used to identify outsiders, which i should have been more specific about.

They are definitely under the effects of a mirror image spell.

hit on 1: 1d7 ⇒ 7
Ivan's direct hit blows away one of the mirror images.

Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
The bomb's splash does not effect further mirror images, but they do all tumble and flinch as they take splash damage after passing the Reflex Save.

In all ways it seems like Ivan is interacting with a single creature mechanically. It's like a 2-in-1 monster with mirror image further complicating it.

Mika, Colin, Jheda

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Next room is good

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

I forgot to reload the page, sorry
Jheda moves around to flank the fiend.
Acrobatic to avoid AoO: 1d20 + 15 ⇒ (5) + 15 = 20

He then stabs it in the back
attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

Colin command Winifred to go around double move and flank the creature, while dropping a Burst of Radiance on it.
Possible Spell Resistance: 1d20 + 5 ⇒ (18) + 5 = 23
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 ⇒ 3 rounds, or dazzled for 1d4 ⇒ 1 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (5d4 ⇒ (3, 2, 2, 3, 4) = 14), whether they succeed at the Reflex save or not.
Reflex DC 18

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika calls upon Sarenrae to smite the evil creatures, and then swings her scimitar.

attack, smite: 1d20 + 9 + 3 ⇒ (4) + 9 + 3 = 16
damage, smite evil outsider: 1d6 + 5 + 8 ⇒ (5) + 5 + 8 = 18
smite bypasses any DR

AC is 3 higher because of smite


Maps & Slides

hit on 1: 1d6 ⇒ 1
Jheda finds it impossible to actually flank the creature.
But he does land a hit on the real fiend(s).
But the hit is mostly negated by some damage reduction.

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30
The outsider winces in pain from Colin's damaging spell but shields its eyes to avoid the blindness.

Mika's smiting attack misses, but cuts through one of the mirror images.

Then a sudden cacophony of hooting, howling, and screeching erupts from every direction. The outsider looks as surprised as you, and hate fills their eyes all the more at the sound.

Dozens of tiny monkeys charge into the chamber from every direction, making a straight line for the outsider. The fiends swat in vain as the monkeys leap onto its faces, distracting it, while more of the miniature primates grab at the fiends' shiny kukri's. After a brief struggle the monkeys manage to disarm the outsider, and quickly flee the scene with your opponents' weapons.

As the noise fades and eerie silence falls, you swear you may have seen these same exact monkeys before on this journey.

ROUND 1
Outsider (4 mirror images, -19, dazzled for 1 round, disarmed by angry mob of monkeys)
Mika (-25)
Ivan (8 THP)
Colin
Winifred
Jheda
-> Andrelis (-2)

Andrelis is up, note that the enemy is immune to flanking.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Uh-oh, there goes my combat effectiveness.

Andrelis advances next to Mika, taking up a position with the paladin and driving his blades home against the outsider, He glances at the monkeys, silently thankful for their help.

main hand: 1d20 + 5 ⇒ (18) + 5 = 23
cold Iron damage: 1d6 + 3 ⇒ (1) + 3 = 4
offhand: 1d20 + 5 ⇒ (13) + 5 = 18
Normal Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Maps & Slides

hit on 1: 1d5 ⇒ 1

Andrelis's first attack lands on the true outsider, but does no damage as its DR is not bypassed by the cold iron.

His second attack misses that same target, but instead pierces another mirror image, leaving the outsider with 3 remaining.

The outsider, dazzled and left with only its claws to attack, focuses its growing rage on the holy warrior Rika.
claw: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30 damage: 1d4 + 5 ⇒ (3) + 5 = 8
claw: 1d20 + 14 - 1 ⇒ (13) + 14 - 1 = 26 damage: 1d4 + 5 ⇒ (4) + 5 = 9
Its two hits are enough to knock out the paladin.

After the kitsune falls, the outsider moves past her fallen form. This is a special 10 foot move it can take even in a full attack, and provokes attacks of opportunity like normal movement.

ROUND 2
Outsider (3 mirror images, -19, dazzled for 1 round, disarmed by angry mob of monkeys)
-> Mika (-42, bleeding out at -5 HP)
-> Ivan (8 THP)
-> Colin
-> Winifred
-> Jheda
-> Andrelis (-2)

Everyone is up.
Mika is bleeding out.
Jheda, Andrelis, and Winifred are entitled to attacks of opportunity.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

"Colin.... iz ziss zee troupe that vee encountered a few dayz ago?" Ivan shouts over the swarm of primates, waiting before producing another tangleburn bag and lobbing it at the outsider,

Touch attack vs Outsider: 1d20 + 11 ⇒ (11) + 11 = 22

if it hits, the outside is entangled and must make a DC 15 reflex save to not be stuck to the floor; It also needs a DC 20 reflex save vs catching on fire for 1d6 ⇒ 3 fire damage.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

actually, Mika has a spell prepared that kicks in when she would go down...

immediate healing: 3d6 ⇒ (4, 2, 1) = 7

I believe this leaves her at +2 HP, so she is still up.

attack, if possible:

attack, smite: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25
1d6d1d6 + 5 + 8 ⇒ (1, 5, 1, 2, 3) + 5 + 8 = 25
smite bypasses any DR

AC is 3 higher because of smite


Maps & Slides

backing up then, Mika does not go down and outsider does not move and no attacks of opportunity are triggered.

mika hit on 1: 1d4 ⇒ 3
Mika destroys another mirror image.

ROUND 2
Outsider (2 mirror images, -19, dazzled for 1 round, disarmed by angry mob of monkeys)
Mika (-35)
-> Ivan (8 THP)
-> Colin
-> Winifred
-> Jheda
-> Andrelis (-2)

Colin, Jheda, Andrelis are up.
Ivan if this alters what you would want to do feel free to re-take your turn. If you still want to throw that bag just please confirm.

The Exchange

CG Male Snow Elf Alchemist 5 | HP 38/38 Temp: 8 NL 38/38| AC:22, T:15, FF:17 | CMD 18 | Fort +5, Ref +9, Will +2; +2 vs. enchantments, +4 bonus vs. poison | Perc +9 | Init +9| Spd 30 ft.
skills::
Acrobatics +10 (+14 to jump with a running start), Craft (alchemy) +15 (+20 to create alchemical), Disable Device +13, K(arcana) +13, Linguistics +10, Perception +9, Spellcraft +13 (+15 potions), Stealth +10, UMD +6

I'm fine with keeping my actions


Winifred full attack

Power Attacking
Bite: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Slam: 1d20 + 4 ⇒ (8) + 4 = 12 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

Colin 5ft step forward and pop his wand of CLW out from his wrist sheath, command Winifred to attack (calculate Winifred's attack vs Mirror Image first pls) then summon a young tiger and command it to charge at the outsider

Charging+Pouncing+Rake+Grab
Bite: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Grab CMB to grapple: 1d20 + 10 + 4 + 2 ⇒ (8) + 10 + 4 + 2 = 24
Claw: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 Damage: 1d4 + 6 ⇒ (3) + 6 = 9
Grab CMB to grapple: 1d20 + 10 + 4 + 2 ⇒ (7) + 10 + 4 + 2 = 23
Claw: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Grab CMB to grapple: 1d20 + 10 + 4 + 2 ⇒ (4) + 10 + 4 + 2 = 20
Claw: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Grab CMB to grapple: 1d20 + 10 + 4 + 2 ⇒ (12) + 10 + 4 + 2 = 28
Claw: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Grab CMB to grapple: 1d20 + 10 + 4 + 2 ⇒ (15) + 10 + 4 + 2 = 31

The tiger have 13AC after charge and 38HP, Fort 6 Reflex 9 Will 2. Let's see if it can grapple after the outsider is entangled


Maps & Slides

Ivan hit on 1: 1d3 ⇒ 2
Ivan's bag hits a mirror image instead, destroying it and leaving the outsider with 1 mirror image remaining but remaining unentangled.

Winifred's attacks miss but she does destroy that last image.

I don't think the rake attacks get a grab.
The tiger lands 4 of its hits but does not manage to grapple the outsiders. The damage is reduced by DR.

ROUND 2
Outsider (-35, dazzled for 1 round, disarmed by angry mob of monkeys)
Mika (-35)
Ivan (8 THP)
Colin
Winifred
-> Jheda
-> Andrelis (-2)

Jheda Andrelis are up

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

It would have been far smarter for me to let everyone else go first this turn and pop the mirror images, because Mika's smite can get through DR and do lots of damage...

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis stabs forward with both swords, trying to find the target and drive it home.

Short Sword 1: 1d20 + 5 ⇒ (10) + 5 = 15
Cold Iron Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Offhand: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 1 ⇒ (5) + 1 = 6


Maps & Slides

Both of Andrelis's attacks miss the outsider.

Jheda delays.

The outsider's wounds seem to patch up slightly, like form a regenerative ability.

The enemy attacks with two claws, again only interested in the holy warrior for the moment.

claw: 1d20 + 14 ⇒ (15) + 14 = 29 damage: 1d4 + 5 ⇒ (4) + 5 = 9

Another claw attack threatens to bring the paladin down again.

Mika do you have another option to keep you up before it makes another attack?
Jheda can still take their turn.


Maps & Slides

Also, if anyone has a good knowledge religion roll you might get another clue about this creature

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Jheda stabs the creature again.
attack: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Nope, Mika is out of magic fixes. I have been unable to use LoH on myself the last few turns because that's a swift, and so is smite evil, and the previous emergency spell was an immediate action.

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

Immediate action is basically borrowing your next turn's swift, so you might still have an immediate action if you're downed after your turn


Maps & Slides

Abrobatics full speed: 1d20 + 15 - 10 ⇒ (1) + 15 - 10 = 6 - hard fail to avoid the AoOs

The paladin falls, and the outsider makes his special 10 foot move to move to the druid. (provoking AoO from Andrelis, Jheda, and cats). Once there they attacks Colin with their second claw.

With so may AoO's possible and some having grabs, I'll wait until some or most of them resolve. The following can make an attack of opportunity:
Andrelis
Jheda
Winifred
Summoned Cat

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

Claw: 1d20 + 11 ⇒ (4) + 11 = 15 Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Grab: 1d20 + 14 ⇒ (5) + 14 = 19

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis lashes out with his sword, stabbing at the creature as it moves.

AoO 1: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Andrelis has combat reflexes if the thing provokes more than 1 AoO from him. 1/4


Maps & Slides

Yes, Andrelis can take a second AoO when the outsider moves a second square.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

DC 10 check to stabilize: 1d20 + 1 - 7 ⇒ (5) + 1 - 7 = -1

using folio reroll on that one...

DC 10 check to stabilize: 1d20 + 1 - 7 + 4 ⇒ (12) + 1 - 7 + 4 = 10

OK, stabilized at -7 HP.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

AoO: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

As the creature moves again, Andrelis' sword snaps out a second time. The elf continues to be a threat, but seems disappointed that he can't find additional purchase with the creatures supernatural defenses.

AoO2: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Maps & Slides

Only Andrelis nearly lands a hit, but the outsider even manages to dodge that one. You guys have hit on a 20, but his AC was higher vs these opportunity attacks.

Claw: 1d20 + 14 ⇒ (14) + 14 = 28 Damage: 1d4 + 5 ⇒ (2) + 5 = 7
The claw slashes roughly into the druid.

Things are getting rough. A few tips from what you have been able to observe.
- they have DR that is not overcome by cold iron
- their AC is pretty high
- they can't be flanked
- Andrelis's fire damage was NOT resisted
- they have regenerated at the start of one of their turns, but not the other
- they seem very focused on attacking divine casters
- their mirror images have all been taken out

ROUND 3
Outsider (-35, disarmed by angry mob of monkeys)
Mika (stable at -7 HP)
-> Ivan (8 THP)
-> Colin (-7)
-> Winifred
-> Jheda
-> Andrelis (-2)

Everyone is up
If anyone heals Mika she can take her turn, even though she already has rolled to stabilize.


Maps & Slides

Also, correction that it was Ivan with the fire damage, not that the source would matter. It just doesn't seem to have fire resistance.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP26/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis takes a guarded step after Mika drops, following the monster closely and creating room for the others to continue to advance into the thing. Fire, use fire? he calls out, working his blades against the creature.

Attack 1: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack 2: 1d20 + 5 ⇒ (16) + 5 = 21
Damage 2: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Lion Shaman Druid 8 + Envoy of Balance 2

Colin step into the hallway while command Winifred to defend him, and start 1 round casting. Because wall corner, Colin have cover from the outsider so it cannot AoO Colin's casting
I'm out of higher level spell and it's too crowded here for Entangle

Summoned Tiger moved up and attack
Bite: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 14 ⇒ (16) + 14 = 30
Bite: 1d20 + 11 ⇒ (2) + 11 = 13 Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Grab: 1d20 + 14 ⇒ (18) + 14 = 32
Bite: 1d20 + 11 ⇒ (12) + 11 = 23 Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Grab: 1d20 + 14 ⇒ (13) + 14 = 27


Winifred return to her master and put herself between the outsider and Colin

Standard action for Total Defense, AC +4 Dodge => AC29, move to next to Colin and trigger AoO from outsider

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