Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


3,901 to 3,950 of 5,138 << first < prev | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | next > last >>

M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

I am assuming the wizard a) is evil and b) is a "follower of set". I am also assuming that the dire wolf counts as an ally (for now). These assumptions affect my save bonuses. If they are not true, @Brvheart will need to adjust the results

Reflex: 1d20 + 2 + 2 + 2 + 1 + 2 - 2 + 2 ⇒ (6) + 2 + 2 + 2 + 1 + 2 - 2 + 2 = 15 vs DC ??
+2 Inquisitor +2 dex +2 Resistance +1 divine (vs set) + 2 Morale (heroism) -2 Shaken + 2 sacred (lastwall phalanx)

Init: 1d20 + 2 + 3 ⇒ (3) + 2 + 3 = 8
+2 dex +3 cunning Initiative

@Brvheart, several q's: a) " a mage appears in the hall"; did he use invisibility? I have see invisible up. b) do Ciri and Fralk get cover bonus on the reflex save? c) is Jim even in the blast? Currently the map has him up behind the ape&wizard... d)Do I recognize this wizard? Was he the one torturing me?.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Another Q. Does Thoron's Globe of Invulnerability effect (Amulet +Ring + Belt combo) squelch the fireball?


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:


Was the first roll supposed to be a d20? What is the DC on the reflex save?
reflex: 1d20 + 8d6 - 1d6d1d20 + 2d6 + 6 + 1d20 + 6 ⇒ (14) + (1, 2, 3, 5, 1, 2, 6, 5) - (1, 12, 8) + (1, 3) + 6 + (8) + 6 = 42 18 DC

yes, roll init


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

I am assuming the wizard a) is evil and b) is a "follower of set". I am also assuming that the dire wolf counts as an ally (for now). These assumptions affect my save bonuses. If they are not true, @Brvheart will need to adjust the results

[dice=Reflex]1d20+2+2+2+1+2-2+2 vs DC ??
+2 Inquisitor +2 dex +2 Resistance +1 divine (vs set) + 2 Morale (heroism) -2 Shaken + 2 sacred (lastwall phalanx)

[dice=Init]1d20+2+3
+2 dex +3 cunning Initiative

@Brvheart, several q's: a) " a mage appears in the hall"; did he use invisibility? I have see invisible up. b) do Ciri and Fralk get cover bonus on the reflex save? c) is Jim even in the blast? Currently the map has him up behind the ape&wizard... d)Do I recognize this wizard? Was he the one torturing me?.

A) you do not have LOS to see the hall or even room a. b) will answer this once you anctually see him c) Jim is not in the AoE, d) see b)

E) As this is the first time we have dealt with this, Thoron's Glove og Invulnerability is not penatrable by spells of level 3 or less. This cannot be turned off. So no bless, haste, etc


Male Human Rogue6/Clr1 Current Map

roll init


Male Human Rogue6/Clr1 Current Map

As you get closer you see A fishing trawler rides low in the water, heeling several degrees to port. It is obviously taking on water. The sails flap loosely from the yards and a fishing net drags in the water over the starboard side.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Reflex, Fireball (ouch): 1d20 + 10 ⇒ (16) + 10 = 26

The goblin's lithe body moves in miraculous ways avoiding the magical flames and monstrous maw, gnashing at him.

Juju man and six-headed... dragon-dog! You know my name?!

Initiative: 1d20 + 6 ⇒ (6) + 6 = 12


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Reflex: 1d20 + 12 ⇒ (16) + 12 = 28
Init: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

[dice=Reflex, Fireball (ouch)]1d20+10

The goblin's lithe body moves in miraculous ways avoiding the magical flames and monstrous maw, gnashing at him.

Juju man and six-headed... dragon-dog! You know my name?!

[dice=Initiative]1d20+6

? You have evasion so no damage


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

[dice=Reflex]1d20+12

[dice=Init]1d20+7

You are outside the AOE so no damage Him.


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Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Fireball, prayer w/fates favored: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7


Male Human Rogue6/Clr1 Current Map

init Haffung Helleyes: 1d20 + 8 ⇒ (9) + 8 = 17

roll init Ratel and Thoron


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
roll init Ratel and Thoron
Ratel Dier wrote:
brvheart wrote:

All the sudden the ape's cage opens and he attacks Ratel

bite+6+1: 1d6 + 4 ⇒ (4) + 4 = 8 damage: 1d6 + 6 ⇒ (4) + 6 = 10

Was the first roll supposed to be a d20? What is the DC on the reflex save?

[dice=init]1d20+2 reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Do we need an init roll?
init: 1d20 + 2 ⇒ (18) + 2 = 20

I rolled init. my last post, when I asked if the apes 'bite' was supposed to be an attack roll. Slim beat a 20 should I wait until he goes?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Jim has 25.


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Male Human Rogue6/Clr1 Current Map

init Thoron: 1d20 + 1 ⇒ (11) + 1 = 12

Yes, the first roll s/b a 20. I will let it be a miss and it was surprise round as they were attacking from invisibility and out of the round.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Jim
Ratel
Haffrung Helleyes. And Terodius, you recognize the eyes being the man.
Thoron
No Mi Name
Terodius
Ciri

Grand Lodge

Male Dwarf Cleric/6

sorry guys I was not feeling good yesterday.


Male Human Rogue6/Clr1 Current Map

Sorry you are not feeling well again. Know he feeling only too well. The last week has not been fun as my dm play can indicate.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Do we need Init's for the Hydra and the Ape?:

Init Hydra: 1d20 + 1 ⇒ (7) + 1 = 8
+1 dex

Init Dire Ape: 1d20 + 2 ⇒ (6) + 2 = 8
+2 Dex

@ Brvheart, Hydra's are normally huge (15X15)


Male Human Rogue6/Clr1 Current Map

No, I don't do seperate inits for the bad guys but thanks for the thought. Yes, I know it is huge. Just means only four heads will fit in the room. Rob Conley's map of his level leaves a little to be desired. He redrew them for us. Made is name on it, but it has some issues as you can tell. I was half blind for most the week guys.

Grand Lodge

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Male Dwarf Cleric/6

Hope you feel better too. Getting old is rough.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Hearing a commotion and the detonation of a fireball, Jim clicked his fancy cuban heels together and with an incredible jolt of speed he rushed into the room to see a mage and the ape attacking Ratel.

Jim lunged at the wizard before preparing to parry an attack from the wizard or the ape.

Free action activate haste.
Move action move about 40 feet.
Standard action attack the wizard.
Saber vs wizard: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28Damage: 1d6 + 8 + 9 ⇒ (1) + 8 + 9 = 18

Opportune Parry:

Parry?: 1d20 + 16 ⇒ (18) + 16 = 34
Riposte!: 1d20 + 16 ⇒ (7) + 16 = 23Damage: 1d6 + 8 + 9 ⇒ (3) + 8 + 9 = 20
Parry #2: 1d20 + 16 ⇒ (10) + 16 = 26
Parry #3: 1d20 + 16 ⇒ (5) + 16 = 21


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Seeing Jim approach from the north, Ratel decides the wizard is the most immediate threat. As he steps forwards he tells the ape, "I'll deal with you in a second." Dropping the tip of his longspear, he thrusts it twice at the wizard.

- 16 HP, 5 ft step Full attack +2 glass-steel demon bane longspear, flankPA, PF if needed
attack: 1d20 + 13 + 2 + 2 - 3 ⇒ (19) + 13 + 2 + 2 - 3 = 33 damage: 1d8 + 7 + 2 + 9 ⇒ (6) + 7 + 2 + 9 = 24
attack: 1d20 + 8 + 2 + 2 - 3 ⇒ (9) + 8 + 2 + 2 - 3 = 18 damage: 1d8 + 7 + 2 + 9 ⇒ (8) + 7 + 2 + 9 = 26


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Hearing a commotion and the detonation of a fireball, Jim clicked his fancy cuban heels together and with an incredible jolt of speed he rushed into the room to see a mage and the ape attacking Ratel.

Jim lunged at the wizard before preparing to parry an attack from the wizard or the ape.

Free action activate haste.
Move action move about 40 feet.
Standard action attack the wizard.

** spoiler omitted **

Jim runs right into an invisible fighter.

AOO
long sword: 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20 damage: 1d8 + 7 ⇒ (1) + 7 = 8
so no, he is not a mage. Ratel you have no idea where the mage is. I will have Jim attack the fighter instead.


Male Human Rogue6/Clr1 Current Map

Hargo along sword: 1d20 + 17 ⇒ (13) + 17 = 30 damage: 1d8 + 7 ⇒ (6) + 7 = 13 parried
long sword: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33 damage: 1d8 + 7 ⇒ (3) + 7 = 10 haste
long sword: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25 damage: 1d8 + 7 ⇒ (8) + 7 = 15
ttacks Jim

The Dire ape attacks Ratel

bite: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 damage: 1d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 damage: 1d6 + 4 ⇒ (3) + 4 = 7 haste
claw: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 damage: 1d4 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 damage: 1d4 + 6 ⇒ (4) + 6 = 10

The hyrda attacks Ciri a total of five times, four and 1 for haste

bite: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 damage: 1d8 + 3 ⇒ (8) + 3 = 11
bite: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 damage: 1d8 + 3 ⇒ (5) + 3 = 8
bite: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 damage: 1d8 + 3 ⇒ (6) + 3 = 9
bite: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 damage: 1d8 + 3 ⇒ (8) + 3 = 11
bite: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male Human Rogue6/Clr1 Current Map

Thoron
No Mi Name
Terodius
Ciri

Grand Lodge

Male Dwarf Cleric/6

"oh Jeesh I better try to keep you alive" Excluding the enemies I channel to help the party Channel: 4d6 ⇒ (5, 3, 6, 6) = 20 So every one gets 20 back.

And if any of them in range are evil they take
Relics: 1d8 ⇒ 6 damage.

Grand Lodge

Male Dwarf Cleric/6

I then move up besides Ciri to try and help with Hydra.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Brvheart, I am getting confused again. I have marked 2 NPC's on the map with perimeter boxes... A) Is pink box or green box the wizard (Haffrung Helleyes)? Pink box the one that became visible to the players on the map after the fireball was cast; thus Jim moved to pink box. If Green box is the wizard presumably Jim would have closed with him and not run into the invisible fighter (pink box)... B) Did the Fireball hit me or did Thoron's GoI protect me? (I need to know if I'm down more than half my HP to make tactical decisions.) C) Did the fighter become visible after attacking Jim, or does he have improved invisibility? D) What is the dire wolf doing? I assume it acts on Thoron's init...


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Thoron Palehorn wrote:
I then move up besides Ciri to try and help with Hydra.

It's not my action, but speaking is free..

"No! We break away from the hydra; it can't pursue us through these smaller doorways. We're only outflanked if we go to the hydra."

Also, knowledge checks

K Nature, hydra: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 - 2 ⇒ (11) + 3 + 3 + 1 + 1 + 3 + 2 - 2 = 22
3 ranks +3 trained +1 int +1 FCB +3 monster lore to ID+2 morale (heroism) -2 shaken

K Local, Pink Box: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 - 2 ⇒ (15) + 3 + 3 + 1 + 1 + 3 + 2 - 2 = 26
2 ranks +1 int +2 racial (+1 FCB +3 monster lore to ID)+2 morale (heroism) -2 shaken
Yes, I don't have any real knowledge about the locals, but this will hopefully tell me what species he is, in case I need to use bane...


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:
Thoron Palehorn wrote:
I then move up besides Ciri to try and help with Hydra.

It's not my action, but speaking is free..

"No! We break away from the hydra; it can't pursue us through these smaller doorways. We're only outflanked if we go to the hydra."

Also, knowledge checks

[dice=K Nature, hydra] 1d20 + 3 + 3 + 1 + 1 + 3 + 2 - 2
3 ranks +3 trained +1 int +1 FCB +3 monster lore to ID+2 morale (heroism) -2 shaken

[dice=K Local, Pink Box]1d20 + 3 + 3 + 1 + 1 + 3 + 2 - 2
2 ranks +1 int +2 racial (+1 FCB +3 monster lore to ID)+2 morale (heroism) -2 shaken
Yes, I don't have any real knowledge about the locals, but this will hopefully tell me what species he is, in case I need to use bane...

The hyrda is K Arcana

the problem with the pink square is Rotel's bars. It is hiding the creature who is a human fighter. Pleast cut off one of the bars Ratel


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Seeing no way to position his his own advantage, the goblin lays into the five headed dragon-dog... first trying to sever a head, then attacking its body.

His adamantine dog-slicer darts out, slicing! A look of fear crosses the greenskin's face as he nearly loses his grip on the weapon.

atk1, +2 dogslicer, sunder, sever head: 1d20 + 14 ⇒ (1) + 14 = 15
dmg1, sunder: 1d4 + 6 ⇒ (1) + 6 = 7

atk2, +2 dogslicer, body: 1d20 + 11 ⇒ (19) + 11 = 30
dmg2,: 2d4 + 16 ⇒ (1, 2) + 16 = 19 (includes crit dmg)

crit, +2 dogslicer, body: 1d20 + 11 ⇒ (8) + 11 = 19

Just for variety and RP! Crap!! Nothing happens, because of the fumble... second attack never goes off. Guess I wasted a 19.


Male Human Rogue6/Clr1 Current Map

Yeah, sometimes the fumbles get you!


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

I guess I am up and I am making some assumptions... 1) Pink box is indeed the fighter; and thus we have the wizard being green box. Presumably he ran away after fireballing, and is thus not engaged... 2) I was protected by Thoron's GoI - I have not been fireballed 3) The fighter has become visible after attacking. 4) Whelp, the dire wolf can take care of itself.

re-using the knowledge roll from above
K Arcana, hydra: 11 + 3 + 3 + 1 + 1 + 3 + 2 - 2 = 22
3 ranks +3 trained +1 int +1 FCB +3 monster lore to ID+2 morale (heroism) -2 shaken

"This way, dammit" Terodius rushes to support Ratel, slashing viciously at 'Hargo'.

Swift action - studied target, 'Hargo'
Move action - Move 25' following the red line; this will draw an AoO from the ape; my effective AC is 27.
standard action - Attack 'Hargo'

To Hit: 1d20 + 6 + 5 + 1 + 1 + 4 + 2 + 2 - 2 + 1 - 2 ⇒ (13) + 6 + 5 + 1 + 1 + 4 + 2 + 2 - 2 + 1 - 2 = 31
+6 bab +5 str +1 Weapon Focus+ 1 enhancement + 4 flanking (outflank teamwork feat + solo tactics) +2 studied target +2 heroism -2 shaken +1 divine (I am assuming that 'Hargo' is a "follower of set")-2 PA

Damage: 1d8 + 2d6 + 1d6 + 1 + 5 + 2 + 2 + 1 + 4 ⇒ (3) + (6, 5) + (4) + 1 + 5 + 2 + 2 + 1 + 4 = 33
+2d6 sneak +d6 merciful +1 enhancement +5 str +2 studied target +2 heroism +1 divine (follower of set)+4 PA

If hit:

Triggers Enforcer - Free action intimidate to demoralize
Intimidate: 1d20 + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 ⇒ (15) + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 = 37
8 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) -2 shaken +2 heroism

@Party - Leave the hydra! It can't pursue us through these man-sized doorways. This is a hammer and anvil ambush. Rather than let them play divide and conquer on us, we want to move away from the anvil, and focus all our efforts on the hammer. After that's done, we can come back to fight the anvil at our convenience...

@Jim, next action, delay for Ratel to act; hopefully between us we will have taken out 'Hargo'; then you can rush the wizard (green box). Even if we haven't taken our Hargo - rush the wizard anyways (eat the AoO), we need to get pressure on him!


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

I guess I am up and I am making some assumptions... 1) Pink box is indeed the fighter; and thus we have the wizard being green box. Presumably he ran away after fireballing, and is thus not engaged... 2) I was protected by Thoron's GoI - I have not been fireballed 3) The fighter has become visible after attacking. 4) Whelp, the dire wolf can take care of itself.

1) yes, no one has seen the wizard as he moved in hallways that you cannot see.
2) No. As it keeps Thoron from casting any spells himself he does not wear The Girding of Mitra. I don't think anyone that has owned the three has..
So once again, everyone IS HIT BY THE FIREBALL>
3) yes
4) the dire wolf is in Thoron's control but is generally not aggressive.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Pull sword and activate arcane blade.

Casting Defensively Resist Energy Fire +2 for prayer: 1d20 + 14 + 2 ⇒ (18) + 14 + 2 = 34


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Jim
Ratel
Haffrung Helleyes.
No Mi Name
Terodius
Ciri


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

I realize Jim goes first, if he drops the bearded fellow, Ratel 5 ft step and attack the ape instead

Seeing Jim the other side of the bearded fellow, Ratel nods to his friend. Ignoring the ape in the cage, Ratel repeatedly thrusts his spear at the fellow pink in the doorway.

- 16 HP, Full attack +2 glass-steel demon bane longspear, flank, PA
attack: 1d20 + 13 + 2 + 2 - 3 ⇒ (13) + 13 + 2 + 2 - 3 = 27 damage: 1d8 + 7 + 2 + 9 ⇒ (4) + 7 + 2 + 9 = 22
attack: 1d20 + 8 + 2 + 2 - 3 ⇒ (15) + 8 + 2 + 2 - 3 = 24 damage: 1d8 + 7 + 2 + 9 ⇒ (6) + 7 + 2 + 9 = 24

Grand Lodge

Male Dwarf Cleric/6

::ignores Terodius:: "Ciri be careful with this thing."


Male Human Rogue6/Clr1 Current Map

With that the fighter falls.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Well it looks like Jim deferred.

Jim nods in thanks at Ratel for taking down the fighter, he'd done a number on Jim and he was going to be sorely in need of Thoron's aid later. Having no idea who threw the fire ball and an enraged Dire Ape right next to him, it wasn't a hard decision for Jim to decide his next course of action.

His sword blurred as he sliced and diced the dire ape.
Haste!: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22
Crit?: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32Crit Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Primary: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36Damage: 1d6 + 8 + 9 ⇒ (1) + 8 + 9 = 18
Crit?: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19Crit Damage: 1d6 + 8 ⇒ (2) + 8 = 10
Iterative: 1d20 + 16 + 1 - 5 ⇒ (10) + 16 + 1 - 5 = 22Damage: 1d6 + 8 + 9 ⇒ (5) + 8 + 9 = 22

Opportune Parry (redundant?):

Parry?: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Riposte!: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32Damage: 1d6 + 8 + 9 ⇒ (2) + 8 + 9 = 19
Parry #2: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
Parry #3: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34

Guessing those crits restore his panache to full, unless it has less than 4 HD.

Grand Lodge

Male Dwarf Cleric/6

Yells out
"if anyone needs some healing work your way toward me please. I'm a bit busy to move right now.


Male Human Rogue6/Clr1 Current Map

What appears to be two more fighters come the hallway sw. One moves nw and casts a lightning bolt at Jim and Ratel:

lightning bolt: 10d6 ⇒ (1, 4, 6, 5, 2, 3, 1, 6, 5, 2) = 35
dc19 reflex
the other moves to where he can intercept anyone going after the caster.
readied action

The cryohydra breathes cold from 4 heads:

cold damage: 1d6 ⇒ 4
cold damage: 1d6 ⇒ 6
cold damage: 1d6 ⇒ 2
cold damage: 1d6 ⇒ 6
DC 17 reflex for half

Grand Lodge

Male Dwarf Cleric/6

Reflex: 1d20 + 3 ⇒ (6) + 3 = 9 What reflex?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Reflex, hydra: 1d20 + 10 ⇒ (10) + 10 = 20


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Ok, something weird is going on with the map - my icon keeps moving around. I was next to the fighter that dropped, flanking with Jim, and Ratel was behind me. I have put myself back there.

Presumably, I get hit with that lightning bolt as well. I am assuming the caster is an evil minion of set..;

Reflex: 1d20 + 2 + 2 + 2 + 1 + 2 - 2 + 1 ⇒ (3) + 2 + 2 + 2 + 1 + 2 - 2 + 1 = 11 vs DC 19
+2 Inquisitor +2 dex +2 Resistance +1 divine (vs set) + 2 Morale (heroism) -2 Shaken + 1 sacred (lastwall phalanx)

@Brvheart, is the fighter with the readied action in the right place on the map? Blond guy is the caster of the lightning bolt to get it down the line like that, but the other guy isn't in a place which blocks the three of us from charging the caster?

HP Math
54 -32 (fireball) +20 (channel) -(35 lightning bolt) = 7
HP 7/54


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

Ok, something weird is going on with the map - my icon keeps moving around. I was next to the fighter that dropped, flanking with Jim, and Ratel was behind me. I have put myself back there.

I agree with that was were you were at although was not attempting to target you, you will get hit by the lightning bolt.
Presumably, I get hit with that lightning bolt as well. I am assuming the caster is an evil minion of set..;
Although he is in the service of Set, he is much more
interested in serving himself. And yes, he is evil.

[dice=Reflex] 1d20 + 2 + 2 + 2 + 1 + 2 - 2 + 1 vs DC 19
+2 Inquisitor +2 dex +2 Resistance +1 divine (vs set) + 2 Morale (heroism) -2 Shaken + 1 sacred (lastwall phalanx)

@Brvheart, is the fighter with the readied action in the right place on the map? Blond guy is the caster of the lightning bolt to get it down the line like that, but the other guy isn't in a place which blocks the three of us from charging the caster?
The black haired fighter has the readied action. the blonde is the wizard Haffrung.

HP Math
54 -32 (fireball) +20 (channel) -(35 lightning bolt) = 7
HP 7/54


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Brvheart, 1) what weapon & armor does the black haired fighter have ready hand? 2) How about the wizard? (I am guessing a spell component pouch...)


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Reflex: 1d20 + 12 ⇒ (13) + 12 = 25

Instinctively Jim throws himself to the side, hoping to avoid the worst of the lightning bolt.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

reflex: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

reflex: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

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