Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


3,851 to 3,900 of 5,138 << first < prev | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | next > last >>

M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:

...

Spellcraft trap door and west wall: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33 invisibility

@Brvheart, if you're saying there is something invisible hidden on the trap door and the west wall, I have See Invisiblity up...


Male Human Rogue6/Clr1 Current Map

OK, you see a invisible chest is set in a secret trapdoor in the floor along the west wall

Grand Lodge

Male Dwarf Cleric/6

I try to ID the two bottles that weren't Id'd and the desk.
Spell Craft: 1d20 + 5 ⇒ (18) + 5 = 231st bottle
Spell Craft: 1d20 + 5 ⇒ (7) + 5 = 122nd bottle
Spell Craft: 1d20 + 5 ⇒ (3) + 5 = 8 desk

Nevermind


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:

I try to ID the two bottles that weren't Id'd and the desk.

[Dice=Spell Craft]1d20+51st bottle oil of darkness
[Dice=Spell Craft]1d20+52nd bottle
[Dice=Spell Craft]1d20+5 desk

Nevermind


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:

OK, you see a invisible chest is set in a secret trapdoor in the floor along the west wall

Ok, I don't understand you again. Do you mean

1) that underneath the secret trapdoor (that we haven't opened yet), there is an invisible chest?
2) There is a invisible chest sitting on top of the secret trapdoor?
3) There is a invisible chest somehow mounted in the structure of the secret trapdoor itself?


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Knowing that understanding the magical items they find may make a difference between life and death, Ratel waits as those with the gift to understand such things investigate them. As he keeps a keen eye out, he tries to see the invisible things Terodius describes, but alas, to no avail.

Grand Lodge

Male Dwarf Cleric/6

Is the stone on the candlestick worth anything?


Male Human Rogue6/Clr1 Current Map

Not to you Thoron, but to those w/o darkvision it casts light in a 30' circle.

Grand Lodge

Male Dwarf Cleric/6

Ahhh. Could of been a gem that had a permanent light spell on it.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

As the others sort out what is magical or what is invisible Ratel asks, Thoron. "Thoron, do you have a string, we could tie it around the small glowing stone and use it like a lantern."


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:
brvheart wrote:

OK, you see a invisible chest is set in a secret trapdoor in the floor along the west wall

Ok, I don't understand you again. Do you mean

1) that underneath the secret trapdoor (that we haven't opened yet), there is an invisible chest?
2) There is a invisible chest sitting on top of the secret trapdoor?
3) There is a invisible chest somehow mounted in the structure of the secret trapdoor itself?

1) but you can see an outline of the chest in magic.

from the source

Quote:
An invisible chest is set in a secret trapdoor in the floor along the west wall (Search DC 28).


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin bounces a few times on the bed while the others mill about. Then he bounces off the bed landing on his feet.

Anythin' you bigguns need help with? He moves around to see what everyone's doing. Recoiling from the creature.

Grand Lodge

Male Dwarf Cleric/6

::tries to heft candle stick to see how heavy it is::


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Fralk ibn Sabbah wrote:

The goblin bounces a few times on the bed while the others mill about. Then he bounces off the bed landing on his feet.

Anythin' you bigguns need help with? He moves around to see what everyone's doing. Recoiling from the creature.

Terodius Mitrakin wrote:


Terodius starts asking for some help here:

"Hey Fralk, quit being lazy and napping. I got a secret trapdoor here for you to play with... Also, check the desk carefully as well - there's something radiating magic inside." (and I figure the reason that @Brvheart gave no details is that there's a trap of some sort there as well, waiting for me to stick my nose into it...

...

"Yep, figure out how to get into the trapdoor and the desk... I think we have another invisible chest under the trapdoor, but we'll deal with that once we are in there...


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:

If approached the ape will attempt to attack with 10' reach.

I missed this earlier, sorry. Given the red box is the ape's threatened area, we are going to have to take steps here...

To discourage the ape, Terodius uses his whip to drive it back...

RAW, this won't work "A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher." However, some GM's let magic whips get around this limit... So @Brvheart can tell me if this works. If it doesn't I guess it's merciful longsword time...


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:
brvheart wrote:

If approached the ape will attempt to attack with 10' reach.

I missed this earlier, sorry. Given the red box is the ape's threatened area, we are going to have to take steps here...

To discourage the ape, Terodius uses his whip to drive it back...

RAW, this won't work "A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher." However, some GM's let magic whips get around this limit... So @Brvheart can tell me if this works. If it doesn't I guess it's merciful longsword time...

Except what you are really looking for is intimidate, something your character has in spades. However, it seems to work a little too easily he thinks


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:
Terodius Mitrakin wrote:
brvheart wrote:

If approached the ape will attempt to attack with 10' reach.

I missed this earlier, sorry. Given the red box is the ape's threatened area, we are going to have to take steps here...

To discourage the ape, Terodius uses his whip to drive it back...

RAW, this won't work "A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher." However, some GM's let magic whips get around this limit... So @Brvheart can tell me if this works. If it doesn't I guess it's merciful longsword time...

Except what you are really looking for is intimidate, something your character has in spades. However, it seems to work a little too easily he thinks

The ape doesn't radiate magic, so it's not somebody polymorphed...

Terodius's eyes narrow - that went suspiciously easy. He asks the ape "Do you understand me?", first in common, then in orcish, and finally (taking a shot in the dark) in Abyssal...


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

A thought, anybody have handle animal as a skill? This thing could be a trained animal...


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

The goblin hears or remembers hearing the newcomer and ambles over to the items mentioned and tries to give them each the time they deserve.

Find Traps, trapdoor: 1d20 + 25 ⇒ (2) + 25 = 27
Find Traps, desk: 1d20 + 25 ⇒ (8) + 25 = 33


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

The goblin hears or remembers hearing the newcomer and ambles over to the items mentioned and tries to give them each the time they deserve.

[dice=Find Traps, trapdoor]1d20+25
you find the trap door no traps
[dice=Find Traps, desk]1d20+25

The drawers to the desk each have a fire trap spell on them


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Still jittery after the dragon, Jim felt completely out of his depth with invisible things and traps everywhere. So he guarded the door while the others were checking things out.

Grand Lodge

Male Dwarf Cleric/6

::moves out of direct line from desk drawers::


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Careful, the goblin considers how the desk might be trapped.

Open... thwipt, proof, boom!
He chuckles before trying to open the drawers.

Disable Device, drawer: 1d20 + 21 ⇒ (11) + 21 = 32
Disable Device, drawer: 1d20 + 21 ⇒ (17) + 21 = 38


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Seeing Thoron messing with the whole candle as he moves away from No-me-name and the desk, Ratel asks, "Thoron, will that little glowing stone just lift off the candelabra?"


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Hmm..?

He scrutinizes the vessel shrewdly, eyeing it up and down. His blade caressing it every so gently, an ophidian tongue.

Ahh...

Spellcraft, identify second bottle: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Careful, the goblin considers how the desk might be trapped.

Open... thwipt, proof, boom!
He chuckles before trying to open the drawers.

[dice=Disable Device, drawer]1d20+21
[dice=Disable Device, drawer]1d20+21

You disable the traps. Opening the drawers you see nothing but hear something rattling in both of them.


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:
brvheart wrote:
Terodius Mitrakin wrote:
brvheart wrote:

If approached the ape will attempt to attack with 10' reach.

I missed this earlier, sorry. Given the red box is the ape's threatened area, we are going to have to take steps here...

To discourage the ape, Terodius uses his whip to drive it back...

RAW, this won't work "A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher." However, some GM's let magic whips get around this limit... So @Brvheart can tell me if this works. If it doesn't I guess it's merciful longsword time...

Except what you are really looking for is intimidate, something your character has in spades. However, it seems to work a little too easily he thinks

The ape doesn't radiate magic, so it's not somebody polymorphed...

Terodius's eyes narrow - that went suspiciously easy. He asks the ape "Do you understand me?", first in common, then in orcish, and finally (taking a shot in the dark) in Abyssal...

There seems to be a little responce to common.


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Hmm..?

He scrutinizes the vessel shrewdly, eyeing it up and down. His blade caressing it every so gently, an ophidian tongue.

Ahh...

[Dice=Spellcraft, identify second bottle]1d20+6

potions of resist

energy (fire) 30

3 and 4 to go


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Yesss... protect from fire, this one. Strong one.

Moving along to the others, he inspected them...

Spellcraft, identify bottle 3: 1d20 + 6 ⇒ (17) + 6 = 23
Spellcraft, identify bottle 4: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Dwarf Cleric/6

"Dunno about coming off. I was thinking if it's light enough just take it instead of putting it on a staff."


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:

...

You disable the traps. Opening the drawers you see nothing but hear something rattling in both of them.

Uncertain as what to do with the ape, but satisfied it isn't currently a threat, Terodius heads back to the drawers that Fralk has opened, wondering if the rattling is something invisible... He inspects the drawers carefully, trying to figure out what is causing the rattling.

Ok, Terodius has see invisible, and there has been a LOT of invisble objects so far... Could be a hidden compartment or something though.

Perception: 1d20 + 8 + 3 + 3 + 2 + 1 - 2 ⇒ (14) + 8 + 3 + 3 + 2 + 1 - 2 = 29
8 ranks +3 trained +3 wis +2 heroism +1 guidance -2 shaken


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Deciding the magically locked door prevented any attacks, Ratel, remembering he saw another door, leaves the investigation to those who have a gif for it. Stepped out of the room, Leaving A14 to the north he investigates the other door in the cave. 13?

I moved him on the map to the door he's looking at. Is any more of that cave visible?
perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Yesss... protect from fire, this one. Strong one.

Moving along to the others, he inspected them...

[Dice=Spellcraft, identify bottle 3]1d20+6
[Dice=Spellcraft, identify bottle 4]1d20+6

bottle 4 is blur


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:

Deciding the magically locked door prevented any attacks, Ratel, remembering he saw another door, leaves the investigation to those who have a gif for it. Stepped out of the room, Leaving A14 to the north he investigates the other door in the cave. 13?

I moved him on the map to the door he's looking at. Is any more of that cave visible?
[dice=perception]1d20+8

To the east is a black basalt wall. As a human you can see 30' down the passage to the east.


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:
brvheart wrote:

...

You disable the traps. Opening the drawers you see nothing but hear something rattling in both of them.

Uncertain as what to do with the ape, but satisfied it isn't currently a threat, Terodius heads back to the drawers that Fralk has opened, wondering if the rattling is something invisible... He inspects the drawers carefully, trying to figure out what is causing the rattling.

Ok, Terodius has see invisible, and there has been a LOT of invisble objects so far... Could be a hidden compartment or something though.

[dice=Perception]1d20+8+3+3+2+1-2
8 ranks +3 trained +3 wis +2 heroism +1 guidance -2 shaken

You see a set of invisible daggers and a small invisible chest.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Ratel Dier wrote:

Deciding the magically locked door prevented any attacks, Ratel, remembering he saw another door, leaves the investigation to those who have a gif for it. Stepped out of the room, Leaving A14 to the north he investigates the other door in the cave. 13?

I moved him on the map to the door he's looking at. Is any more of that cave visible?
[dice=perception]1d20+8

To the east is a black basalt wall. As a human you can see 30' down the passage to the east.

is the door open or unlocked?


1 person marked this as a favorite.
Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
brvheart wrote:
Ratel Dier wrote:

Deciding the magically locked door prevented any attacks, Ratel, remembering he saw another door, leaves the investigation to those who have a gif for it. Stepped out of the room, Leaving A14 to the north he investigates the other door in the cave. 13?

I moved him on the map to the door he's looking at. Is any more of that cave visible?
[dice=perception]1d20+8

To the east is a black basalt wall. As a human you can see 30' down the passage to the east.
is the door open or unlocked?

Ah, you were refering to room 30. The doors are affected by Hold portal and arcane locked.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"There are far too many invisible objects in this complex; where are they all coming from? An invisible coffer upstairs, in this desk, a pair of invisible daggers, and a small invisible chest. Further, there is another invisible chest under the trapdoor in the previous room. We don't have enough glitterdust spells to let Fralk open them one at a time. Let's store them all in the portable hole, and then Fralk can open them all at once when we find a place to rest..."

Does anyone object to storing all the invisible stuff in the portable hole to be opened and identified later?


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Go ahead, we can I'd it later.

Into the hold it goes.

Grand Lodge

Male Dwarf Cleric/6

Brvheart how heavy is the stand with the lighted stone? Unless someone has a something we can attach the stone to.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Thoron Palehorn wrote:
...Unless someone has a something we can attach the stone to.

Can't we tie a string to it and hang it from a spear :)

Returning back to the others in time to hear Terodius speak about the items that invisible, Ratel, listens, realizing he'd not considered the implications. There clearly was a lot of magic being 'thrown' around by someone. Chiming in he adds "And the door out in the cave is affected by Hold portal and arcane locked as well." He nods back to the other room, "So we've not opened the 'trapdoor and invisible chest' yet?"


Male Human Rogue6/Clr1 Current Map
Thoron Palehorn wrote:
Brvheart how heavy is the stand with the lighted stone? Unless someone has a something we can attach the stone to.

It only weighs a lb or two, but no the stone is not removable.


Male Human Rogue6/Clr1 Current Map
brvheart wrote:
Thoron Palehorn wrote:
Brvheart how heavy is the stand with the lighted stone? Unless someone has a something we can attach the stone to.
It only weighs a lb or two, but no the stone is not removable. The stone merely replaced the center candle.

Grand Lodge

Male Dwarf Cleric/6

"it feels like we could just take the candlestick along with us for those that need the light."


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

"Might be for the best" agreed Jim, "I have been practicing fighting with my eyes shut but it's not really the same..."


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Realizing he cannot hurry 'magic' Ratel leans against the door frame, waiting to see if the wizards can deal with the invisible items or the magically sealed doors.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Arcane... lock? Huh. My shiny new dogslicer... might help.

The goblin moves over to the magically locked door.

Perception, find traps: 1d20 + 25 ⇒ (18) + 25 = 43


Male Human Rogue6/Clr1 Current Map

All the sudden the ape's cage opens and he attacks Ratel
bite+6+1: 1d6 + 4 ⇒ (4) + 4 = 8 damage: 1d6 + 6 ⇒ (4) + 6 = 10[/dice]

Everyone make a reflex against a fireball, a mage appears in the hall.
damage: 10d6 ⇒ (2, 2, 5, 2, 2, 3, 4, 4, 3, 5) = 32
Entering the room from the south is a six headed hydra
With its reach it can reach No Mi Name
bite: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Human Rogue6/Clr1 Current Map
Fralk ibn Sabbah wrote:

Arcane... lock? Huh. My shiny new dogslicer... might help.

Seems our posts passed. Took me quite a white to get it ready


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:

All the sudden the ape's cage opens and he attacks Ratel

bite+6+1: 1d6 + 4 ⇒ (4) + 4 = 8 damage: 1d6 + 6 ⇒ (4) + 6 = 10

Was the first roll supposed to be a d20? What is the DC on the reflex save?

reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Do we need an init roll?
init: 1d20 + 2 ⇒ (18) + 2 = 20

3,851 to 3,900 of 5,138 << first < prev | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dark Tower Gameplay All Messageboards

Want to post a reply? Sign in.