Curse of the Crimson Throne for PF2e by DM Doctor Evil

Game Master DM DoctorEvil

Korvosa Street map

Map of Korvosa and environs

PF2 Actions Cheat Sheet

Loot Tracker


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Chelaxian Human Rogue (Scoundrel) 1

For the record: I'm not avoiding the ongoing role-play. I just don't see where Ica would be jumping in as you are all arriving and settling in. Depending on what you do/how it goes, he is likely to make an appearance in a bit . . ..


Ioca Dola wrote:
For the record: I'm not avoiding the ongoing role-play. I just don't see where Ica would be jumping in as you are all arriving and settling in. Depending on what you do/how it goes, he is likely to make an appearance in a bit . . ..

Figured he might be right at home in that dive bar also.


Sable Rose wrote:
It turns out that Eel's End, where Sable works, has its own entry in the Pathfinder Wiki. I added that to my profile, just so I have it close at hand, but feel free to peek if you'd like to see the entry.

Just FYI it is entirely possible for the AP to take you to Eel's End, some things going there may surprise you!


Billi Hardstone wrote:

I already feel bad, our GM is playing Billi better than I can!!

Point of order, Billi is in REALLY bad shape because this is the first time he has ever had watered down ale in his life!!

Sorry Billi, not trying to step on your toes. Also, there is no ale that ISNT watered down at Bailer's Retreat. And the mugs aren't particularly clean either.


Looking at Billi's crunch now. There are some things to ask:

1) Make sure you are adding your level to all your trained/expert skills etc. So you Perception should be +7, your attacks +9. I show your save as +8 +8 +5 etc.

2) The Dwarven War Axe can be wielded 1 or 2 handed. I assume wiht the shield you are mainly 1 handed, but the damage goes up to 1d12 if you go with 2. Tell me the default, and then make sure you let me know when changing from that.

3) Your money is off somewhere I think. I ran out of money (@5sp) for you before I could buy bolas or throwing hammers. Maybe you didn't count the waraxe? Not sure where you are different.

4) YOu have Treat Wounds available, but no healer kit right away, so will have to have one before you can utilize.

5) with an extra point in INT, you should get another language (Common & Dwarven now) if you want.

6)Skills may be one point to high. but I am fine swapping out the Lore skill from Drug Addicted (s/b Lore Korvosa) for Lore Mine if you want.

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1
DM DoctorEvil wrote:
2) The Dwarven War Axe can be wielded 1 or 2 handed. I assume wiht the shield you are mainly 1 handed, but the damage goes up to 1d12 if you go with 2. Tell me the default, and then make sure you let me know when changing from that.

Just now realizing (doh!) that I cannot wield a glaive with either one or two hands. I'm not sure where I got that from, but this means Talindra cannot also have a shield. I'll need to adjust her stats accordingly. Please review someone else until I've made those changes so you don't need to check me twice.

edit: Updated! I decided to just refund the shield. Having some spending money is always helpful.


Dwarf Fighter 3 HP 49/49 | Harrow 0/1 | AC 21 (23 with shield raised) | F +10 R +7 W +9 | +2 Init/Perc +9 | Axe +11 1d8 +4 S | Spd 20 | Active Conditions: None Exploration: Search 7gp owed Sable

I removed the compass (may make room for bolas)

Billi will be one-handed as default. War axe and shield. Is the clan dagger 2gp or free?

I am going with 4 javelins. Level added to AC too?


Yes, level adds to AC as well. It gets better the higher levels you get.

Got the bolas, lost the compass, made it to 4 javelins. I show you with 3sp left cash in hand. Probably not quite enough for your next score, truth be told.


Dwarf Fighter 3 HP 49/49 | Harrow 0/1 | AC 21 (23 with shield raised) | F +10 R +7 W +9 | +2 Init/Perc +9 | Axe +11 1d8 +4 S | Spd 20 | Active Conditions: None Exploration: Search 7gp owed Sable

Hey, the character sheet in my CRB has level added to almost everything, so yes, AC too!!


By process of elimination, I looked at Ioca next.

Everything there looks good. Like a few of the others, you could add Languages equal to you INT modifier, if you want. Also Medicine trained, but no Healer's Kit to start out, at least.

Just FYI, this profile pic of Ioca, is the head guy at Eel's End who you may (or may not) run into sometime. Sable may already know him....

Otherwise, he is good to go!


Chelaxian Human Rogue (Scoundrel) 1

Hey, how about that? I have the cash. Purchased. Rounding the Light down to pure Bulk I am JUST unencumbered . . ..

Also added Pidgin (learned from the sailors, of course) and Varisian.

I said I thought it was funny that the pic was from this AP!


Ioca Dola wrote:

Hey, how about that? I have the cash. Purchased. Rounding the Light down to pure Bulk I am JUST unencumbered . . ..

Also added Pidgin (learned from the sailors, of course) and Varisian.

I said I thought it was funny that the pic was from this AP!

Updated! I saw your note about the Crimson Throne pic, so I had to go looking for where.

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1

A few months later...

The Future wrote:
As you make your way inside the Eel's End, you see a man behind the bar who bears a striking resemblance to Ioca. Are they brothers? Is this a doppleganger? Something more insidious?

Don't mind me, just giggling about this to myself :)

And in case it wasn't clear, I believe Talindra is ready for review! I refunded the shield. Shame about having the feat for it, though. I'd love to have the option to purchase a glaive in future that I can use either one or two-handed--or have my existing glaive modified so I can use it that way.


last but not least, I reviewed Talindra, and don't believe I saw anything that needs changing or raises questions.

With character review done, I will be ready to start the game in earnest with some private posts to individual characters tomorrow (maybe). Might need to wrap up your meeting at Bailer's Retreat fairly soon, so the game can begin in earnest.

Looking forward to it!


Dwarf Fighter 3 HP 49/49 | Harrow 0/1 | AC 21 (23 with shield raised) | F +10 R +7 W +9 | +2 Init/Perc +9 | Axe +11 1d8 +4 S | Spd 20 | Active Conditions: None Exploration: Search 7gp owed Sable

Billi hocked his compass and hammers—now he can’t go home. I left lore—mine as it made more sense when I switched backgrounds—am I still one skill over (undercommon added)


Female Human Cleric (Cloistered) - 3 (HP 35/35) (Hero Point Spent) (Hero P gained)
DM DoctorEvil wrote:

Might need to wrap up your meeting at Bailer's Retreat fairly soon, so the game can begin in earnest.

Hint taken. Cleric in retreat :)


I will start tonight posting individual hooks into the adventure. They will be in spoilers, since only the PC will know what is happening but you may reply and act without spoilers, as you wish.

I will not get them all written tonight, so they will likely stagger in, but keep an eye open for your hook, and feel free to respond whenever it is available.

Oh and please send a post that details your remaining cash on hand. I will set up a link to the Loot Tracker I like to use, and explain some things about that as well once everyone has shown their starting cash.

Please recall/understand there are a number of "secret checks" in PF2e that you may be used to rolling yourself in PF1. Under this system, the GM makes those rolls, and you don't automatically know the die roll result. They will be rolled in spoilers, and I trust you won't peek when not supposed to. If you want to attempt a secret check (Recall Knowledge, Gather Information, Hide, Sneak, Identify Magic and Seek are just some examples) then let me know and share the appropriate modifier, including situational things like luck etc. (Honestly, secret checks are one of my favorite part about PF2, but that's probably a GM perspective).

Also, many players get confused about the difference between Skills and Actions. Example, Diplomacy is a skill, but it is not an action. You can use Diplomacy to attempt actions like Gather Information or Make and Impression or Request. Please list the Action you are attempting when making a roll. I am linking a cheat sheet about actions/skills etc on the top margin for a bit, so you get the hang of it.

Any question about rules, build, gameplay, system or anything else while we are getting started?

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1
DM DoctorEvil wrote:

I will start tonight posting individual hooks into the adventure. They will be in spoilers, since only the PC will know what is happening but you may reply and act without spoilers, as you wish.

I will not get them all written tonight, so they will likely stagger in, but keep an eye open for your hook, and feel free to respond whenever it is available.

This is seriously so cool and one of the things I love about the PbP format. It's so easy to do this kind of thing at the table.

DM DoctorEvil wrote:
Oh and please send a post that details your remaining cash on hand. I will set up a link to the Loot Tracker I like to use, and explain some things about that as well once everyone has shown their starting cash.

Talindra has 2 gp 9 sp, reflected in her profile.

DM DoctorEvil wrote:
Please recall/understand there are a number of "secret checks" in PF2e that you may be used to rolling yourself in PF1. Under this system, the GM makes those rolls, and you don't automatically know the die roll result. They will be rolled in spoilers, and I trust you won't peek when not supposed to. If you want to attempt a secret check (Recall Knowledge, Gather Information, Hide, Sneak, Identify Magic and Seek are just some examples) then let me know and share the appropriate modifier, including situational things like luck etc. (Honestly, secret checks are one of my favorite part about PF2, but that's probably a GM perspective).

I've played and GMd a number of different systems, and I think this just makes sense. Players rolling things like that (indeed, rolling at all) is actually a modern invention. I agree with most of it, but this just makes sense. It eliminates a lot of metagaming. "Hey, I rolled a 19 on the die on perception, and the GM says there's nothing there, so there's definitely nothing there". The GM rolling these things in secret is an elegant solution to the problem. It'll probably take some adjusting for me, so I ask for your patience. I agree with and support this change, but may take some time to get used to it.

DM DoctorEvil wrote:
Also, many players get confused about the difference between Skills and Actions. Example, Diplomacy is a skill, but it is not an action. You can use Diplomacy to attempt actions like Gather Information or Make and Impression or Request. Please list the Action you are attempting when making a roll. I am linking a cheat sheet about actions/skills etc on the top margin for a bit, so you get the hang of it.

Will do, thank you for the guidance! I need to review the Playing the Game chapter of the CRB. That'll be tomorrow morning's reading assignment.

DM DoctorEvil wrote:
Any question about rules, build, gameplay, system or anything else while we are getting started?

Nothing yet. To reiterate, I'm in a 3.5/PF1e game as well as this one, so I'm going to have to keep both sets of rules in my head. I apologize if I confuse anything, and welcome corrections so I can learn. :)


I have written two of the hooks (going alphabetically, so Talindra will be last). Feels good to get back to writing for fantasy again. Agree that this is harder to do at the tabletop. These are spoilered, but I don't mind if you read them anyway. Hopefully they will all end up in the same place.

No worries, if you make a mistake or need guidance before, during, or after making a post. I am still fairly new myself, and have to consult the Archives of Nethys or the CRB frequently. We are all learning together so mistakes are expected.

Got your gold amount, thanks. You can see it on tab 2 of the Loot Tracker, which is attached at the top. I filled in what my calculations show, but we will go with what you share and override mine in cases of discrepancy.

I'll explain a bit more about the Loot Tracker as we go.


Female Human Bard (Maestro) 3

Sable has exactly 6 gold left.

I don't have any questions at the moment.


That is even better than I remember you having done when last I played a game you were running.

I have to wait unti I am at home tonight to pretend to build you the response you deserve.


Female Human Cleric (Cloistered) - 3 (HP 35/35) (Hero Point Spent) (Hero P gained)

I have Lenrelle at 3 CP, 3 SP, 8 GP. 0 PP


Dwarf Fighter 3 HP 49/49 | Harrow 0/1 | AC 21 (23 with shield raised) | F +10 R +7 W +9 | +2 Init/Perc +9 | Axe +11 1d8 +4 S | Spd 20 | Active Conditions: None Exploration: Search 7gp owed Sable

I put Billi at 0 and spent his last three silvers on one hammer to get him completely destitute, I assume he was going to hock that next. Sadly I did not allocate for buying shiver, let's not say what Billi had to do to get his shiver -- it is fully repressed.

Will think and put up a quality post tonight.


Chelaxian Human Rogue (Scoundrel) 1

Realized I have another decision about Ioca that I hadn't made, yet. He has an unassigned Lore skill that is on an advanced improvement path. I'm thinking either Lore: Korvosa or Lore: Blackjack. Thoughts? Opinions?

Oh, and cash . . .. Since I bought a healer's tools, Ioca has 1 GP and 6 SP to his name. Looooong way from buying his family out of The Shingles.


22/22 HP | 1/1 FP

Oof, sorry for being MIA this weekend. Been so busy, looks like I missed out on the pre-game stuff. I probably won't get to post until later tonight, but I will dive in and get a post up. FYI, I'm on AZ MT which means I don't get to take part in DST when that happens in a month.

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1
Perivolt Ornelos wrote:
FYI, I'm on AZ MT which means I don't get to take part in DST when that happens in a month.

You say "don't get to" as if it's something positive. How I wish the rest of the world were as sensible as AZ in this specific regard.


Dwarf Fighter 3 HP 49/49 | Harrow 0/1 | AC 21 (23 with shield raised) | F +10 R +7 W +9 | +2 Init/Perc +9 | Axe +11 1d8 +4 S | Spd 20 | Active Conditions: None Exploration: Search 7gp owed Sable

Billi switched back to Lore:Korvosa. The exposure to the streets of Korvosa, his addiction, and dealing with the very poor is so vivid, I don't think he can be a miner again unless he relearns that trade.
I feel better staying true to the background as intended though Lore
Mine seems so dwarvish. And Billi can't have any money left, he just can't!!


Chelaxian Human Rogue (Scoundrel) 1

Lore: Blackjack it is, then!


hustonj wrote:

That is even better than I remember you having done when last I played a game you were running.

I have to wait unti I am at home tonight to pretend to build you the response you deserve.

Now I am blushing...Writing hooks is a fun part of the GM job, at least for me. No pressure to be superstar posters, that's just a bonus if you are feeling it. Just consistency and timeliness please!


Ioca Dola wrote:

Realized I have another decision about Ioca that I hadn't made, yet. He has an unassigned Lore skill that is on an advanced improvement path. I'm thinking either Lore: Korvosa or Lore: Blackjack. Thoughts? Opinions?

Oh, and cash . . .. Since I bought a healer's tools, Ioca has 1 GP and 6 SP to his name. Looooong way from buying his family out of The Shingles.

Either works, but Korvosa is probably more commonly useful for game purposes. Blackjack is more interesting to me...

I figure that purse that you just nabbed might hold that amount anyway. Enough for rent and food for another little while.


Perivolt Ornelos wrote:
Oof, sorry for being MIA this weekend. Been so busy, looks like I missed out on the pre-game stuff. I probably won't get to post until later tonight, but I will dive in and get a post up. FYI, I'm on AZ MT which means I don't get to take part in DST when that happens in a month.

Glad you are back. Just some reading to catch up on. I think Perivolt's plot hook is up next, so watch for that in the Gameplay.


Just got one more hook done tonight, and I owe some replies to others. I will try to get some time in tomorrow afternoon, and see if we can't get these opening scenes behind us.


All of the opening hooks are set. Each of you should have a reason to go to 3 Lancet Street. If you don't already know where that is (most will not) then you may make a Gather Information check using the Diplomacy skill to help determine the way. Critical success means you may be among the first to arrive, success puts you in the second group, and failure (or critical failure I suppose) puts you in last to arrive.

In addition to rolling the Gather Information check, please also roll initiative to help further determine order of arrival. Please note: one of your group may already be there.

Gather Information DC 15:
You learn the location of 3 Lancet Street, and further learn that the address given is the home and fortune-telling shop of a Varisian woman named Zellara.

You can roll in Discussion or put it into a Gameplay post, at your discretion (but please don't spoiler the rolls).


Female Human Cleric (Cloistered) - 3 (HP 35/35) (Hero Point Spent) (Hero P gained)

Does Lore Korvosa also help?

Diplomacy for Lenrelle 1d20 + 5 ⇒ (11) + 5 = 16

EDIT: If it does help speed her up , Lore Korvosa 1d20 + 4 ⇒ (6) + 4 = 10


22/22 HP | 1/1 FP

Similar question, would Lore (Underworld) help at all?

Diplomacy: Gather Information: 1d20 + 5 ⇒ (5) + 5 = 10
Lore (Underworld): 1d20 + 7 ⇒ (2) + 7 = 9

Edit: well, with those rolls, I very much doubt the Lore even matters. :P


Dwarf Fighter 3 HP 49/49 | Harrow 0/1 | AC 21 (23 with shield raised) | F +10 R +7 W +9 | +2 Init/Perc +9 | Axe +11 1d8 +4 S | Spd 20 | Active Conditions: None Exploration: Search 7gp owed Sable

Sorry, was in ignorance of arrival order plan.
diplomacy;lore korvosa: 1d20 + 0 ⇒ (16) + 0 = 161d20 + 4 ⇒ (11) + 4 = 15


Not sure Lore Underworld is useful here, but will allow Lore Korvosa in lieu of Gather Information.

If it wasn't clear (it was late when I posted it, sorry) you can still rad the DC 15 spoiler, even with a failure, it just changes your arrival position.

If you wish to delay your arrival, you can always do that also, but not everyone can be last (for instance).

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1

It's not that I so much want to delay my arrival, but I'm clearly focused on other things. I almost bumped into a few people on the way! Feel free to rule that I arrive later than the initiative roll would suggest, whatever makes things the most interesting :)


Talindra Ravenheart wrote:
It's not that I so much want to delay my arrival, but I'm clearly focused on other things. I almost bumped into a few people on the way! Feel free to rule that I arrive later than the initiative roll would suggest, whatever makes things the most interesting :)

Roger that. I settled on a mild panic attack which seems fitting, given the circumstances.


Point of Order

In my haste to get the hooks set, I forgot something of passing importance, but interesting flavor, so I will attempt to retcon it now. Rather than having your hand-written notes appear on a folded paper, instead consider that they came on individualized harrow cards, still found tucked in personal places, and still with the same note written on the back, but these are the cards you each received:

Lenrelle - The Midwife. It represents new life, new creation, or new information.

Billi - The Paladin. This represents standing fast under adversity

Ioca - The Peacock. Represents a sudden personal shift in attitude or society.

Perivolt - The Wanderer. Represents finding worth in discarded items or people.

Sable - The Twin. Represents duality of purpose or identity, or the inability to decide.

Talindra - The Survivor. This card represents rebirth or survival through ordeal. Can also mean finding something that was thought lost forever.

Please accept my apologies for the retcon, but I think the flavor is worth it. You will soon see how important the Harrow Deck is throughout the campaign.

Ok, now back to the game

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1

Mistakes happen, don't be so hard on yourself. :) Does Talindra know what the card is, what it represents? If so, she's going to keep it as a bookmark in the prayer book she carries with her.


I don't think of the Harrow as common knowledge, so she may not know the meaning, but she can always ask, or find out later. You can try a Korvosa Lore check if you want to see if you have some working background knowledge.


Female Human Bard (Maestro) 3

I like that change. I think it's much more flavorful than just a note, as it also lets us compare the cards we each get, and I think Sable's card is perfect for her.


So now you can begin to see the import of the cards given in the introduction, although whatever card you draw in the Choosing, will take primacy for you for at least Book One of the Adventure.

I hope you enjoy the flavor of this harrowing reading. It is much easier to pull off at the live tabletop, but we will make due with what we have.

If you have questions about the rules, properties, or outcome of the Harrow Reading, please let me know here when its all over.

I think the titles and subtitles of the parts of the AP are important. The first book (it would be 6 books if you had the old version), is called Edge of Anarchy. Part 1 of Book 1, where you are now, is called Haunted Fortunes.

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1
DM DoctorEvil wrote:
So now you can begin to see the import of the cards given in the introduction, although whatever card you draw in the Choosing, will take primacy for you for at least Book One of the Adventure.

Yes, this makes sense now :) I have been thinking about running a Carrion Crown PbP (after getting some experience with modules to get a feel for PbP GMing) so I'm already a bit familiar with harrow decks.

DM DoctorEvil wrote:
I hope you enjoy the flavor of this harrowing reading. It is much easier to pull off at the live tabletop, but we will make due with what we have.

You're doing great :) PbP is a more imagination-dependent style of play and I'm here for it.

DM DoctorEvil wrote:
I think the titles and subtitles of the parts of the AP are important. The first book (it would be 6 books if you had the old version), is called Edge of Anarchy. Part 1 of Book 1, where you are now, is called Haunted Fortunes.

Ah, you're using the hardcover re-release then? Knowing that I'm going to receive a haunted fortune does cause some trepidation, but I think I'm tough enough to manage it, at least with everyone else's help :)


Female Human Bard (Maestro) 3

I have to admit I like the name of this chapter. Starting off with a Harrow reading has a lot of interesting flavor.


Dwarf Fighter 3 HP 49/49 | Harrow 0/1 | AC 21 (23 with shield raised) | F +10 R +7 W +9 | +2 Init/Perc +9 | Axe +11 1d8 +4 S | Spd 20 | Active Conditions: None Exploration: Search 7gp owed Sable

I like the start.
Billi feels like a ronin, a samurai without a lord or cause.

He is attempting to regain his honor with a new one and feels some sacrifice is needed, especially as he has passed judgement.


The titles don't reveal too much IMO, just a teaser. Yes, it is the PF1-based hardcover compilation. The original release was for 3.5e, so it would have be converted twice...but I have it also. The art (I will attach pics where I can find them) and the revisions are far superior to the original IMO.

I have not gotten the PF2 Kingmaker hardcover yet, but its on my radar. I have played the original KM AP, but never run it.


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The Choosing and Harrow Points

All the cards in the Choosing in this reading are from the suit of Keys. Any time a Keys card appears in the Spread (we will get to that soon), the entire group gains 1 Harrow Point. Additionally, if you're specific Choosing card appears, then that player adds an additional Harrow Point. You automatically gain 1 Harrow Point just form drawing a Keys card in the Choosing (so everyone will start this chapter with at least 1 Harrow Point).

In this chapter, you will be faced with numerous situation where you need to be quick on your feet or skilled with your hands. In Edge of Anarchy, therefore, the Harrow Points are used for Dexterity based skills. You may use any acquired Harrow Points before a given encounter, or as a reaction in an encounter in the following ways:

1) Dexterity Rerolls: A PC can spend a Harrow Point to reroll a Reflex save, dex-based attack roll, or Dex-based Skill check. The character must abide by the new result (though if they have additional Harrow Points, they can use them for additional rerolls.).

2) Dodge Bonus: A PC can use a Harrow Point to gain a +1 dodge bonus to their Armor Class for one encounter (not just one round etc). You can use up to 3 Harrow Points per encounter in this manner.

3) Speed Increase: A PC can spend a Harrow Point to increase their base speed by 10' for one encounter.

Additionally, each card of the Choosing will hold a special benefit during specific encounters in this Chapter. The GM will do the best they can to remember and share those effects with the specific player at the specific time....

Let me know if any questions, and we will soon see how many Harrow Points you each come up with. You may wish to "like" (click the little + sign at the top right) this post, so you can find it later for easy reference.

Radiant Oath

NG female (she/her) Whisper Elf Champion 3 HP 29/45 | AC 19 | F +10 R +5 W +8 | Perc +6 | Glaive +9 1d8 +3 S | Spell Atk +7 DC 14 Spd 30 | Focus 0/1 | Active Conditions: Grabbed, constricted | Hero Points: 1
DM DoctorEvil wrote:
Yes, it is the PF1-based hardcover compilation. The original release was for 3.5e, so it would have be converted twice...but I have it also.

How're you finding the 2e conversion? Are you doing it as things come up, in chunks, using an army of axiomites, something else? :)

DM DoctorEvil wrote:
The art (I will attach pics where I can find them) and the revisions are far superior to the original IMO.

Looking forward to seeing the art! That's one thing which is definitely harder to share in a PbP setting. Talindra is a big art nerd, but her player is, too :) I just purchased Art and Arcana and it's fascinating to look through almost 50 years of the hobby. To quote just one thing from the massive book, fifth edition is very much "what's old is new again", and the art makes it more immediately clear than perhaps anything else.

DM DoctorEvil wrote:
I have not gotten the PF2 Kingmaker hardcover yet, but its on my radar. I have played the original KM AP, but never run it.

I ran a good chunk of the first Kingmaker book before the group fell apart. It's definitely higher on the bookkeeping than most campaigns, given all the hexes you're exploring. I'm not sure I'm up to doing that much for my first big PbP, but it does still have my interest 10 years later. Maybe an openminded GM would let me play in it given how long ago I ran it? :)

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