GM Computerpro82 No Time For Treason & Escape From Oppara (Inactive)

Game Master Eric Parker 82

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RPG Chronicles for 3-16 Escape from Oppara
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Grand Archive

| Arclord's Arc |

Avery. is Sophia's support still doing 1d4 Bleed and Dazzled when you hit?

Avery let loose a pair of arrows at the Bard, the first on hitting but the second missing.

Shandra hits with both blades in her double strike, doing massive damage to the Soldier, but her still stands. Her follow up misses,

The Prison Yard: Round 2 into 3

Bold may act

Avery Wings 46/46 HP
Kaitlyn Deathsbane 54/54 HP
Scratch 53/65 HP
Jaxon 16/52 HP
Zenith 48/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -62 HP, 51 NL
THOMIL BOLYRIUS -40 HP, 40 NL, Prone
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

If Shandra crit with her blade, she makes her target flat-footed

Envoy's Alliance

N male human rogue 4 | HP 52/52| AC 21 (22 w/shield) | F +8 R +10 W +8 | Perc +8 | Stealth +8 | speed 25 | ◆ | ◇ | ↺

Jaxon spits out blood and chuckles at Kaitlyn. "Heh, sorry, love. Trouble is why they bring a muscle-head like me on these things." He turns back to the soldier with a grim smile. "But I end the trouble!"

He takes advantage of the soldier being a bit overextended from Shandra's attack and his own bobbing movements to punch the man in the throat and then follow it up with a headbutt right into his nose.

Demoralize Soldier: 1d20 + 9 ⇒ (2) + 9 = 11

Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Nonlethal Sneak Attack Damage: 2d8 + 4 + 1d6 ⇒ (3, 5) + 4 + (4) = 16

Attack: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Nonlethal Sneak Attack Damage: 2d8 + 4 + 1d6 ⇒ (1, 2) + 4 + (3) = 10

Grand Archive

| Arclord's Arc |

Shandra, Understood, but Jaxon knocking the Soldier out makes the Flat Footed OBE

Jaxon slams the Soldier with both fist and forehead. The Soldier slumps to the ground, unconscious.

The last remaining Ninth Army member, THOMIL BOLYRIUS, is up

◆◆ Casts Blindness on Zenith
Zenith will need to make a Fortitude Save, DC22

◆ Stand up
I guess Inspire Courage won't do much, as all allies are down.

The Prison Yard: Round 2 into 3

Bold may act

Avery Wings 46/46 HP
Kaitlyn Deathsbane 54/54 HP
Scratch 53/65 HP
Jaxon 16/52 HP
Zenith 48/73 HP, 1d6 Persistent Acid, Pending DC22 Fort save VS Blindness
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -83 HP, 83 NL, Unconscious
THOMIL BOLYRIUS -40 HP, 40 NL
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

I know :D

Shandra moves and strikes with both weapons Thomil.

Sawtooth Saber: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
Damages, S, NL: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Sawtooth Saber: 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 21
Damages, S, NL: 2d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17

Stand still!

(◆) Stride
(◆◆) Double Strike

Grand Archive

| Arclord's Arc |

Shandra moves up and hits Thomil with one of her strikes. He starts to look panicked after her attack.

The Prison Yard: Round 4

Bold may act

Avery Wings 46/46 HP
Kaitlyn Deathsbane 54/54 HP
Scratch 53/65 HP
Jaxon 16/52 HP
Zenith 48/73 HP, 1d6 Persistent Acid, Pending DC22 Fort save VS Blindness
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -83 HP, 83 NL, Unconscious
THOMIL BOLYRIUS -51 HP, 51 NL
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 4 | Medic Dedication | HP 52/52 | AC 22 | F/R/W: 9/12/10 | Perc +7 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +12, Stealth/Medicine(E): +10, Survival: +8, Athletics/Crafting/Lore (PFS, Warfare): +7, Thievery(U): +4, Nature(U)/Religion(U): +2, Arcana(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat runs up to Scratch and also tries to slap a battle dressing on his wounds.

Battle Medicine: 1d20 + 10 ⇒ (7) + 10 = 17
Healing: 2d8 ⇒ (3, 8) = 11

She reloads her crossbow.


◆ Stride
◆ Battle Medicine on Scratch
◆ Interact to Reload

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

"Thanks Kait, gotta go blast this rock star wanna be." Scratch hustles off to shoot the remaining foe. He stops behind the training dummy dressed as a woman, he slides the barrel of his rifle under one of her arms and blasts Thomil before ducking for more cover to reload.

BOOM!

+1 Striking Arquebus: Concussive, Fatal d12, Kickback, NL: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32 Damage (P/B) NL: 2d8 + 2 ⇒ (5, 2) + 2 = 9

Replace Damage with Fatal Damage if a Crit, then x2 (P/B): 2d12 + 2 ⇒ (5, 7) + 2 = 14Extra Fatal Dice Damage (P/B): 1d12 ⇒ 3

Stride, Strike, Covered Reload AC25

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 6 (gymnast) | HP 68/86 | AC 25 | F+12 R+14 W+10 | Perc+10: Darkvision + Lifesense (imprecise 10ft) | Stealth+12 | Athletics DC 25 | 25ft (Panache: 30ft) | Hero 2/3 | Focus 1/1 | Active Conditions: ---

Fort DC 22: 1d20 + 11 ⇒ (19) + 11 = 30 blinded until Zenith's next turn.

Zenith attempts to resist the spell but their eyes are plunged into darkness and they let out a small gasp of shock. The Kayal's starknife, strapped to their side, begins to hum with magical energy as the black and unreflective blades begin to draw the darkness out of Zenith's eyes. Zenith stands still, flatfooted, to the world as they take the moment in and are reluctant to swing their 10' Whip around as they can only sense, not see, friends and foe nearby.

Meanwhile, the acid continues to burn and cling to Zenith's armor making Zenith grit their teeth.

acid: 1d6 ⇒ 3
Recovery: 1d20 ⇒ 10

Actions: ◆◆◆ Delay full round

Grand Archive

1 person marked this as a favorite.
| Arclord's Arc |

Kat binds Scratch's wounds before Scratch heads off to deal with the latest entrant to the battlefield.

Scratch moves over and manages to get a well-aimed shot off at the Bard, and the Bard drops to the ground Unconscious after Scratch's bullet grazes his head.

All your enemies are down, but I am going to keep you in initiative until the persistent damage is dealt with. After all, GM's don't kill characters, persistent damage kills characters.

The Prison Yard: Round 4

Bold may act

Avery Wings 46/46 HP
Kaitlyn Deathsbane 54/54 HP
Scratch 64/65 HP
Jaxon 16/52 HP
Zenith 45/73 HP, 1d6 Persistent Acid
Ninth Army Mage Black -53 HP, 37 NL, Unconscious
Ninth Army Mage Green -41 HP, 22 NL, Unconscious
Ninth Army Soldier -83 HP, 83 NL, Unconscious
THOMIL BOLYRIUS -68 HP, 68 NL, Unconscious
Shandra 68/68 HP
Ninth Army Mage Blue -40 HP, Unconscious

Envoy's Alliance

N male human rogue 4 | HP 52/52| AC 21 (22 w/shield) | F +8 R +10 W +8 | Perc +8 | Stealth +8 | speed 25 | ◆ | ◇ | ↺

Jaxon digs his waterskin out and hands it to Avery. "Here, he needs to wash that acid off." Then he moves back to the door to close it.

Jaxon can't get to Zenith in a single move, but Avery might. Either way she doesn't have to spend an action to get the waterskin.

◆ Retrieve waterskin
◆ Hand it to Avery
◆ Move

Radiant Oath

LG Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 56/56, AC 22 (23 w Shield raised), Fortitude** +9, Reflex** +13, Will** +13, Perception** +13 (low-light vision), Stealth* +11 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺

Avery receives the waterskin from Jaxon and goes to Zenith, opens it, and pours its contents on Zenith's body parts that have acid on them.

◆ Stride
◆ Interact with waterskin
◆ Pour contents of waterskin

Radiant Oath

1 person marked this as a favorite.
CG nonbinary (they/them) Kayal Swashbuckler 6 (gymnast) | HP 68/86 | AC 25 | F+12 R+14 W+10 | Perc+10: Darkvision + Lifesense (imprecise 10ft) | Stealth+12 | Athletics DC 25 | 25ft (Panache: 30ft) | Hero 2/3 | Focus 1/1 | Active Conditions: ---
GM wrote:
All your enemies are down, but I am going to keep you in initiative until the persistent damage is dealt with. After all, GM's don't kill characters, persistent damage kills characters.

LOL

"Hey, a little warning! I can't see---" Zenith exclaims until the last bit of darkness leaves their eyes and is absorbed into the starknife.

"Thanks!" they add not to sound ungrateful. Zenith notes the last foe on the ground and then they drop to the ground too so they can begin rolling in the dirt

Assuming 2 actions to roll in dirt lowers DC to 10, but if not i rolled until hit DC 15

Persist Acid: 1d6 ⇒ 2 43 hp
Recovery Check: 1d20 ⇒ 1

"Get it off" they say, still rollling

Persist Acid: 1d6 ⇒ 3 40 hp
Recovery Check: 1d20 ⇒ 1

"Anyone good at crafting?" Zenith asks while still rolling

Persist Acid: 1d6 ⇒ 2 38 hp
Recovery Check: 1d20 ⇒ 5

"Because you should bottle this up...", they spit out some dirt they ate from, you guessed it, still rolling....

Persist Acid: 1d6 ⇒ 1 37 hp
Recovery Check: 1d20 ⇒ 11

"...And sell it to use against trolls", They jump up on the platform and then dive into the dirt

Persist Acid: 1d6 ⇒ 4 33 hp
Recovery Check: 1d20 ⇒ 2

"Seriously?" they roll some more

Persist Acid: 1d6 ⇒ 1 30 hp
Recovery Check: 1d20 ⇒ 18

The acid finally is absorbed into the dirt and is off of Zenith's armor.
"PHEW" Sorry about that." They say as they bring out a lesser healing potion and drink it (from school supplies)

heal zenith: 2d8 + 5 ⇒ (4, 8) + 5 = 17 47 hp

Zenith then uses Lay on Hands on Jaxon +18 hp

Zenith 47/73 hp
Jaxon 34/52 hp

Once/if it seems safe to heal, Zenith will begin using Lay on Hands (18hp/10 min) on themself and Jaxon. 10 minutes to get Jaxon to full. 10 minutes to get Zenith to 65/73. I think we also have some medicine that could probably get Zenith to full within those 20 minutes.

Grand Archive

| Arclord's Arc |

There isn't any indication anyone else is here, but talking to your prisoners may give you other reasons to move along.

I agree that between rolling in the dirt and the waterskin Jaxon is providing, the DC should have dropped to 10

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

Not seeing much of the immediate he can contribute, Scratch climbs up into the watch tower to see just where Thomil came from, and, more importantly, to get a good view of the area to keep a watch.

Those hangman's platforms sure do seem like a good way to get a scare out of someone for info for those that are less on the side of good...

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

Shandra tries to wake up the fighter who seems to be the guy in charge, after having remove all his weapon and possibility to escape.

Medicine: 1d20 + 9 ⇒ (20) + 9 = 29

Where is the Peddler, how many people are still here?

She asks.

Grand Archive

| Arclord's Arc |

GM Screen:

Shandra's Arcana (E): 1d20 + 10 ⇒ (19) + 10 = 29
Jaxon's Arcana (T): 1d20 + 6 ⇒ (13) + 6 = 19
Zenith's Occultism (T): 1d20 + 6 ⇒ (7) + 6 = 13
Scratch's Occultism (T): 1d20 + 8 ⇒ (2) + 8 = 10

Shandra realizes:

The training dummies are clearly effigies of Grand Princess Eutropia and Venture-Captain Ambrus Valsin of the Grand Lodge in Absalom. You discern that they were once under some sort of divination magic, but it has worn off.
The precise effect is no longer apparent, but it was likely intended to allow someone to secretly observe the actions of those who trained with the effigies, and perhaps even to read their surface thoughts and emotions.

GM Screen:

Shandra's Intimidation (T): 1d20 + 6 ⇒ (5) + 6 = 11
Jaxon's Intimidation (E): 1d20 + 9 ⇒ (13) + 9 = 22

The Soldier responds to Shandra Why should I tell you anything?"

Perhaps one of the others will easier to Intimidate?

Envoy's Alliance

N male human rogue 4 | HP 52/52| AC 21 (22 w/shield) | F +8 R +10 W +8 | Perc +8 | Stealth +8 | speed 25 | ◆ | ◇ | ↺

Jaxon ties up the very first mage that he put down and removes any items and spellbooks from him. Then slaps him until he wakes up. He laughs in his face. "Caught you by surprise, didn't we? Pity if you never got to use your spells ever again. Mage fingers are such delicate thing, but I hear that spells rely on getting the motions right." He presses hard on the man's finger joint and then eases up.

"Tell me where the Peddler is. And why try to discredit the Pathfinder Society?"

Intimidate +9; +1 for Intimidating Prowess

Grand Archive

| Arclord's Arc |

GM Screen:

Shandra's Intimidation (T): 1d20 + 6 ⇒ (12) + 6 = 18
Jaxon's Intimidation (E): 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

There is a small puddle forming under that Mage after Jaxon's speech.

Jankeli and Ashil went to meet with the Peddler. They hoped to buy some time for the rest of the group to pack up and leave, knowing that a harsh punishment from their “benefactor” was drawing near. We don’t know much about The Peddler, and we’ve never met the mysterious benefactor. We’re afraid of what might happen if the Ninth Army fails The Peddler again. No matter what, we won’t cooperate if brought to trial—you must find evidence to exonerate the Society elsewhere.

The effigies were a gift from The Peddler, given just over a year ago. The Peddler instructed us to force new recruits to train with each effigy for precisely 13 hours. This training helped to instill in recruits the proper hatred of their enemies: the “farce” of Taldor’s current ruling structure and the Pathfinder Society.

They also confirm there aren't any other members of the Ninth Army here.

In spite of the inference that the meeting will be soon, you have time to check the other rooms before you go.

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

Shandra tells the other about the training dummies.

Seems like the training dummies are effigies of Grand Princess Eutropia and Venture-Captain Ambrus Valsin. But what's more interesting is that they were once under some sort of divination magic, that has now worn off.
The precise effect is no longer apparent, but I think it was likely intended to allow someone to secretly observe the actions of those who trained with the effigies, and perhaps even to read their surface thoughts and emotions.
That's certainly the reason why the Peddler instructed them to force new recruits to train with each effigy for precisely 13 hours...

After realizing that the meeting between the Peddler and the Ninth Army officer will be in a few hours, she adds.

Let's find evidences here before disrupting the meeting

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

"Ahh, makes sense! Keep an eye on 'em and brain wash 'em into hate." After a thorough search of the dummies and the gallows, Scratch makes sure their prisoners are all disarmed and bound.

Any useful gear to be found on them?

"The room next to the entrance looked like some sort of armory."

Grand Archive

| Arclord's Arc |

Three mages each had spellbook, staff, and thieves’ tools

The one soldier had crossbow (10 bolts), falchion, simple manacles and studded leather

THOMIL BOLYRIUS had a crossbow (10 bolts), journal, key to prison hideout, leather armor, lute (virtuoso handheld musical instrument) and a rapier

Where would you like to go?

Envoy's Alliance

N male human rogue 4 | HP 52/52| AC 21 (22 w/shield) | F +8 R +10 W +8 | Perc +8 | Stealth +8 | speed 25 | ◆ | ◇ | ↺

Jaxon takes the manacles and then picks up the journal. "Let's see what's in here." He squints at the book to read it.

The key is to this building?

Grand Archive

| Arclord's Arc |

AARGGH. The only mention of this journal in the Scenario is in his inventory. Why give it to him if there isn't anything describing what is in it?

Thomil's journal describes the last few months. Working under the mysterious direction of the Peddler. Working with Cole Farsen. Cole Farsen's failures and death. Concerns about the future of the Ninth Army if this deal with the Peddler goes sour. Nothing definitely helpful.

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

Scratch snags the manacles "Let's check out that armory first and work our way down the hall." He moves his chair down the hallway to set up with a view into the next room.

Was there anything of note up on the watch tower where Thomil came from?

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 4 | Medic Dedication | HP 52/52 | AC 22 | F/R/W: 9/12/10 | Perc +7 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +12, Stealth/Medicine(E): +10, Survival: +8, Athletics/Crafting/Lore (PFS, Warfare): +7, Thievery(U): +4, Nature(U)/Religion(U): +2, Arcana(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Hmm. The boards ate my post...

Kat follows the party, crossbow drawn and ready.

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 6 (gymnast) | HP 68/86 | AC 25 | F+12 R+14 W+10 | Perc+10: Darkvision + Lifesense (imprecise 10ft) | Stealth+12 | Athletics DC 25 | 25ft (Panache: 30ft) | Hero 2/3 | Focus 1/1 | Active Conditions: ---

Zenith nods their head, "Armory is promising..." they add following Scratch. Zenith is willing to open the door once the party is ready.

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

Shandra moves with Zenith, weapons ready.

Let's see what's in there.

@GM Don't forget to update Shandra's skills since she's 5th level, it changed a lot (for the better :D)

Grand Archive

| Arclord's Arc |

Shandra, or anyone else who leveled up, can update the Macros yourself HERE. I am using the same Macros spreadsheet from the first scenario.

Scratch, there wasn't anything in the watchtower.

Three mannequins posted around this room are outfitted with Taldan military issued breastplates. The white lions of the empire’s sigil are painted gold. Weapon racks along the north and south walls hold longswords and falcatas. In the center of the room, an oak table serves as a makeshift workstation. Springs and sprockets pepper the tabletop, while a toolbox overflows with pliers and ratchets.

On this table are three wayfinders, all bearing Muesello’s signature mark, and a number of other wayfinders in various states of disassembly.

Crafting DC 18:

You notice these wayfinders are at least four years old.

Pathfinder Society Lore DC 15:

You recognize the names of the agents these wayfinders were issued to, all of whom have been reported missing or deceased.

Rewards: The armor and weapons in the room are well crafted. The nondescript collection of common items is worth a total of 60 gp.

The three wayfinders are still functional, and they also serve as evidence of Muesello’s innocence.

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

@GM it's strange, I've already updated Shandra's abilities in the sheet but it seems that the macro can't be updated with the new numbers...
EDIT: Ok, there was 2 Shandra's sheets. I've removed the one not working.

Crafting (untrained): 1d20 + 3 ⇒ (13) + 3 = 16

Let's take the evidence

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 4 | Medic Dedication | HP 52/52 | AC 22 | F/R/W: 9/12/10 | Perc +7 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +12, Stealth/Medicine(E): +10, Survival: +8, Athletics/Crafting/Lore (PFS, Warfare): +7, Thievery(U): +4, Nature(U)/Religion(U): +2, Arcana(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

PFS Lore: 1d20 + 7 ⇒ (5) + 7 = 12
Crafting: 1d20 + 7 ⇒ (19) + 7 = 26

"Hmm. These wayfinders are at least four years old."

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

Crafting DC18: 1d20 + 10 ⇒ (19) + 10 = 29
Pathfinder DC15: 1d20 + 8 ⇒ (7) + 8 = 15

"You're right, old wayfinders!" He looks closer at the names etched into them and closes his eyes for a prayer "These names are all missing or deceased agents."

"Now this is extra personal, agent murdering bastards!"

Grand Archive

| Arclord's Arc |

Since there aren't any other encounters here, I'm going to go ahead and give you the other two rooms.

The next room along the East side of the corridor is the office:

Stacks of documents are strewn across the large, mahogany desk in the center of the room. Curios holding toy soldiers, flags, bottles, and a decorative falcata flank the room.

This room was once the warden’s office. The folded flags in the curios resemble Taldan flags, except the lion is yellow instead of white.

On the corner of the desk, a glass terrarium houses a single cobble mite.

Among the papers on the desk, you find a letter from “The Peddler” to Cole Farsen—the person who was coordinating the crime spree in Oppara recently—listing targets that include Lioness Jewelers, a residence in Aroden’s View, an art showing in Grandbridge, and The Queen’s Tears Fountain. (Incidents at these sites were the subject of Scenario #3-11: No Time for Treason). It contains instructions on framing the Pathfinder Society, a list of notable names and phrases, the Glyph of the Open Road, and a reference to a crate of wayfinders that The Peddler provided to Cole. If you sift through the rest of the documents discover evidence of other coordinated harassments of Grand Princess Eutropia’s supporters.

A letter tucked into an opened envelope appears to be the most recent correspondence. It expresses disappointment in Cole’s ability to follow directions. The letter instructs the Ninth Army to apprehend Muesello at a candle warehouse in Eastport and bring him to The Peddler at an isolated dock southeast of the prison—the meeting is to take place this very day. A crude map is drawn at the bottom of the letter, with the specific location marked.

All of this should provide ample evidence to exonerate Muesello, while also clueing you in to a chance to intercept the Ninth Army’s mysterious benefactor.

Rewards: The toy soldiers are all wooden and fashioned to resemble a cavalier riding a horse. The falcata is purely decorative and unwieldy. The bottles, however, are clearly labeled. You find a moderate alchemist’s fire and a moderate acid flask (each labeled “Do Not Drink!”).
You also find 1 moderate healing potion (labeled “Do Not Throw!”)

Finally, you find a strange pendant with a symbol of three eyes hovering over a sinister, upraised hand. It is a pendant of the occult.

Grand Archive

| Arclord's Arc |

Across the hall from the office is the Mess Hall:

Six wooden tables with bench seating fill up this room. Taldan banners hang on the north and west walls. The rest of the stone walls are decorated with crude paintings and small, hand-stitched flags praising Taldor and Aroden while denigrating Grand Princess Eutropia. A map of Oppara on the south wall has nails driven into several sites. A single wooden door to the west leads to a kitchen and pantry primarily stocked with beef, bread, and potatoes. Doors exit to the south and east.

This room serves as the common room for the Ninth Army members stationed here. Dirty dishes pile up at the end of a table, and flies buzz around crisp potatoes and puddles of thin ale on the floor. The décor of this room does nothing to exonerate the Pathfinder Society, but it does provide evidence of the Ninth Army’s malfeasance.

DC 15 Religion, Society, or Oppara Lore:

You recognize the sites with nails driven into them include the Imperial Palace and the House of Dawn’s Redemption, the most prominent temple to Sarenrae in Taldor and a likely target for fanatical Taldan traditionalists.

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 4 | Medic Dedication | HP 52/52 | AC 22 | F/R/W: 9/12/10 | Perc +7 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +12, Stealth/Medicine(E): +10, Survival: +8, Athletics/Crafting/Lore (PFS, Warfare): +7, Thievery(U): +4, Nature(U)/Religion(U): +2, Arcana(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Religion(U): 1d20 + 3 ⇒ (8) + 3 = 11

Kat scratches her head, clearly having no idea what she's looking at.

Envoy's Alliance

N male human rogue 4 | HP 52/52| AC 21 (22 w/shield) | F +8 R +10 W +8 | Perc +8 | Stealth +8 | speed 25 | ◆ | ◇ | ↺

Society: 1d20 + 6 ⇒ (1) + 6 = 7

Jaxon goes to search the pantry for any suitable food, ignoring the rest of the room.

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 4 | Medic Dedication | HP 52/52 | AC 22 | F/R/W: 9/12/10 | Perc +7 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +12, Stealth/Medicine(E): +10, Survival: +8, Athletics/Crafting/Lore (PFS, Warfare): +7, Thievery(U): +4, Nature(U)/Religion(U): +2, Arcana(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Kat joins Jaxon, seeing that the subtleties of Wayfinders is a bit over her head...

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

Society DC15: 1d20 + 10 ⇒ (17) + 10 = 27

I recognize these marked sites! says Shandra.

These places are the two most prominent temple to Sarenrae in Taldor and a likely targets for fanatical Taldan traditionalists... like these Ninth army rufians seem to be.

After taking her time for a last look in the room, she adds.

I think it's time to meet this "Peddler" and take them down once and for all.

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 4 | Medic Dedication | HP 52/52 | AC 22 | F/R/W: 9/12/10 | Perc +7 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +12, Stealth/Medicine(E): +10, Survival: +8, Athletics/Crafting/Lore (PFS, Warfare): +7, Thievery(U): +4, Nature(U)/Religion(U): +2, Arcana(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

"Agreed." Kat replies grimly.

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

"Wrapped up on a silver platter with a bow." Scratch comments on the damning evidence, snatching up the two bombs "Anyone want any of these bombs? No? Ok." He grins, showing off some missing and yellow teeth.

"Another one of them crazy rock mites.. I dunna like that omen." He places a dirty rage over the cage, a mite superstitious at times.

Recall knowledge on this if I'm trained in it: Finally, you find a strange pendant with a symbol of three eyes hovering over a sinister, upraised hand. It is a pendant of the occult.

---

In the mess hall he nods in agreement with Shandra's comments about the temples "Yep, guess we've got some crazed loyalists that just don't like change. We best gather up this stuff and get to the docks, maybe take a look around before anyone shows up?" Visions of grand explosions and sinking ships dance in his head.

Religion DC15: 1d20 + 10 ⇒ (17) + 10 = 27

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

Duh, pendant of the occult. I am trained, +8!

"We better keep moving through these rooms" Prepping to check the door on the right.

Grand Archive

| Arclord's Arc |

The rest of the rooms in the abandoned prison are, well, abandoned. There isn't anything else of interest, although you might want to use the cells to secure your prisoners.

Grand Archive

| Arclord's Arc |

Are you ready to head to the Peddler's location?

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:
GM Computerpro82 wrote:
Are you ready to head to the Peddler's location?

"Let's get after that Peddler!"

Grand Archive

| Arclord's Arc |

The path to the meeting site on River Porthmos weaves through ramshackle homes and rundown businesses. The buildings’ long shadows hide intermittent potholes in the cobblestone streets. After a ten-minute trek, a short flight of stairs leads to a muddy, abandoned dockside neighborhood with several rickety piers. Gentle waves ripple across a pair of bodies lying near the shore.

See new slide 7

The bodies are those of Jankeli and Ashil, two members of the Ninth Army, and they are quite dead when you arrive. One of the men’s faces is contorted in terror, and he is clutching his chest. The other man is covered in hundreds of puncture marks and bruises, his clothes thoroughly shredded.

DC 16 Medicine:
You identify that one man died of fright, while the other man was simultaneously beaten and bitten to death.

DC 23 Occultism :
You realize that the first man was killed by a phantasmal killer spell.

GM Screen:

Kaitlyn Deathsbane's Perception (T): 1d20 + 7 ⇒ (9) + 7 = 16
Avery Wings's Perception (E): 1d20 + 11 ⇒ (2) + 11 = 13 with Low-Light Vision
Zenith's Perception (E): 1d20 + 9 ⇒ (8) + 9 = 17
Shandra's Perception (M): 1d20 + 11 ⇒ (4) + 11 = 15 Low light vision
Scratch's Perception (E): 1d20 + 12 ⇒ (7) + 12 = 19
Jaxon's Perception (E): 1d20 + 8 ⇒ (1) + 8 = 9

succeeds at a DC 18 Perception check to Seek (DC 20 for levels 5–6) notices several small stones in the foundation wiggling free and rolling uphill, away from the party. This observation grants the PC a +1 bonus to their initiative roll. A PC who critically succeeds also imparts this bonus to the rest of their party.
_______notices several small stones in the foundation wiggling free and rolling uphill, away from the party.

Horizon Hunters

Fighter 5 AC 23 (24 with shield) | HP 68/68| F +11 R +10 W +11 | Init +11 Perception, +10 Stealth| low-light vision

Medicine DC16: 1d20 + 9 ⇒ (15) + 9 = 24

Shandra stops at the corpses and studies them, weapons in hands.

That one died of fright, and the other man was simultaneously beaten and bitten to death! I'm not sure the Peddler is human.

Vigilant Seal

CG Dwarven Male Gunslinger Sniper 6 HP: 76/76 | AC: 24 | F: +13 R: +14 W: +13 | Perc: +13 | Hero Point: 1 | Speed: 25 ft. | Exploration Mode: Stealth +14 | Active Conditions:

Occultism: 1d20 + 8 ⇒ (18) + 8 = 26

"Yikes, a powerful fear spell: phantasmal killer got that one clutching his chest." Scratch rubs his own heart nervously, looking around for any signs something is still there.

"Maybe this peddler has a nasty pet?" Scratch surveys the area for tracks.

Survival: 1d20 + 10 ⇒ (9) + 10 = 19

Radiant Oath

CG nonbinary (they/them) Kayal Swashbuckler 6 (gymnast) | HP 68/86 | AC 25 | F+12 R+14 W+10 | Perc+10: Darkvision + Lifesense (imprecise 10ft) | Stealth+12 | Athletics DC 25 | 25ft (Panache: 30ft) | Hero 2/3 | Focus 1/1 | Active Conditions: ---

Occultism: 1d20 + 6 ⇒ (14) + 6 = 20

Zenith looks curiously at the bodies but comes up with nothing on their own. They listen eagerly to Scratch and Shandra. "Phantasmal Killer...that, uh, doesn't sound too good" they say visibly a little uneasy.

Radiant Oath

LG Female Half-Elf | Field Medic | Monk Lvl 4 | Medic Dedication | HP 52/52 | AC 22 | F/R/W: 9/12/10 | Perc +7 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +12, Stealth/Medicine(E): +10, Survival: +8, Athletics/Crafting/Lore (PFS, Warfare): +7, Thievery(U): +4, Nature(U)/Religion(U): +2, Arcana(U)/Society(U)/Occultism(U): +1 | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |

Medicine: 1d20 + 10 ⇒ (5) + 10 = 15

Kat checks the bodies but can't really tell much from them. Knowing that things are about to get nasty soon, she checks her weapons and makes sure that the bolt is seated in her crossbow.

Envoy's Alliance

N male human rogue 4 | HP 52/52| AC 21 (22 w/shield) | F +8 R +10 W +8 | Perc +8 | Stealth +8 | speed 25 | ◆ | ◇ | ↺

What's the chair on the map? Mimic following us?

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