| "Doc" Adams |
@Doc: slow down just a bit. I'm waiting on Molasbar to make an acrobatics check to see if he falls down and for Cimrodel to throw out an action.
Oops! Sorry! Didn't realize we were still in the surprise round.
| Ironperenti |
Molasbar goes over the railing trying to climb down but his foot slips when he tries to use the side wall and he falls off the edge hitting the floor with a thump (3 dmg). Cimrodel casts a spell and sends a magic missile (toppling) at the furthest creature.
The female derro steps back from Shathee bringing her repeating crossbow, hanging by a strap, to the ready and firing at him. The bolt misses.
Molasbar acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12
fall damage: 1d6 ⇒ 3
MM dmg: 2d4 ⇒ (3, 1) = 4
trip: 1d20 + 10 ⇒ (17) + 10 = 27
Round 1
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 uninjured
Aurie 25/34; panache 3/3<<<
Derro1 -18 seriously injured
Derro2 -4 lightly injured
Cimrodel 23/23
Shathee 24/24;
Doc adams 36/36;
Molasbar 29/29;
Lockerbie 48/48
derro shot: 1d20 + 6 ⇒ (4) + 6 = 101d6 ⇒ 3
| Aurie de Valois |
Something about them just... ticks Aurie off as she swirls into action, 5 foot stepping to the west and striking the prone derro
falcata power attack twf: 1d20 + 3 + 7 - 1 - 1 + 1 ⇒ (8) + 3 + 7 - 1 - 1 + 1 = 17
damage: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16
kukri: 1d20 + 3 + 7 - 1 - 2 + 1 ⇒ (16) + 3 + 7 - 1 - 2 + 1 = 24
damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Likely scoring nasty hits!
| Shathee |
Shathee easily dodges the bolt and quickly pursues and flanks the odd-looking creature. With a stutter-step and a quick twist of his wrist there is a snicker-snack of his silvered blade.
Shortsword(Flanking): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage(Sneak Attack!!): 1d6 + 7 + 2d6 ⇒ (3) + 7 + (6, 1) = 17
| Ironperenti |
@Cimrodel: Conveniently or perhaps not, I had Cimrodel launch a MM in the surprise round. I guess that will be your round 1 shot.
Aurie finishes off the little man on the ground and provides distraction for Shathee. The injured derro draws an aklys and tries to hit Aurie but nearly trips himself trying to do so. Then Shathee moves up and takes advantage the female derro's split attention and stabs her deftly. Both Doc and Cimrodel send poor shots into the mix. Perhaps it is the smell of blood or the long time with the group and denying his hunger but Lockerbie seems to lose it. He moves up to the dead derro and grabs the body dragging it into the northern passage obviously intent upon feeding.
Round 1
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 uninjured
Aurie 25/34; panache 3/3
Derro1 -18 seriously injured
Cimrodel 23/23
Shathee 24/24;
Doc adams 36/36;
Molasbar 29/29;<<<
Lockerbie 48/48
d1 v Aurie: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 1 ⇒ (3) + 1 = 4
| Aurie de Valois |
falcata parry: 1d20 + 9 ⇒ (18) + 9 = 27
falcata riposte: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d8 + 9 ⇒ (5) + 9 = 14
| Molasbar |
Acrobatics check 1d20 + 3 ⇒ (17) + 3 = 20
Molasbar drops clumsily from the edge, but hits the ground rolling. He pushes himself up to his feet and readies his bow, stalking forward to get a line of sight to the creatures.
stand, ready weapon while move action
| Ironperenti |
Remember, the stairs go down into the floor so you can see everyone on this level.
The remaining derro splits the difference between Shathee and Aurie and then hustles to the open door to the west. The whole time she calls out in broken common, "Terisha, help me!"
Round 2
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 -17 seriously injured
Aurie 25/34; panache 3/3<<<
Cimrodel 23/23<<<
Shathee 24/24;<<<
Doc adams 36/36;<<<
Molasbar 29/29;<<<
Lockerbie 48/48<<<
| Aurie de Valois |
Terisha? Our favorite wererat is present Aurie remarks
As she pursues the Derro
Hooray for fast movement
attack Falcata nonlethal: 1d20 + 3 + 7 + 1 - 1 ⇒ (17) + 3 + 7 + 1 - 1 = 27
damage: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14
We do take prisoners Aurie informs the Derro as she whacks her with a less sharp side of her Falcata.
2 rage rounds expended
| Ironperenti |
Cimrodel needs to either drop from the balcony or try to climb down.
Aurie knocks the silly out of the female derro sending her sprawling to the floor. Terisha fires a hand crossbow at Aurie but misses and then retreats further down a hall out of sight.
Round 2
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 -17 seriously injured, 14 non-lethal unconscious
Aurie 25/34; panache 3/3
Terisha uninjured
Cimrodel 23/23<<<
Shathee 24/24;<<<
Doc adams 36/36;<<<
Molasbar 29/29;<<<
Lockerbie 48/48<<<
init Terisha: 1d20 + 8 ⇒ (15) + 8 = 23
xbow: 1d20 + 7 ⇒ (3) + 7 = 101d4 ⇒ 4
| Molasbar |
Molasbar notes Aurie darting ahead and mutters "Has she always been that fast?" He follows behind, still struggling to get a good line of sight on any enemies not being devoured.
Double move to get to location shown on map.
| Shathee |
Shathee takes off in a sprint after Aurie, and then Terisha.
Using the movement tool, That's 55' of total movement for Shathee to get to his current location. He's still got 15' of movement remaining. (Another fast one with 35' move thanks to being a Sylph.) So he will continue pursuing as much as he can.
| "Doc" Adams |
Doc does his best to competently climb down from the balcony.
Climb, Derring-Do: 1d20 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7
When he loses his grip, he tries his best to land without injuring himself.
Acrobatics, Derring-Do, inspiration: 1d20 + 7 + 1d6 + 1d6 ⇒ (5) + 7 + (1) + (6) = 19
| Ironperenti |
My apologies, losing track with the snow and no work.
Round 3
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 -17 seriously injured, 14 non-lethal unconscious
Aurie 25/34; panache 3/3<<<
Terisha uninjured
Cimrodel 23/23
Shathee 24/24;
Doc adams 36/36;
Molasbar 29/29;
Lockerbie 48/48
| Ironperenti |
Aurie closes the distance with Terisha. Terisha feints against Aurie who bites and zigs when she should have zagged and finds herself on a half length of Terisha's sword (dmg 20).
Round 3
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 -17 seriously injured, 14 non-lethal unconscious
Aurie 5/34; panache 3/3
Terisha uninjured
Cimrodel 23/23<<<
Shathee 24/24;<<<
Doc adams 36/36;<<<
Molasbar 29/29;<<<
Lockerbie 48/48<<<
feint: 1d20 + 5 ⇒ (17) + 5 = 22
atk: 1d20 + 7 ⇒ (11) + 7 = 18
dmg: 1d6 + 4 + 2d6 ⇒ (6) + 4 + (6, 4) = 20
| Aurie de Valois |
B!%#%
single attack: 1d20 + 3 + 7 + 1 - 1 ⇒ (14) + 3 + 7 + 1 - 1 = 24
damage: 1d8 + 7 + 2 ⇒ (1) + 7 + 2 = 10
acrobatics to move: 1d20 + 10 ⇒ (2) + 10 = 12
I am gonna go on a limb and say this fails
single attack parry: 1d20 + 3 + 7 + 1 - 1 ⇒ (1) + 3 + 7 + 1 - 1 = 11
single attack riposte: 1d20 + 3 + 7 + 1 - 1 ⇒ (5) + 3 + 7 + 1 - 1 = 15
damage: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Yikes
Aurie strikes once and then tries to disengage, but things go seriously wrong for her.
| Shathee |
Shathee attempts to run past Terisha to prevent her from further retreating.
Acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15
And once again, Shathee proves his use of Acrobatics is less than competent and he likely provokes an attack of opportunity moving to flank.
After moving in to place, he slashes his shortsword at her hoping to keep her attention til Aurie and the others move up.
Shortsword: 1d20 + 7 ⇒ (9) + 7 = 16
Dmg: 1d6 + 7 ⇒ (4) + 7 = 11
| Ironperenti |
Shathee makes it past Terisha even though she strikes out at him. Then he nearly lands a devasting stab (Aurie is still in place so Terisha is flanked).
Aurie can keep her earlier attack roll if you wish. Didn't know if Shathee's position would change your mind on actions.
Round 4
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 -17 seriously injured, 14 non-lethal unconscious
Aurie 5/34; panache 3/3<<<
Terisha uninjured
Cimrodel 23/23
Shathee 24/24;
Doc adams 36/36;
Molasbar 29/29;
Lockerbie 48/48
Terisha aoo: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 141d6 + 4 ⇒ (4) + 4 = 8
| Ironperenti |
Aurie gets in a hit and withdraws. Terisha takes a swipe at her as she goes but misses. The Tower girl opts not to follow and turns on Shathee. Since it worked before, she feints against Shathee. Like Aurie before him, he bites on it hard. Terisha takes advantage of Shathee being out of position and sticks him the ribs (dmg 12).
Round 4
Arodus 17 (late summer) 4711
1700, 84 degrees
Derro3 -17 seriously injured, 14 non-lethal unconscious
Aurie 5/34; panache 3/3
Terisha uninjured
Cimrodel 23/23<<<
Shathee 12/24;<<<
Doc adams 36/36;<<<
Molasbar 29/29;<<<
Lockerbie 48/48<<<
feint: 1d20 + 5 ⇒ (19) + 5 = 24
atk: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d6 + 4 + 2d6 ⇒ (1) + 4 + (4, 3) = 12
| "Doc" Adams |
Doc rushes up to stab at a lingering enemy with his rapier.
Attack 3 (rapier): 1d20 + 7 ⇒ (8) + 7 = 15
Damage (piercing): 1d6 + 3 ⇒ (1) + 3 = 4
| Shathee |
Okay, this is getting hazardous. However, I know we are looking for something similar to the artifact Aurie has. What does Terisha have on her? Anything that looks similar or a pouch which could hold something of that nature? Shathee does have Combat Swipe and can potentially "relieve" her of that item and give the others an opportunity to move in and assist taking her down.
| Ironperenti |
@Doc: are you intending to rush in to get to Terisha or are you attacking the derro that has been knocked out?
@Shathee: Terisha has a belt pouch and a coiled whip on her belt. She is wearing a necklace but has a full collar which could make that swipe more difficult.
| "Doc" Adams |
@Doc: are you intending to rush in to get to Terisha or are you attacking the derro that has been knocked out?
I looked at the map, and there was only one enemy I could reach and still attack. It was labeled "3". If that enemy is unconscious, then Doc will double move to try and help the others with Terisha.
| Shathee |
If Doc can flank Terisha with a double move, that would certainly change Shathee's plans if he can start getting in a sneak attack as well. That would quickly change the dynamic of this battle.
| Cimrôdel |
Cimrôdel turns to his most trusted spell to end this threat, he speaks the words and three missiles fire from his hands towards the opponent...
Three Missiles: 3d4 + 4 ⇒ (1, 3, 3) + 4 = 11
Trip: 1d20 + 2 + 7 ⇒ (14) + 2 + 7 = 23