GM Blazej |
Your shelters were established just in time for them to be put to the test by a barrage of the energy storms seeming to focus on your camp. Day after day you are met with several hours of the Iski storms.
The start of the week has your afternoon work cut short by a firestorm that rages for over three hours. By the time it is finished the day the light from the star is already fading over the horizon pushing some of the tasks into the next day.
Yet the next three days you were met with an early morning drizzle of acid rain. The shelters are able hold against the storm, but you are seeing the damage accumulate among the roofing and walls. Any hope they might last longer than expected is for not and you will likely need to replace most of them before week is through. Over those three days you have to hold for around seven hours of the caustic rain.
Only after that are you offered a reprieve for the day after. The storms let up for the day and the group is able to restore the teams water supply and food.
The next day you are again able to work through the day without any interruption, but you are awoken in the middle of the night by another blizzard. At this point the storms are familiar to some of you that it might be possible to sleep through them.
However, amidst the hostile planet, you do hear something from the probe as you begin the next day. A woman's voice is relayed though the comm system and you hear, "Iski Starfinder scouting team? Are you receiving our signal? We a rescue team in orbit around the planet now. Do you copy?"
Ikmanji |
Ikmanji is the first to notice the message and quickly responds.
“This is Ikmanji. All of our team is alive and well. Watch out for the storms, they reach out much further than expected and destroyed our ship. Over.”
GM Blazej |
"Hello there Ikmanji," says the pleased female voice. "Nice to see you're alive down there! This is Captain Weis Tynda of the Starfinder Society ship Lamplighter. We will be down to rescue you after we find a way to navigate around the storms."
You hear some commands in the background to take a make a safe distance and perform atmospheric scans before she returns to you, "can you provide more information about the storms? I intend to get you all of this rock, not to join you down there." The presents in in a light-hearted manner, but follows up with a thorough set of questions about storms including their capabilities, duration, top speed, as well as how they interacted with your ship's shields.
Jekcedo |
"Captain Weis this is Jekcedo, I believe the storms are magical in nature and could be older then than the gap. Were next to an old monument we were able to assess some of its data but doing so drained the last of its power, I'm starting o wonder if that's is allowing the storms to concentrate in this area more, the last few days the storms have been getting more frequent. Can you scan the monument from your position to see if the weather is attractive to it?"
After talking to Captain Weis Jek sits down and relaxes for the first time in weeks. "We're not out of it yet but it sure helps know we got some on up there now."
Grognard Erraticus |
Naturally, given the general stability of the site, Grognard spends the week keeping things maintained with mending spells and foraging efforts, and spends his off-time looking for anything fermentable.
"We got a mite o'power left here... think its enough tae send em all aur data?"
He butts in on the comms, "Hullo Cap'n! Bit rough doown 'ere but ah think we got some data that might help you ken these storms a mite better. Nae too bad though. We got food, a roof o'er our heads... give me a few more weeks ann ah probly will find somethin to use for brewin some booze."
Do we have the ability to send all of our scans and retrieved data back to them?
GM Blazej |
Aside other notes, the monument was not drained of power. The computer system below depleted power showing the projections of data that had been acquired.
"That focus on research is what probably brought you to the Starfinder Society Jekcodo Captain Weis responds back with smile. Still, that isn't my mission right now. It is difficult enough to get readings through the storms as it is. My mission is your recovery and I need to know the danger the storms present and how wide our window is for landing."
"Relay the timing of the storms you have experienced. Focus on your analysis so far and core atmospheric data that we need for the storms movements. Once we have you out of there you can send that data into our systems for deeper analysis."
You are able to send just enough of the data for the movements of the storms. They plan to bring you on the ship with the rest of the data.
She then takes your data, but as you send it out, some of you already can see the answer in the data before she responds, "the weather down there is awful and I can't imagine the exhaustion you have been through, but it looks like the storms in your area are within the norm; at least what passes for normal on Iski that you have seen the last weeks."
Responding to Grognard she adds, "well I hate to end your Iski Booze business before it starts, but I'm going to have to do just that. I want to get down there before anything more dangerous finds its way to you. Be ready with your gear, and than you for the data, now all you need to do is hold time while we navigate this storm."
As you check your gear and prepare yourselves for extraction, you hear a clattering, skittering sound. Your scouts quickly see the source skittering out of the jungle as the Iski Crabs you encountered on the crash. Their bodies show the changes you saw through the holograms and more. Their claws now serrated and sharp. Their size doubled if not tripled with each of them easily over five feet tall. On their backs are paneling from your starship that has fused with their flesh.
Their bodies are almost a pure white and stand out from the greenery from the jungle. Their goal is clear. As soon as they catch sight of you they charge at your group. Their claws snapping aggressively as they hunt your team down!
GM Blazej |
Grognard: 1d20 + 4 + 2 + 2 ⇒ (16) + 4 + 2 + 2 = 24
Jekcedo: 1d20 + 1 + 2 + 2 ⇒ (14) + 1 + 2 + 2 = 19
Ikmanji: 1d20 + 2 + 2 + 2 ⇒ (10) + 2 + 2 + 2 = 16
Djakar: 1d20 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 15
Triage: 1d20 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
Augmented Iski Crabs: 1d20 + 4 ⇒ (2) + 4 = 6
The time you spend preparing your camp and holding it for attack pays off as you all are able to quickly respond to this old threat.
Round 1
Grognard
Jekcedo
Ikmanji
Djakar
Triage
Augmented Iski Crabs
The entire party is up!
Jekcedo |
"Their back looks like there hungry for more starships."
Jek moves toward the crabs drawing a sticky bomb grenade during the move, then cast reflective armor on themself.
Grognard Erraticus |
Paradox: 3d20 ⇒ (1, 17, 2) = 20
"Reit... so... if we toss em a bunch o' marshmallows will they turn squishy?"
He looks at the terrain and prepares to form a defensive line. "Let's soften em up from a distance... No sense gettin' in their reach sooner than we have tae."
Survival (Quick Mount DC 20-3=17): 1d20 + 8 ⇒ (8) + 8 = 16 Fail
Grognard pauses to look at Donkey and runs through a few scenarios in his mind, most of which end up with him tangled up. Instead he walks forward slowly, drawing his rifle and fires off a blast as Donkey follows.
Ice Carbine vs Blue KAC: 1d20 + 6 ⇒ (12) + 6 = 18
Damage (P): 1d8 + 3 ⇒ (4) + 3 = 7
Triage-347 |
Triage pats Ikmanji on the back, and in doing so, slips a subcutaneous injection into one of their... arms? Tentacles? Regardless of the nomenclature, the clear liquid flows into their body and hardens their skin.
Boosters: 4 Rounds
Anesthesiology Booster: DR1/- and +2 Enhancement bonus to saves v. Pain Effects.
Biohacks: 4/5
"We can take them this time. We're prepared, we're ready, and we are going to kick their ass and get home."
GM Blazej |
Grognard, I believe your ice carbine does half cold damage. It still will injure them but do a bit less.
Grognard's shot sinks into the crab as it gives a shrill battle cry in response. The freezing cold of the projectile doesn't seem to bother the create at all, but it still managed to injure the creature. The evolved creatures are far more robust and able to keep fighting despite the injury.
Round 1
Grognard
Jekcedo (Reflecting armor)
Ikmanji (DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crabs
. Blue (3 damage)
Ikmanji |
Ikmanji moves up to the log that crosses the stream, waiting in a position where they can strike any of the crabs as they come across the log.
Gain 1 EP for double move
Entropic Strike: 1d20 + 5 ⇒ (14) + 5 = 19
Blunt & Acid Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Dirindi News Network |
"Get Blue! It will make for the best vid footage with that distinctive coloration!" Djakar follows her own advice and shoots Blue.
Bang! (hutchket rifle)+Get ‘em: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Piercing Damage: 1d10 + 3 ⇒ (4) + 3 = 7
GM Blazej |
Djakar's shot gets a clean hit and knocks a bit of the stolen hull off! After a moment though the creatures recovers and is ready to get vengeance!
The Iksi crabs scuttle forward, getting across the bridge. The most injured of the crabs focuses on getting to the ranged weapons in the back as it takes a blow from Ikmanji. As Ikmanji's attack connects though, the coloration of the crab shifts to a green hue and it resists the acidic portion of the attack.
The other two snap at Ikmanji, one moves across the bridge, tempted by the ample prey in the back. Only one of the blows hit, but thankfully not the devastating blows they managed weeks back.
Green Attack vs Ikmanji
Claw vs KAC: 1d20 + 8 ⇒ (6) + 8 = 14
Slashing Damage: 1d6 + 2 ⇒ (5) + 2 = 7 and Cold Damage: 1d3 ⇒ 1
Red Attack vs Ikmanji
Claw vs KAC: 1d20 + 8 ⇒ (16) + 8 = 24
Slashing Damage: 1d6 + 2 ⇒ (3) + 2 = 5 and Cold Damage: 1d3 ⇒ 3
7 damage to Ikmanji from one attack accounting for DR
Round 2
Grognard
Jekcedo (Reflecting armor)
Ikmanji (13/20 SP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crabs
. Blue (12 damage; acid resistant)
The party is up!
For more information to Triage for the identification check, all the physical attributes compared to the previous Iski crabs are improved. Their Fortitude and Reflex are still equal and their Will is still their weakest save by far.
Jekcedo |
Jek throws the sticky bomb grenade aiming for right between red and blue
Stickybomb grenade MK1: 1d20 + 1 ⇒ (14) + 1 = 15
entangled 2d4 rounds: 2d4 ⇒ (2, 1) = 3 area 10'r
Reflex save DC 11
"Hope they can't adapt to glue"
Ikmanji |
Gain 1 EP from damage, immediately spend it for bonus damage
Ikmanji turns and attacks Red just after Jek’s grenade hits it.
Entropic Strike: 1d20 + 5 ⇒ (13) + 5 = 18
Blunt Damage, Entropy: 1d3 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7
GM Blazej |
Blue Reflex: 1d20 + 5 ⇒ (17) + 5 = 22
Red Reflex: 1d20 + 5 ⇒ (3) + 5 = 8
The Iski crabs move quickly just as the grenade explodes outward. One manages to close the distance with Grognard to avoid being captured in the adhesive, but the other is too busy dealing with Ikmanji to do the same.
It gets caught within the glue and is immediately struck by Ikmanji.
Red entangled and then hit by Ikmanji.
Round 2
Grognard
Jekcedo (Reflecting armor)
Ikmanji (13/20 SP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crabs
. Blue (12 damage; acid resistant)
. Red (7 damage; entangled 3 rounds)
Grognard Erraticus |
Grognard looks at the battery indicator on his weapon. "At'll do..."
Enough charges for full auto vs 2 targets.
Attack vs Blue KAC, Get 'em (Auto): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Attack vs Red KAC (Auto): 1d20 + 6 ⇒ (18) + 6 = 24
Damage (P/C): 1d8 + 3 ⇒ (2) + 3 = 5
Provokes from Blue
Donkey takes advantage of Blue's preoccupation to move into a position to flank with Ikmanji.
GM Blazej |
Grognard fills the air with a hail storm of frozen projectiles. The flurry dig into the pair of Iski crabs.
The one closer to Ikmanji is attuned to cold so is able to resist the freezing damage the shards might deal. However, the one next to Grognard had just attuned against acid moments ago. It isn't able to react again so quickly and takes the full damage from the blast.
2 damage to Red. 5 damage to blue
Round 2
Grognard
Jekcedo (Reflecting armor)
Ikmanji (13/20 SP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crabs
. Blue (17 damage; acid resistant; Get 'Em)
. Red (9 damage; entangled 3 rounds)
Triage-347 |
Triage then shifts to the side and focuses on Blue, attempting to inject them a little glass vial.
Called Tactical Needler Pistol: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Piercing Damage: 1d4 ⇒ 4 x2 = 8
Basic Inhibitor: 7 Rounds
-2 to Target's AC
GM Blazej |
A precise shot from Triage pierces the crab's shell once more. After a moment of staggering the crab falls to the ground dead, the armored plating unable to protect it any further.
8 damage and the Blue Iski Crab is dead.
Round 2
Grognard
Jekcedo (Reflecting armor)
Ikmanji (13/20 SP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crabs
. Blue (25 damage; acid resistant; Get 'Em)
. Red (9 damage; entangled 3 rounds)
GM Blazej |
Green Full Attack vs Ikmanji
Claw vs KAC, Full Attack: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6 and Cold Damage: 1d3 ⇒ 2
Green Full Attack vs Ikmanji
Claw vs KAC, Full Attack: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3 and Cold Damage: 1d3 ⇒ 3
Red Attack vs Jekcedo
Claw vs KAC: 1d20 + 8 ⇒ (7) + 8 = 15
Slashing Damage: 1d6 + 2 ⇒ (4) + 2 = 6 and Cold Damage: 1d3 ⇒ 2
Almost surrounding Ikmanji, one of the crab-like creatures snaps at Ikmanji attempting to peel away the protective armor protecting them.
Meanwhile, despite covered in adhesive, the other Iski Crab takes interest in Jekcedo's equipment and goes for them, attempting to slay them for it! The claw snap and slash at Jekcedo!
Ikmanji hit twice for 7 and 5 damage.
Jekcedo hit once for 8 damage.
Round 2
Grognard
Jekcedo (6/14 SP; Reflecting armor)
Ikmanji (13/20 SP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crabs
. Red (9 damage; entangled 2 rounds, get 'em)
The party is up.
Red provoked from Ikmanji (and Donkey, if they able) from it's entangled movement. Red also might have triggered Jekcedo's reflecting armor, I just want to confirm Jekcedo uses the reaction first though.
Jekcedo |
[ooc] I might have wasted that spell, says it reflects damage from a weapon not sure if claw counts as a weapon but the cold damage from it might work but is too little on its own to make it worth it. one way to find out I'll trigger the reflecting armor. [ooc]
Reacting to the crab's attack Jek triggers the reflecting armor, then takes a guarded step to flank the crab and cast Telekinetic Projectile with Communalism
Telekinetic Projectile
Projectile: 1d20 + 2 ⇒ (19) + 2 = 21
Projectile: 1d20 + 2 ⇒ (9) + 2 = 11
Bludgeon damage: 1d6 ⇒ 4
Ikmanji |
Will use my reaction to attack
As the entangled crab moves around them, Ikmanji strikes at it.
AoO Entropic Strike vs Red, Get’Em: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Blunt Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Damage put me at maximum EP, spending 2 in order to increase my damage
Ikmanji then powers up their tentacle to attempt and take the Red crab down.
Entropic Strike, Get’Em, Flanked: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18
Blunt Damage, 2 EP spent: 1d3 + 3 + 2d4 ⇒ (2) + 3 + (3, 1) = 9
Since I didn’t mitigate any of the damage, I am at 1 stamina point.
GM Blazej |
Variation might happen on this from table to table, but right now I believe their claws do count as weapons for this spell.
Also, Telekinetic Projectile in melee range would provoke an attack of opportunity for casting a spell in melee range of an enemy. If the attack hit, it would completely cancel the spell. Given the immediate follow up from Ikmanji, I'll keep the rest of the action the same, but direct the attack at Green once Red is dead.
Red Reflex, Entangled: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
The shell of the Iski crab is cracked as it moves and slashes into Jekcedo. A moment later Ikmanji's blow deals a devastating finishing blow that brings down the second of the evolved creatures.
Jekcedo's magic leaves a deep wound across the last of the Iski crabs.
Round 2
Grognard
Jekcedo (6/14 SP)
Ikmanji (1/20 SP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crabs
. Red (27 damage)
. Green (4 damage)
Grognard Erraticus |
Grognard stows his drained weapon. "Donkey? Give Ikmanji a hand."
Donkey trudges through the muck to get around the remaining crab, then chomps down.
Mandibles, Flanking: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage (P): 1d4 + 4 ⇒ (1) + 4 = 5
Crit dmg: 1d4 + 4 ⇒ (3) + 4 = 7
Donkey gets her free move, then Grognard uses a move to stow his weapon and standard to have donkey attack.
Triage-347 |
Triage fires towards the remaining crab, trying to debilitate it's armor.
Called Tactical Needler Pistol: 1d20 + 4 ⇒ (18) + 4 = 22
Piercing Damage: 1d4 ⇒ 3
Basic Inhibitor:
-2 to Target's AC
"We're almost there! Let's finish it off and go home!"
GM Blazej |
Green AoO vs Donkey
Claw vs KAC: 1d20 + 8 ⇒ (20) + 8 = 28
Slashing Damage: 1d6 + 2 ⇒ (6) + 2 = 8 and Cold Damage: 1d3 ⇒ 3
Crit Slashing Damage: 1d6 + 2 ⇒ (2) + 2 = 4 and Crit Cold Damage: 1d3 ⇒ 2
At Grognard's command, Donkey comes around to deliver a devastating bite to the remaining hostile, but they end up trading massive blows! As Donkey's mandibles tear at the Iski crab's legs, the Iski crab is using crushing pincer attacks on Donkey! It is hard to tell which would win this battle if there attacks continued.
Triage's dart connects with the crab-like predator and it is barely standing between the biohack flowing through it and the massive damage from Donkey's crushing blow!
Round 2
Grognard
. Donkey (13/30 HP)
Jekcedo (6/14 SP)
Ikmanji (1/20 SP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crab [Green] (19 damage, -2 AC)
GM Blazej |
Botting Djakar
Closting a bit of the distance to get a clear shot at the last of the Iski Crabs, for both her cameras and rifle, Djakar implores the rest of the party to get them for the end of the vid!
Attack vs Donkey
Claw vs KAC, Full Attack: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
Slashing Damage: 1d6 + 2 ⇒ (3) + 2 = 5 and Cold Damage: 1d3 ⇒ 1
Attack vs Ikmanji
Claw vs KAC, Full Attack: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Slashing Damage: 1d6 + 2 ⇒ (1) + 2 = 3 and Cold Damage: 1d3 ⇒ 3
Hits Ikmanji for 5 damage barring mitigation.
The creature, keeps fighting as it snaps its claws at Donkey and Ikmanji. As it attacks, it looks as through the crab-like creature is trying to rip apart Ikmanji's armor as it tries to take the advanced materials protecting the vanguard.
Round 3
Grognard
. Donkey (13/30 HP)
Jekcedo (6/14 SP)
Ikmanji (0/20 SP; 16/20 HP; DR 1/-, +2 vs pain, through round 4)
Djakar
Triage
Augmented Iski Crab [Green] (19 damage, -2 AC; Get 'em)
Everyone is up!
Ikmanji |
Ikmanji energizes their tentacle again and strikes at the remaining crab. “Might need a new suit of armor after this!”
Entropic Strike, Get’Em, Flank: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12
Blunt Damage, Entropy: 1d3 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9
Jekcedo |
Jek moves 5 feet for a clearer shot
Telekinetic Projectile
Projectile: 1d20 + 2 ⇒ (7) + 2 = 9
Bludgeon damage: 1d6 ⇒ 1
Grognard Erraticus |
"Donkeeeeyyy ahm comin! Hold out just a wee big longer!"
Grognard pulls out his second rifle and he runs forward as fast as his stubby legs can take him. Donkey continue to tear into her assailant.
Mandible, Get 'em, Flank: 1d20 + 4 + 1 + 2 ⇒ (3) + 4 + 1 + 2 = 10
T-Shirt, 1 Nova: 1d20 + 4 + 1 + 2 + 1 ⇒ (16) + 4 + 1 + 2 + 1 = 24
Damage (P): 1d4 + 4 ⇒ (2) + 4 = 6
Realizing her teeth are starting to come loose, she cautiously backs off. Guarded step back
GM Blazej |
A barrage of blows brings the last of the attacking crabs down. The area is still not quiet as the burst of activity has made you all more aware of the multitude of noises coming from the jungle. It is difficult to tell if they are louder or more noticeable with your impending rescue.
Thankfully you don't need to wait for an answer as you hear the rush of starship engines in the air. The Lamplighter passes overhead and positions near your position. There is little room for it to land, but rather than delay the engines clear enough of the jungle for the ship to come near the ground.
Even still it doesn't land, the boarding ramp is lowered as the ship engines continue to run. At the head of the ramp is a winterborn ryphorian, a humanoid with a downy white fur covering her skin. She calls out to you, "get aboard quickly! Between the storms and all the creatures here, I'm not wanting to let the engines cool! Grab what you can carry and get aboard!"
Once the group is on the ship, the rescue crew doesn't delay at all as they quickly get the ship out of the atmosphere and orbit of Iski.
Captain Tynda welcomes you and offers you proper sleeping quarters or the beds within the sick bay for everyone that desires it.
"Feel free to share. I understand if you all want to talk about what happened during your time there." Captain Tynda notes as she directs you to your rooms. "We will be in the Drift soon. Hopefully it will be only a few days before you can get to relax back on Abasalom Station."
Ikmanji |
With the last attacking crab dead, Ikmanji makes sure everyone gets to the Lamplighter.
Once on board, they thank Captain Tynda for the rescue. They rest a little bit before making their way to the med bay to get their wounds treated. Once that is taken care of, they raid the galley for some food!
Jekcedo |
Once on board Jek also thanks Captain Tynda and adds that his system should be marked as extremely dangerous to land on. Jek heads straight to the showers to remove any of the hostel atmospheres that might have been the cause of the rashes. eats a good meal then sleeps for way too long.
GM Blazej |
Travel Time: 1d6 ⇒ 2
The wounds are mended and slowly the rashes begin to dissipate within even a day away from Iski. Your rooms are well stocked with conveniences and comforts from civilization. The day you are brought on board one of Lamplighter crew pulls from a set of reserves and cooks a dinner for all of you with representative dishes from around the Pact as well as some dishes from your own cultures.
After that food returns to more common ship reserves as the ship makes way for Absalom Station. The crew seems elated to see that you are all safe and have small celebrations over your trip. As you are recovering you, it looks like the Drift has shown you some favor as you make the return trip in a couple of days.
A meeting is set up immediately with Venture-Captain Arvin. He sees you in his office and handles the debriefing. He listens to your reports with focused attention.
Ikmanji |
“It seems the planet was some civilization’s evolution experiment. I’m sure our own scientists will find a lot worth studying there. The speed with which the crabs adapted is nothing short of amazing.”
“We do need to be careful about contamination. The introduction of our crashed starship changed the crabs evolution.”
“We probably want to adjust our own survey procedures to account for the possibility of storms like seen on that world. I’ve never heard of one reaching that far out from a planet’s surface.”
Ikmanji |
After the briefing, Ikmanji goes back to his pet project studying ocean currents.
Profession oceanographer(Int), Tools & Clothing: 1d20 + 5 + 5 ⇒ (12) + 5 + 5 = 22
Triage-347 |
Triage takes one last look over the planet's surface as the ship starts to lift away and the ramp closes below him. He sighs softly to himself and secretly wishes to come back to study this place as soon as possible.
----------
The elf will spend the majority of the flight back transferring his writings into digital media and expand on his notes from the field. He will also venture to try the various foods offered to the crew.
----------
"We really should study it more Arvin. The possibilities on that planet are endless!"
Ikmanji |
“I would rather not go back to a planet where everything is so aggressive and highly adaptable. Even a few of the plants tried to ambush and eat us!”
“On the other appendage, there are individuals in the Veskarium that would pay well to go on safari there.”
Jekcedo |
[The storms seemed to be magical in nature and may be pre-gap, the whole planet seems to be affected by it, just the scope of such a large magical effect deserves to be studied more. Not to mention that every living thing on the planet has become a survival evolutionist.[/b]
GM Blazej |
Venture-Captain Arvin is clearly proud of your efforts, especially in the face of this harrowing trial, "I had no idea we were sending you into a deathtrap. These dangers do come with the territory, but because of your hard work we know a lot more about Iski. We won't go back there unprepared again!"
"The creatures you had to face were dangerous enough; I don't even want to contemplate what they'll be like the next time we see them. I can't imagine anyone wanting to go to this planet, safari or not." Arvin looks concern as he reviews the gathered data on the planetary life before shrugging his shoulders. "With the data you have gathered, hopefully we will never need to find out."
Later, each of you each receive a personalized message from First Seeker Ehu Hadif thanking you all for your courage and dedication demonstrated during your mission. He apologizes that he isn't able to tell you this in person due to his current negotiations within the Veskarium.
You are all given time to recover and relax, you are given leave while you recover from your time on Iski.
Triage-347 |
Triage spends the first three days back in Absalom sleeping, catching up on the lost rest due to the adventure.
Grognard Erraticus |
Grognard spends several hours tending to Donkey, dressing her wounds, calming her down and cleaning her up.
"Thar thar lassie... Ah promise well be gettin ye somethin' other than crab tae eat back on station."
Back at the station Grognard shrugs. "Was nae that bad... Was startin tae get used tae the storms... was peaceful in an odd way. Nae strange lights... vehicles zippin aroound... No weird missions tae worry aboot. Just keepin up with food and shelter. And not gettin eaten by hyper-adaptible crabs. Did we mention the hyper-adaptible crabs?"