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Teja drags Miladistra away from the fight.
I'm not too sure what that would be, I'm next to her, so I'm kind of assuming this is a single action to drag her 5' backwards.
* interact?
Then, bending over the unconscious sorceress, she quickly tries to staunch the wound.
medicine, stabilise (assurance) DC 16: 20 = 20
** medicine

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healing from battle medicine: 2d8 + 10 ⇒ (7, 8) + 10 = 25
But doesn't remove the wounded condition.

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Jun-Mei concentrates and a chorus of chimes is briefly heard as a mote of light appears and solidifies next to Miladistra.
◆◆◆ cast summon lesser servitor lvl 2
The creature of light coalesces into a lantern archon which immediately uses its magic to heal the downed sorceress.
healing: 1d8 + 8 ⇒ (3) + 8 = 11
Lantern archon ◆◆ cast heal lvl 1 vs Miladistra
The lantern archon has retributive strike and can use its light ray to make the strike. The first aspis (w1 and w2 are in range) to hit one of us will be the target. 3 damage will be prevented and the archon will make an attack at +9. Jun-Mei will use glimpse of redemption on the second hit (again only w1 and w2 are in range) to prevent 8 damage and inflict enfeebled 2

GM Blake |

Teja drags Miladistra back and then wakes her with a swift application of her medical training. Jun-Mei calls upon a divine ally to join the fight. The lantern archon heals the remainder of Miladistra's wounds.
Aspis Ambush! Round 3
Lighting: Dim Light (targets are concealed barring means to see or improve light)
Environment: 50-ft drop off of the bridge..
Squares are 2.5 ft x 2.5 ft so move 2 squares per 5 feet of movement/range.
Effects: Prepare Fangs (NPC effect)
W1 (-22 hp)
W2 (-70 hp; <50%) (shield raised, -1 hp)
U2 (-18 hp) (enfeebled 2)
Jun-Mei (47/62) (light 20 ft)
> Lantern Archon (20/20)
Teja (38/68) (Teja’s BM)
Therisah (86/86) (light 20 ft) (wounded 1)
Aktuh (64/64)
Miladistra (32/32) (wounded 1, prone)
> Deroff (51/51)
Zabu (82/107)

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"Ma, I caught the pig..." Miladistra aches as she comes to. "Thanks, ya'll." She stands up and backs away, making sure to look at Deroff. "I'm okay Deroff. I just got in over ma head there. Go get 'em!"
Deroff woofs and tries to jump onto the rock.
Athletics: 1d20 + 11 ⇒ (16) + 11 = 27
No problem.
◆ Stand
◆ Stride
◆ Direct Animal Companion to ◆◆Leap onto the stone

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Aktuh figures out the most efficient path forward.
Devise a Strategem: 1d20 ⇒ 18 vs W2
The most efficient path forward is with an arrow to the neck.
Shortbow: 18 + 15 = 33
Piercing: 2d6 ⇒ (2, 3) = 5 plus Precision: 2d6 ⇒ (4, 4) = 8
Shared Strategem with Therisah
In case that's a crit (I don't think so, but who knows)
Deadly: 1d10 ⇒ 8 plus 1d6 persistent bleed on a crit
Aktuh then scoots over and taps W1 on the opposite shoulder to make him look the wrong way flanks with Zabu.

GM Blake |

It's a DC 30 to High Jump 5 feet.
1d20 + 15 ⇒ (17) + 15 = 32
P: 2d10 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13
1d20 + 11 ⇒ (5) + 11 = 16
1d20 + 7 ⇒ (3) + 7 = 10
Aktuh draws his bow and releases. The arrow takes the path he aimed and, just as he predicted, the Aspis agent raises his shield a moment too slow. The arrow punches through the edge of the shield and keeps on going to land in the agent's eye socket.
Zabu mauls the armored Aspis agent and his shield. The agent keeps his shield raised and stabs back at the gnome. Jun-Mei intercedes and the assault results it little more than a deep scratch.
The last of the oppressors moves in and tries to shank the gnome. Zabu's animal-like hide resists the blade.
Aspis Ambush! Round 4
Lighting: Dim Light (targets are concealed barring means to see or improve light)
Environment: 50-ft drop off of the bridge..
Squares are 2.5 ft x 2.5 ft so move 2 squares per 5 feet of movement/range.
Effects: - - -
W1 (-30) (shield raised, -8 hp) (enfeebled 2)
U2 (-18 hp) (enfeebled 2)
Jun-Mei (47/62) (light 20 ft)
> Lantern Archon (20/20)
Teja (38/68) (Teja’s BM)
Therisah (86/86) (light 20 ft) (wounded 1)
Aktuh (64/64)
Miladistra (32/32) (wounded 1)
> Deroff (51/51)
Zabu (79/107)
W1: 1d20 + 15 ⇒ (7) + 15 = 22
W1: 1d20 + 11 ⇒ (16) + 11 = 27
P: 1d4 + 11 ⇒ (1) + 11 = 12 + 4 Poison
U2: 1d20 + 15 ⇒ (6) + 15 = 21
U2: 1d20 + 11 ⇒ (13) + 11 = 24

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Two targets. Two Electric Arcs. Mildistra zaps both of the remaining Aspis agents.
Electric Damage: 3d4 + 4 ⇒ (3, 2, 1) + 4 = 10
"Get em from the back!" Deroff runs in and bites whoever stabbed Miladistra last. The third armored Aspis agent in >This Post<. If it's unclear, go after W1.
Jaws: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d8 + 3 ⇒ (6, 4) + 3 = 13
◆◆ Cast >Electric Arc< against the two Agents. Reflex Save DC 21 to resist.
◆ Direct animal to Stride then Strike

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The monk slides between the foes and sets up a more advantageous position for all.
◆ Stride
◆ Flurry of Blows
Wolf Jaw Unarmed Attack vs u2: 1d20 + 15 ⇒ (15) + 15 = 302d8 + 4 ⇒ (3, 2) + 4 = 9 piercing
Wolf Jaw Unarmed Attack vs u2: 1d20 + 15 - 4 ⇒ (9) + 15 - 4 = 202d8 + 4 ⇒ (5, 7) + 4 = 16 piercing
◆ Strike
Wolf Jaw Unarmed Attack vs u2: 1d20 + 15 - 8 ⇒ (12) + 15 - 8 = 192d8 + 4 ⇒ (1, 8) + 4 = 13 piercing

GM Blake |

The Aspis oppressor nearly escapes unscathed. The Aspis agent with a shield wishes that her shield could block lightning. She then puts her shield in the way of the wolf. Deroff crunches through the shield, breaking it, and leaving a bloody wound on the agent's arm.
Therisah breaks to the front and assaults the remaining oppressor. Her first strike lands, but the Aspis agent dodges the subsequent punches.
Aspis Ambush! Round 4
Lighting: Dim Light (targets are concealed barring means to see or improve light)
Environment: 50-ft drop off of the bridge..
Squares are 2.5 ft x 2.5 ft so move 2 squares per 5 feet of movement/range.
Effects: - - -
W1 (-48; <50%) (shield broken) (enfeebled 2)
U2 (-32 hp)
Jun-Mei (47/62) (light 20 ft)
> Lantern Archon (20/20)
Teja (38/68) (Teja’s BM)
Therisah (86/86) (light 20 ft) (wounded 1)
Aktuh (64/64)
Miladistra (32/32) (wounded 1)
> Deroff (51/51)
Zabu (79/107)
U2: 1d20 ⇒ 17
W1: 1d20 ⇒ 2

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The archon begins to glow brightly, invigorating several of the pathfinders then turns and fires a beam of light at the furthest aspis agent.
light ray vs U2: 1d20 + 8 ⇒ (18) + 8 = 26
damage-fire, good, lantern: 1d4 + 1d4 + 1 ⇒ (4) + (1) + 1 = 6
◆ Lantern of Hope (concentrate, divine, enchantment, mental) The lantern archon shines as a beacon of hope. Good allies within 30 feet gain a +1 status bonus to damage rolls and to saving throws against crushing despair, ◆ strike
Jun-Mei moves up and lashes out with her glaive.
glaive vs U2-flat footed?: 1d20 + 13 ⇒ (6) + 13 = 19
damage-slashing, lantern: 2d8 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15
deadly?: 1d8 ⇒ 7
◆ sustain spell, ◆ stride, ◆ strike

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Teja steps forward and gives Zabu a quick patch-job from behind.
"You'll slip in your own blood if you are not careful." she tells him.
battle medicine, assurance DC20: 20 = 20
healing: 2d8 + 10 ⇒ (7, 4) + 10 = 21
She then drives her rapier into the side of W1
strike: 1d20 + 15 ⇒ (16) + 15 = 31 Not included a bonus for flanking
P damage: 2d6 ⇒ (3, 2) = 5
sneak: 2d6 ⇒ (3, 6) = 9
deadly?: 1d8 ⇒ 6
*stride
*battle medicine
*strike

GM Blake |

The archon strikes the oppressor with a ray of light. It does not burn as much as it might a more corrupt soul (good damage did not have any effect). Jun-Mei's glaive cuts deep into the distracted Aspis.
Teja quickly reinvigorates Zabu and then stabs the Aspis with the broken shield in the chest. It is not quite enough to kill him.
Aspis Ambush! Round 4
Lighting: Dim Light (targets are concealed barring means to see or improve light)
Environment: 50-ft drop off of the bridge..
Squares are 2.5 ft x 2.5 ft so move 2 squares per 5 feet of movement/range.
Effects: - - -
W1 (-82; <10%) (shield broken) (enfeebled 2)
U2 (-52 hp; <50%)
Jun-Mei (47/62) (light 20 ft)
> Lantern Archon (20/20)
Teja (38/68) (Teja’s BM)
Therisah (86/86) (light 20 ft) (wounded 1)
Aktuh (64/64)
Miladistra (32/32) (wounded 1)
> Deroff (51/51)
Zabu (100/107)

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"It's mostly not mine," Zabu replies regarding the blood being splattered around.
He goes after the agent between Therisah and Jun-Mei, grabbing her then slashing at her with his claws.
Athletics (Grapple): 1d20 + 15 ⇒ (7) + 15 = 22
Claw (MAP): 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Slashing: 2d6 + 4 + 2 + 1 ⇒ (4, 3) + 4 + 2 + 1 = 14
Claw (MAP): 1d20 + 15 - 8 ⇒ (4) + 15 - 8 = 11
Slashing: 2d6 + 4 + 2 + 1 ⇒ (2, 4) + 4 + 2 + 1 = 13

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Devise: 1d20 ⇒ 12 vs W1
Shortbow: 12 + 15 = 27
Piercing: 2d6 ⇒ (5, 6) = 11 plus Precision: 2d6 ⇒ (1, 4) = 5
Shortbow: 1d20 + 15 - 5 ⇒ (18) + 15 - 5 = 28
Piercing: 2d6 ⇒ (4, 4) = 8
Guidance on Teja.

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Remember that any good-aligned pathfinders within 30 or the archon get +1 to their damage rolls. That includes Jun-Mei, Aktuh, and Teja. I do not know what Miladistra's alignment is. The ability doesn't say how long it lasts so I would assume only for one round.

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Miladistra is NG, sorry about not noting that on my Paizo profile.

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Aktuh's attacks should be 28 and 29, then.
Aktuh is surprised that his shots were better than he could have imagined.

GM Blake |

Zabu cannot catch the oppressor in his grip, but he manages to rake his claws across a vulnerable portion of her armor at one point.
Aktuh sends an arrow into the armored Aspis agent, who falls dead between the Pathfinders. Then sinks an arrow into the oppressor who falls over the side of the bridge as she dies.
Combat Over
Jun-Mei (47/62) (light 20 ft)
> Lantern Archon (20/20)
Teja (38/68) (Teja’s BM)
Therisah (86/86) (light 20 ft) (wounded 1)
Aktuh (64/64)
Miladistra (32/32) (wounded 1)
> Deroff (51/51)
Zabu (100/107)
If you wish to go for a second round, you have 10 minutes to perform any healing, refocusing, etc. I will say that it is unlikely that you will finish a second combat before the timer, but you can try if you want.

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Aktuh will Treat Wounds on Teja and Jun-Mei (Ward Medic).
Teja: 2d8 + 10 + 6 ⇒ (1, 3) + 10 + 6 = 20 now 58/68
Jun-Mei: 2d8 + 10 + 6 ⇒ (8, 8) + 10 + 6 = 32 now 62/62
Blech, sorry Teja.
---
I'm okay either way.

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Deroff runs over to lick Miladistra's face and her gut where she was stabbed. "Boy, you're going to make a mess!" Miladistra pets and ruffles his fur.
"Did we win yet? I don't mind taking a minute to handle this wound."
Treat Wounds on Therisah: 1d20 + 10 ⇒ (11) + 10 = 21
I'm just getting rid of her Wounded condition.
"Alright, let's get rid of that bruise from those jellies. In exchange you gotta run ahead of me the next time we run into danger."
Miladistra is fine with waiting.

GM Numbat |

While a few teams of Pathfinders subdue the last of the Aspis, Venture-Captain Luna Aldred pants after the exertion of the fight. As she catches her breath, she smiles confidently, her fangs gleaming in the light of her wayfinder.
Her gaze lingers on what can only be the legendary lost city of Raseri Kanton. It looks like the dwarves that lived there merely stepped away for a minute, rather than fled centuries prior. A great temple to Torag stands just past the entrance, and the rest of the city unfolds past it.
“I think we’ve done enough for now,” she says with a chuckle as she moves the unconscious body of an Aspis agent aside. “We need to finish securing the site and ensure there are no more snakes lurking around. As much as I want to start documenting Raseri Kanton, it will have to wait for another day. For now, let us rest and celebrate our victory!”
Congratulations Pathfinders, and I hope you have enjoyed this adventure. A huge THANK YOU! to all the GMs, backup GMs, convention organizers, players, and other volunteers who have made this event possible, especially to the author and development team for the enormous amount of work in producing a multi-table special of this caliber.
Enjoy the remainder of Gameday XI, and may we meet again soon in another Paizo Organized Play adventure.
Table GMs, a reminder to please issue chronicles and submit reporting in a timely manner. You may complete current combat if desired.

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That's it? We're done?
Jun-Mei touches Teja's shoulder and infuses her with healing energy.
Lay on Hands on Teja for 18 HP
While Aktuh tends to Jun-Mei's wounds she pulls out her gayageum and plays idly. Recovers focus point

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Teja offers Jun-Mei a small bow of thanks.
"Cataloging these findings will take a long time.." she says, settling down to the more "fun" bit of her work.
Thanks for the game everyone.

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Those jellies ate a lot of time.
Miladistra shakes her head at the carnage. "Aspis. Fools." She stretches her legs. "Celebration is in order."
She looks upon the city and wonders if the Pathfinders or Aspis can even lay claim to this city. Are they invaders, or protectors? Diplomats protecting the region, or hungry profiteers?
How many lies have they told? How many will they tell? Ma always said peace and war are a sentence away.
Thanks for the game, everyone.

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Zabu gives one of the downed Aspis agents another couple kicks in the ribs before shifting back to his less feral form.
His grin is hardly less feral. "Miladistra's got the right idea, folks. The work's done, time to party!"
He grabs Teja before she can wander away. "Before you bury your nose in some books, bury it in some mugs. The books have been here for longer than you or me so they'll be here tomorrow."

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Those jellies ate a lot of me.
As her last wounds are stitched up, Therisah ponders the unexplored chambers here that await. I wonder if I shall return here someday under more fortunate cicumstances?
She pets Deroff for good measure and clears her mind to celebrate with her present companions and the rest of the Pathfinders that are soon to gather.
Thanks everyone, especially our GM who kept things flowing so well.