Exploration
Base Camp
- You must take an 8-hour rest that resets Daily Preparations.
- You may purchase any Common (or other to which you have Access) equipment up to your level.
Travel
- You may return to Base Camp any time you aren't engaged in combat if you need to.
- You must return to Base Camp and rest in order to move between exploration sites.
Aquatic Combat Rules
The full rules for aquatic combat can be found on page 478 of the Pathfinder Core Rulebook. For ease of GMing, the most relevant rules are reprinted here.
• You’re flat-footed unless you have a swim Speed.
• You gain resistance 5 to acid and fire.
• You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.
• Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.
• You can’t cast fire spells or use actions with the fire trait while underwater.