GM Otha’s The Moonscar (Inactive)

Game Master Otha

Maps/Slides


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Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

Zaarah is ready to defend her comrades and flies above the party.

“We don’t like this place!!“ she says with a disgusted look on her face.

Grand Lodge

Moonscar

As you enter the path, you hear cackling ahead, soon seeing the source…three succubi looking creatures flying above, riding scaly, bird-like creatures with a vaguely horse-like head and vast, slime-encrusted wings, larger than an elephant…

”Look sisters, what have we here? Succulent flesh from Golarion come, saving us the trouble to bring them back ourselves…foolish mortals, prepare to die…or perhaps become our slaves for a while…”

Initiative:

Agata: 1d20 + 6 ⇒ (7) + 6 = 13
Flint: 1d20 + 22 ⇒ (12) + 22 = 34
Marta: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21; +4 if heightened awareness active, +2 if hunter’s blessing applies
Theodric: 1d20 + 3 ⇒ (7) + 3 = 10
Zaarah: 1d20 + 9 ⇒ (18) + 9 = 27
Alie: 1d20 + 8 ⇒ (5) + 8 = 13
Shantak: 1d20 + 3 ⇒ (3) + 3 = 6
Succubi?: 1d20 + 6 ⇒ (12) + 6 = 18

NOTE: Don’t post your actions just yet; I’m having to redo the battle map. You can see the tokens of the creatures you’re fighting on the large map but the new map will match the scale better. Should have it up tomorrow but I wanted to get a post in today…

COMBAT! Round 1 The bold may post!

Flint
Zaarah
Marta

Alie
Agata
Theodric

The Moonscar Jungle (Slide 4)

Grand Lodge

Moonscar

New combat map is up! The bold may act now!

Knowledge (Arcana) DC20:
These weird flying creatures are shantaks; you recall they are able to freely travel in space. For every 5 over the DC, you may ask another question.

Knowledge (Planes) DC23:
While you recognize these literally "charming" creatures as succubi, these carry longbows and are dressed similarly to rangers...

The succubi are flying 30' up in the air

COMBAT! Round 1 The bold may post!

Flint
Zaarah
Marta

Alie
Agata
Theodric

Combat - Moonscar Jungle (Slide 1)

Moonscar Jungle - Travel Map (Slide 2)

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

See Invisibility is active.

Flint tries to overcome the twisted chaos of the Moonscar and act decisively.

"Take the succubi down first! They are the real threat here."

All my rolls here (including attacks as they are Wisdom based already include the -4 penalty.

K-Arcana,Heroism,Heightened Awareness, Planar Penalty: 1d20 + 20 + 2 + 2 - 4 ⇒ (11) + 20 + 2 + 2 - 4 = 31

Alright for the shantaks. I would like to know Damage Resistance and Special Attacks. You mentioned that they can travel freely in space. What exactly does that mean?

K-Planes,Heroism,Heightened Awareness,Chronicle bonus vs demons, Planar Penalty: 1d20 + 27 + 2 + 2 + 2 - 4 ⇒ (19) + 27 + 2 + 2 + 2 - 4 = 48

Ok, this is a crazy roll. I will take DR, Spell-Like-Abilities, Special Attacks, Resistance and what makes them different from your standard Succubus.

The dwarf focuses his fire on the succubi first as they are clearly the biggest threat to the party.

He activates his boots of speed and imbues his bow with Bane(Evil Outsider) and then gets to work firing on the pink succubus first and if pink drops then moving to purple and then to red.

Flint draws forth his cold iron arrows as he has done many times before when combating the demon horde. The dwarf suddenly appears (is now visible) as he begins his attack.

All attack rolls include Heroism,Hunter Blessing (Evil Outsider), Bane,Boots of Speed and -4 penalty from the plane. He always also uses Deadly Aim which is factored into these rolls. As Flint has Improved Precise Shot only total cover will impact his rolls.

Attack 1 vs Pink (Flatfooted due to Invisible): 1d20 + 27 ⇒ (10) + 27 = 37

Damage,Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (5) + (2, 6) + 23 = 36

Attack 2 vs Pink: 1d20 + 27 ⇒ (3) + 27 = 30

Damage,Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (8) + (1, 6) + 23 = 38

Attack 3 vs Pink: 1d20 + 22 ⇒ (4) + 22 = 26

Damage,Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (4) + (1, 6) + 23 = 34

Attack 4 vs Pink: 1d20 + 22 ⇒ (15) + 22 = 37

Damage,Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (1) + (1, 4) + 23 = 29

Perfect Strike: Take the highest of two d20 rolls as the attack roll and the second roll as the confirmation roll. Hits AC 27 (not a crit).

Attack 5 vs Pink: 1d20 + 17 ⇒ (10) + 17 = 27

Attack 5 vs Pink: 1d20 + 17 ⇒ (8) + 17 = 25

Haste Attack:

Atttack due to Haste vs Pink: 1d20 + 27 ⇒ (11) + 27 = 38

Damage,Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (6) + (3, 1) + 23 = 33

Damage for Attack 5 if it hits AC 27

Damage,Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (6) + (2, 3) + 23 = 34

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Marta activates a judgment to give herself a bonus to AC and ST then activates the shield spell stored in her ioun stone.

Other than that, she goes into dragon style (free action because of Combat Style Master feat) and points her longspear at the enemy in case they dive at her.

AC 38, 41 if next to someone with a shield due to duck and cover and ring of tactical precision. I believe my defenses on my tag line are up to date.

Knowledge (Arcana) DC20, monster lore, heroism, heightened awareness, planar penalty: 1d20 + 5 + 8 + 2 + 2 - 4 ⇒ (1) + 5 + 8 + 2 + 2 - 4 = 14
Knowledge (Planes) DC23, monster lore, heroism, heightened awareness, planar penalty: 1d20 + 7 + 8 + 2 + 2 - 4 ⇒ (13) + 7 + 8 + 2 + 2 - 4 = 28

Not getting anything other than Flint or Zarah.

Scarab Sages

Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

kn arcana : 1d20 + 27 - 4 ⇒ (11) + 27 - 4 = 34
kn planes : 1d20 + 29 - 4 ⇒ (1) + 29 - 4 = 26

can they see invisibility? If possible: Add something interesting please regarding the creatures.

Zaarah readies for one of the creatures to come within 30 ft and will then create an ice tomb!

DC 25 fort save half and see hex details : 3d6 ⇒ (5, 5, 2) = 12

Ice Tomb (Su) Effect:
A storm of ice and freezing wind envelops the target, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit points; destroying the ice frees the creature, which is staggered for 1d4 rounds after being released. Whether or not the target’s saving throw is successful, it cannot be the target of this hex again for 1 day. FAQ: “A storm of ice and freezing wind envelops the creature…,” so it only affects creatures, not objects. The target doesn’t need to eat, breathe, or drink. The general assumption for effects is if the creature negates the damage from the effect, the creature isn’t subject to additional effects from that attack (such as DR negating the damage from a poisoned weapon, which means the creature isn’t subject to the poison). Therefore, a cold-immune creature takes no damage from the hex and can’t be imprisoned by it. A target that succeeds at its save takes half damage and is not imprisoned. Under temperate conditions, the ice lasts 1 minute per witch level. In tropical environments it might only last half as long. In cold environments where ice and snow persist without melting, it might last indefinitely.

Grand Lodge

Moonscar

Theodric decapitates yellow with one mighty swing and then follows up by eviscerating and bashing orange to death…

Her initial target killed, Marta’s long spear has sufficient reach to devastate red, skewering the demon multiple times, her last thrust piercing its heart…

COMBAT! Round 1 / 2 - The bold may post!

Flint
Zaarah (-20)

Marta
Succubi (Pink -137)
Shantaks
Horned Devils (all dead)
Alie (-23)
Agata (-18)

Theodric (-9)

Combat - Moonscar Jungle (Slide 1)

Moonscar Jungle - Travel Map (Slide 2)

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric stares at the arrow that snuck in between his upper leg and shin plates, "Not that damned left knee! again!?"

With a frustrated sigh he wheels about on his right leg, stepping in range of the fiends flanking Agata, before becoming a whirlwind of steel.

5-ft step and full-attack, TWF, starting with yellow until he falls, then moving on to orange; shield bash on orange regardless

+5 adamantine Impervious Keen Falcata, HB, H: 1d20 + 39 + 2 + 2 ⇒ (17) + 39 + 2 + 2 = 60 vs. AC
epic adamantine magic slashing all alignments dmg, HB, EP: 2d6 + 26 + 2 + 1 ⇒ (4, 5) + 26 + 2 + 1 = 38

+5 adamantine Impervious Keen Falcata, HB, H: 1d20 + 34 + 2 + 2 ⇒ (10) + 34 + 2 + 2 = 48 vs. AC
epic adamantine magic slashing all alignments dmg, HB, EP: 2d6 + 26 + 2 + 1 ⇒ (2, 6) + 26 + 2 + 1 = 37

+5 adamantine Impervious Keen Falcata, HB, H: 1d20 + 29 + 2 + 2 ⇒ (1) + 29 + 2 + 2 = 34 vs. AC
epic adamantine magic slashing all alignments dmg, HB, EP: 2d6 + 26 + 2 + 1 ⇒ (5, 6) + 26 + 2 + 1 = 40

+5 adamantine Impervious Keen Falcata, HB, H: 1d20 + 24 + 2 + 2 ⇒ (4) + 24 + 2 + 2 = 32 vs. AC
epic adamantine magic slashing all alignments dmg, HB, EP: 2d6 + 26 + 2 + 1 ⇒ (6, 1) + 26 + 2 + 1 = 36

Shield Bash on ORANGE, HB, H: 1d20 + 38 + 2 + 2 ⇒ (7) + 38 + 2 + 2 = 49 vs. AC and CMD
epic bludgeoning magic all alignments dmg, HB, EP: 1d8 + 17 + 2 + 1 ⇒ (5) + 17 + 2 + 1 = 25 plus Bull Rush (if size Huge or less) using attack roll vs. opponent CMD (push backwards 5 ft. + 5 ft. per 5 pts. of exceedance over CMD)

================================

CONFIRM CRIT, 1st Attack, Critical Focus, Blinding Critical: 1d20 + 39 + 2 + 2 + 4 ⇒ (20) + 39 + 2 + 2 + 4 = 67 vs. AC
additional dmg if crit successful: 2d6 + 26 + 2 + 1 + 2d6 + 26 + 2 + 1 ⇒ (4, 1) + 26 + 2 + 1 + (5, 3) + 26 + 2 + 1 = 71 plus target blinded permanently; a successful Fort DC 27 save reduces this to dazzled for 1d4 ⇒ 3 rounds

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Marta slips into a flank and activates a bane against the devils.

Keep in mind you have a +2 sacred bonus on attacks and damages vs. these
evil outsiders.

AoO on Orange devil with her spear when it closes

Spear Attack crunch:

+24/1d8+2d6+21 Long Spear Power Attack [crit x3; P; brace, reach] {+11[BAB] +4[str] +3[GMW] -3[pwa] +2[heroism] +2[hunters blessing] +5[outflank+rotp] / 1d8 +1d6[corrosive] +6[str] +3[GMW] +9[pwa] +2[hunters blessing] +1d6+1[precise strike+rotp]}

To Hit Longspear: 1d20 + 24 ⇒ (13) + 24 = 37
Damage: 1d6 + 21 ⇒ (1) + 21 = 22
Damage del gloves: 1d6 ⇒ 4 (acid)
Damage precise strike: 1d6 + 1 ⇒ (5) + 1 = 6 (precision)

full attack on orange devil

Unarmed Strike Attack Crunch:

+26/1d8+6d6+21 Unarmed Strike Power Attack [crit x2; b] {+11[BAB] +4[str] +3[GMW] -3[pwa] +2[heroism] +2[hunters blessing] +2[bane] +5[outflank+rotp] / 1d8[mrobe] +1d6[corrosive] +4d6[bane] +2d6[holy] +1d6+1[precise strike+rotp] +8/6[str&drfer] +3[GMW] +6[pwa] +2[hunters blessing] +2[bane]}

  • Note: Intimidate 40 = 36 +2[heroism] +2[halo]
  • Intimidation DC = 10 + the target’s Hit Dice + the target’s Wisdom modifier

  • Stunning Fist DC = 25 {10 + 7[1/2 level] +8[wis]} Fort save or stunned from stunning fist. (Probably a -2 from the shakened condition and maybe sickened too)
  • If a hit connects and Marta makes her intimidate check with a non-lethal attack it will cause the opponent to be shaken for as many rounds as the non-lethal damage done, provided non-lethal damage works on it because of the Enforcer feat. A second hit will cause the opponent to be sickened due to the Cruel enchantment on her amulet.

    - Unarmed Strike attack roll: 1d20 + 26 ⇒ (11) + 26 = 37
    - Damage: 1d8 + 6d6 + 21 ⇒ (8) + (6, 3, 1, 6, 6, 3) + 21 = 54 (non-lethal)
    - Damage Deliquescent Gloves: 1d6 ⇒ 3 (acid)
    - Damage Precise Strike: 1d6 + 1 ⇒ (3) + 1 = 4 (precision)
    - Intimidate, heroism: 1d20 + 39 ⇒ (15) + 39 = 54

    - Extra Unarmed Strike attack roll: 1d20 + 26 ⇒ (12) + 26 = 38
    - Damage: 1d8 + 6d6 + 19 ⇒ (6) + (4, 5, 5, 1, 2, 4) + 19 = 46 (non-lethal)
    - Damage Deliquescent Gloves: 1d6 ⇒ 2 (acid)
    - Damage Precise Strike: 1d6 + 1 ⇒ (3) + 1 = 4 (precision)
    - Intimidate, heroism: 1d20 + 39 ⇒ (5) + 39 = 44

    - Iterative Unarmed Strike attack roll: 1d20 + 26 - 5 ⇒ (8) + 26 - 5 = 29
    - Damage: 1d8 + 6d6 + 19 ⇒ (1) + (2, 6, 6, 6, 3, 3) + 19 = 46 (non-lethal)
    - Damage Deliquescent Gloves: 1d6 ⇒ 4 (acid)
    - Damage Precise Strike: 1d6 + 1 ⇒ (4) + 1 = 5 (precision)
    - Intimidate, heroism: 1d20 + 39 ⇒ (17) + 39 = 56

    - Iterative Unarmed Strike attack roll: 1d20 + 26 - 10 ⇒ (20) + 26 - 10 = 36
    - Damage: 1d8 + 6d6 + 19 ⇒ (7) + (6, 4, 6, 4, 3, 5) + 19 = 54 (non-lethal)
    - Damage Deliquescent Gloves: 1d6 ⇒ 4 (acid)
    - Damage Precise Strike: 1d6 + 1 ⇒ (2) + 1 = 3 (precision)
    - Intimidate, heroism: 1d20 + 39 ⇒ (20) + 39 = 59

    Grand Lodge

    Moonscar

    Dammit! Disregard my previous post above. I screwed it up royally, accidentally writing over it. I thought the 1 hour time limit was up and thought I had hit reply to respond to Theodric’s and Marta’s attacks where I wouldn’t have to retype everything…but I obviously hit edit and then couldn’t make the change before the time limit expired…below is a summary of what happened in that post…

    Zaarah: neither can see invisibility and the shantaks are slippery, aka harder to grapple

    Flint struck the pink succubi 3 times, wounding it severely while his other two shots just missed…

    Three Babau appeared behind you and attacked, hitting Zaarah and Agata each once while missing Marta…

    The succubi all fired 3 arrows each from their hovering mounts; they targeted Flint, Alie, Theodric, and Marta , most multiple times, but only Theodric (once) and Alie (twice) were hit…

    After firing, the purple and red flew back a little ways while pink left the field, cackling, ”I’ll report back to our mistress on these worthy fledglings, my sisters!”

    COMBAT! Round 1 / 2 - The bold may post!

    Flint
    Zaarah (-20)
    Marta

    Succubi (Pink -137)
    Shantaks
    Horned Devils (all dead)
    Alie (-23)
    Agata (-18)
    Theodric (-9)

    Combat - Moonscar Jungle (Slide 1)

    Moonscar Jungle - Travel Map (Slide 2)

    Grand Lodge

    Moonscar

    Theodric decapitates yellow with one mighty swing and then follows up by eviscerating and bashing orange to death…

    Her initial target killed, Marta’s long spear has sufficient reach to devastate red, skewering the demon multiple times, her last thrust piercing its heart…

    COMBAT! Round 1 / 2 - The bold may post!

    Flint
    Zaarah (-20)

    Marta
    Succubi (Pink -137)
    Shantaks
    Horned Devils (all dead)
    Alie (-23)
    Agata (-18)

    Theodric (-9)

    Combat - Moonscar Jungle (Slide 1)

    Moonscar Jungle - Travel Map (Slide 2)

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    Alie casts Haste on the group.

    ”If you want to try and chase them down, that’s my best help!”

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Zaarah takes out her wand of infernal healing and touches herself with it.

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    Flint nods to Alie in gratitude.

    "I suspect that she is already back (via Teleport). However your magic is always helpful."

    Flint continues his onslaught. The dwarf is keenly aware that the Moonscar is impacting his zen. He begins targeting the purple succubus and will move on to red should she drop.

    Combat Summary:

    Arrow 1 - hits AC 36 Damage 31
    Arrow 2 - hits AC 47 Critical (confirms AC 45) Damage 37+57=94
    Arrow 3 - hits AC 47 Critical (confirms AC 45) Damage 35+48=83
    Arrow 4 - hits AC 28 Damage 39
    Arrow 5 - hits AC 26 Damage 36
    Arrow 6 - hits AC 23 Damage 31
    Arrow 7 - hits AC 47 Critical (confirms AC 41) Damage 39+50=89
    Expected damage inflicted is 297 points for arrows 1,2,3 and 7.

    Arrow 1:

    Attack 1: 1d20 + 27 ⇒ (9) + 27 = 36
    Damage, Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (1) + (6, 1) + 23 = 31

    Arrow 2:

    Attack 2: 1d20 + 27 ⇒ (20) + 27 = 47
    Damage, Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (5) + (3, 6) + 23 = 37
    Critical Confirm
    Confirm Critical: 1d20 + 27 ⇒ (18) + 27 = 45
    Damage, Cold Iron, Magic: 2d8 + 46 ⇒ (5, 6) + 46 = 57

    Arrow 3:

    Attack 3 - Haste: 1d20 + 27 ⇒ (20) + 27 = 47
    Damage, Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (1) + (5, 6) + 23 = 35
    Critical Confirm
    Confirm Critical: 1d20 + 27 ⇒ (18) + 27 = 45
    Damage, Cold Iron, Magic: 2d8 + 46 ⇒ (1, 1) + 46 = 48

    Arrow 4:

    Attack 4: 1d20 + 22 ⇒ (3) + 22 = 25
    Damage, Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (5) + (5, 6) + 23 = 39
    Fallback Strategy Expended to re-roll attack
    Attack 4: 1d20 + 22 ⇒ (6) + 22 = 28

    Arrow 5:

    Perfect Strike Roll twice and take the better roll. The lower die roll is the critical confirm roll.
    Attack 5: 1d20 + 22 ⇒ (2) + 22 = 24
    Attack 5: 1d20 + 22 ⇒ (4) + 22 = 26
    Damage, Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (3) + (5, 5) + 23 = 36

    Arrow 6:

    Attack 6: 1d20 + 17 ⇒ (6) + 17 = 23
    Damage, Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (5) + (2, 1) + 23 = 31

    Arrow 7:

    Attack 7 - KI Point spent: 1d20 + 27 ⇒ (20) + 27 = 47
    Damage, Cold Iron, Magic: 1d8 + 2d6 + 23 ⇒ (7) + (3, 6) + 23 = 39
    Critical Confirm
    Confirm Critical: 1d20 + 27 ⇒ (14) + 27 = 41
    Damage, Cold Iron, Magic: 2d8 + 46 ⇒ (1, 3) + 46 = 50

    Grand Lodge

    Moonscar

    While Alie casts haste and Zaarah heals herself, Flint fires a barrage of magical cold iron…the first three arrows strike purple, the last two go one in each eye, the succubi going limp in the saddle without a word and falling off her mount, landing with a resounding thud on the jungle floor. Two of his next four strike red, the last sticking just under her left collarbone, the arrow protruding out of her back, leaving her severely wounded…

    The riderless shantak flies off to the north…

    Agata is up!

    COMBAT! Round 1 / 2 - The bold may post!

    Flint
    Zaarah (-20)
    Marta
    Succubi (Pink -137, Purple dead, Red -128)
    Shantaks
    Horned Devils (all dead)
    Alie (-23)
    Agata (-18)
    Theodric (-9)

    Combat - Moonscar Jungle (Slide 1)

    Moonscar Jungle - Travel Map (Slide 2)

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    Knowledge Arcana DC 20: 1d20 + 34 ⇒ (1) + 34 = 35
    Knowledge Planes DC 23: 1d20 + 29 ⇒ (3) + 29 = 32

    How many foes are left? I only see two on the map (big Red and little Red) but on the combat tracker it looks like Pink, Red, and (one or more?) Shantak. Assuming that it is just the two visible on the map then she will target both of them. However if there are three (two succubi and one shantak) she will target the two succubi (assuming they are within 30' feet of each other)

    Agata speedily flies forward, mutters a few quick incantations, and then wiggles her eyebrows unpleasantly at their enemies.

    Move action: Overland flight (speed of 40') + Haste = 70' fly speed. I haven't moved Agata on the map due to uncertainty about which foes are where but if 70' movement is sufficient to get her within 30' of her foes then she will use her hex without extending the range. Alternatively, if she is still not within 30' after moving, then she will use Amplified Hex (and burn a level 1 spell - Remove Sickness) to increase the range of her Hex by 30' to 60'.

    Swift action: cast Quickened Ill Omen on the hardier looking succubus
    Caster Level check vs SR, elf: 1d20 + 19 ⇒ (11) + 19 = 30
    She has to roll twice and take the worse result on her next 4 d20 rolls

    Standard action: Slumber Hex, using Split Hex to target two foes within 30' of each other. DC 27 Will save (or DC 28 if Amplified Hex was not needed to increase the range, in which case it will be used to increase the DC.

    "Nighty night, ye foul nightmares! May yer dreams be accursed!"

    Edit: re targeting, basically I would love to keep the Shantak from escaping to alert the Moon Queen, but on the other hand if there are two succubi that are still up and dangerous they would be Agata's first priority given that she is very squishy.

    Grand Lodge

    Moonscar

    Agata, the pink succubi and her mount fled earlier…

    Agata casts her hexes and…

    GM Rolls:
    1d20 + 6 ⇒ (7) + 6 = 13
    1d20 + 10 ⇒ (16) + 10 = 26
    1d20 + 10 ⇒ (3) + 10 = 13
    5d6 ⇒ (3, 1, 2, 3, 5) = 14
    5d6 ⇒ (5, 5, 1, 2, 4) = 17

    …promptly shantak and rider indeed go nighty night, slumping and falling to the ground with a thud…

    Upon hitting the ground, they both awake…the succubus scowls at you and then blinks away…the frightened shantak then takes to the skies, fleeing the area…

    COMBAT over! Pathfinders victorious!

    Status:
    Zaarah (-10)
    Alie (-23)
    Agata (-18)
    Theodric (-9)

    Combat - Moonscar Jungle (Slide 1)

    Moonscar Jungle - Travel Map (Slide 2)

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    "Welcome to the Moonscar everyone."

    With those words Flint goes to examine the fallen succubus and her gear. The dwarf then rearranges his own equipment somewhat.

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    Stowing her spear she relaxes, though not a lot. "I do love a short, victorious, fight. Yes, let's see if there is any information on these guys."

    Grand Lodge

    Moonscar

    You find the following significant items on the succubus corpse, all of which glow when casting detect magic:

    A wand
    Scale mail
    Composite longbow

    Status:
    Zaarah (-10)
    Alie (-23)
    Agata (-18)
    Theodric (-9)

    Moonscar Jungle - Travel Map (Slide 2)

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    @GM Otha - Any arrows? One can never have too many even if they are mundane. :-)

    Flint does his best to identify the magical items despite the interference from the Moonscar and his limited training.

    Wand:
    Spellcraft,Guidance,Heroism,Planar Penalty: 1d20 + 7 + 2 + 1 - 4 ⇒ (14) + 7 + 2 + 1 - 4 = 20

    Scale Mail:
    Spellcraft,Guidance,Heroism,Planar Penalty: 1d20 + 7 + 2 + 1 - 4 ⇒ (7) + 7 + 2 + 1 - 4 = 13

    Composite Longbow:
    Spellcraft,Guidance,Heroism,Planar Penalty: 1d20 + 7 + 2 + 1 - 4 ⇒ (17) + 7 + 2 + 1 - 4 = 23

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Zaarah looks at the killed demons and shrugs.

    After a moment she applies her wand again and again gets into a heated argument with her sword but it obviously happens only … in her head.

    Grand Lodge

    Moonscar

    Flint, while not mentioned, she would’ve had at least a quiver of arrows on her; we’ll say she had 20, fired 3 during combat, so you find 17 on her…

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    Alie casts Detect Magic and looks at the items.

    Spellcraft wand 1d20 + 20 ⇒ (7) + 20 = 27

    Spellcraft armor 1d20 + 20 ⇒ (3) + 20 = 23

    Spellcraft bow 1d20 + 20 ⇒ (6) + 20 = 26

    She then refreshes her False Life spell gaining 1d10 + 10 ⇒ (9) + 10 = 19 temporary hit points.

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    Flint lays claim to 17 mundane arrows. He is fairly confident that no one will object. The magical items he leaves to the others. The dwarf waits for the party to get their bearings and to heal up before leading them to the intersection of paths.

    I placed a red arrow on the map as a reference.

    "We should keep a good lookout for a proper place to rest. Out in the open will not do with these succubi flying around. The jungle is acceptable but if we can find shelter in a cave so much the better."

    Sovereign Court

    Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

    "If you ever run out of arrows Flint, feel free to draw from my quiver... although some of the arrows there have been there since my childhood!" remarks Theodric, stunned at the amount of arrows that departed the dwarf's quiver.

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    Flint smiles at Theodric.

    "I have never run out of arrows before but I will gladly take you up on your offer should the need arise."

    'I have let us say more than a few arrows in my quiver."

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    Marta looks around in thought.

    "Though I am all for a rest, let us pick a different spot. I don't want to make it too easy for them to find us. I can take first watch. I'm not all that tired."

    Grand Lodge

    Moonscar

    You press on, further up the path, for a little while…

    Below describes the area of the map indicated by your red arrow…

    Strangely colored blooms proliferate in this glade of massive vines and fleshy trees. The air is thick with a strange smell, like honey boiled in pig fat.

    Status:
    Zaarah (-10)
    Alie (-23)
    Agata (-18)
    Theodric (-9)

    Moonscar Jungle - Travel Map (Slide 2)

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    When the fighting ceases, Agata shrieks for her maidservant, "Junior! JUNIOR! Lookit this blood what's staining me coiffyure! Snap to it! An' me friens too - this ain't no time fer lollygaggin..."

    Poor Sweet Mawd Jr. emerges from the dense thicket of Agata's hair and hurriedly begins to wave an enchanted stick around her mistress' wounds.

    Cannot fail the UMD DC 20 check. Uses 2 charges of Wand of Infernal Healing to restore Agata to full health. Sweet Mawd can also heal anyone else who needs it, using their wands or hers.

    Once Sweet Mawd has finished putting the finishing touches on Agata's "makeup" the old crone turns her attention to the magic items they discovered.

    Spellcraft wand, planar penalty, elven magic: 1d20 + 29 - 2 + 2 ⇒ (12) + 29 - 2 + 2 = 41
    Spellcraft armor, planar penalty, elven magic: 1d20 + 29 - 2 + 2 ⇒ (17) + 29 - 2 + 2 = 46
    Spellcraft bow, planar penalty, elven magic: 1d20 + 29 - 2 + 2 ⇒ (4) + 29 - 2 + 2 = 33

    Dark Archive

    Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

    As the group enters the zone of vines and strange trees, Agata sniffs the air admiringly. "Someone's roasting some honeyed ham fer us..." She lets out a long slow fart of appreciation, which, strangely, seems to complement the strange smell of the jungle.

    Activating Aura of Purity, which negates gases, poisons, etc. in a 10' aura around her. She can use this up to 17 minutes/day, in 1 minute increments, so how long she'll keep it active now will depend on how close they appear to be to the source of the strange smell.

    She also taps herself with her wand of Heightened Awareness, just for fun. She will dismiss for the bonus to initiative if we enter it within the next 10 minutes.

    Sovereign Court

    Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

    Theodric gets closer to Agata, handing her his regular standard issue Grand Lodge stick. "Could you, my dear lady? you don't want this meat shield on a bum knee when his weight is multiplied eightfold! this, I swear..."

    Wand of CLW: 2d8 + 2 ⇒ (5, 3) + 2 = 10

    Assuming Agata agrees as per her kind offer in her last post

    Theodric returns to his normal size and flexes his knee a few times, then hazards a squat or two. Upon doing this you can all hear the typical yet faint squeak of heavy armor. "Well, I'm sure you all know these fine clothes hide an actual full plate by now, after hearing a few arrows ping off it, but let's make that obvious to the demons, especially the proud BIG ones, so that they target me in their typical pride instead of some of you... in my current illusory appearance I look more suited for The Porthmos Club than a... lunar jungle..."

    He pauses upon hearing himself say those words out loud, then pinches his hair grip. The illusion soon drop, revealing the true shining armor concealed thus far.

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    Gam, I should be down 7 hit points. I had 16 points from false life that went first, then 7 more. I’ve made a new casting of false life as well, just a FYI. Thanks!

    Grand Lodge

    Moonscar

    My bad Alie, fixed…and I forgot to post your spellcraft results as well…

    Alie and Agata identify the magical items found on the succubus as:

    wand of enervation (15 charges)
    +1 shocking composite longbow (+2 STR)
    +1 scale mail

    Status:
    Zaarah (-10)
    Alie (-7)
    Agata (-18)

    Moonscar Jungle - Travel Map (Slide 2)

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    Flint tries to push back the confusion caused by the Moonscar in his mind and examines the strange plant life.

    31 Survival on a take 10
    23 K-Nature on a take 10

    Assuming no imminent threat is imposed by the local flora Flint will lead them forward a little bit more (Red Arrow on Map) before setting up camp for the night on the edge of the jungle.

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Zaarah uses her wand another time on herself and moves closer to the witch.

    “Ahh lady! The air is much fresher near you!! We enjoy that … although you usually stink a little!!“ she says to Agata with a strange look on her face.

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    Aloe picks up the wand of enervation. ”I could use that wand if no one else has a strong desire for it, that’s a spell I’ve never been able to cast,” she says, discussing the enervation wand.

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    Flint nods.

    "By all means, try it out for all a while to satisfy your own curiosity about the spell at the very least."

    Enervation requires a ranged touch roll to hit and then has to bypass SR so it is not great (at this level) in a wand. Enervation as a spell cast can be quite ridiculously powerful with meta magic feats and/or Spell Perfection added into the mix especially for a high level fey sorcerer who is skilled at bypassing SR (like Alie). Still the wand can be fun to use and handy against some opponents. :)

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
    GM Otha wrote:

    Status:

    Agata (-18)

    Agata should be at full HP. She used two charges of infernal healing.

    "Nasty spell, enervation. Though my angelic roots do mitigate the effects somewhat. I'd prefer you not point that thing at me," says Marta, who has NO SR, but at least a decent dodge ability. She has no interest in the magic items other than to avoid the wand.

    Grand Lodge

    Moonscar

    Thanks, Marta, I missed that…fixed…

    Flint looks over at the flora around this clearing…and, at the last moment, he barely recognizes the vines, just before they start to move…

    These large tentacled, acid-spewing vines are viper vines…

    ”Viper vines! Three of ‘em!” Flint yells out as he points…

    Initiative:

    Agata: 1d20 + 6 ⇒ (10) + 6 = 16; +4 if heightened awareness active, +2 if hunter’s blessing applies
    Flint: 1d20 + 22 ⇒ (8) + 22 = 30
    Marta: 1d20 + 11 ⇒ (16) + 11 = 27; +4 if heightened awareness active, +2 if hunter’s blessing applies
    Theodric: 1d20 + 3 ⇒ (5) + 3 = 8
    Zaarah: 1d20 + 9 ⇒ (14) + 9 = 23
    Alie: 1d20 + 8 ⇒ (7) + 8 = 15
    Viper Vines: 1d20 + 8 ⇒ (16) + 8 = 24

    COMBAT! Round 1 - The bold may post!

    Flint
    Marta

    Viper Vines
    Zaarah (-10)
    Agata
    Alie (-7)
    Theodric

    Combat - Moonscar Jungle (Slide 1)

    Moonscar Jungle - Travel Map (Slide 2)

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    @GM Otha - As these plants are actually creatures Flint's Monster Lore ability will help his knowledge Nature check. His skill check should be 32 (instead of 23). He would be interested in Special Attacks and DR if possible.

    Flint reacts quickly. He clicks his boots of speed together and he banes his bow against the viper vines before he attacks. He begins his assault with bright blue and then will move on to burnt orange if blue drops.

    Flint has the Point Blank Master feat so he does not provoke when firing a bow when threatened. He also has the Clustered Shots Feat so DR should only be applied once per creature for all of his attacks instead of once per arrow. The planar penalty has been already applied to all of his attack rolls.

    All attacks are against flat-footed AC.

    Combat Summary:

    All attacks are against flat-footed AC
    Arrow 1: Hits AC 29 Damage 38
    Arrow 2: Hits AC 42 Damage 35
    Arrow 3: Hits AC 37 Damage 36
    Arrow 4: Hits AC 30 Damage 31
    Arrow 5: Hits AC 32 Damage 35
    Arrow 6: Hits AC 32 Damage 31

    Arrow 1:

    Arrow 1: 1d20 + 26 ⇒ (3) + 26 = 29
    Damage, Magic: 1d8 + 2d6 + 22 ⇒ (8) + (6, 2) + 22 = 38

    Arrow 2:

    Arrow 2: 1d20 + 26 ⇒ (16) + 26 = 42
    Damage, Magic: 1d8 + 2d6 + 22 ⇒ (7) + (3, 3) + 22 = 35

    Arrow 3 - Haste:

    Arrow 3: 1d20 + 26 ⇒ (11) + 26 = 37
    Damage, Magic: 1d8 + 2d6 + 22 ⇒ (6) + (3, 5) + 22 = 36

    Arrow 4:

    Arrow 4: 1d20 + 21 ⇒ (9) + 21 = 30
    Damage, Magic: 1d8 + 2d6 + 22 ⇒ (4) + (3, 2) + 22 = 31

    Arrow 5:

    Arrow 5: 1d20 + 21 ⇒ (11) + 21 = 32
    Damage, Magic: 1d8 + 2d6 + 22 ⇒ (7) + (2, 4) + 22 = 35

    Arrow 6:

    Perfect Strike Hits AC 32 (not a critical) 31 damage.
    Take the highest roll to hit and the lowest roll as confirmation roll.
    Arrow 6: 1d20 + 16 ⇒ (16) + 16 = 32
    Arrow 6: 1d20 + 16 ⇒ (8) + 16 = 24
    Damage, Magic: 1d8 + 2d6 + 22 ⇒ (1) + (6, 2) + 22 = 31

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    Marta steps up to interpose herself between the vines and Alie. Activating a judgment and a shield spell she makes herself tougher to hit, and prepares for the worst. She figures the others will probably dish out the damage and her job is just to survive, for now.

    Grand Lodge

    Moonscar

    Flint: no DR, special attacks = captivating cloud, constrict. No worries, I have a Ranger/Zen Archer multi-class and am familiar with PB Master, it’s awesome :)

    Flint’s arrows are all accurate and they need to be…it takes all six arrows sinking deeply into the blue vine, a dark bluish blood oozing out of it, for it to curl up and die…

    Marta prepares her defenses as she preps for the onslaught, bravely stepping in front of Alie to draw the vine’s attacks…

    A nearly transparent cloud of pollen swiftly shoots forth from the purple vine, covering the Pathfinders and beyond…

    The yellow boundary shows the pollen spread; need a DC24 will save for everyone this round and then every round you are in the cloud. If you fail the check, read the spoiler below…

    If you fail the Will Save DC24:
    You are captivated and move willingly towards the nearest vine…

    …and then the vines strike in retribution at their nearest foes…

    While the blue vine targets Marta, the orange vine moves 5’ and targets Theodric…

    Tentacle (Marta): 1d20 + 23 ⇒ (2) + 23 = 25
    Damage+grab: 1d6 + 4 ⇒ (3) + 4 = 7

    Tentacle (Marta): 1d20 + 23 ⇒ (9) + 23 = 32
    Damage+grab: 1d6 + 4 ⇒ (5) + 4 = 9

    Tentacle (Marta): 1d20 + 23 ⇒ (19) + 23 = 42
    Damage+grab: 1d6 + 4 ⇒ (5) + 4 = 9

    Tentacle (Marta): 1d20 + 23 ⇒ (6) + 23 = 29
    Damage+grab: 1d6 + 4 ⇒ (3) + 4 = 7

    Bite (Marta): 1d20 + 25 ⇒ (14) + 25 = 39
    Damage+acid: 2d6 + 8 + 3d6 ⇒ (4, 3) + 8 + (6, 5, 4) = 30

    Tentacle (Theodric): 1d20 + 23 ⇒ (9) + 23 = 32
    Damage+grab: 1d6 + 4 ⇒ (1) + 4 = 5

    Tentacle (Theodric): 1d20 + 23 ⇒ (11) + 23 = 34
    Damage+grab: 1d6 + 4 ⇒ (6) + 4 = 10

    Tentacle (Theodric): 1d20 + 23 ⇒ (13) + 23 = 36
    Damage+grab: 1d6 + 4 ⇒ (5) + 4 = 9

    Tentacle (Theodric): 1d20 + 23 ⇒ (15) + 23 = 38
    Damage+grab: 1d6 + 4 ⇒ (4) + 4 = 8

    Bite (Theodric): 1d20 + 25 ⇒ (14) + 25 = 39
    Damage+acid: 2d6 + 8 + 3d6 ⇒ (5, 1) + 8 + (1, 1, 1) = 17

    Grapple (Marta): 1d20 + 28 ⇒ (9) + 28 = 37

    Grapple (Theodric): 1d20 + 28 ⇒ (4) + 28 = 32

    …the teeth of both find their way into Pathfinder flesh as do some tentacles…even though struck, both Marta and Theodric avoid being grabbed…

    COMBAT! Round 1 / 2 - The bold may post!

    Flint (need Will save DC24)
    Marta (-39; need Will save DC24)

    Viper Vines
    Zaarah (-10; need Will save DC24)
    Agata (need Will save DC24)
    Alie (-7; need Will save DC24)
    Theodric (-34; need Will save DC24)

    Combat - Moonscar Jungle (Slide 1)

    Moonscar Jungle - Travel Map (Slide 2)

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

    will ST, judgment: 1d20 + 22 + 3 ⇒ (6) + 22 + 3 = 31

    kn nature, monster lore, heroism: 1d20 + 5 + 8 + 2 ⇒ (12) + 5 + 8 + 2 = 27 Looking to find out what type of bane to use and whether a stunning fist will work on it.

    The gasses do not even faze her as she settles into a stance. With the patience earned by endless repetitions in practice, she begins the formal strike of a kata, more to draw attention than to do harm, though she does take the offensive action to add Bane to her attack.

    Fighting defensively, bane active, using stunning fist if they can be affected.

    +14/1d8+5d6+16 Unarmed Strike Power Attack [crit x2; b] {+11[BAB] +4[str] +3[GMW] -3[pwa] +2[heroism] +2[bane] -4[fighting defensively] /
    1d8[mrobe] +1d6[corrosive] +4d6[bane] +8[str&drfer] +3[GMW] +6[pwa] +2[bane]}

    - Unarmed Strike attack roll: 1d20 + 14 ⇒ (2) + 14 = 16 Yea, NOT
    - Damage: 1d8 + 4d6 + 18 ⇒ (2) + (1, 5, 6, 6) + 18 = 38
    - Damage: 2d6 ⇒ (4, 2) = 6 (holy, if it applies)
    - Damage Deliquescent Gloves: 1d6 ⇒ 1 (acid)
    - Intimidate, heroism: 1d20 + 39 ⇒ (2) + 39 = 41 (-2 if no Halo bonus)

  • DC 25 Stunning Fist If knowledge roll confirmed it is usable)

    AC updated on tag line.

  • Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    will save : 1d20 + 15 ⇒ (5) + 15 = 20

    Zaarah suddenly starts moving towards the vines!!

    Please move me as appropriate GM.

    Dark Archive

    Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
    Resources:
    Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

    @Marta - You already know it is a plant for your bane ability as Flint has already identified the viper vines for the party.

    The planar penalty (-2 for Chaotic characters,-4 for others) should apply to all Knowledge checks and Will checks. This is just a reminder for myself as well as others as it is so easy to forget when posting. :)

    Will save, Heroism, Shake it off, Planar Penalty: 1d20 + 29 + 2 + 2 - 4 ⇒ (13) + 29 + 2 + 2 - 4 = 42

    Flint waits politely for Marta to finish her attack before targeting her plant (Blue). After attacking Flint steps (5' step) closer to Agata and Alie.

    Combat Summary:

    All rolls already include the planar penalty
    Arrow 1: Hits AC 30 Damage 34
    Arrow 2: Hits AC 30 Damage 40
    Arrow 3: Hits AC 45 Damage 36 Crit confirm hits AC 28 +55 Damage
    Arrow 4: Hits AC 38 Damage 36
    Arrow 5: Hits AC 30 Damage 38
    Arrow 6: Hits AC 36 Damage 34 Crit confirm hits AC 23 +56 Damage

    Arrow 1:

    Arrow 1: 1d20 + 26 ⇒ (4) + 26 = 30
    Damage, Magic: 1d8 + 2d6 + 23 ⇒ (6) + (3, 2) + 23 = 34

    Arrow 2:

    Arrow 2: 1d20 + 26 ⇒ (4) + 26 = 30
    Damage,Magic: 1d8 + 2d6 + 23 ⇒ (6) + (5, 6) + 23 = 40

    Arrow 3 - Haste:

    Arrow 3: 1d20 + 26 ⇒ (19) + 26 = 45
    Damage,Magic: 1d8 + 2d6 + 23 ⇒ (3) + (4, 6) + 23 = 36
    Confirm Critical
    Arrow 3: 1d20 + 26 ⇒ (2) + 26 = 28
    Damage,Magic: 2d8 + 46 ⇒ (4, 5) + 46 = 55

    Arrow 4:

    Arrow 4: 1d20 + 21 ⇒ (17) + 21 = 38
    Damage,Magic: 1d8 + 2d6 + 23 ⇒ (6) + (1, 6) + 23 = 36

    Arrow 5:

    Arrow 5: 1d20 + 21 ⇒ (9) + 21 = 30
    Damage, Magic: 1d8 + 2d6 + 23 ⇒ (7) + (3, 5) + 23 = 38

    Arrow 6:

    Perfect Strike Hits AC 36 (Critical threat but unlikely to confirm) 34 damage.
    Take the highest roll to hit and the lowest roll as confirmation roll.
    Arrow 6: 1d20 + 16 ⇒ (7) + 16 = 23
    Arrow 6: 1d20 + 16 ⇒ (20) + 16 = 36
    Damage, Magic: 1d8 + 2d6 + 23 ⇒ (4) + (1, 6) + 23 = 34
    Critical Damage Roll
    Damage,Magic: 2d8 + 46 ⇒ (7, 3) + 46 = 56

    Grand Lodge

    Moonscar

    While Flint and Marta both resist the spores, Zaarah succumbs to them and moves next to the purple vine….

    Zaarah will draw an AoO...but this allows her another saving throw…

    …and it strikes viciously at her…

    Bite: 1d10 + 25 ⇒ (8) + 25 = 33
    Damage+acid: 2d6 + 8 + 3d6 ⇒ (2, 3) + 8 + (4, 4, 4) = 25

    …and its teeth rend flesh in addition to acid, which momentarily awakens Zaarah from her captivating…

    While Marta’s stunning fist goes awry, all of Flint’s arrows again sink deeply into blue…and like before, all are needed as the purple vine curls up and joins its sister vine in death…

    All arrows hit, but neither crit confirmed…

    COMBAT! Round 1 / 2 - The bold may post!

    Flint
    Marta (-39)
    Viper Vines (blue & purple dead)
    Zaarah (-35; need Will save DC24)
    Agata (need Will save DC24)
    Alie (-7; need Will save DC24)
    Theodric (-34; need Will save DC24)

    Combat - Moonscar Jungle (Slide 1)

    Moonscar Jungle - Travel Map (Slide 2)

    Scarab Sages

    Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones

    Zaarah wakes up and stops moving further towards the vines!!

    “These things are viciously effective!!“ she says grinning as she finally felt something… even if it was pain!!

    Sovereign Court

    Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

    Will 1d20 + 18 ⇒ (7) + 18 = 25

    Alie had observed her team and knew improving their offense would do more than most of her spells. She casts Haste, making sure the warriors were strengthened in their attacks versus the remaining threat. ”Go finish that thing off, please!”

    Liberty's Edge

    L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism
    Flint Firetoe wrote:
    The planar penalty (-2 for Chaotic characters,-4 for others) should apply to all Knowledge checks and Will checks. This is just a reminder for myself as well as others as it is so easy to forget when posting. :)

    Thanks. Tag line updated, and a 'sticky note' put in my character sheet after Current Additional Will Bonuses

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